Difference between revisions of "G4M1"

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{{Specs-Card|code=g4m1}}
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{{Specs-Card
 +
|code=g4m1
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''G4M''', designated as the '''Type 1 Ground-based Attack Bomber ({{Annotation|一式陸上攻撃機|Ichi Shiki Rikujo Kōgekiki}})''', was a Japanese bomber that improved on the previous G3M model. It had high performance and long range, but it sacrificed armour and crew protection to reduce weight. This made it vulnerable to enemy fire and earned it the nickname "flying lighter". Despite its flaws, it was the most widely used and most famous bomber by Japan in World War II. It participated in many battles and missions, such as the sinking of the British battleships HMS Prince of Wales and HMS Repulse in 1941, and the bombing of Darwin in 1942.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' has been around since the Open Beta Test before Update 1.27. It can perform well as an attacker, especially later in the battle, because it can carry a lot of bombs (4 x 250 kg or 12 x 60 kg) and destroy many targets. However, bombing bases is risky, because the plane will be exposed to enemy fighters who will climb to intercept it. It is better off attacking ground targets like Light Pillboxes, tanks and guns, or ships with the 250 kg bombs. Climbing is not advisable in the G4M1, because it will need friendly fighters to cover it, but they will have to deal with the Allied planes first. The pilot has to be skilled with the rear gunner, or the plane will be shot down easily by an enemy behind it. The 20 mm cannon is powerful, but hard to hit with. The other guns on the G4M1 are weak, but use them if possible.
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese bomber {{Battle-rating|1}}. It has been in the game since the start of the Open Beta Test prior to Update 1.29. The Americans nicknamed it "Betty", whilst the Japanese called it "Hamaki" ("cigar" or "leaf roll").  
 
  
This vehicle is more dangerous the longer it stays in game- this is because, whilst it's armament of 4 x 250 kg bombs is a small one for its BR and rank, it can destroy most targets that it will encounter with these bombs, so more bombing runs make it more devastating to the enemy ticket counter. This plane can be used as a base bomber, but this normally results in death, as the enemy climbs to meet you and it only takes a few shots to destroy you. The G4M1's most effective play is destroying ground targets like Light Pillboxes, tanks and gun emplacements; the 250 kg bombs work on ships well too. It is not suggested to climb in the G4M1, as you need the protection of air superiority to be secure higher up, but the Allied aircraft you face will engage your fighters before they reach you.
+
;Nicknames
  
Accuracy is everything with the G4M1. You need to be on target with your rear gunner, otherwise an enemy sitting behind you will make quick work of you. The 20 mm cannon is devastating if you hit- this can be hard for novice bomber pilots, but expert bomber pilots will know where to aim. The other guns on the G4M1 have little effect, but try to use them if the enemy is closing in in that direction.
+
* IJN Pilot abbreviation: ''Rikukō (陸攻, "Land Attack")''
 +
* IJN Pilot nickname: ''Hamaki (葉巻, Cigar)''
 +
* Allied reporting name: ''Betty''
 +
* Allied nickname: ''Flying Lighter''
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
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{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
 
! colspan="8" | Characteristics
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{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
! rowspan="2" | Max altitude<br>(meters)
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! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
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! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
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! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 314
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! Stock
 +
| 431 || 422 || rowspan="2" | {{Specs|ceiling}} || 33.2 || 33.6 || 5.1 || 5.1 || rowspan="2" | 314
 
|-
 
|-
! colspan="8" | ''Upgraded''
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! Upgraded
|-
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| 471 || 452 || 31.2 || 32.0 || 10.2 || 7.2
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 314
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || ✓ || ✓ || X || X    <!-- ✓ -->
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| || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 450 || ~3 || ~2
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 427 || 398 || 250 || ~5 || ~3
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 360 || < 360 || < 280 || > 250
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| < 360 || < 360 || < 360 || > 324
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 2,600 m || 2,800 hp || 3,125 hp  
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| 2,600 m || 2,800 hp || 3,125 hp
 
|-
 
|-
 
! colspan="3" | Setting 2
 
! colspan="3" | Setting 2
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 5,600 m || 2,560 hp || 2,857 hp  
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| 5,600 m || 2,560 hp || 2,857 hp
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
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{{Specs-Avia-Armour}}
* No armour plating
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
* No armour glazing
 
