Difference between revisions of "B-17G-60-VE"
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− | {{ | + | {{About |
− | + | | about = American bomber '''{{PAGENAME}}''' | |
+ | | usage = other versions | ||
+ | | link = B-17 (Family) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=b-17g | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}} | ||
+ | }} | ||
+ | |||
== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
− | + | ||
− | + | The '''Boeing B-17G''' was the main serial production variant of the famous "Flying Fortress" first produced in 1943. Using lessons learned from operating the previous [[B-17E]]/F models, several changes were made on the G model, with some carried from the troublesome F model. This included a pressurised cabin, the addition of a chin remote-controlled turret and improved cheek turret mount to counter frontal engagements, moving the right waist gunner position towards to front to increase the overall coverage, improved superchargers for high-altitude operation, and receiving the "Cheyenne" tail turret which increased protection and the field of fire for the tail gunner. Around 8,680 B-17Gs were built, with several airframes being converted as a testbed for various projects. | |
− | The ''' | ||
− | + | In the game since the start of the Open Beta Test prior to Update 1.27, the '''B-17G Flying Fortress''', as the name suggests, is intended to be used as a high-altitude level bomber, designed to target enemy airfields and military bases. Compared to the early [[B-17E]] models, the B-17G is noticeably faster thanks to improved superchargers, allowing it to climb better and further at higher altitudes. The B-17G's defensive capabilities is also improved, with an addition of chin turret and revised gunner positions that effectively eliminating every blind spots around the plane. In addition, the B-17G also has access to extra wing hardpoints that allow it to carry an extra pair of 1,000 lb and 2,000 lb bombs or even a pair of massive 4,000 lb bombs. All of this allows the B-17G to perform the same job that the B-17E excels at even better than before; destroying ground targets while evading most enemy using altitude advantage, and giving a tough fight to anyone who manages to reach it. However, the B-17G still retains the critical weakness of the "Flying Fortress" family, namely its relatively weak tail, excessive wing loading that restrict its manoeuvrability, and its tendency to catch fire. | |
== General info == | == General info == | ||
− | === Flight | + | === Flight performance === |
− | ''Describe how the aircraft behaves in the air. | + | {{Specs-Avia-Flight}} |
+ | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
+ | As with earlier B-17 models, the B-17G's flight performance is nothing to write home about. The plane is quite slow to move around at higher speeds and suffers from excessive wing loading that prevents it from doing most aerobatic manoeuvres outside of Arcade mode. While the B-17G's top speed is decent for a heavy bomber, it is still quite slow compared to other fighters at its BR, which means the B-17G will not outrun any fighters or interceptors unless it has an altitude advantage. | ||
− | {| class="wikitable" style="text-align:center" | + | Speaking about altitude, the B-17G gets a long range bomber spawn. When combined with the plane's improved higher altitude performance, the B-17G can climb up to a safer altitude from most fighters except some dedicated interceptors, thus allowing the B-17G to reach its target and safely drop its payload as long as the plane is not spotted or is far enough from most enemies. |
− | + | ||
− | + | Like the previous B-17 models, the B-17G has a great flight endurance. The plane is capable of flying even if two engines were disabled and it remains responsive even when its airframes and ailerons were damaged, so long as your tail or wingtips were not destroyed. And thus increases the chance of returning to the base after combat. | |
− | + | ||
− | ! | + | {| class="wikitable" style="text-align:center" width="70%" |
− | + | ! rowspan="2" | Characteristics | |
! colspan="2" | Max Speed<br>(km/h at 7,680 m) | ! colspan="2" | Max Speed<br>(km/h at 7,680 m) | ||
− | ! rowspan="2" | Max altitude<br>( | + | ! rowspan="2" | Max altitude<br>(metres) |
! colspan="2" | Turn time<br>(seconds) | ! colspan="2" | Turn time<br>(seconds) | ||
− | ! colspan="2" | Rate of climb<br>( | + | ! colspan="2" | Rate of climb<br>(metres/second) |
