Difference between revisions of "Pz.III B"
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== Description == | == Description == | ||
− | ''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
+ | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
+ | {{Break}} | ||
+ | The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]]. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> |
+ | [[File:Pz.III B 2.jpg|thumb|300px|The Pz.III B, distinguishable from the [[Pz.III E]] by the cylindrical cupola]] | ||
+ | The Pz.III B is one of the worst starter vehicles in terms of overall survivability. The armour thickness of the hull and sides are 14.5 mm thick, with 16 mm on the turret face. This isn't even enough protection to nullify heavy machine gun fire, which leaves this vehicle almost universally vulnerable from almost all vehicles present in the lower ranks. By angling the hull, you can potentially bring the protection up to 20 mm effective on the front and sides, but this is a superficial boost to armour and will still not reliably protect the tank from any incoming rounds. The only advantage survivability wise this vehicle has is the crew count as it has 5 members. Because most of the incoming fire is going to be from low calibre AP rounds, it's very unlikely that this tank will be taken out in a single shot, though this is more of a passive advantage and not something you can actively make use of. | ||
− | '' | + | '''Armour type:''' |
+ | |||
+ | * Rolled homogeneous armour | ||
+ | * Cast homogeneous armour (Cupola) | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Armour | ||
+ | !Front (Slope angle) | ||
+ | !Sides | ||
+ | !Rear | ||
+ | !Roof | ||
+ | |- | ||
+ | |Hull | ||
+ | |14.5 mm (9°) ''Front plate'' | ||
+ | 14.5 mm (49°) ''Front glacis'' | ||
+ | 10 mm (15°) ''Lower glacis'' | ||
+ | |14.5 mm | ||
+ | |14.5 mm | ||
+ | |10 mm | ||
+ | |- | ||
+ | |Turret | ||
+ | |16 mm ''Turret front'' | ||
+ | 16 mm ''Gun mantlet'' | ||
+ | |14.5 mm (25°) | ||
+ | |14.5 mm (20°) | ||
+ | |10 mm | ||
+ | |- | ||
+ | |Cupola | ||
+ | |14.5 mm | ||
+ | |14.5 mm | ||
+ | |14.5 mm | ||
+ | |10 mm | ||
+ | |} | ||
=== Mobility === | === Mobility === | ||
− | ''Write about the mobility of the ground vehicle. Estimate the specific power and | + | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> |
+ | |||
+ | {{tankMobility|abMinHp= 271|rbMinHp= 221|<!--AoAweight=(optional) -->}} | ||
+ | |||
+ | The {{PAGENAME}} has fairly unimpressive mobility across all fronts, it can reach a max speed of 35 km/h in RB mode, and 39 km/h in AB mode. Compared to other reserve tanks, this is on the slower side by a large margin and therefore will struggle when it comes to reaching good spots early, pushing across the map and retreating from combat. This tied with the lack of meaningful armour really hurts this tank's overall performance. The only positive aspect of this tanks mobility is its hull traverse, which can help turn the turret and cannon quicker than just using the turret traverse on its own. | ||
+ | |||
+ | == Armaments == | ||
+ | === Main armament === | ||
+ | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
+ | {{main|KwK36 (37 mm)}} | ||
+ | |||
+ | The Pz.III B is equipped with the 37 mm KwK36, which is a fairly underwhelming weapon performance wise. It can penetrate most lower rank vehicles at close range, but at further ranges the gun really does start to struggle. It's also fairly inaccurate, which makes aiming for certain weak spots quite difficult. | ||
+ | |||
+ | It comes with two available rounds - | ||
+ | |||
+ | * APHE- Max 47 mm penetration- Low penetration but higher damage potential | ||
+ | * APCR- Max 86 mm penetration- High penetration but lower damage potential. | ||
+ | |||
+ | It's best to consider taking a mix of both types of ammunition. The APHE has the potential to one-shot some enemy tanks, but will be completely ineffective against the more heavily armoured vehicles; for these tanks, it's best to use APCR and aim for flat surfaces. The APCR does very little damage internally, so try to aim for crew members if possible. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
+ | |- | ||
+ | ! colspan="5" | [[KwK36 (37 mm)|37 mm KwK36]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ||
+ | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
+ | ! Stock !! Full !! Expert !! Aced | ||
+ | |- | ||
+ | ! ''Arcade'' | ||
+ | | rowspan="2" | 121 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 16.07 || 22.24 || 27.00 || 29.86 || 31.76 || rowspan="2" | 3.77 || rowspan="2" | 3.33 || rowspan="2" | 3.07 || rowspan="2" | 2.90 | ||
+ | |- | ||
+ | ! ''Realistic'' | ||
+ | | 3.57 || 4.20 || 5.10 || 5.64 || 6.00 | ||