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near fuselage
 
  
== Armaments ==
+
The bomber has no dedicated armour protection, however, it still features relatively good survivability for a Japanese bomber. All of its fuel tanks are self-sealing, making it likely to survive burning wings, and significantly increasing survival chances under low to medium-calibre gunfire. Furthermore, the [[Type 99 Model 1 (20 mm)|20 mm rear cannon]] provides an opportunity to quickly dispatch tailing fighters. This, in a combination with a narrow silhouette, makes rear aspect engagement the preferable way of dealing with incoming enemy fighters.
=== Offensive armament ===
+
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
What should be avoided are enemies incoming from top and bottom, especially those equipped with 20 mm cannons, as the large and fragile wing area makes for an easy target.
{{main|MAC 1934 (7.5 mm)}}
+
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
The '''''{{PAGENAME}}''''' is armed with:
+
This plane needs to be fast to avoid trouble and good at defending itself- stock, it can do both things, but not very well. It is suggested that you research Engine and flight performance modifications as quickly as possible so you can skirt around the edge of the map, away from fighters. Alternatively, if you believe you can handle fighters, research the defensive armament lines first. Bomb load-outs are the next most important thing- fortunately, since research at this rank costs very little time, you can research defensive armament and bomb load-outs alternately; this will make the G4M1 an effective weapon. Protection is non-existent for the G4M1, so you should research survivability upgrades last, as it will not help you survive fighter attacks.
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
== Armaments ==
-->
+
{{Specs-Avia-Armaments}}
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)|Navy Type Number 25 Model 2 (250 kg)|Navy Type Number 50 Model 2 (500 kg)}}
 +
{{main|Navy Type 99 Number 80 AP (800 kg)|Navy Type Number 80 Model 1 (800 kg)|Type 91 Model 3 (850 kg)|Type 91 Model 2 (835 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
*12 x 60 kg Navy Type 97 Number 6 ground bombs (720 kg total)
+
* 12 x 60 kg Navy Type 97 Number 6 bombs (720 kg total)
*4 x 250 kg Navy Type Number 25 Model 2 bombs (1,000 kg total)
+
* 4 x 250 kg Navy Type Number 25 Model 2 bombs (1,000 kg total)
*4 x 250 kg Type 98 bombs (1,000 kg total)
+
* 4 x 250 kg Navy Type 98 Number 25 bombs (1,000 kg total)
*1 x 500 kg Navy Type Number 50 Model 2 bomb (500 kg total)
+
* 1 x 500 kg Navy Type Number 50 Model 2 bomb (500 kg total)
*1 x 835 kg Type 91 Mod. 2 torpedo
+
* 1 x 835 kg Type 91 Model 2 torpedo
*1 x 850 kg Type 91 Mod. 3 torpedo
+
* 1 x 850 kg Type 91 Model 3 torpedo
*1 x 800 kg Navy Type 99 Number 80 AP bomb (800 kg total)
+
* 1 x 800 kg Navy Type 99 Number 80 AP bomb (800 kg total)
*1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)
+
* 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
{{Specs-Avia-Defensive}}
{{main|Type 99 Model 1 navy (20 mm)|Type 92 navy (7.7 mm)}}
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|Type 99 Model 1 (20 mm)|Type 92 (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
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* 1 x 7.7 mm Type 92 machine gun, nose turret (1,000 rpg)
 
* 1 x 7.7 mm Type 92 machine gun, nose turret (1,000 rpg)
 
* 1 x 7.7 mm Type 92 machine gun, dorsal turret (1,000 rpg)
 
* 1 x 7.7 mm Type 92 machine gun, dorsal turret (1,000 rpg)
* 1 x 7.7 mm Type 92 machine gun, 2 x beam turret (1,000 rpg = 2,000 total)
+
* 1 x 7.7 mm Type 92 machine gun, 2 x beam turrets (1,000 rpg)
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Comparing to its contemporaries, the G4M1 has a somewhat above average climb rate and top speed. Where it has an advantage is in the defensive armament, which, however, cannot be completely relied upon, due to the unreliability of the AI gunners and the relative fragility of the medium bombers.
  