− | ! rowspan="2" |Take-off run<br>( | + | ! rowspan="2" | Take-off run<br>(metres) |
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− | + | ! AB !! RB !! AB !! RB !! AB !! RB | |
|- | |- | ||
− | ! | + | ! Stock |
+ | | 492 || 476 || rowspan="2" | {{Specs|ceiling}} || 37.2 || 38.2 || 2.2 || 2.2 || rowspan="2" | 600 | ||
|- | |- | ||
− | ! | + | ! Upgraded |
− | + | | 535 || 510 || 34.9 || 36.0 || 7.7 || 4.6 | |
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− | ====Details==== | + | ==== Details ==== |
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
! colspan="5" | Features | ! colspan="5" | Features | ||
|- | |- | ||
− | ! Combat | + | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear |
− | ! Take-off | ||
− | ! Landing | ||
− | ! Air brakes | ||
− | ! Arrestor gear | ||
|- | |- | ||
| ✓ || ✓ || ✓ || X || X <!-- ✓ --> | | ✓ || ✓ || ✓ || X || X <!-- ✓ --> | ||
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|} | |} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="7" | Limits |
|- | |- | ||
− | ! rowspan="2" | | + | ! rowspan="2" | Wings (km/h) |
− | ! rowspan="2" | Gear | + | ! rowspan="2" | Gear (km/h) |
− | ! | + | ! colspan="3" | Flaps (km/h) |
! colspan="2" | Max Static G | ! colspan="2" | Max Static G | ||
|- | |- | ||
− | ! + | + | ! Combat !! Take-off !! Landing !! + !! - |
− | ! - | ||
|- | |- | ||
− | | | + | | 516 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 383 || 361 || 249 || ~2 || ~1 |
|- | |- | ||
|} | |} | ||
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{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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− | ! colspan="4" | Optimal velocities | + | ! colspan="4" | Optimal velocities (km/h) |
|- | |- | ||
− | ! Ailerons | + | ! Ailerons !! Rudder !! Elevators !! Radiator |
− | ! Rudder | ||
− | ! Elevators | ||
− | ! Radiator | ||
|- | |- | ||
− | | < | + | | < 330 || < 310 || < 270 || > 300 |
|- | |- | ||
|} | |} | ||
− | + | === Survivability and armour === | |
− | + | {{Specs-Avia-Armour}} | |
− | + | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | |
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− | <!-- | ||
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− | + | * 6.35 mm Steel - Lower nose armour plate | |
− | |||
− | * 6.35 mm Steel - Lower nose | ||
* 6.35 mm Steel - Back of pilot and co-pilot's seats | * 6.35 mm Steel - Back of pilot and co-pilot's seats | ||
* 6.35 mm Steel - Dorsal turret gunner protective plate | * 6.35 mm Steel - Dorsal turret gunner protective plate | ||
* 6.35 mm Steel - Radio operator protective plate | * 6.35 mm Steel - Radio operator protective plate | ||
− | * 6.35 mm Steel - Beam gunner protective | + | * 6.35 mm Steel - Beam gunner protective armour x 2 |
* 6.35 mm Steel - Tail gunner protective plate | * 6.35 mm Steel - Tail gunner protective plate | ||
− | * 38 mm Bulletproof glass - Ball turret | + | * 38 mm Bulletproof glass - Ball turret |
* 38 mm Bulletproof glass - Tail gunner rear window | * 38 mm Bulletproof glass - Tail gunner rear window | ||
+ | |||
+ | Like the previous B-17 models, the B-17G is a very tough nut to crack. The airframe is clad with several layers of armour protecting the pilots and gunner, and the airframe itself can take a lot of punishments even from 20 mm autocannons. | ||
+ | |||
+ | However, the B-17G still retains the same weakness at the wingtips and tail that can be relatively easy to destroy and effectively guaranteed a crash if that was the case. The B-17G's huge fuel tanks inside the wings is also very vulnerable to fire damage, though you can potentially put if off before it destroy your plane by turn off your engines and use the EFS system. | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
+ | |||
+ | This slow and lumbering heavy bomber relies entirely on its turrets for defence. Without it, the plane is target practice. Thus "Protective vests" should be the first unlock. Further survivability upgrades will make the fight easier, but do not think it will successfully face-off against enemy fighters. So upgrading the bomb payloads should be second priority. Performance modules can be considered the least necessary. | ||
== Armaments == | == Armaments == | ||
+ | {{Specs-Avia-Armaments}} | ||
=== Suspended armament === | === Suspended armament === | ||
− | <!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--> | + | {{Specs-Avia-Suspended}} |
