Difference between revisions of "B7A2 (Homare 23)"

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m (Usage in battles: Homare at BR 3.7 is one of te fastest planes -its even faster than many 4.3 BR, so to say it is low speed is rubbish.)
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<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
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This B7A2 "Ryusei" is equipped with the Nakajima Homare 23 engine, boasting 1,979 horsepower, a significant upgrade over its [[B7A2|predecessor]], the Homare 12, which had 1,831 horsepower. This enhancement not only addresses the issue of weaker acceleration but also facilitates a higher top speed for the Ryusei. Remarkably, despite the power boost, the aircraft maintains its overall manoeuvrability.
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One significant flaw in the manoeuvrability of the Ryusei is its roll rate. While its turn rate, rudder, and elevator authorities are relatively fine, the roll rate is notably stiff. Pilots need to be aware of this characteristic. Simply rolling out of combat is not a straightforward manoeuvre, and to leverage its commendable turn rate, the initiation of the roll should be done as early as possible.
 +
 +
The B7A2's manoeuvrability and acceleration are notably weak when operating below 300 km/h. However, as its speed increases between 300 and 500 km/h, the Ryusei demonstrates impressive agility, often outperforming enemy fighters in turns. With the added boost of WEP, it maintains energy well during manoeuvres, allowing it to effectively pursue adversaries.
 +
 +
Nevertheless, as the Ryusei's velocity surpasses 500 km/h, it begins to experience a gradual loss of control, eventually leading to lockup around 600 km/h. This limitation poses risks, particularly during dive-bombing missions, where failed pull-ups can be fatal. Fortunately, the aircraft's airbrakes offer a solution by restoring control and facilitating safe recovery from dives.
  
 
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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
The B7A2 has a single 13 mm steel plate behind the engine that protects the pilot from head-on attacks. It works well, however the aircraft itself is still very fragile. Although it contains self-sealing fuel tanks, the B7A2 is still vulnerable to catching fire. The tanks in the wing only make the problem worse. The B7A2 should not be involved in combat where it requires the use of the tail gunner. The best strategy is to use evasive manoeuvres because of the plane's good manoeuvrability but poor survivability.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Ryusei is best utilized as a multi-role aircraft, similar to the role the [[Ju 87 D-5]] plays. Once its payload is dropped, the B7A2 becomes a low altitude dogfighter similar to an A6M. In realistic battles, the B7A2 is often paired with aircraft such as the [[A6M3]], [[A6M3 mod. 22]], and [[A6M3 mod. 22Ko]]. If unable to shake an enemy off your tail, these "Zeroes" can be relied on as they have impressive low altitude capabilities.
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The Ryusei is best utilized as a multi-role aircraft, similar to the role the [[Ju 87 D-5]] plays. Once its payload is dropped, the B7A2 becomes a low-altitude dogfighter similar to an A6M, packing deadly 20 mm cannons with a very manoeuvrable airframe and on top of that a stronger engine.
  
Payload choice is dependent on target choice. If the target is a light pillbox, for instance, one does not need an 800 kg bomb. Instead, equip either of the other bomb loadout options. The same goes for most ground units, apart from arcade mini bases. The Ryusei is similar to aircraft such as the [[Ki-49-IIa]] in that it can "hover" above an enemy base or airfield, rapidly dropping its payload and diving up to altitude again. Since the B7A2 is a dive bomber, it does not have to be level to drop its payload accurately. The Ryusei's ability to "hover" above enemy mini bases and airfields can be a great help to any arcade battles team. Upgrading the crew reload speed makes this aircraft a potential game-winner, especially when in a squad.
+
Payload choice is dependent on target choice. For instance, if the target is a light pillbox, one does not need an 800 kg bomb. Instead, equip either of the other bomb loadout options. The same goes for most ground units, apart from arcade mini bases. The Ryusei is similar to aircraft such as the [[Ki-49-IIa]] in that it can "hover" above an enemy base or airfield, rapidly dropping its payload and diving up to altitude again. Since the B7A2 is a dive bomber, it does not have to be level to drop its payload accurately. The Ryusei's ability to "hover" above enemy mini bases and airfields can be a great help to any arcade battles team. Upgrading the crew reload speed makes this aircraft a potential game-winner, especially when in a squad.
  
 
Having a B7A2 on any team, no matter the game mode, never hurts.
 
Having a B7A2 on any team, no matter the game mode, never hurts.