===Manual Engine Control===
+
As a result, the best use of the G4M1 is in dropping general-purpose bombs on enemy bases and emplacements from a high altitude, in particular for the arcade battles. Here an extra care should be taken when selecting bomb load, in order to choose payloads with maximum TNT equivalent for its destructive potential, as opposite to armour-piercing bombs. Also, worth noting, that the [[Navy Type Number 80 Model 1 (800 kg)|800 kg Number 80 Model 1]] bomb does more damage to the enemy base than the four [[Navy Type Number 25 Model 2 (250 kg)|250 kg Number 25 Model 2]] bombs, despite them having a higher total TNT equivalent. 250 kg bombs, however, are perfect for engaging enemy pillboxes and vehicles, owning it to their 116 m destruction radius of a soft targets, and 5 m of the armoured targets.
 +
 
 +
For the anti-naval duty, the [[B6N1 Model 11|B6N family]] or [[D4Y (Family)|D4Y family]] typically do a better job, in particular as a torpedo carrier, due to its smaller size and vastly superior maneuverability.
 +
 
 +
Low-altitude attacks against vehicles would be best left to the [[D4Y3 Ko]], within the same BR it carried triple 250 kg bombs (1 less), but it's far more manoeuvrable and to a limited degree can double as a fighter with its twin 7.7 mm machine guns.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
|-
 
|}
 
* This plane needs to be fast to avoid trouble and good at defending itself- stock, it can do both things, but not very well. It is suggested that you research Engine and flight performance as quickly as possible so you can skirt around the edge of the map, away from fighters. Alternatively, if you believe you can handle fighters, research the defensive armament lines first. Bomb load-outs are the next most important thing- fortunately, since research at this rank costs very little time, you can research defensive armament and bomb load-outs alternately; this will make the G4M1 an effective weapon. Protection is non-existent for the G4M1, so you should research survivability upgrades last, as it will not help you survive fighter attacks.
 
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Large armament variety, for different targets
+
 
* Fast
+
* Excellent mix of bombs and torpedoes, suitable against all kinds of targets
* Good maneuverability
+
* Good manoeuvrability and top speed for a medium bomber
* Good defensive capability with 1 x 20 mm cannon
+
* Good defensive capability with the tail 20 mm cannon
 +
* Self-sealing fuel tanks (although still quite unreliable)
  
 
'''Cons:'''
 
'''Cons:'''
* No armor means it can't take very many hits without adverse effects
+
 
 +
* No armour means it can't take very many hits without adverse effects
 
* Large wings means larger targets for the enemy
 
* Large wings means larger targets for the enemy
* No fuel tank protection, if ignited, it will burn until destroyed.
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Designed as a lightweight medium bomber, the G4M1 sacrificed protection in order to achieve high-speed and an operational range of 2,850 km. Unfortunately, this made the plane extremely vulnerable to Allied fighters and anti-aircraft fire who found the engines and fuel tanks particularly flammable. The plane's finest hour was the sinking of the HMS Repulse and HMS Prince Of Wales, the first two capital ships sunk in open waters by aircraft during wartime.  
+
Designed as a lightweight medium bomber, the G4M1 sacrificed protection in order to achieve high-speed and an operational range of 2,850 km. Unfortunately, this made the plane extremely vulnerable to Allied fighters and anti-aircraft fire who found the engines and fuel tanks particularly flammable. The plane's finest hour was the sinking of the HMS Repulse and HMS Prince Of Wales, the first two capital ships sunk in open waters by aircraft during wartime.
  
 
The plane also played a role in the final hours of Admiral Isoroku Yamamoto. Two G4M1 bombers of the Kōkūtai 705, escorted by 6 A6M2 fighters Kōkūtai 204, were to carry him from Rabaul to Balalae Airfield near Bougainville Island. Admiral Yamamoto's purpose in traveling to Balalae Airfield was to inspect Japanese aircraft participating in Operation I-Go, and to boost morale following the intense battles at Guadalcanal. However, U.S. naval intelligence decrypted orders sent to Japanese commanders regarding the itinerary, escorting forces, and which units were be toured. In Operation Vengeance, 18 P-38G Lightnings were sent to intercept Yamamoto, which ended in both G4M1 bombers shot down. The bomber with Yamamoto crashed in the jungle, killing him, and the other, holding his staff, crashed at the sea.
 