+ | |- | ||
+ | |} | ||
− | == | + | ==== Ammunition ==== |
− | === | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
− | '' | + | ! colspan="8" | Penetration statistics |
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | PzGr || APHE || 47 || 44 || 31 || 21 || 14 || 9 | ||
+ | |- | ||
+ | | PzGr 40 || APCR || 86 || 77 || 47 || 26 || 14 || 8 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! rowspan="2" | Normalisation at 30°<br>from horizontal | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | PzGr || APHE || 745 || 0.685 || 1.2 || 9.0 || 22.1 || -1.0° || 47° || 60° || 65° | ||
+ | |- | ||
+ | | PzGr 40 || APCR || 1,020 || 0.368 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72° | ||
+ | |- | ||
+ | |} | ||
− | === | + | ==== [[Ammo racks]] ==== |
− | '' | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Full<br>ammo | ||
+ | ! 1st<br>rack empty | ||
+ | ! 2nd<br>rack empty | ||
+ | ! 3rd<br>rack empty | ||
+ | ! 4th<br>rack empty | ||
+ | ! 5th<br>rack empty | ||
+ | ! 6th<br>rack empty | ||
+ | ! 7th<br>rack empty | ||
+ | ! Visual<br>discrepancy | ||
+ | |- | ||
+ | | '''121''' || 117 ''(+4)'' || 99 ''(+22)'' || 79 ''(+42)'' || 61 ''(+60)'' || 41 ''(+80)'' || 21 ''(+100)'' || 1 ''(+120)'' ||Yes | ||
+ | |- | ||
+ | |} | ||
+ | <!-- | ||
+ | ==== [[Optics]] ==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="3" | {{PAGENAME}} Optics | ||
+ | |- | ||
+ | ! | ||
+ | ! Default magnification | ||
+ | ! Maximum magnification | ||
+ | |- | ||
+ | ! Main Gun optics | ||
+ | | X1.9 || X3.5 | ||
+ | |- | ||
+ | ! Comparable optics | ||
+ | | colspan="2" | ___ | ||
+ | |- | ||
+ | |} | ||
+ | --> | ||
=== Machine guns === | === Machine guns === | ||
− | ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft | + | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> |
+ | {{main|MG34 (7.92 mm)}} | ||
− | == Usage in | + | This vehicle is equipped with two coaxial 7.92 mm MG34 machine guns. As there are two of them, these machine guns are quite potent against enemy anti-air trucks and even against the slower biplane aircraft commonly encountered in lower rank battles. However, they have no functional viability against armoured vehicles and only serve as a last ditch effort to kick up dust or blind an enemy vehicle by firing at their optics. |
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | |
+ | {| class="wikitable" style="text-align:center" width="50%" | ||
+ | |- | ||
+ | ! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]] | ||
+ | |- | ||
+ | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
+ | |- | ||
+ | | Coaxial || 1,800 (150) || 900 || N/A || N/A | ||
+ | |- | ||
+ | | Coaxial || 1,800 (150) || 900 || N/A || N/A | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Usage in battles == | ||
+ | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
+ | [[File:Pz.III B 1.jpg|thumb|300px]] | ||
+ | Overall, the Pz.III B doesn't have many reliable advantages, both the armour and firepower leave a lot to be desired, although its mobility is somewhat functional. However, it just doesn't have any decent aggressive aspects to it that good mobility benefits, meaning that although it is the Pz.III Bs most functioning asset, it's still not reliable to play aggressively on the move. The Pz.III B isn't equipped with a short stabiliser, meaning that the gun will be very unstable when coming to a stop, whereas the majority of allied vehicles do have this feature. So if you were to run into one of these vehicles on the move, your enemy will likely get the first shot off, and as your armour protection is so poor they will likely deal critical damage. | ||
+ | |||
+ | A somewhat reliable way to stay alive in this tank is to play hull-down, a lot of the rounds you'll be taking will be small calibre AP shots. If only your turret is exposed, these rounds will only usually take out 2 crew members at most, allowing for you to back off, repair and re-engage. Try not to play too far away from your enemies. The performance of the gun is overall very poor at distances, so even though survivability will be increased by playing at range, firepower will be very inconsistent, so try to find a spot that isn't too far away from combat. | ||
+ | |||
+ | The turret traverse of the Pz.III B is also very poor, at 4.2 degrees a second in RB mode, because of this it's a good idea to use the hull traverse to swing the turret around faster. The hull traverse itself is fairly fast, so utilising this is a decent habit to get in to. The situation you most want to avoid is losing your driver or engine, as your mobility is the only thing that will keep you in the fight, and the way to ensure this primarily is to stay in cover and not advance too far into the map. If an enemy gets on your side or rear, there's nothing you can really do as your turret traverse is disappointingly poor, so watch your flanks and try to minimise the possibility of an enemy getting behind you. | ||