− | {{main| | + | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> |
+ | {{main|AN-M64A1 (500 lb)|H.E. M32 (600 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|AN-M56 (4,000 lb)}} | ||
+ | {{main|A.P. AN-MK 33 (1,000 lb)|AN-Mk 1 (1,600 lb)}} | ||
+ | |||
+ | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | ||
+ | |||
+ | * 8 x 500 lb AN-M64A1 bombs (4,000 lb total) | ||
+ | * 12 x 500 lb AN-M64A1 bombs (6,000 lb total) | ||
+ | * 10 x 600 lb H.E. M32 bombs (6,000 lb total) | ||
+ | * 6 x 1,600 lb AN-Mk 1 bombs (9,600 lb total) | ||
+ | * 4 x 1,000 lb A.P. AN-MK 33 bombs (4,000 lb total) | ||
+ | * 6 x 1,000 lb AN-M65A1 bombs (6,000 lb total) | ||
+ | * 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total) | ||
+ | * 8 x 1,000 lb AN-M65A1 bombs (8,000 lb total) | ||
+ | * 4 x 2,000 lb AN-M66A2 bombs (8,000 lb total) | ||
+ | * 2 x 4,000 lb AN-M56 bombs (8,000 lb total) | ||
− | + | While the most efficient payload weight-to-explosive wise is the 12 x 500 lb bombs, the B-17G has an option to equip an extra pair of 1,000 lb, 2,000 lb, or even replacing the payload with two massive 4,000 lb bombs on an external hardpoint below the wing root, thus increasing its capability against a group of ground targets or naval targets. | |
− | + | The B-17G also has an option to use an AP bombs, though due to the poor manoeability of the plane, it would be nearly impossible to hit any ground or naval target using these bombs, so it is advised to use the high explosive bombs instead. | |
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=== Defensive armament === | === Defensive armament === | ||
− | <!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''--> | + | {{Specs-Avia-Defensive}} |
− | {{main|Browning | + | <!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --> |
+ | {{main|M2 Browning (12.7 mm)}} | ||
The '''''{{PAGENAME}}''''' is defended by: | The '''''{{PAGENAME}}''''' is defended by: | ||
− | * 2 x 12.7 mm | + | * 2 x 12.7 mm M2 Browning machine guns, chin turret (400 rpg = 800 total) |
− | * | + | * 1 x 12.7 mm M2 Browning machine gun, 2 x cheek turrets (300 rpg) |
− | * | + | * 2 x 12.7 mm M2 Browning machine guns, front dorsal turret (500 rpg = 1,000 total) |
− | * | + | * 1 x 12.7 mm M2 Browning machine gun, rear dorsal turret (500 rpg) |
− | * 2 x 12.7 mm | + | * 2 x 12.7 mm M2 Browning machine guns, ventral turret (500 rpg = 1,000 total) |
− | * 1 x 12.7 mm | + | * 1 x 12.7 mm M2 Browning machine gun, 2 x beam turrets (600 rpg) |
− | * | + | * 2 x 12.7 mm M2 Browning machine guns, tail turret (575 rpg = 1,150 total) |
+ | |||
+ | The B-17G has 13 x .50 Browning machine guns as its defensive armaments, all guns has a large amount of ammo available, and thus allowed you to spray it at any incoming enemy as you please, so long as you didn't hold the fire for several seconds and jam it. The Browning MG is also quite accurate, with a kill being achievable even from 1.75 km away. This means you can effectively deter the enemy from chasing you by firing at them at long ranges, potentially damage their engine and force them to retreat or even get a kill. | ||
+ | |||
+ | Compared to the B-17E, the B-17G has improved defensive gun arrangements, most notably the addition of a chin turret and an upgraded tail turret. With revised waist position, the B-17G can get more guns onto its tail and offers more coverage from sides and below, thus covered all the blindspots of the B-17E varaint. While the improved cheek gun mounts and chin turret offers more defense from frontal engagements, facing the enemy head-ons are still ill-advised as the cockpit lacks any armoured glass to protect the pilots and gunners. Thus, like the previous B-17E, you should face your tail at the enemy at all times to maximize your damage output. | ||
+ | |||
+ | Much like the [[B-17E/L|late war B-17E]], the B-17G has an access to the "late war" ammo belt, which swap the plain tracer shell with the dreaded M20 API-T shell. This means the B-17G has a better chance of lighting the enemy plane on fire, especially with the "Universal" belts that composed entirely of an incendiary rounds. | ||
− | ==Usage in battles== | + | == Usage in battles == |
