Difference between revisions of "BI"
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== Usage in battles == | == Usage in battles == | ||
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====How to climb and get best battle endurance with the correct fuel management ==== | ====How to climb and get best battle endurance with the correct fuel management ==== | ||
Using fuel management will allow your endurance to increase from 1 minute 57 seconds to over 13 minutes, only use the fuel you need to use. | Using fuel management will allow your endurance to increase from 1 minute 57 seconds to over 13 minutes, only use the fuel you need to use. | ||
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==== Engaging in combat ==== | ==== Engaging in combat ==== | ||
− | The BI only has 75 rounds of ammo, 45 rounds per gun. This is not a lot of ammo, you can get up to two kills, without having to reload with well placed shots. | + | The BI is similar to the '''''[[He_162_A-2|He 162 A-2]]''''' - small amounts of fuel and ammo (low flight endurance) but has astonishing performance, being able to climb 80 degrees vertically. As such it excels in the interceptor role, climbing at a extremely high rate of up to 116.4 meters per second in AB and 100.0 meters per second in RB. Able to shoot down bombers and fighter bombers before exhausting the fuel supply and landing again. Don't be rused by its acceleration into thinking it has a high top speed - the wings and elevators will lock up at mach speed: 0.76 Thus making any manoeuvres and climbs impossible. Flying full throttle at 8000 Meters, will see you rip your wings off in level flight. |
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+ | Do not try to outrun enemies, in turn fights but instead use your manoeuvrability and acceleration to fight them, your speed & small size will be your only zenith. The BI only has 75 rounds of ammo, 45 rounds per gun. This is not a lot of ammo, you can get up to two kills, without having to reload with well placed shots. | ||
=====Engaging fighters===== | =====Engaging fighters===== | ||
Fighting fighters in combat, aim for wings and tail, aiming for wings with the limited ammo which the BI has will cause the wing fuel tanks to catch on fire. Aiming for the tail, will see that the tail gets cut clean from the fuselage, unlike a bomber a fighter is smaller and lesser space for fired ammo to miss critical elements. | Fighting fighters in combat, aim for wings and tail, aiming for wings with the limited ammo which the BI has will cause the wing fuel tanks to catch on fire. Aiming for the tail, will see that the tail gets cut clean from the fuselage, unlike a bomber a fighter is smaller and lesser space for fired ammo to miss critical elements. |
Revision as of 16:42, 18 October 2020
Contents
Description
The BI is a gift rank V Soviet jet fighter
with a battle rating of 6.7 (AB/RB) and 6.3 (SB). It was introduced during Update "Raining Fire" as a reward for the 2020 Wargame "Strategist" event, and is currently available for sale on the Marketplace.
General info
Flight performance
Characteristics | Max Speed (km/h at 4,500 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 793 | 787 | 12000 | 21.2 | 21.2 | 84.9 | 79.4 | 400 |
Upgraded | 807 | 800 | 20.8 | 21.0 | 116.4 | 100.0 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
X | X | ✓ | X | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
920 | 420 | N/A | N/A | 320 | ~9 | ~3 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 400 | < 410 | < 550 | N/A |
Engine performance
Engine | Aircraft mass | ||||
---|---|---|---|---|---|
Engine name | Number | Basic Mass | Wing loading (full fuel) | ||
Isaev D-1a | 1 | 924 kg | 233 kg/m2 | ||
Engine characteristics | Mass with fuel (no weapons load) | Max Takeoff Weight | |||
Weight (each) | Type | 0m fuel | 1m fuel | ||
300 kg | Liquid-fuel rocket | 1,134 kg | 1,629 kg | 1,650 kg | |
Maximum engine thrust @ 0 m (RB / SB) | Thrust to weight ratio @ 0 m (100%) | ||||
Condition | 100% | WEP | 0m fuel | 1m fuel | MTOW |
Stationary | 1,121 kgf | N/A | 0.99 | 0.69 | 0.68 |
Optimal | 1,121 kgf (any speed) |
N/A | 0.99 | 0.69 | 0.68 |
Survivability and armour
- 5.5 mm steel behind the pilot.
- 5.5 mm steel plate installed in the nose.
- 64 mm bulletproof glass in front of pilot
- Self-sealing fuel tanks* (7 under the cannon barrels, 8 behind pilot, 3 in rear fuselage)
*The fuel tanks are cylinder-shaped, not rectangular, like most planes' fuel tanks, allowing for more fuel tanks.
Armaments
Offensive armament
The BI is armed with:
- 2 x 20 mm ShVAK cannons, nose-mounted (45 rpg = 90 total)
Usage in battles
How to climb and get best battle endurance with the correct fuel management
Using fuel management will allow your endurance to increase from 1 minute 57 seconds to over 13 minutes, only use the fuel you need to use.
To get the longest endurance out of it's limited fuel amount, climb from the airfield at an angle of 70-80 degrees, at full throttle and as you hit 3000 meters, change the angle of the attack and throttle back to 30%. Adjust your climb angle to make sure speed is still increasing whilst the height increases too. This will allow you to travel to 5000 plus meters without burning much of your preciouses rocket fuel. This fuel, you will need for later in the battle. Once you have hit 5000 meters, throttle back to 14% and continue to climb and adjust your climb angle again to roughly 16 degrees. You can continue to climb at this angle until you see it fit not to do so.