Latest revision as of 20:27, 24 February 2024

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
This page is about the premium Japanese bomber B7A2 (Homare 23). For the regular version, see B7A2.
B7A2 (Homare 23)
b7a2_homare_23.png
GarageImage B7A2 (Homare 23).jpg
B7A2 (Homare 23)
Show in game
MARKET

Description

The B7A2 (Homare 23) Ryusei was a prototype to test the new Homare 23 engine on the B7A2 which boasted 200 hp more than the Homare 12 installed on the production line of the B7A2. Other than the engine, the fuselage, wings, and armament haven't changed resulting in an enhanced B7A2 which wasn't able to be mass-produced.

The Ryusei (Homare 23) was introduced in Update "La Royale" as a reward for Battle Pass: Season XII, "Armour Breaking Ambusher". Like its previous production model, the B7A2, it's deceivingly manoeuvrable and has an even stronger engine for the same plane, still lacking any real armour. It can bite back with its defensive 13 mm machine gun or engage frontally with two wing-mounted Type 99 Model 2 cannons. While technically classified as a carrier-borne torpedo bomber, it is very capable of fulfilling the roles of dive-, level-, and torpedo bombing targets. While the max tonnage of bombs doesn't increase over the previous B6N Tenzan, it can carry four additional wing-mounted 60 kg bombs next to its bomb bay that can load two 250 kg or six 60 kg. The main playstyle of the B7A2 is more like an unarmoured attacker, using its arsenal of bombs and cannons on targets either in the sky, on the ground, or on the sea with the deadly precision of its gyrostabilized dive-bomber sight.

Nicknames

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 6 000 m586 km/h
Turn time20 s
Max altitude10 000 m
EngineNakajima Homare 23
TypeRadial
Cooling systemAir
Take-off weight7 t

This B7A2 "Ryusei" is equipped with the Nakajima Homare 23 engine, boasting 1,979 horsepower, a significant upgrade over its predecessor, the Homare 12, which had 1,831 horsepower. This enhancement not only addresses the issue of weaker acceleration but also facilitates a higher top speed for the Ryusei. Remarkably, despite the power boost, the aircraft maintains its overall manoeuvrability.

One significant flaw in the manoeuvrability of the Ryusei is its roll rate. While its turn rate, rudder, and elevator authorities are relatively fine, the roll rate is notably stiff. Pilots need to be aware of this characteristic. Simply rolling out of combat is not a straightforward manoeuvre, and to leverage its commendable turn rate, the initiation of the roll should be done as early as possible.

The B7A2's manoeuvrability and acceleration are notably weak when operating below 300 km/h. However, as its speed increases between 300 and 500 km/h, the Ryusei demonstrates impressive agility, often outperforming enemy fighters in turns. With the added boost of WEP, it maintains energy well during manoeuvres, allowing it to effectively pursue adversaries.

Nevertheless, as the Ryusei's velocity surpasses 500 km/h, it begins to experience a gradual loss of control, eventually leading to lockup around 600 km/h. This limitation poses risks, particularly during dive-bombing missions, where failed pull-ups can be fatal. Fortunately, the aircraft's airbrakes offer a solution by restoring control and facilitating safe recovery from dives.

Characteristics Max speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 566 549 10000 20.5 21.4 11.9 11.9 270
Upgraded 609 586 19.8 20.0 18.8 14.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
680 350 457 428 280 ~15 ~15
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 380 < 380 < 450 > 312

Survivability and armour

Crew2 people
Speed of destruction
Structural0 km/h
Gear350 km/h

The B7A2 has a single 13 mm steel plate behind the engine that protects the pilot from head-on attacks. It works well, however the aircraft itself is still very fragile. Although it contains self-sealing fuel tanks, the B7A2 is still vulnerable to catching fire. The tanks in the wing only make the problem worse. The B7A2 should not be involved in combat where it requires the use of the tail gunner. The best strategy is to use evasive manoeuvres because of the plane's good manoeuvrability but poor survivability.

Modifications and economy

Repair cost
AB900 Sl icon.png
RB1 540 Sl icon.png
SB3 179 Sl icon.png
Crew training10 000 Sl icon.png
Experts165 000 Sl icon.png
Aces590 Ge icon.png
Research Aces710 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 90 / 190 / 320 % Sl icon.png
Talisman.png 2 × 148 / 148 / 148 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
type2_turret_belt_pack
Mod arrow 0.png
Mods pilon torpedo.png
17 3/4 in (mod45)
Mod arrow 0.png
Mods turret gun.png
type2_turret_new_gun
Mods pilon bomb.png
12 in (mod30)
Mod arrow 0.png
Mods ammo.png
type99mk2_belt_pack
Mod arrow 0.png
Mods pilon bomb.png
14 in (mod35)
Mods weapon.png
type99mk2_new_gun