− | <!--''Describe the tactics of playing in | + | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | When facing fighters and interceptors in Realistic Battles, it is best to use Omni-purpose or Armour-piercing/Ground Target ammunition belts for the 12.7 mm M2 Browning machine guns. These ammunition belts are effective at tearing through the engine block and hopefully resulting in an internal engine fire. You | + | When facing fighters and interceptors in Realistic Battles, it is best to use Omni-purpose or Armour-piercing/Ground Target ammunition belts for the 12.7 mm M2 Browning machine guns. These ammunition belts are effective at tearing through the engine block and hopefully resulting in an internal engine fire. You may be also able to score a pilot kill on your opponent. |
====Specific enemies worth noting==== | ====Specific enemies worth noting==== | ||
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--> | <!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--> | ||
− | B-17s are notoriously hard to kill when compared to similar Soviet and German bombers. However, with the B-17 the best | + | B-17s are notoriously hard to kill when compared to similar Soviet and German bombers. However, with the B-17 the best defence is to evade your opponent altogether. Your worst enemies will be almost all fighters due to the high BR (Fw 190 D, Ta-152, BF-109 G-10/K-4, F8F-1B, Tempest, etc.). Most fighters will have 2-4 cannons which can still make short work of the B-17. |
[[File:BomberImage_Boeing_B-17G_2_BG_dropping_bombs.jpg|200px|thumb|right|B-17G dropping bombs in Europe]] | [[File:BomberImage_Boeing_B-17G_2_BG_dropping_bombs.jpg|200px|thumb|right|B-17G dropping bombs in Europe]] | ||
− | + | The weakest area of approach with the B-17G is the front. Only 1-2 MGs can be focused directly forward if a fighter head-ons you. The crew is also focused at the nose. If there is a fighter at your level, try to turn and expose the tail "barb". Diving may work as well. However, diving can put you into more danger as more fighters may swarm you. | |
====Counter-tactics==== | ====Counter-tactics==== | ||
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--> | <!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--> | ||
− | When climbing to fight the B-17, you will most likely have a lower energy level depending on the plane you use. The F8F-1B, for example, has | + | When climbing to fight the B-17, you will most likely have a lower energy level depending on the plane you use. The F8F-1B, for example, has extremely good acceleration with WEP and can climb ridiculously quickly as well. If in a plane such as an F8F-1B, attempt to head on the B-17 as this is the weakest point. If the B-17 turns away, climb and chase the Flying Fortress at a higher altitude and then dive on it from an angle. Always avoid tailing a B-17, regardless of model. This just warrants a knocked-out pilot or fire. |
− | ===Manual Engine Control=== | + | === Manual Engine Control === |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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− | ! colspan="7"|MEC elements | + | ! colspan="7" | MEC elements |
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− | | | + | ! rowspan="2" | Mixer |
− | | | | + | ! rowspan="2" | Pitch |
− | | | + | ! colspan="3" | Radiator |
− | | | + | ! rowspan="2" | Supercharger |
+ | ! rowspan="2" | Turbocharger | ||
|- | |- | ||
− | + | ! Oil !! Water !! Type | |
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|- | |- | ||
− | | | + | | Controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>1 gear || Auto controlled |
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|} | |} | ||
− | + | === Pros and cons === | |
+ | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | + | '''Pros:''' | |
− | |||
− | + | * Large bomb payload options, including two massive 4,000 bombs | |
− | * Large bomb payload | + | * Powerful air defence capabilities, with effectively no blindspots |
− | * Powerful air | + | * Accurate Browning MGs with large ammo pool, capable of engaging the enemy from up to 1.75 km away and also help leading the target easier |
− | * Multiple engines | + | * Multiple powerful engines increase the plane's endurance and acceleration |
− | * | + | * Decent climb rate for a bomber at higher altitudes |
+ | * Very durable airframe and overall heavily armoured, capable of stay airborne provided that the tail were not destroyed | ||
+ | * Nose gunner is very helpful in RB against bomber hunters | ||
'''Cons:''' | '''Cons:''' | ||
− | * Big target | + | |
− | + | * Fairly slow compared to other aircraft at its rank | |
