Difference between revisions of "Pz.IV F2"

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{{About
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{{Specs-Card|code=germ_pzkpfw_IV_ausf_F2}}
| about = German medium tank '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = Pz.IV (Family)
 
}}
 
{{Specs-Card
 
|code=germ_pzkpfw_IV_ausf_F2
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png|ArtImage2_{{PAGENAME}}.png}}
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
The '''Panzerkampfwagen IV Ausführung F2 (Panzer IV F2)''' ([[Abbreviations#.28DE.29 Sd.Kfz. Index|Sd.Kfz. Index:]] '''Sd.Kfz. 161/1''') is the late version of the sixth variant of the [[Pz.IV (Family)|Panzerkampfwagen IV medium tank family]]. In order to combat the Soviet [[T-34 (Family)|T-34 medium tanks]] and [[KV-1 (Family)|KV-1]] heavy tanks, the Germans began upgrading their [[Pz.IV F1|Panzer IV F1]] with the long-barrelled 75 mm Kampfwagenkanone (KwK) 40 L/43 tank gun in early 1942. The new long-barrelled 75 mm KwK40 L/43 tank gun provided significantly increased projectile velocity and armour penetration. The Panzer IV F1 served as the foundation for this upgrade. These were initially designated as Panzer IV F2 to distinguish them from the short barrel Panzer IV F1 variant. These were all renamed [[Pz.IV G|Panzer IV G]] after July 1942. According to certain accounts, around 25 manufactured Panzer IV F1 tanks were rearmed with the larger gun, which replaced the short-barrelled 75 mm KwK37 L/24 tank gun previously used for infantry support.
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[[File:GarageImage Pz.IVF2.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' ('''Panzer IV F2''') is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. Introducing the [[KwK 40 (75 mm)|long 75 mm cannon]] onto the Panzer IV tank, the Panzer IV F2 presents the new age of firepower for the medium tank.
  
Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the Panzer IV F2 was identical to the Panzer IV F1 except for the long-barrelled 75 mm KwK40 L/43 tank gun. Players will be surprised by this new revised Panzer IV F2, as the long-barrelled 75 mm tank gun provides much-increased projectile velocity and armour penetration. Due to the increase in calibre from 50 mm on Panzer IIIs to 75 mm on Panzer IV F2, destruction of enemy vehicles is generally immediate upon successful penetration.
+
The Panzer IV F2 is a very capable tank on the battlefield. It can engage enemies at medium range with startling effectiveness, but at long ranges, its effectiveness starts to drop.  
  
== General info ==
+
The Pz. IV F2, along with the IV G, is one of the mainstays of the German armour line in Rank II/III. Unlike the previous C/E models, it has a much more powerful KwK 40 L/43 75mm long-barrelled gun that can reliably penetrate nearly every single tank within the F2's BR range (2.3-4.3). The new gun is a very welcome upgrade for any German tanker, having a very good PzGr 39 shell with good HE filler and high velocity. It is not recommended to use APCR due to poor spalling/fragmentation effects and low ranged penetration except against the thickest armour.
=== Survivability and armour ===
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{{Specs-Tank-Armour}}
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Besides the gun, the F2 also possesses decent manoeuvrability. While not on par with certain Russian and British tanks such as the T-34 and Cromwell, the IV can still comfortably outflank and outspeed Shermans, KV-1s, and in some cases, unspaded T-34 models. Use this manoeuvrability to avoid shots and get into crucial firing positions, as the IV F2 has very poor armour compared to its contemporaries.
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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 +
The armour on the IV F2 is unfortunately very bad for its 3.3 BR. Without the added tracks/armour, the 50mm front plate and mantlet are far from sufficient at stopping any shell besides HMG fire at 3.3. Use the F2's mobility to reach comfortable firing positions, and do not overexpose the thin side armour. It is also recommended to not take more than ~40 shells, the IV F2 is very vulnerable to ammo-racking with a full ammo loadout.
 +
 
 +
'''Remember: while the F2 can penetrate (and basically OHK) every tank within its BR range, it can be penetrated by any tank in return. '''
  
The armour of the Panzer IV Ausf. F2 is virtually identical to that of the Ausf. F1. With a maximum thickness of only 50 mm, it is quite thin compared to that of its arch-rivals, the [[T-34 (Family)|T-34]] and [[Sherman|M4]] medium tanks, and can be easily penetrated by most medium calibre guns and is also mostly unangled. The side and rear armour is even thinner and is highly vulnerable to even autocannons commonly used by anti-aircraft vehicles at medium and close ranges.
+
The most distinctive feature of this variant is a '''new [[KwK 40 (75 mm)|KwK 40 L/43 gun]]''', found with only minor adjustments on all later Pz.IV variants, as well as on some StuG tank destroyers. It is one of the most powerful guns around its [[BR]], having both very good penetration and damage potential. Overall, this weapon is very similar to 76 mm guns equipped on many T-34s, albeit with more penetration at the expense of some post penetration damage. Unlike the main guns featured on previous Pz.IV models, the KwK 40 L/43 is quite accurate and fires at a higher velocity. With this gun, the Pz.IV F2 is more than capable of tackling any armour it faces. There are almost no tanks at this BR that are well armoured enough to withstand its gun. Factor this with good gun depression and a stable chassis and it results in an excellent vehicle. Other than the gun itself, the F2 features no other notable differences than previous models; it uses the exact same hull as its predecessor, the [[Pz.IV F1|Pz.IV F1]]. It also retains the generally good manoeuvrability from earlier Panzer IVs.  
  