+ | |||
+ | === Modules === | ||
+ | {| class="wikitable" | ||
+ | ! Tier | ||
+ | ! colspan="2" | Mobility | ||
+ | ! Protection | ||
+ | ! colspan="2" | Firepower | ||
+ | |- | ||
+ | | I | ||
+ | | Tracks | ||
+ | | | ||
+ | | Parts | ||
+ | | Horizontal Drive | ||
+ | | | ||
+ | |- | ||
+ | | II | ||
+ | | Suspension | ||
+ | | Brake System | ||
+ | | FPE | ||
+ | | Adjustment of Fire | ||
+ | | PzGr 40 | ||
+ | |- | ||
+ | | III | ||
+ | | Filters | ||
+ | | | ||
+ | | Crew Replenishment | ||
+ | | Elevation Mechanism | ||
+ | | | ||
+ | |- | ||
+ | | IV | ||
+ | | Transmission | ||
+ | | Engine | ||
+ | | | ||
+ | | Artillery Support | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | '' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Reasonably fast acceleration, decent top speed and hull traverse allows it to get to positions in time | ||
+ | * Decent survivability: spacious interior plus 5-man crew increases survivability against solid shells (eg. [[M3 Stuart (Family)|M3 Stuart]]) | ||
+ | * Adequate firepower: stock AP can frontally penetrate and one-shot common foes like [[BT-5]], while the APCR is quite effective in an uptier against the [[B1 bis]] | ||
+ | * Fast reload allows it to finish off remaining crew quickly | ||
+ | * Twin fast-firing 7.92 mm coaxial MG can quickly wipe out exposed crew, or even damage low-flying planes | ||
'''Cons:''' | '''Cons:''' | ||
− | |||
− | == | + | * Weak armour on all sides, can get penetrated by various tanks (eg. [[M3 Stuart (Family)|M3 Stuart]], [[BT-5]]) and even SPAA like [[M13 MGMC]] and [[GAZ-AAA (DShK)]] |
− | ''Describe the history of the creation and combat usage of the | + | * Small calibre gun lacks the damage to quickly destroy large tanks like the [[LVT(A)(1)]] |
+ | * Very slow turret traverse, may not be able the gun on fast targets | ||
+ | * Profile is quite large and tall, making it easier to be seen and shot at, and harder to conceal behind bushes or cover | ||
+ | |||
+ | == History == | ||
+ | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
+ | |||
+ | The Panzerkampfwagen III (PzKpfw. III), also referred to as Panzer III, was a tank developed by the Germans in the 1930s and used in World War II. The PzKpfw. III was designed to take out other armored vehicles while supporting the Panzerkampfwagen IV which task was mainly to take out unarmored targets. The dome ring of the PzKpfw. III was unable to accommodate the increasingly heavy cannons needed to fight new tank types. Ultimately, the PzKpfw. III was replaced by the larger PzKpfw. IV as main battle tank. The PzKpfw. III was then delivered to some allies while the chassis was used for the very successful Sturmgeschütz III. | ||
+ | |||
+ | The suspension of the Pz.III A turned out to be too weak. The same year, a series of fifteen Ausführung B vehicles were built. The five running wheels were replaced by eight wheels with leaf springs. This increased the speed to thirtyfive km/h. With Three instead of two wheels supporting the upper of the track. These vehicles were only intended for training, but eventually had to be assigned to the combat troops. The first models (A to E) were equipped with the short 37 mm KwK / 36 L46.5 gun, which performed sufficiently during the actions in 1939 and 1940. | ||
== Media == | == Media == | ||
− | '' | + | <!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--> |
+ | |||
+ | <div class="portale" align="center"> | ||
+ | {| class="catlist" frame="box" style="background: #efefef;" align="center" | ||
+ | |<span style="white-space:nowrap;">[[File:GEN_LIVE_WT_1_HPL.jpg|510px|link=https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=medium_tank&vehicle=germ_pzkpfw_III_ausf_B|]]</span> || | ||
+ | |- | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | == See also == | ||
+ | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | |||
− | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | |||
− | == | + | == External links == |
− | ''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''page on the | + | * ''encyclopedia page on the tank;'' |
− | * ''other literature.'' | + | * ''other literature.'' --> |
+ | |||
+ | * [[wt:en/news/3727-development-pzkpfw-iii-ausf-b-en/|[Development<nowiki>]</nowiki> PzKpfw III Ausf. B]] | ||
+ | |||
+ | {{Germany medium tanks}} |
Revision as of 17:56, 11 June 2020
Contents
Description
The Pz.Kpfw. III Ausf. B is a rank I German medium tank
with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.59 "Flaming Arrows".