+ | * Big target, its huge wings and tail are vulnerable against 20 mm cannons | ||
* Nose is extremely vulnerable for the pilot and crew | * Nose is extremely vulnerable for the pilot and crew | ||
− | * | + | * Prone to fire damage |
− | * | + | * Excessive wing loading can cause the wings to rip while turning at higher speed (~400 km/h) |
− | + | * Awfully slow bomb bay door opening time, forcing the pilot to open it in advance or risks missing the base entirely | |
− | |||
− | * | ||
== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too | + | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
− | Due to direct experience from U.S. | + | Due to direct experience from U.S. bomber crews in 1943, the B-17F revealed inadequate protection from head-on attacks by enemy fighters. To remedy this problem, a remote-controlled chin turret armed with two 12.7 mm M2 Browning machine guns was introduced on the final production block of Douglas-built B-17Fs, the B-17F-75-DL. This turret became standard on the B-17G, and proved to be more practical than manually operated guns initially fitted to the nose. The B-17G began delivery in September of 1943 and included various upgrades throughout its production. A total of 8,680 aircraft were built from three manufacturers until April of 1945. The B-17G could be considered the cornerstone of U.S. bombing efforts in the European theatre between 1944 and 1945. |
+ | |||
+ | {{break}} | ||
+ | {{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}} | ||
+ | {{Navigation-First-Simple-Line}} | ||
+ | The Boeing B-17G Flying Fortress was the first American all-metal heavy bomber. The plane was designed in 1934 in response to a design competition for a coastal anti-ship bomber. A year later the Boeing-299 prototype was built, equipped with four 750-HP Pratt & Whitney engines. It was first flown on June 28 of that year. Subsequent variants used the 1,200 HP Wright Cyclone engines. Boeing factories began mass producing B-17 Flying Fortresses for the US Army Air Corps exactly 12 months later. Throughout the production run, Boeing produced 6,981 B-17s of various variants and an additional 5,745 were built by Lockheed and Douglas giving a total of 12,726 aircraft. | ||
+ | |||
+ | The B-17 quickly became legendary due to its ability to withstand battle damage and to bring hole-ridden aircraft home safely. Nine, and later twelve, Browning .50-cal machine guns offered formidable defensive fire coverage. Nevertheless, the aircraft was not without its faults. For example, the tendency to catch fire was never overcome. Another weakness was the lack of protection against head-on attacks; out of 27 pieces of armour, none protected the crew from the front. Firing a cannon or even a machine gun at the cockpit would find the crew completely unprotected. Another famous part of the B-17 was its highly advanced Norden bombsight, which allowed for effective bomb aiming even at high altitudes. | ||
+ | {{Navigation-End}} | ||
== Media == | == Media == | ||
− | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=b-17g Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
− | * ''links to approximate analogues of other nations and research trees.'' | + | * ''links to approximate analogues of other nations and research trees.'' --> |
+ | |||
+ | ;Related development | ||
+ | |||
+ | * [[B-17 (Family)]] | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' | * ''other literature.'' | ||
+ | {{AirManufacturer Boeing}} | ||
{{USA bombers}} | {{USA bombers}} |
Latest revision as of 00:37, 25 November 2024
This page is about the American bomber B-17G-60-VE. For other versions, see B-17 (Family). |
Contents
Description
The Boeing B-17G was the main serial production variant of the famous "Flying Fortress" first produced in 1943. Using lessons learned from operating the previous B-17E/F models, several changes were made on the G model, with some carried from the troublesome F model. This included a pressurised cabin, the addition of a chin remote-controlled turret and improved cheek turret mount to counter frontal engagements, moving the right waist gunner position towards to front to increase the overall coverage, improved superchargers for high-altitude operation, and receiving the "Cheyenne" tail turret which increased protection and the field of fire for the tail gunner. Around 8,680 B-17Gs were built, with several airframes being converted as a testbed for various projects.