The hull armour can be supplemented by add-on armour in the form of track links, but the turret remains highly vulnerable since it receives no extra protection even with the upgrade. The turret also sports a relatively large cupola that is just thick enough to cause some rounds with explosive filler to detonate after penetration, potentially killing the entire turret crew. It is also important to note that the roof armour is only 10 mm thick, and is quite vulnerable to aircraft heavy machine guns and cannons.
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The tank is not perfect though. It is by no means the fastest tank at the BR, with the T-34 being almost 10 km/h faster and the Cromwell 15 km/h faster. Then there is the armour. It is flat and quite thin at 50 mm and can be penetrated by most Rank 1 gun at 500 m or less. Angling can increase its effectiveness, but too much can expose the even thinner side armour. The roof armour is even worse, at only 10 mm, meaning that 12.7 mm AP rounds can penetrate the Panzer IV from above. This makes the F2 a good target for pretty much any vehicle on the game (except some low-rank SPAA). Another big weakness that the F2 shares with its predecessors are its large commander's cupola, which only has 30 mm of protection. A well-aimed HE round or APHE round can at the very least knock out the commander, if not the entire turret crew.
  
The crew compartment is relatively compact and has a lot of ammunition scattered all over. Penetrating hits are likely to be quite devastating, especially if the shell has an explosive filler.
+
== General info ==
 +
=== Survivability and armour ===
 +
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
'''Armour type:'''
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
'''Armour type:'''  
  
 
*Rolled homogeneous armour
 
*Rolled homogeneous armour
*Cast homogeneous armour (Cupola)
+
*Cast homogeneous armour (Cupola)  
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 39: Line 39:
 
| Turret || 50 mm (11°) ''Turret front'' <br> 50 mm (7-29°) ''Gun mantlet'' || 30 mm (23-26°) || 30 mm (15-17°) || 10 mm
 
| Turret || 50 mm (11°) ''Turret front'' <br> 50 mm (7-29°) ''Gun mantlet'' || 30 mm (23-26°) || 30 mm (15-17°) || 10 mm
 
|-
 
|-
| Cupola || 30 mm || 30 mm || 30 mm || 10 mm
+
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 30 mm || 10 mm
 
|-
 
|-
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
  
* Suspension wheels are 15 mm thick, while the tracks are 20 mm thick.
+
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
 +
* Armour will, unfortunately, let down the F2 in any frontal engagement to the point where even the T-50 or BT-5 can penetrate the front at close range, and penetrate the side and rear at virtually any range. The turret armour all round is practically the same.
 +
* Most rounds shot at the cupola would only knock out the commander, but some penetrating APHE shells (after exploding inside the cupola) create a wave of shrapnel that bounces from the inside of the cupola into the turret, often knocking out the entire turret crew.
 +
 
 +
Due to its weak armour, enemies with 37 mm guns or larger can pose a threat. So take every enemy tank seriously, especially if they are on the flanks. In particular, watch out for tanks that fire powerful HE shells, like the SU-122 and Type 4 Ho-Ro. They will easily destroy the Panzer by aiming at the cupola, or turret armour. If the Pz.IV F2 has been up-tiered then watch out for KV-1's. The Pz.IV F2 can penetrate it from the front however these spots are small and it will easily penetrate the Panzer IV while it is reloading if the Panzer does not knock out the KV-1 with one shot.
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
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{| class="wikitable" style="text-align:center"
 
+
|-
{{tankMobility|abMinHp=465|rbMinHp=265|AoAweight=0.35}}
+
! colspan="3" | Mobility characteristic
 
+
|-
The mobility of the Ausf. F2 is comparable to that of the earlier Pz.IV F1, though slightly worse due to the heavier gun. It is decent enough for a medium tank, especially since the Ausf. F2 is less reliant on flanking due to its powerful gun, and it can keep up with most advances without problem. The reverse speed of 10 km/h is also relatively good, allowing it to back off fairly quickly for a medium tank.
+
! Weight (tons)
 
+
! colspan="1" | Add-on Armour<br>weight (tons)
Its adequate speed and cross-country capability (with Ostketten equipped) grant the F2 a good ambushing capability to go quickly around enemy positions and surprise them.
+
! colspan="1" | Max speed (km/h)
 
+
|-
=== Modifications and economy ===
+
| rowspan="2" | 22.3 || colspan="1" rowspan="2" | 0.3 || colspan="1" | 48 (AB)
{{Specs-Economy}}
+
|-
 +
|43 (RB/SB)
 +
|-
 +
! colspan="3" | Engine power (horsepower)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|465
 +
|572
 +
|-
 +
|''Realistic/Simulator''
 +
|265
 +
|300
 +
|-
 +
! colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|20.85
 +
|25.65
 +
|-
 +
|''Realistic/Simulator''
 +
|11.88
 +
|13.45
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|1}}
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<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
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{{main|KwK 40 (75 mm)}}
{{main|KwK40 L43 (75 mm)}}
 
  
The biggest difference between the Ausf. F2 and the Ausf. F1 is the new long-barreled 7,5 cm KwK40 L/43 gun. As easily the best gun available to any medium tank at the Ausf. F2's BR, the KwK40 has absolutely no problems dealing with all but the heaviest tanks at this BR, even from the front. It is even quite capable against higher tiered tanks, with only a few exceptions. The turret also provides the gun with an excellent amount of gun depression, allowing the effective use of hull-down tactics.
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[KwK 40 (75 mm)|75 mm KwK 40]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 87 || -10°/+20° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 13.33 || 18.45 || 22.40 || 24.77 || 26.35
 +
|-
 +
| ''Realistic'' || 8.33 || 9.80 || 11.90 || 13.16 || 14.00
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 7.67 || 6.78 || 6.25 || 5.90
 +
|-
 +
|}
  