General info
Survivability and armour
![](/images/thumb/7/7a/Pz.III_B_2.jpg/300px-Pz.III_B_2.jpg)
The Pz.III B is one of the worst starter vehicles in terms of overall survivability. The armour thickness of the hull and sides are 14.5 mm thick, with 16 mm on the turret face. This isn't even enough protection to nullify heavy machine gun fire, which leaves this vehicle almost universally vulnerable from almost all vehicles present in the lower ranks. By angling the hull, you can potentially bring the protection up to 20 mm effective on the front and sides, but this is a superficial boost to armour and will still not reliably protect the tank from any incoming rounds. The only advantage survivability wise this vehicle has is the crew count as it has 5 members. Because most of the incoming fire is going to be from low calibre AP rounds, it's very unlikely that this tank will be taken out in a single shot, though this is more of a passive advantage and not something you can actively make use of.
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Cupola)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 14.5 mm (9°) Front plate
14.5 mm (49°) Front glacis 10 mm (15°) Lower glacis |
14.5 mm | 14.5 mm | 10 mm |
Turret | 16 mm Turret front
16 mm Gun mantlet |
14.5 mm (25°) | 14.5 mm (20°) | 10 mm |
Cupola | 14.5 mm | 14.5 mm | 14.5 mm | 10 mm |
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 40 | 7 | 16 | 271 | 506 | 16.94 | 31.63 |
Realistic | 36 | 6 | 221 | 265 | 13.81 | 16.56 |
The Pz.III B has fairly unimpressive mobility across all fronts, it can reach a max speed of 35 km/h in RB mode, and 39 km/h in AB mode. Compared to other reserve tanks, this is on the slower side by a large margin and therefore will struggle when it comes to reaching good spots early, pushing across the map and retreating from combat. This tied with the lack of meaningful armour really hurts this tank's overall performance. The only positive aspect of this tanks mobility is its hull traverse, which can help turn the turret and cannon quicker than just using the turret traverse on its own.
Armaments
Main armament
The Pz.III B is equipped with the 37 mm KwK36, which is a fairly underwhelming weapon performance wise. It can penetrate most lower rank vehicles at close range, but at further ranges the gun really does start to struggle. It's also fairly inaccurate, which makes aiming for certain weak spots quite difficult.
It comes with two available rounds -
- APHE- Max 47 mm penetration- Low penetration but higher damage potential
- APCR- Max 86 mm penetration- High penetration but lower damage potential.
It's best to consider taking a mix of both types of ammunition. The APHE has the potential to one-shot some enemy tanks, but will be completely ineffective against the more heavily armoured vehicles; for these tanks, it's best to use APCR and aim for flat surfaces. The APCR does very little damage internally, so try to aim for crew members if possible.
37 mm KwK36 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 121 | -10°/+20° | ±180° | N/A | 16.07 | 22.24 | 27.00 | 29.86 | 31.76 | 3.77 | 3.33 | 3.07 | 2.90 |
Realistic | 3.57 | 4.20 | 5.10 | 5.64 | 6.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
PzGr | APHE | 47 | 44 | 31 | 21 | 14 | 9 |
PzGr 40 | APCR | 86 | 77 | 47 | 26 | 14 | 8 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
PzGr | APHE | 745 | 0.685 | 1.2 | 9.0 | 22.1 | -1.0° | 47° | 60° | 65° |
PzGr 40 | APCR | 1,020 | 0.368 | N/A | N/A | N/A | +1.5° | 66° | 70° | 72° |
Ammo racks
![](/images/thumb/3/33/Ammoracks_Pz.III_B.png/366px-Ammoracks_Pz.III_B.png)
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
121 | 117 (+4) | 99 (+22) | 79 (+42) | 61 (+60) | 41 (+80) | 21 (+100) | 1 (+120) | Yes |
Machine guns
This vehicle is equipped with two coaxial 7.92 mm MG34 machine guns. As there are two of them, these machine guns are quite potent against enemy anti-air trucks and even against the slower biplane aircraft commonly encountered in lower rank battles. However, they have no functional viability against armoured vehicles and only serve as a last ditch effort to kick up dust or blind an enemy vehicle by firing at their optics.