In the game since the start of the Open Beta Test prior to Update 1.27, the B-17G Flying Fortress, as the name suggests, is intended to be used as a high-altitude level bomber, designed to target enemy airfields and military bases. Compared to the early B-17E models, the B-17G is noticeably faster thanks to improved superchargers, allowing it to climb better and further at higher altitudes. The B-17G's defensive capabilities is also improved, with an addition of chin turret and revised gunner positions that effectively eliminating every blind spots around the plane. In addition, the B-17G also has access to extra wing hardpoints that allow it to carry an extra pair of 1,000 lb and 2,000 lb bombs or even a pair of massive 4,000 lb bombs. All of this allows the B-17G to perform the same job that the B-17E excels at even better than before; destroying ground targets while evading most enemy using altitude advantage, and giving a tough fight to anyone who manages to reach it. However, the B-17G still retains the critical weakness of the "Flying Fortress" family, namely its relatively weak tail, excessive wing loading that restrict its manoeuvrability, and its tendency to catch fire.
General info
Flight performance
As with earlier B-17 models, the B-17G's flight performance is nothing to write home about. The plane is quite slow to move around at higher speeds and suffers from excessive wing loading that prevents it from doing most aerobatic manoeuvres outside of Arcade mode. While the B-17G's top speed is decent for a heavy bomber, it is still quite slow compared to other fighters at its BR, which means the B-17G will not outrun any fighters or interceptors unless it has an altitude advantage.
Speaking about altitude, the B-17G gets a long range bomber spawn. When combined with the plane's improved higher altitude performance, the B-17G can climb up to a safer altitude from most fighters except some dedicated interceptors, thus allowing the B-17G to reach its target and safely drop its payload as long as the plane is not spotted or is far enough from most enemies.
Like the previous B-17 models, the B-17G has a great flight endurance. The plane is capable of flying even if two engines were disabled and it remains responsive even when its airframes and ailerons were damaged, so long as your tail or wingtips were not destroyed. And thus increases the chance of returning to the base after combat.
Characteristics | Max Speed (km/h at 7,680 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 492 | 476 | 11156 | 37.2 | 38.2 | 2.2 | 2.2 | 600 |
Upgraded | 535 | 510 | 34.9 | 36.0 | 7.7 | 4.6 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
516 | 290 | 383 | 361 | 249 | ~2 | ~1 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 330 | < 310 | < 270 | > 300 |
Survivability and armour
- 6.35 mm Steel - Lower nose armour plate
- 6.35 mm Steel - Back of pilot and co-pilot's seats
- 6.35 mm Steel - Dorsal turret gunner protective plate
- 6.35 mm Steel - Radio operator protective plate
- 6.35 mm Steel - Beam gunner protective armour x 2
- 6.35 mm Steel - Tail gunner protective plate
- 38 mm Bulletproof glass - Ball turret
- 38 mm Bulletproof glass - Tail gunner rear window
Like the previous B-17 models, the B-17G is a very tough nut to crack. The airframe is clad with several layers of armour protecting the pilots and gunner, and the airframe itself can take a lot of punishments even from 20 mm autocannons.
However, the B-17G still retains the same weakness at the wingtips and tail that can be relatively easy to destroy and effectively guaranteed a crash if that was the case. The B-17G's huge fuel tanks inside the wings is also very vulnerable to fire damage, though you can potentially put if off before it destroy your plane by turn off your engines and use the EFS system.
Modifications and economy
This slow and lumbering heavy bomber relies entirely on its turrets for defence. Without it, the plane is target practice. Thus "Protective vests" should be the first unlock. Further survivability upgrades will make the fight easier, but do not think it will successfully face-off against enemy fighters. So upgrading the bomb payloads should be second priority. Performance modules can be considered the least necessary.
Armaments
Suspended armament
The B-17G-60-VE can be outfitted with the following ordnance:
- 8 x 500 lb AN-M64A1 bombs (4,000 lb total)
- 12 x 500 lb AN-M64A1 bombs (6,000 lb total)
- 10 x 600 lb H.E. M32 bombs (6,000 lb total)
- 6 x 1,600 lb AN-Mk 1 bombs (9,600 lb total)
- 4 x 1,000 lb A.P. AN-MK 33 bombs (4,000 lb total)
- 6 x 1,000 lb AN-M65A1 bombs (6,000 lb total)
- 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)
- 8 x 1,000 lb AN-M65A1 bombs (8,000 lb total)
- 4 x 2,000 lb AN-M66A2 bombs (8,000 lb total)
- 2 x 4,000 lb AN-M56 bombs (8,000 lb total)
While the most efficient payload weight-to-explosive wise is the 12 x 500 lb bombs, the B-17G has an option to equip an extra pair of 1,000 lb, 2,000 lb, or even replacing the payload with two massive 4,000 lb bombs on an external hardpoint below the wing root, thus increasing its capability against a group of ground targets or naval targets.