The stock PzGr 39 APCBC shell is also the best all-round ammunition to use. It is much more effective against sloped armour than the PzGr 40 APCR shot and even at 2,000 m has more penetration than the HlGr 38B HEAT shell. The only reason to carry any APCR at all is in case of a full uptier, where very heavily armoured tanks such as the [[Churchill Mk VII|Churchill VII]] may be faced and only shots to the front are possible.
+
===== Ammunition =====
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
Smoke and HE shells are also available, although their use is rather situational.
+
! colspan="8" | Penetration statistics
 
+
|-
{| class="wikitable" style="text-align:center" width="100%"
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 
|-
 
|-
! colspan="5" | [[KwK40 L43 (75 mm)|75 mm KwK40 L43]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
| PzGr 39 || APCBC || 135 || 133 || 121 || 107 || 95 || 85
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
| PzGr 40 || APCR || 175 || 173 || 151 || 127 || 108 || 91
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
 
|-
 
|-
! ''Arcade''
+
| Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80
| rowspan="2" | 87 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 13.3 || 18.4 || 22.4 || 24.8 || 26.4 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90
 
 
|-
 
|-
! ''Realistic''
+
| Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0
 
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
==== Ammunition ====
+
! colspan="11" | Shell details
{{:KwK40 L43 (75 mm)/Ammunition|PzGr 39, Hl.Gr 38B, PzGr 40, Sprgr. 34, K.Gr.Rot Nb.}}
+
|-
 
+
! rowspan="2" data-sort-type="text" | Ammunition
==== [[Ammo racks]] ====
+
! rowspan="2" class="unsortable" | Type of <br /> warhead
[[File:Ammoracks_Pz.IV_H.png|right|thumb|x250px|[[Ammo racks]] of the Pz.IV H (identical).]]
+
! rowspan="2" |Velocity <br /> in m/s
<!-- '''Last updated: 2.5.1.106''' -->
+
! rowspan="2" |Projectile<br />Mass in kg
{| class="wikitable" style="text-align:center"
+
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| PzGr 39 || APCBC || 740 || 6.8 || 1.3 || 15.0 || 28.9 || +4° || 48° || 63° || 71°
 +
|-
 +
| PzGr 40 || APCR || 919 || 4.2 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 +
|-
 +
| Hl.Gr 38B || HEAT || 450 || 4.4 || 0.0 || 0.1 || 872.1 || +0° || 62° || 69° || 71°
 
|-
 
|-
! Full<br>ammo
+
| Sprgr. 34 || HE || 550 || 5.7 || 0.1 || 0.1 || 686 || +0° || 79° || 80° || 81°
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
|-
 
|-
| '''87''' || 84&nbsp;''(+3)'' || 82&nbsp;''(+5)'' || 80&nbsp;''(+7)'' || 72&nbsp;''(+15)'' || 63&nbsp;''(+24)'' || 54&nbsp;''(+33)''
+
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 
|-
 
|-
! 7th<br>rack empty
+
! Ammunition
! 8th<br>rack empty
+
! Velocity <br /> in m/s
! 9th<br>rack empty
+
! Projectile<br />Mass in kg
! 10th<br>rack empty
+
! ''Screen radius <br /> in m''
! 11th<br>rack empty
+
! ''Screen time <br /> in s''
! Visual<br>discrepancy
+
! ''Screen hold time <br /> in s:''
!
+
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
|-
| 46&nbsp;''(+41)'' || 38&nbsp;''(+49)'' || 30&nbsp;''(+57)'' || 24&nbsp;''(+63)'' || 1&nbsp;''(+86)'' || No
+
| K.Gr.Rot Nb. || 423 || 6.8 || 13 || 5 || 20 || 50
!
 
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
  
* Racks are modeled by sets of 2 and disappear after both shells in the set having been shot or loaded.
+
=====Shell types=====
* Sides empty: 30&nbsp;''(+57)'' shells
 
* The tank can carry up to 87 rounds, which is more than sufficient for most battles. It is recommended to carry fewer rounds, as this will reduce the likelihood of ammunition detonation if the turret is penetrated.
 
  
=== Machine guns ===
+
*'''PzGr 39''' - Armour Piercing Ballistic Cap shell - This is the main ammo type, always use this if there's a chance of penetrating the enemy armour. It deals the most damage because of its explosive filler.
{{Specs-Tank-Weapon|2}}
+
*'''PzGr 40''' - Armour Piercing Composite Rigid shell - The extra penetration can help at longer ranges, but does less overall damage. Use only against targets that the stock ammo wouldn't likely penetrate (like the side of the turret on a [[M4A3E2|Jumbo]]).
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
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*'''Hl.Gr. 38B''' - Cumulative Anti-armour shell - it is recommended to completely avoid this kind of shell as its performance is vastly inferior in all aspects compared to APCBC or APCR ammo used by this tank.
{{main|MG34 (7.92 mm)}}
+
*'''SprGr. 34''' - High Explosive shell - Carry only very few of these. They are useless against anything other than unarmoured AA vehicles, to which it is lethal.
  