7.92 mm MG34 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,800 (150) | 900 | N/A | N/A |
Coaxial | 1,800 (150) | 900 | N/A | N/A |
Usage in battles
Overall, the Pz.III B doesn't have many reliable advantages, both the armour and firepower leave a lot to be desired, although its mobility is somewhat functional. However, it just doesn't have any decent aggressive aspects to it that good mobility benefits, meaning that although it is the Pz.III Bs most functioning asset, it's still not reliable to play aggressively on the move. The Pz.III B isn't equipped with a short stabiliser, meaning that the gun will be very unstable when coming to a stop, whereas the majority of allied vehicles do have this feature. So if you were to run into one of these vehicles on the move, your enemy will likely get the first shot off, and as your armour protection is so poor they will likely deal critical damage.
A somewhat reliable way to stay alive in this tank is to play hull-down, a lot of the rounds you'll be taking will be small calibre AP shots. If only your turret is exposed, these rounds will only usually take out 2 crew members at most, allowing for you to back off, repair and re-engage. Try not to play too far away from your enemies. The performance of the gun is overall very poor at distances, so even though survivability will be increased by playing at range, firepower will be very inconsistent, so try to find a spot that isn't too far away from combat.
The turret traverse of the Pz.III B is also very poor, at 4.2 degrees a second in RB mode, because of this it's a good idea to use the hull traverse to swing the turret around faster. The hull traverse itself is fairly fast, so utilising this is a decent habit to get in to. The situation you most want to avoid is losing your driver or engine, as your mobility is the only thing that will keep you in the fight, and the way to ensure this primarily is to stay in cover and not advance too far into the map. If an enemy gets on your side or rear, there's nothing you can really do as your turret traverse is disappointingly poor, so watch your flanks and try to minimise the possibility of an enemy getting behind you.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | ||
II | Suspension | Brake System | FPE | Adjustment of Fire | PzGr 40 |
III | Filters | Crew Replenishment | Elevation Mechanism | ||
IV | Transmission | Engine | Artillery Support |
Pros and cons
Pros:
- Reasonably fast acceleration, decent top speed and hull traverse allows it to get to positions in time
- Decent survivability: spacious interior plus 5-man crew increases survivability against solid shells (eg. M3 Stuart)
- Adequate firepower: stock AP can frontally penetrate and one-shot common foes like BT-5, while the APCR is quite effective in an uptier against the B1 bis
- Fast reload allows it to finish off remaining crew quickly
- Twin fast-firing 7.92 mm coaxial MG can quickly wipe out exposed crew, or even damage low-flying planes
Cons:
- Weak armour on all sides, can get penetrated by various tanks (eg. M3 Stuart, BT-5) and even SPAA like M13 MGMC and GAZ-AAA (DShK)
- Small calibre gun lacks the damage to quickly destroy large tanks like the LVT(A)(1)
- Very slow turret traverse, may not be able the gun on fast targets
- Profile is quite large and tall, making it easier to be seen and shot at, and harder to conceal behind bushes or cover
History
The Panzerkampfwagen III (PzKpfw. III), also referred to as Panzer III, was a tank developed by the Germans in the 1930s and used in World War II. The PzKpfw. III was designed to take out other armored vehicles while supporting the Panzerkampfwagen IV which task was mainly to take out unarmored targets. The dome ring of the PzKpfw. III was unable to accommodate the increasingly heavy cannons needed to fight new tank types. Ultimately, the PzKpfw. III was replaced by the larger PzKpfw. IV as main battle tank. The PzKpfw. III was then delivered to some allies while the chassis was used for the very successful Sturmgeschütz III.
The suspension of the Pz.III A turned out to be too weak. The same year, a series of fifteen Ausführung B vehicles were built. The five running wheels were replaced by eight wheels with leaf springs. This increased the speed to thirtyfive km/h. With Three instead of two wheels supporting the upper of the track. These vehicles were only intended for training, but eventually had to be assigned to the combat troops. The first models (A to E) were equipped with the short 37 mm KwK / 36 L46.5 gun, which performed sufficiently during the actions in 1939 and 1940.
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Germany medium tanks | |
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Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
USSR | ◊T-72M1 |