The B-17G also has an option to use an AP bombs, though due to the poor manoeability of the plane, it would be nearly impossible to hit any ground or naval target using these bombs, so it is advised to use the high explosive bombs instead.
Defensive armament
The B-17G-60-VE is defended by:
- 2 x 12.7 mm M2 Browning machine guns, chin turret (400 rpg = 800 total)
- 1 x 12.7 mm M2 Browning machine gun, 2 x cheek turrets (300 rpg)
- 2 x 12.7 mm M2 Browning machine guns, front dorsal turret (500 rpg = 1,000 total)
- 1 x 12.7 mm M2 Browning machine gun, rear dorsal turret (500 rpg)
- 2 x 12.7 mm M2 Browning machine guns, ventral turret (500 rpg = 1,000 total)
- 1 x 12.7 mm M2 Browning machine gun, 2 x beam turrets (600 rpg)
- 2 x 12.7 mm M2 Browning machine guns, tail turret (575 rpg = 1,150 total)
The B-17G has 13 x .50 Browning machine guns as its defensive armaments, all guns has a large amount of ammo available, and thus allowed you to spray it at any incoming enemy as you please, so long as you didn't hold the fire for several seconds and jam it. The Browning MG is also quite accurate, with a kill being achievable even from 1.75 km away. This means you can effectively deter the enemy from chasing you by firing at them at long ranges, potentially damage their engine and force them to retreat or even get a kill.
Compared to the B-17E, the B-17G has improved defensive gun arrangements, most notably the addition of a chin turret and an upgraded tail turret. With revised waist position, the B-17G can get more guns onto its tail and offers more coverage from sides and below, thus covered all the blindspots of the B-17E varaint. While the improved cheek gun mounts and chin turret offers more defense from frontal engagements, facing the enemy head-ons are still ill-advised as the cockpit lacks any armoured glass to protect the pilots and gunners. Thus, like the previous B-17E, you should face your tail at the enemy at all times to maximize your damage output.
Much like the late war B-17E, the B-17G has an access to the "late war" ammo belt, which swap the plain tracer shell with the dreaded M20 API-T shell. This means the B-17G has a better chance of lighting the enemy plane on fire, especially with the "Universal" belts that composed entirely of an incendiary rounds.
Usage in battles
When facing fighters and interceptors in Realistic Battles, it is best to use Omni-purpose or Armour-piercing/Ground Target ammunition belts for the 12.7 mm M2 Browning machine guns. These ammunition belts are effective at tearing through the engine block and hopefully resulting in an internal engine fire. You may be also able to score a pilot kill on your opponent.
Specific enemies worth noting
B-17s are notoriously hard to kill when compared to similar Soviet and German bombers. However, with the B-17 the best defence is to evade your opponent altogether. Your worst enemies will be almost all fighters due to the high BR (Fw 190 D, Ta-152, BF-109 G-10/K-4, F8F-1B, Tempest, etc.). Most fighters will have 2-4 cannons which can still make short work of the B-17.
The weakest area of approach with the B-17G is the front. Only 1-2 MGs can be focused directly forward if a fighter head-ons you. The crew is also focused at the nose. If there is a fighter at your level, try to turn and expose the tail "barb". Diving may work as well. However, diving can put you into more danger as more fighters may swarm you.