{| class="wikitable" style="text-align:center" width="50%"
+
===== [[Ammo racks|Ammo racks]] =====
 +
[[File:Ammoracks_Pz.IVF2.png|right|thumbnail|[[Ammo racks|Ammo racks]] of the Panzer IV F2]]
 +
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]
+
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" |7th<br />  rack empty
 +
! class="wikitable unsortable" |8th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
|| '''87''' || 78&nbsp;''(+9)'' || 68&nbsp;''(+19)'' || 58&nbsp;''(+29)'' || 48&nbsp;''(+39)'' || 38&nbsp;''(+49)'' || 28&nbsp;''(+59)'' || 19&nbsp;''(+68)'' || 10&nbsp;''(+77)'' || 1&nbsp;''(+86)'' || style="text-align:left" | Yes
|-
 
| Coaxial || 3,000 (150) || 900 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
Turret empty: 58&nbsp;''(+29)''
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
  
A veritable glass cannon, the Ausf. F2 has one of the best guns of its battle-rating, balanced by its poor armour. This makes it rather more oriented towards long and medium-range combat, where the thin armour is less of an issue and its powerful gun gives it a big advantage in firepower over its peers. Like the American [[Sherman|M4s]], the Ausf. F2 has a good amount of gun depression, which allows the player to hide the tank's entire hull behind terrain and only expose its turret while shooting. Unlike the M4, however, the F2's turret is unable to deflect almost anything that hits it, and it will wither quickly under concentrated fire. Unlike the [[T-34 (Family)|T-34]], the Ausf. F2 cannot hope to bounce anything but the weakest guns from the front, and should thus be played a lot more cautiously. This means hiding behind structures, and generally keeping a long distance away from the enemy as its armour is too weak to withstand any tank gun at it's battle rating. Which also means setting up a playstyle of sniping players from long distances.
+
=== Machine guns ===
 +
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|MG 34 (7.92 mm)}}
  
The 75 mm gun will frontally penetrate all but the most heavily armoured tanks even with the stock APCBC. Combined with the explosive filler in the APCBC shell, the Ausf. F2 is a very dangerous threat that even higher BR tanks can ill-afford to ignore. Only the [[Churchill Mk VII|Churchill VII]] is reasonably immune, but even its frontal armour can be penetrated by the APCR shell at close ranges. However, it may be more efficient to simply flank around and use the APCBC shell against the sides, since the APCR round lacks post-penetration effectiveness. This combination of an excellent gun, relatively good mobility, and good gun depression allow the Ausf. F2 to remain quite competitive even in up-tiers, where other medium tanks begin to struggle against the heavier tanks that can be faced.
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[MG 34 (7.92 mm)|7.92 mm MG 34]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 3,000 (150) || 900 || N/A || N/A
 +
|-
 +
|}
  
'''Enemies worth noting:'''
+
== Usage in the battles ==
 
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
* [[ZSD63]]: This SPAA has access to a full AP belt with 60+ mm of penetration ,which makes it able to penetrate the Pz.IV F2 from any angle up close, and its quick fire rate can knock out the entire crew with a short burst. If the add-on track armour is installed, it might actually save the {{PAGENAME}} in a frontal encounter, as it would make the frontal hull thick enough (at 50+20=70mm thick) to resist the autocannon. Do not shoot at the hull below the turret as there is absolutely nothing inside, shoot the turret or the front hull instead. Multiple shots might be needed as its armour is so thin the 75 mm shells will not detonate. When reloading, slightly angle the {{PAGENAME}} turret to avoid the return fire from penetrating the thin turret cheeks. When hunting down a ZSD63, it has a rather body and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing signature is also rather distinctive: the sound and green tracers are very rapid, much like a buzzsaw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading so be careful when exposing the {{PAGENAME}} for an attack.
+
Always try to use the terrain to the tank's advantage. This vehicle retains the superb gun depression of the previous Panzer IVs, which allows the player to hide the tank's entire hull behind terrain and to only expose its turret while shooting. Too much enemy attention (even from a distance) poses a serious problem as the F2's turret is unable to deflect almost anything that hits it. After firing few shots, always retreat back to cover and let the opponents find another target before re-engaging.
* GAZ-72K and ZIS-12: These two SPAAs have a deadly 25mm autocannon(with the ZIS-12 having two) with a 70+mm of penetration in their AP belts, they can melt the IV.F2 from mid-close range at any angle. It is also worth noting that the speed of the 2 SPAAs is very fast, meaning that an F2 player is likely to get flanked if they decided to push the frontline for their teammates. The best way to counter these SPAAs is to fire a HEAT/HE round(if the player has one loaded) or fire the stock APCBC round onto the driver port and then use the machine gun to quickly take out their other crews. Make sure to do this quickly before they had a chance to shoot you.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
  
* Outstanding penetration and lethality with the stock APCBC shell; easily knocks out common targets with a single shot
+
* The 75mm KwK 40 cannon is fantastic, expect a lot of destruction with just one shot
* High-penetration APCR shot can effectively deal with up-tier heavy tanks, e.g. [[Churchill Mk VII]]
+
* The stock PzGr 39 shell has sufficient penetration and damage capable of destroying most tanks
* Excellent gun depression of -10° provides great mountain warfare capacity.
+
* PzGr 40 APCR shell has high muzzle velocity and high penetration for the heavily armoured foes
* Great mobility and top speed compared to later Panzer IV variants. Hull traverse in is better than the [[M4 Sherman (Family)|M4 Sherman]]s
+
* Gun depression of 10 degrees, rarely will have to expose the hull when shooting over hills
* Space between the driving and fighting compartment can absorb some solid shells, might be helpful when facing British tanks like the [[Cromwell (Family)|Cromwell]]
+
* Great mobility and top speed, fastest of all Panzer IV with the KwK 40
* Reasonably small profile, can hide behind some large objects
+
* Very large ammo capacity at 87 rounds
* Add-on armour increases survivability against certain vehicles, for example the ZSD63.
+
* Is a good tank even in high-rank games thanks to its speed and firepower
  