The plane also played a role in the final hours of Admiral Isoroku Yamamoto. Two G4M1 bombers of the Kōkūtai 705, escorted by 6 A6M2 fighters Kōkūtai 204, were to carry him from Rabaul to Balalae Airfield near Bougainville Island. Admiral Yamamoto's purpose in traveling to Balalae Airfield was to inspect Japanese aircraft participating in Operation I-Go, and to boost morale following the intense battles at Guadalcanal. However, U.S. naval intelligence decrypted orders sent to Japanese commanders regarding the itinerary, escorting forces, and which units were be toured. In Operation Vengeance, 18 P-38G Lightnings were sent to intercept Yamamoto, which ended in both G4M1 bombers shot down. The bomber with Yamamoto crashed in the jungle, killing him, and the other, holding his staff, crashed at the sea.
 +
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
The long-range twin-engine Mitsubishi G4M torpedo bomber had a relatively small bomb load of 1,000 kg but a long flight range of about 6,000 km.
 +
 +
Because of the Washington Naval Agreement, Japan was far behind in fleet construction. Therefore, to guard against potential enemy warships, the 10-Shi specification was created, calling for a long-range, twin-engine torpedo bomber.
 +
 +
The power plant consisted of two engines with 1,530 horsepower. The plane was the first Japanese plane in history to use retractable landing gear.
 +
 +
Needing to make weight cutbacks to construct a high-speed and long-range bomber, the designers abandoned fuel tank protection, assuming that the G4M1 would be able to flee from enemy fighters. The designers' hopes did not materialize: the wings (where the fuel tanks were located) easily caught fire, and at the war's start, fighters which could catch up to the bombers without much difficulty were already in the air.
 +
 +
All in all, 1,170 G4M1s were constructed.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=g4m1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|6yUrv5UsiXU|'''The Shooting Range #183''' - ''Pages of History'' section at 03:40 discusses the G4M "Betty".}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
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{{AirManufacturer Mitsubishi}}
 
{{Japan bombers}}
 
{{Japan bombers}}

Latest revision as of 20:39, 31 March 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
G4M1
g4m1.png
GarageImage G4M1.jpg
ArtImage G4M1.png
G4M1
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The G4M, designated as the Type 1 Ground-based Attack Bomber (一式陸上攻撃機), was a Japanese bomber that improved on the previous G3M model. It had high performance and long range, but it sacrificed armour and crew protection to reduce weight. This made it vulnerable to enemy fire and earned it the nickname "flying lighter". Despite its flaws, it was the most widely used and most famous bomber by Japan in World War II. It participated in many battles and missions, such as the sinking of the British battleships HMS Prince of Wales and HMS Repulse in 1941, and the bombing of Darwin in 1942.

The G4M1 has been around since the Open Beta Test before Update 1.27. It can perform well as an attacker, especially later in the battle, because it can carry a lot of bombs (4 x 250 kg or 12 x 60 kg) and destroy many targets. However, bombing bases is risky, because the plane will be exposed to enemy fighters who will climb to intercept it. It is better off attacking ground targets like Light Pillboxes, tanks and guns, or ships with the 250 kg bombs. Climbing is not advisable in the G4M1, because it will need friendly fighters to cover it, but they will have to deal with the Allied planes first. The pilot has to be skilled with the rear gunner, or the plane will be shot down easily by an enemy behind it. The 20 mm cannon is powerful, but hard to hit with. The other guns on the G4M1 are weak, but use them if possible.

Nicknames
  • IJN Pilot abbreviation: Rikukō (陸攻, "Land Attack")
  • IJN Pilot nickname: Hamaki (葉巻, Cigar)
  • Allied reporting name: Betty
  • Allied nickname: Flying Lighter

General info

Flight performance

Max speed
at 6 000 m452 km/h
Turn time32 s
Max altitude8 000 m
Engine2 х Mitsubishi Kasei 15
TypeRadial
Cooling systemAir
Take-off weight13 t
Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 431 422 8000 33.2 33.6 5.1 5.1 314
Upgraded 471 452 31.2 32.0 10.2 7.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
540 300 427 398 250 ~5 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 360 < 360 > 324
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,600 m 2,800 hp 3,125 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,600 m 2,560 hp 2,857 hp

Survivability and armour

Crew7 people
Speed of destruction
Structural540 km/h
Gear300 km/h

The bomber has no dedicated armour protection, however, it still features relatively good survivability for a Japanese bomber. All of its fuel tanks are self-sealing, making it likely to survive burning wings, and significantly increasing survival chances under low to medium-calibre gunfire. Furthermore, the 20 mm rear cannon provides an opportunity to quickly dispatch tailing fighters. This, in a combination with a narrow silhouette, makes rear aspect engagement the preferable way of dealing with incoming enemy fighters.

What should be avoided are enemies incoming from top and bottom, especially those equipped with 20 mm cannons, as the large and fragile wing area makes for an easy target.