When you hit the altitude you like, you can throttle back to 0% and just glide, with only minor adjustment to the throttle to keep in you level flight.
Descending
The key to descending without locking up and crashing is, not to point your nose straight down unlike other aircrafts, the BI is able to gain a lot of speed even in a little descent. When, the BI speed starts going over 700 Km/h pull up slowly and lose it, when you push the nose back down push the rudder all the way to the left or right. If you aren't losing speed fast enough, shift the plane 45 degrees to the left or right, with full rudder movements. This will slow you down.
Due to BI being able to go over 900 Km/h with ease and locks up at Mach 0.76, descending for height from 5000 meters needs to be calculated based on the battle conditions in the match. If you descend to fast, due to a high angle of attack, you will lock up and crash into the ground, because you will be unable to pull out in time.
A high angle of attack for a descent is around -70 degrees, even using the ruder and shifting the BI to the left and right will not be enough.
A good angle of attack to descend is around -30 to -60, the steeper the angle faster you will go. When you descend do not have your throttles open, close them to 0%. Only when you are pulling out of the dive after losing speed, they should be opened carefully.
Engaging in combat
The BI is similar to the He 162 A-2 - small amounts of fuel and ammo (low flight endurance) but has astonishing performance, being able to climb 80 degrees vertically. As such it excels in the interceptor role, climbing at a extremely high rate of up to 116.4 meters per second in AB and 100.0 meters per second in RB. Able to shoot down bombers and fighter bombers before exhausting the fuel supply and landing again. Don't be rused by its acceleration into thinking it has a high top speed - the wings and elevators will lock up at mach speed: 0.76 Thus making any manoeuvres and climbs impossible. Flying full throttle at 8000 Meters, will see you rip your wings off in level flight.
Do not try to outrun enemies, in turn fights but instead use your manoeuvrability and acceleration to fight them, your speed & small size will be your only zenith. The BI only has 75 rounds of ammo, 45 rounds per gun. This is not a lot of ammo, you can get up to two kills, without having to reload with well placed shots.
Engaging fighters
Fighting fighters in combat, aim for wings and tail, aiming for wings with the limited ammo which the BI has will cause the wing fuel tanks to catch on fire. Aiming for the tail, will see that the tail gets cut clean from the fuselage, unlike a bomber a fighter is smaller and lesser space for fired ammo to miss critical elements.
The enemy fighter, may see you sneaking on him or her, they will bank left or right, do not follow them in the turn, the BI cannot turn fight with out losing it's advantageous speed. Instead, disengage, throttle up, climb and come back around for another pass.
Engaging Bombers
Fighting bombers, aim for wings and engines, aiming for the fuselage will unlikely cause any critical hits unless you can hit the flight deck. Aiming for the wings, increases the odds of hitting a wing spar and seeing the wing get ripped off with a short one second salvo. Aiming for engine, will knock the engine out and possibly set fires inside of the wing installed fuel tanks. The larger area with more critical elements increase the odds of doing critical damage with the limited rounds which you have.
Landing
To land the bi, you need to keep about 5 to 10 seconds of fuel in case you need to go around due to a missed approach. When on approach, you will need to lose speed fast, due to BI using not using sleek low profile aerodynamic wings, it is able to do it. However, to do this, you must reduce the speed down to under 420 km/h or your gear will be ripped off making the odds of crashing on landing very high.
To land the BI, flip the plane on it's side, user the rudder in turns to help destruct the airflow, which will start reducing. Due to the shape of the BI which features great guilder aerodynamics, it is able to fly at high speeds and keep the momentum even without any throttle being active. As soon as the BI touches the ground, apply the breaks and turn the rudder hard left and right to help slow it down.
Modules
Tier | Flight performance | Survivability | Weaponry |
---|---|---|---|
I | Fuselage repair | Offensive 20 mm | |
II | Airframe | ||
III | Wings repair | New 20 mm cannons | |
IV | Engine | Cover |
Pros and cons
Pros:
- Amazing acceleration.
- Great roll rate.
- Excellent manoeuvrability.
- Takes off is very fast.
- Incredible climb rate.
- Very strong airframe.
- Very small size, makes successfully engaging it very hard.
Cons:
- Not very well armoured or crew protection
- Only has landing flaps
- Can reach rip speed (Mach 0.81) while travelling in a straight line
- Very hard to pull out of a dive, due to it's great speed.
- Maximum fuel load is only 1 minute and 57 seconds.
- Limited armament, only two ShVAK cannons with 45 rounds each.
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
USSR jet aircraft | |
---|---|
Bereznyak-Isayev | BI |
Yakovlev | Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141 |
Mikoyan-Gurevich | MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISh · MiG-17 · MiG-17AS · MiG-19PT |
MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis | |
MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K | |
MiG-29 · MiG-29SMT | |
Lavochkin | La-174 · La-15 · La-200 |
Sukhoi | Su-9 · Su-11 |
Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3 | |
Su-24M | |
Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39 | |
Su-27 · Su-27SM | |
Su-34 | |
Ilyushin | IL-28 · IL-28Sh |
Tupolev | Tu-14T |