 
'''Cons:'''
 
'''Cons:'''
  
* Thin armour overall, can be knocked out with a single shot by common targets like the [[T-34 (Family)|T-34]] and [[M4]], or even low tier tanks like the [[M3 Stuart (Family)|M3 Stuart]] and SPAA auto cannons. The add-on armour generally doesn't help much against tank cannons.
+
* Armour is only 50 mm at its thickest, every tank the F2 faces can punch right through the armour with ease
* The APCBC shell is highly likely to over-penetrate enemies with 10-20mm armour meaning that the post penetration damage fuse is too slow to react to the thin armour of said vehicle.
+
* Due to its sub-optimal armour, the F2 can be easily dealt with in close quarters combat. Must rely on the F2's speed and manoeuvrability when attempting to brawl
* Rather cramped crew compartment with ammunition scattered all over meaning ammo racks are generally more likely to happen.
+
* Cramped tank with ammo stocked all over the fighting compartment. Most penetrating APHE shells will either knock out the entire crew or detonate an ammo rack. Going into battle fully loaded is not advised
* Large and weak commander's cupola. When penetrated by an explosive shell, all crew inside the turret, including the gunner, are likely to get knocked out.
+
* Despite the great gun depression, like all the other Panzer IV's, the F2 has a huge commander's cupola atop a weakly armoured turret Continuous turret exposure will yield disastrous results
 +
* F2's matchmaking is quite a leap from previous Panzer IV's. Brand new F2 players will begin to encounter "big" anti-tank guns
 +
* PzGr 40 APCR tends to bounce due to the bad normalization. Not to mention that it dose little in post-penetration damage
 +
* High penetration rounds may over-penetrate thinly armoured vehicle and cause minimal damage
 +
* The Hl.Gr 38B HEAT shell has worse muzzle velocity, penetration, and post-penetration damage than the stock PzGr 39 shell. HEAT is only worth carrying to hull break various "milk trucks" and "potato trucks" (SPAAG) that the tank may encounter.
 +
* 1.85's ammo standardization made T-34 and Sherman UFPs much harder to frontally penetrate if they angle even slightly
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 
===Development===
 
===Development===
 
The '''Pz.Kpfw. IV's''' creation, like its predecessor the [[Pz.III E|Pz.Kpfw. III]], was devised by Heinz Guderian. He envisioned a support tank to be used to handle anti-tank guns and fortifications. The Panzer IV was to work alongside the more numerable Panzer III in Panzer Divisions (three company of IIIs and one of IVs) to engage the enemy, giving the role of fighting enemy armoured forces to the Panzer IIIs. As a support tank, the tank was to have the short 75 mm howitzer as its main armament and have a weight limit of 24 tons. MAN, Krupp, and Rheinmetall-Borsig worked on the development of the tanks, but the Krupp's model was selected for further testing.
 
The '''Pz.Kpfw. IV's''' creation, like its predecessor the [[Pz.III E|Pz.Kpfw. III]], was devised by Heinz Guderian. He envisioned a support tank to be used to handle anti-tank guns and fortifications. The Panzer IV was to work alongside the more numerable Panzer III in Panzer Divisions (three company of IIIs and one of IVs) to engage the enemy, giving the role of fighting enemy armoured forces to the Panzer IIIs. As a support tank, the tank was to have the short 75 mm howitzer as its main armament and have a weight limit of 24 tons. MAN, Krupp, and Rheinmetall-Borsig worked on the development of the tanks, but the Krupp's model was selected for further testing.
Line 179: Line 287:
  
 
===Panzer IV Ausf. F2===
 
===Panzer IV Ausf. F2===
With the appearance of the Soviet [[T-34 (1941)|T-34]] and [[KV-1 (L-11)|KV-1]] tanks. The [[Pz.IV F1|Panzer IV Ausf. F1]] with its short 75 mm howitzer was upgraded with the KwK40 L/43, then designating it the '''Panzer IV Ausf. F2'''. The new cannon was able to penetrate 77 mm of armour at 1,800 m with standard armour-piercing rounds compared to the 43 mm of the howitzer. The new gun helped put the Panzer IV back into balance and could theoretically hold against the T-34s and KV-1s that the Soviets were sending. The Panzer IV Ausf. F2 still retained the 50 mm front armour thickness with 30 mm on the sides.
+
With the appearance of the Soviet [[T-34 (1941)|T-34]] and [[KV-1 (L-11)|KV-1]] tanks. The [[Pz.IV F1|Panzer IV Ausf. F1]] with its short 75 mm howitzer was upgraded with the KwK 40 L/43, then designating it the '''Panzer IV Ausf. F2'''. The new cannon was able to penetrate 77 mm of armour at 1,800 meters with standard armour-piercing rounds compared to the 43 mm of the howitzer. The new gun helped put the Panzer IV back into balance and could theoretically hold against the T-34s and KV-1s that the Soviets were sending. The Panzer IV Ausf. F2 still retained the 50 mm front armour thickness with 30 mm on the sides.
  