Modifications and economy

Repair costBasic → Reference
AB500 → 633 Sl icon.png
RB829 → 1 049 Sl icon.png
SB1 296 → 1 640 Sl icon.png
Total cost of modifications6 920 Rp icon.png
6 760 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces125 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 70 / 120 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods radiator.png
Radiator
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods compressor.png
Compressor
Research:
390 Rp icon.png
Cost:
380 Sl icon.png
85 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
90 Ge icon.png
Mods new engine.png
Engine
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
90 Ge icon.png
Mods metanol.png
Engine injection
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
120 Ge icon.png
Mods armor frame.png
Airframe
Research:
390 Rp icon.png
Cost:
380 Sl icon.png
85 Ge icon.png
Mods armor cover.png
Cover
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
120 Ge icon.png
Mods ammo.png
type92_turret_belt_pack
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
12 in (mod30)
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
type92_turret_new_gun
Research:
390 Rp icon.png
Cost:
380 Sl icon.png
85 Ge icon.png
Mods pilon torpedo.png
17 3/4 in (mod45)
Research:
390 Rp icon.png
Cost:
380 Sl icon.png
85 Ge icon.png
Mod arrow 0.png
Mods ammo.png
type99_turret_belt_pack
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
90 Ge icon.png
Mod arrow 0.png
Mods pilon torpedo.png
Improved torpedo
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
90 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
type99_turret_new_gun
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
120 Ge icon.png
Mods pilon bomb.png
14 in (mod35)
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
120 Ge icon.png

This plane needs to be fast to avoid trouble and good at defending itself- stock, it can do both things, but not very well. It is suggested that you research Engine and flight performance modifications as quickly as possible so you can skirt around the edge of the map, away from fighters. Alternatively, if you believe you can handle fighters, research the defensive armament lines first. Bomb load-outs are the next most important thing- fortunately, since research at this rank costs very little time, you can research defensive armament and bomb load-outs alternately; this will make the G4M1 an effective weapon. Protection is non-existent for the G4M1, so you should research survivability upgrades last, as it will not help you survive fighter attacks.

Armaments

Suspended armament

List of setups (8)
Setup 112 x 60 kg Navy Type 97 Number 6 ground bomb
Setup 24 x 250 kg Navy Type Number 25 Model 2 bomb
Setup 34 x 250 kg Navy Type 98 Number 25 bomb
Setup 41 x 500 kg Navy Type Number 50 Model 2 bomb
Setup 51 x Type 91 Model 2 torpedo (835 kg)
Setup 61 x Type 91 Model 3 torpedo (850 kg)
Setup 71 x 800 kg Navy Type 99 Number 80 AP bomb
Setup 81 x 800 kg Number 80 Mod. 1 bomb

The G4M1 can be outfitted with the following ordnance:

  • 12 x 60 kg Navy Type 97 Number 6 bombs (720 kg total)
  • 4 x 250 kg Navy Type Number 25 Model 2 bombs (1,000 kg total)
  • 4 x 250 kg Navy Type 98 Number 25 bombs (1,000 kg total)
  • 1 x 500 kg Navy Type Number 50 Model 2 bomb (500 kg total)
  • 1 x 835 kg Type 91 Model 2 torpedo
  • 1 x 850 kg Type 91 Model 3 torpedo
  • 1 x 800 kg Navy Type 99 Number 80 AP bomb (800 kg total)
  • 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)

Defensive armament

Turret20 mm Type 99 Model 1 cannon
Ammunition1000 rounds
Fire rate517 shots/min
4 х Turret7.7 mm Type 92 machine gun
Ammunition1000 rounds
Fire rate600 shots/min

The G4M1 is defended by:

  • 1 x 20 mm Type 99 Model 1 cannon, tail turret (1,000 rpg)
  • 1 x 7.7 mm Type 92 machine gun, nose turret (1,000 rpg)
  • 1 x 7.7 mm Type 92 machine gun, dorsal turret (1,000 rpg)
  • 1 x 7.7 mm Type 92 machine gun, 2 x beam turrets (1,000 rpg)

Usage in battles

Comparing to its contemporaries, the G4M1 has a somewhat above average climb rate and top speed. Where it has an advantage is in the defensive armament, which, however, cannot be completely relied upon, due to the unreliability of the AI gunners and the relative fragility of the medium bombers.

As a result, the best use of the G4M1 is in dropping general-purpose bombs on enemy bases and emplacements from a high altitude, in particular for the arcade battles. Here an extra care should be taken when selecting bomb load, in order to choose payloads with maximum TNT equivalent for its destructive potential, as opposite to armour-piercing bombs. Also, worth noting, that the 800 kg Number 80 Model 1 bomb does more damage to the enemy base than the four 250 kg Number 25 Model 2 bombs, despite them having a higher total TNT equivalent. 250 kg bombs, however, are perfect for engaging enemy pillboxes and vehicles, owning it to their 116 m destruction radius of a soft targets, and 5 m of the armoured targets.