Armaments

Offensive armament

Ammunition400 rounds
Fire rate490 shots/min

The B7A2 (Homare 23) is armed with:

  • 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 rpg = 400 total)

Suspended armament

List of setups (4)
Setup 110 x 60 kg Navy Type 97 Number 6 ground bomb
Setup 24 x 60 kg Navy Type 97 Number 6 ground bomb
2 x 250 kg Navy Type 98 Number 25 bomb
Setup 31 x 800 kg Number 80 Mod. 1 bomb
Setup 41 x Type 91 Model 3 torpedo (850 kg)

The B7A2 (Homare 23) can be outfitted with the following ordnance:

  • 10 x 60 kg Navy Type 97 Number 6 bombs (600 kg total)
  • 4 x 60 kg Navy Type 97 Number 6 bombs + 2 x 250 kg Navy Type 98 Number 25 bombs (740 kg total)
  • 1 x 800 kg Number 80 Mod. 1 bomb (800 kg total)
  • 1 x 850 kg Type 91 Model 3 torpedo

Defensive armament

Turret13 mm Type 2 machine gun
Ammunition1000 rounds
Fire rate937 shots/min
Main article: Type 2 (13 mm)

The B7A2 (Homare 23) is defended by:

  • 1 x 13 mm Type 2 machine gun, dorsal turret (1,000 rpg)

Usage in battles

The Ryusei is best utilized as a multi-role aircraft, similar to the role the Ju 87 D-5 plays. Once its payload is dropped, the B7A2 becomes a low-altitude dogfighter similar to an A6M, packing deadly 20 mm cannons with a very manoeuvrable airframe and on top of that a stronger engine.

Payload choice is dependent on target choice. For instance, if the target is a light pillbox, one does not need an 800 kg bomb. Instead, equip either of the other bomb loadout options. The same goes for most ground units, apart from arcade mini bases. The Ryusei is similar to aircraft such as the Ki-49-IIa in that it can "hover" above an enemy base or airfield, rapidly dropping its payload and diving up to altitude again. Since the B7A2 is a dive bomber, it does not have to be level to drop its payload accurately. The Ryusei's ability to "hover" above enemy mini bases and airfields can be a great help to any arcade battles team. Upgrading the crew reload speed makes this aircraft a potential game-winner, especially when in a squad.

Having a B7A2 on any team, no matter the game mode, never hurts.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • B7A for Carrier-based torpedo bomber
  • Common Navy plane construction:
    • Excellent manoeuvrability
  • B7A2 (Homare 23) specific

Cons:

  • B7A for Carrier-based torpedo bomber
    • Relatively Large target
  • Common Navy plane construction:
    • Little armour, and no self-sealing fuel tanks
    • Exposed tail gunner
  • Easily compress when exceeding 600 km/h
  • Mediocre roll rate
  • Limited WEP time (only 5 minutes 20 seconds of water injection)

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Aichi Aircraft Company, Limited (愛知航空機株式会社)
Bombers  D3A1
  B7A2 · B7A2 (Homare 23)
Recon  E13A1

Japan bombers
Navy 
Carrier-based attack bomber 
B5N  B5N2
B6N  B6N1 · B6N2 · B6N2a
B7A  B7A2 · B7A2 (Homare 23)
Carrier-based dive bomber 
D3A  D3A1
D4Y  D4Y1 · D4Y2 · D4Y3 Ko
Shipboard Observation seaplane 
F1M  F1M2
Land-based Attack bomber 
G4M  G4M1
G5N  G5N1
G8N  G8N1
Flying boat 
H6K  H6K4
H8K  H8K2 · H8K3
Land-based Bomber 
P1Y  P1Y1
Army 
Light  Ki-32
  Ki-48-II otsu
Heavy  Ki-21-Ia · Ki-21-I hei
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
  Ki-67-I Ko · Ki-67-I otsu
Other countries  ▅B-17E

Japan premium aircraft
Fighters  Hagiri's A5M4 · A7He1 · Ki-27 otsu Tachiarai
  Ki-44-II otsu · ▅Bf 109 E-7 · ▅F4U-1A · Ki-100-II · Ki-44-I 34
  ▅Fw 190 A-5 · A7M1 (NK9H) · Tada's Ki-61-I hei · ▅P-51C-11-NT
  J2M4 Kai · A6M5 Ko · A6M6c · J2M5 · Ki-87 · J6K1
Twin-engine fighters  Ki-96
Jet fighters  F-86F-40 JASDF▅ · T-2 Early · F-4EJ ADTW
Bombers  Ki-21-I hei · Ki-48-II otsu · H8K3 · B7A2 (Homare 23) · ▅B-17E