 
Despite the new gun, it had some deficiency on the tank. First is a new weight, the tank now weighed 23.6 tons, and the heavy gun in front made the vehicle nose-heavy, enough that the forward suspension springs were always under compression, causing the tank to sway even without any steering.
 
Despite the new gun, it had some deficiency on the tank. First is a new weight, the tank now weighed 23.6 tons, and the heavy gun in front made the vehicle nose-heavy, enough that the forward suspension springs were always under compression, causing the tank to sway even without any steering.
  
Most of the F2 variants saw service in either Russia or against the Allies in Africa (though in very small quantities). In Russia, the Ausf. F could penetrate the T-34 at up to 1,600 m now and took part in Case Blue Offensive. In Africa, the Panzer IV Ausf. F2 could deal with all of the Allied armour available. The venerable [[Matilda Mk II|Matilda]] was no match to its long range gun, and the [[M3 Lee|M3 Lee]] was also helpless.
+
Most of the F2 variants saw service in either Russia or against the Allies in Africa (though in very small quantities). In Russia, the Ausf. F could penetrate the T-34 at up to 1,600 meters now and took part in Case Blue Offensive. In Africa, the Panzer IV Ausf. F2 could deal with all of the Allied armour available. The venerable [[Matilda Mk II|Matilda]] was no match to its long range gun, and the [[M3 Lee|M3 Lee]] was also helpless.
  
 
The Panzer IV Ausf. F2 still had some faults, and three months after its production started, it was renamed the [[Pz.IV G|Panzer IV Ausf. G]] with a few upgrades.
 
The Panzer IV Ausf. F2 still had some faults, and three months after its production started, it was renamed the [[Pz.IV G|Panzer IV Ausf. G]] with a few upgrades.
  
{{break}}
+
=== In-game description ===
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
+
"The next variant of this tank was designed to increase its combat power. A new 75 mm 7,5 cm KwK 40 gun with a long 43-caliber barrel and a muzzle velocity of 770 mps for armor-piercing rounds was developed by designers worked at the companies Krupp and Rheinmetall. The gun's barrel had a characteristic single-chamber muzzle brake and was mounted in a new mantlet with a new TZF 5f sight. A new ammunition stacking system was used, and the amount of ammunition carried was upgraded to 87 rounds, 32 of which were located in the turret. The armor on the gun's recoil devices was modified. This variant's operational weight was 23,000 kilograms.
{{Navigation-First-Simple-Line}}
 
The next variant of this tank was designed to increase its combat power. A new 75 mm 7,5 cm KwK40 gun with a long 43-calibre barrel and a muzzle velocity of 770 mps for armour-piercing rounds was developed by designers worked at the companies Krupp and Rheinmetall. The gun's barrel had a characteristic single-chamber muzzle brake and was mounted in a new mantlet with a new TZF 5f sight. A new ammunition stacking system was used, and the amount of ammunition carried was upgraded to 87 rounds, 32 of which were located in the turret. The armour on the gun's recoil devices was modified. This variant's operational weight was 23,000 kg.
 
  
Production began releasing the new tanks in April 1942. The new tanks entered combat in the summer of 1942 and were able to fight the Soviet T-34 and KV, matching their firepower. The new tanks were completely superior to British and American tanks of the day. By July 1942, 175 Pz. IV Ausf. F2 had been manufactured, and another 25 had been converted from the F1. In May 1942, 8 tanks with increased armour thickness were released.
+
Production began releasing the new tanks in April 1942. The new tanks entered combat in the summer of 1942 and were able to fight the Soviet T-34 and KV, matching their firepower. The new tanks were completely superior to British and American tanks of the day. By July 1942, 175 Pz. IV Ausf. F2 had been manufactured, and another 25 had been converted from the F1. In May 1942, 8 tanks with increased armor thickness were released.
  
 
These tanks took part in combat in Africa and on the Eastern Front in 1942 and 1943.
 
These tanks took part in combat in Africa and on the Eastern Front in 1942 and 1943.
Line 200: Line 306:
 
A number of captured tanks were used by the Red Army.
 
A number of captured tanks were used by the Red Army.
  
Pz.Kpfw. IV Ausf. F2 tanks in use in 1942 and 1943 sported a huge variety of color schemes, since new types of camouflage were being adopted in February 1943.
+
Pz.Kpfw. IV Ausf. F2 tanks in use in 1942 and 1943 sported a huge variety of color schemes, since new types of camouflage were being adopted in February 1943."
{{Navigation-End}}
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
[https://live.warthunder.com/feed/camouflages/?q=%23pz_iv_f2 '''Skins''' and '''camouflages''' for the "Panzer IV F2" from live.warthunder.com.]
  
;Skins
+
===Sights===
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_IV_ausf_F2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Sights
 
  
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
  
;Images
+
== Read also ==
<gallery mode="packed-hover" heights="200">
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
File:PZ-4 F2 alongside 15 cm Pz.W.42.jpg|<small>Panzer IV with winter camo alongside a [[15 cm Pz.W.42]] halftrack.</small>
 
</gallery>
 
 
 
;Videos
 
{{Youtube-gallery|U4Z88CL-bdE|'''Pz.IV F2 - Tank Review''' - ''Napalmratte''}}
 
 
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
 +
''ETC.''-->
 +
[http://storage.net-fs.com/hosting/3912593/2/index.htm A 3D camera perspective inside a Panzer IV gunner seat. Panzer IV seems to be F2 or lower due to presence of turret side vision ports.]
  