For the anti-naval duty, the B6N family or D4Y family typically do a better job, in particular as a torpedo carrier, due to its smaller size and vastly superior maneuverability.

Low-altitude attacks against vehicles would be best left to the D4Y3 Ko, within the same BR it carried triple 250 kg bombs (1 less), but it's far more manoeuvrable and to a limited degree can double as a fighter with its twin 7.7 mm machine guns.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Excellent mix of bombs and torpedoes, suitable against all kinds of targets
  • Good manoeuvrability and top speed for a medium bomber
  • Good defensive capability with the tail 20 mm cannon
  • Self-sealing fuel tanks (although still quite unreliable)

Cons:

  • No armour means it can't take very many hits without adverse effects
  • Large wings means larger targets for the enemy

History

Designed as a lightweight medium bomber, the G4M1 sacrificed protection in order to achieve high-speed and an operational range of 2,850 km. Unfortunately, this made the plane extremely vulnerable to Allied fighters and anti-aircraft fire who found the engines and fuel tanks particularly flammable. The plane's finest hour was the sinking of the HMS Repulse and HMS Prince Of Wales, the first two capital ships sunk in open waters by aircraft during wartime.

The plane also played a role in the final hours of Admiral Isoroku Yamamoto. Two G4M1 bombers of the Kōkūtai 705, escorted by 6 A6M2 fighters Kōkūtai 204, were to carry him from Rabaul to Balalae Airfield near Bougainville Island. Admiral Yamamoto's purpose in traveling to Balalae Airfield was to inspect Japanese aircraft participating in Operation I-Go, and to boost morale following the intense battles at Guadalcanal. However, U.S. naval intelligence decrypted orders sent to Japanese commanders regarding the itinerary, escorting forces, and which units were be toured. In Operation Vengeance, 18 P-38G Lightnings were sent to intercept Yamamoto, which ended in both G4M1 bombers shot down. The bomber with Yamamoto crashed in the jungle, killing him, and the other, holding his staff, crashed at the sea.


Archive of the in-game description

The long-range twin-engine Mitsubishi G4M torpedo bomber had a relatively small bomb load of 1,000 kg but a long flight range of about 6,000 km.

Because of the Washington Naval Agreement, Japan was far behind in fleet construction. Therefore, to guard against potential enemy warships, the 10-Shi specification was created, calling for a long-range, twin-engine torpedo bomber.

The power plant consisted of two engines with 1,530 horsepower. The plane was the first Japanese plane in history to use retractable landing gear.

Needing to make weight cutbacks to construct a high-speed and long-range bomber, the designers abandoned fuel tank protection, assuming that the G4M1 would be able to flee from enemy fighters. The designers' hopes did not materialize: the wings (where the fuel tanks were located) easily caught fire, and at the war's start, fighters which could catch up to the bombers without much difficulty were already in the air.

All in all, 1,170 G4M1s were constructed.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Mitsubishi Company (三菱商会)
Fighters  A5M4 · Hagiri's A5M4
  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
  A7M1 (NK9H) · A7M2
  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
Hydroplanes  F1M2
Interceptors  Ki-83 · Ki-109
Bombers  G4M1
  Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu
Jet Fighters  Ki-200
Captured  ▃A6M2 · ␗A6M2
See also  Mitsubishi Heavy Industries, Ltd. (Post-War)

Japan bombers
Navy 
Carrier-based attack bomber 
B5N  B5N2
B6N  B6N1 · B6N2 · B6N2a
B7A  B7A2 · B7A2 (Homare 23)
Carrier-based dive bomber 
D3A  D3A1
D4Y  D4Y1 · D4Y2 · D4Y3 Ko
Shipboard Observation seaplane 
F1M  F1M2
Land-based Attack bomber 
G4M  G4M1
G5N  G5N1
G8N  G8N1
Flying boat 
H6K  H6K4
H8K  H8K2 · H8K3
Land-based Bomber 
P1Y  P1Y1
Army 
Light  Ki-32
  Ki-48-II otsu
Heavy  Ki-21-Ia · Ki-21-I hei
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
  Ki-67-I Ko · Ki-67-I otsu
Other countries  ▅B-17E