Counter-tactics
When climbing to fight the B-17, you will most likely have a lower energy level depending on the plane you use. The F8F-1B, for example, has extremely good acceleration with WEP and can climb ridiculously quickly as well. If in a plane such as an F8F-1B, attempt to head on the B-17 as this is the weakest point. If the B-17 turns away, climb and chase the Flying Fortress at a higher altitude and then dive on it from an angle. Always avoid tailing a B-17, regardless of model. This just warrants a knocked-out pilot or fire.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Auto control available |
Not controllable Not auto controlled |
Controllable Not auto controlled |
Combined | Controllable 1 gear |
Auto controlled |
Pros and cons
Pros:
- Large bomb payload options, including two massive 4,000 bombs
- Powerful air defence capabilities, with effectively no blindspots
- Accurate Browning MGs with large ammo pool, capable of engaging the enemy from up to 1.75 km away and also help leading the target easier
- Multiple powerful engines increase the plane's endurance and acceleration
- Decent climb rate for a bomber at higher altitudes
- Very durable airframe and overall heavily armoured, capable of stay airborne provided that the tail were not destroyed
- Nose gunner is very helpful in RB against bomber hunters
Cons:
- Fairly slow compared to other aircraft at its rank
- Big target, its huge wings and tail are vulnerable against 20 mm cannons
- Nose is extremely vulnerable for the pilot and crew
- Prone to fire damage
- Excessive wing loading can cause the wings to rip while turning at higher speed (~400 km/h)
- Awfully slow bomb bay door opening time, forcing the pilot to open it in advance or risks missing the base entirely
History
Due to direct experience from U.S. bomber crews in 1943, the B-17F revealed inadequate protection from head-on attacks by enemy fighters. To remedy this problem, a remote-controlled chin turret armed with two 12.7 mm M2 Browning machine guns was introduced on the final production block of Douglas-built B-17Fs, the B-17F-75-DL. This turret became standard on the B-17G, and proved to be more practical than manually operated guns initially fitted to the nose. The B-17G began delivery in September of 1943 and included various upgrades throughout its production. A total of 8,680 aircraft were built from three manufacturers until April of 1945. The B-17G could be considered the cornerstone of U.S. bombing efforts in the European theatre between 1944 and 1945.
Archive of the in-game description | |
---|---|
The Boeing B-17G Flying Fortress was the first American all-metal heavy bomber. The plane was designed in 1934 in response to a design competition for a coastal anti-ship bomber. A year later the Boeing-299 prototype was built, equipped with four 750-HP Pratt & Whitney engines. It was first flown on June 28 of that year. Subsequent variants used the 1,200 HP Wright Cyclone engines. Boeing factories began mass producing B-17 Flying Fortresses for the US Army Air Corps exactly 12 months later. Throughout the production run, Boeing produced 6,981 B-17s of various variants and an additional 5,745 were built by Lockheed and Douglas giving a total of 12,726 aircraft. The B-17 quickly became legendary due to its ability to withstand battle damage and to bring hole-ridden aircraft home safely. Nine, and later twelve, Browning .50-cal machine guns offered formidable defensive fire coverage. Nevertheless, the aircraft was not without its faults. For example, the tendency to catch fire was never overcome. Another weakness was the lack of protection against head-on attacks; out of 27 pieces of armour, none protected the crew from the front. Firing a cannon or even a machine gun at the cockpit would find the crew completely unprotected. Another famous part of the B-17 was its highly advanced Norden bombsight, which allowed for effective bomb aiming even at high altitudes. |
Media
- Skins
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Boeing Aircraft | |
---|---|
Aircraft | |
Fighters | P-26A-33 · P-26A-34 M2 · P-26B-35 |
Bombers | B-17E · B-17E/L · B-17G-60-VE |
B-29A-BN | |
Export | P-26A-34 · B-17G |
Captured | ▅B-17E |
Helicopters | |
Attack | AH-64A · AH-64D |
Export / Licensed | AH-64A (GR) · ▃AH-64A Peten · AH-64A Peten · ▅AH-64DJP · ▄AH Mk.1 · AHS |
See Also | Tupolev Design Bureau · Westland Helicopters · Fuji Heavy Industries |
For Boeing-built ships, see Boeing Marine Branch |
USA bombers | |
---|---|
Dive | SB2U-2 · SB2U-3 · SBD-3 · SB2C-1C · SB2C-4 |
Torpedo | TBD-1 · PBY-5 Catalina · PBY-5A Catalina · TBF-1C · BTD-1 |
Medium | B-10B · B-18A · B-34 · PV-2D · B-25J-1 · B-25J-20 · A-26C-45 · A-26C-45DT · B-26B |
Heavy | B-17E · B-17E/L · B-17G-60-VE · PB4Y-2 · B-24D-25-CO · B-29A-BN |
Hydroplanes | OS2U-1 · OS2U-3 · PBM-1 "Mariner" · PBM-3 "Mariner" · PBM-5A "Mariner" |