== External links ==
+
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  

Revision as of 20:54, 2 June 2019

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Pz.IV F2
germ_pzkpfw_iv_ausf_f2.png
Pz.IV F2
AB RB SB
3.3 3.3 3.3
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Pz.IV F2.jpg


The Pz.Kpfw. IV Ausf. F2 (Panzer IV F2) is a rank II German medium tank with a battle rating of 3.3 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. Introducing the long 75 mm cannon onto the Panzer IV tank, the Panzer IV F2 presents the new age of firepower for the medium tank.

The Panzer IV F2 is a very capable tank on the battlefield. It can engage enemies at medium range with startling effectiveness, but at long ranges, its effectiveness starts to drop.

The Pz. IV F2, along with the IV G, is one of the mainstays of the German armour line in Rank II/III. Unlike the previous C/E models, it has a much more powerful KwK 40 L/43 75mm long-barrelled gun that can reliably penetrate nearly every single tank within the F2's BR range (2.3-4.3). The new gun is a very welcome upgrade for any German tanker, having a very good PzGr 39 shell with good HE filler and high velocity. It is not recommended to use APCR due to poor spalling/fragmentation effects and low ranged penetration except against the thickest armour.

Besides the gun, the F2 also possesses decent manoeuvrability. While not on par with certain Russian and British tanks such as the T-34 and Cromwell, the IV can still comfortably outflank and outspeed Shermans, KV-1s, and in some cases, unspaded T-34 models. Use this manoeuvrability to avoid shots and get into crucial firing positions, as the IV F2 has very poor armour compared to its contemporaries.

The armour on the IV F2 is unfortunately very bad for its 3.3 BR. Without the added tracks/armour, the 50mm front plate and mantlet are far from sufficient at stopping any shell besides HMG fire at 3.3. Use the F2's mobility to reach comfortable firing positions, and do not overexpose the thin side armour. It is also recommended to not take more than ~40 shells, the IV F2 is very vulnerable to ammo-racking with a full ammo loadout.

Remember: while the F2 can penetrate (and basically OHK) every tank within its BR range, it can be penetrated by any tank in return.

The most distinctive feature of this variant is a new KwK 40 L/43 gun, found with only minor adjustments on all later Pz.IV variants, as well as on some StuG tank destroyers. It is one of the most powerful guns around its BR, having both very good penetration and damage potential. Overall, this weapon is very similar to 76 mm guns equipped on many T-34s, albeit with more penetration at the expense of some post penetration damage. Unlike the main guns featured on previous Pz.IV models, the KwK 40 L/43 is quite accurate and fires at a higher velocity. With this gun, the Pz.IV F2 is more than capable of tackling any armour it faces. There are almost no tanks at this BR that are well armoured enough to withstand its gun. Factor this with good gun depression and a stable chassis and it results in an excellent vehicle. Other than the gun itself, the F2 features no other notable differences than previous models; it uses the exact same hull as its predecessor, the Pz.IV F1. It also retains the generally good manoeuvrability from earlier Panzer IVs.

The tank is not perfect though. It is by no means the fastest tank at the BR, with the T-34 being almost 10 km/h faster and the Cromwell 15 km/h faster. Then there is the armour. It is flat and quite thin at 50 mm and can be penetrated by most Rank 1 gun at 500 m or less. Angling can increase its effectiveness, but too much can expose the even thinner side armour. The roof armour is even worse, at only 10 mm, meaning that 12.7 mm AP rounds can penetrate the Panzer IV from above. This makes the F2 a good target for pretty much any vehicle on the game (except some low-rank SPAA). Another big weakness that the F2 shares with its predecessors are its large commander's cupola, which only has 30 mm of protection. A well-aimed HE round or APHE round can at the very least knock out the commander, if not the entire turret crew.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 50 mm (12°) Front plate
20 mm (73°) Front glacis
50 mm (13-59°) Lower glacis
30 mm 30 mm (4-15°) 10 mm
Turret 50 mm (11°) Turret front
50 mm (7-29°) Gun mantlet
30 mm (23-26°) 30 mm (15-17°) 10 mm
Armour Sides Roof
Cupola 30 mm 10 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • Armour will, unfortunately, let down the F2 in any frontal engagement to the point where even the T-50 or BT-5 can penetrate the front at close range, and penetrate the side and rear at virtually any range. The turret armour all round is practically the same.
  • Most rounds shot at the cupola would only knock out the commander, but some penetrating APHE shells (after exploding inside the cupola) create a wave of shrapnel that bounces from the inside of the cupola into the turret, often knocking out the entire turret crew.

Due to its weak armour, enemies with 37 mm guns or larger can pose a threat. So take every enemy tank seriously, especially if they are on the flanks. In particular, watch out for tanks that fire powerful HE shells, like the SU-122 and Type 4 Ho-Ro. They will easily destroy the Panzer by aiming at the cupola, or turret armour. If the Pz.IV F2 has been up-tiered then watch out for KV-1's. The Pz.IV F2 can penetrate it from the front however these spots are small and it will easily penetrate the Panzer IV while it is reloading if the Panzer does not knock out the KV-1 with one shot.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
22.3 0.3 48 (AB)
43 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 465 572
Realistic/Simulator 265 300
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 20.85 25.65
Realistic/Simulator 11.88 13.45

Armaments

Main armament

Main article: KwK 40 (75 mm)
75 mm KwK 40
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
87 -10°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 13.33 18.45 22.40 24.77 26.35
Realistic 8.33 9.80 11.90 13.16 14.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.67 6.78 6.25 5.90
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
PzGr 39 APCBC 135 133 121 107 95 85
PzGr 40 APCR 175 173 151 127 108 91
Hl.Gr 38B HEAT 80 80 80 80 80 80
Sprgr. 34 HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
PzGr 39 APCBC 740 6.8 1.3 15.0 28.9 +4° 48° 63° 71°
PzGr 40 APCR 919 4.2 N/A N/A N/A +1.5° 66° 70° 72°
Hl.Gr 38B HEAT 450 4.4 0.0 0.1 872.1 +0° 62° 69° 71°
Sprgr. 34 HE 550 5.7 0.1 0.1 686 +0° 79° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
K.Gr.Rot Nb. 423 6.8 13 5 20 50
Shell types
  • PzGr 39 - Armour Piercing Ballistic Cap shell - This is the main ammo type, always use this if there's a chance of penetrating the enemy armour. It deals the most damage because of its explosive filler.
  • PzGr 40 - Armour Piercing Composite Rigid shell - The extra penetration can help at longer ranges, but does less overall damage. Use only against targets that the stock ammo wouldn't likely penetrate (like the side of the turret on a Jumbo).
  • Hl.Gr. 38B - Cumulative Anti-armour shell - it is recommended to completely avoid this kind of shell as its performance is vastly inferior in all aspects compared to APCBC or APCR ammo used by this tank.
  • SprGr. 34 - High Explosive shell - Carry only very few of these. They are useless against anything other than unarmoured AA vehicles, to which it is lethal.
Ammo racks
Ammo racks of the Panzer IV F2
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual
discrepancy
87 78 (+9) 68 (+19) 58 (+29) 48 (+39) 38 (+49) 28 (+59) 19 (+68) 10 (+77) (+86) Yes

Turret empty: 58 (+29)

Machine guns

Main article: MG 34 (7.92 mm)
7.92 mm MG 34
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (150) 900 N/A N/A

Usage in the battles

Always try to use the terrain to the tank's advantage. This vehicle retains the superb gun depression of the previous Panzer IVs, which allows the player to hide the tank's entire hull behind terrain and to only expose its turret while shooting. Too much enemy attention (even from a distance) poses a serious problem as the F2's turret is unable to deflect almost anything that hits it. After firing few shots, always retreat back to cover and let the opponents find another target before re-engaging.

Pros and cons

Pros:

  • The 75mm KwK 40 cannon is fantastic, expect a lot of destruction with just one shot
  • The stock PzGr 39 shell has sufficient penetration and damage capable of destroying most tanks
  • PzGr 40 APCR shell has high muzzle velocity and high penetration for the heavily armoured foes
  • Gun depression of 10 degrees, rarely will have to expose the hull when shooting over hills
  • Great mobility and top speed, fastest of all Panzer IV with the KwK 40
  • Very large ammo capacity at 87 rounds
  • Is a good tank even in high-rank games thanks to its speed and firepower

Cons:

  • Armour is only 50 mm at its thickest, every tank the F2 faces can punch right through the armour with ease
  • Due to its sub-optimal armour, the F2 can be easily dealt with in close quarters combat. Must rely on the F2's speed and manoeuvrability when attempting to brawl
  • Cramped tank with ammo stocked all over the fighting compartment. Most penetrating APHE shells will either knock out the entire crew or detonate an ammo rack. Going into battle fully loaded is not advised
  • Despite the great gun depression, like all the other Panzer IV's, the F2 has a huge commander's cupola atop a weakly armoured turret Continuous turret exposure will yield disastrous results
  • F2's matchmaking is quite a leap from previous Panzer IV's. Brand new F2 players will begin to encounter "big" anti-tank guns
  • PzGr 40 APCR tends to bounce due to the bad normalization. Not to mention that it dose little in post-penetration damage
  • High penetration rounds may over-penetrate thinly armoured vehicle and cause minimal damage
  • The Hl.Gr 38B HEAT shell has worse muzzle velocity, penetration, and post-penetration damage than the stock PzGr 39 shell. HEAT is only worth carrying to hull break various "milk trucks" and "potato trucks" (SPAAG) that the tank may encounter.
  • 1.85's ammo standardization made T-34 and Sherman UFPs much harder to frontally penetrate if they angle even slightly

History

Development

The Pz.Kpfw. IV's creation, like its predecessor the Pz.Kpfw. III, was devised by Heinz Guderian. He envisioned a support tank to be used to handle anti-tank guns and fortifications. The Panzer IV was to work alongside the more numerable Panzer III in Panzer Divisions (three company of IIIs and one of IVs) to engage the enemy, giving the role of fighting enemy armoured forces to the Panzer IIIs. As a support tank, the tank was to have the short 75 mm howitzer as its main armament and have a weight limit of 24 tons. MAN, Krupp, and Rheinmetall-Borsig worked on the development of the tanks, but the Krupp's model was selected for further testing.

The chosen model from Krupp, once finished, used a leaf-spring double-bogie system for its suspension, doing away the proposed interleaved or torsion bar suspension system earlier devised for the sake of faster production. The vehicle held five crew members: the commander, gunner, loader, radio operator (and hull machine gunner), and driver. Though it looked symmetrical, the Panzer IV turret was actually offset to the left of the chassis centerline a bit while the engine was also offset to the right. This was to allow the torque shaft to turn the turret. The offset also meant that most of the ammo is held on the right side of the tank in storage areas. The Panzer IV was then accepted into service and production began in 1936.

Panzer IV Ausf. F2

With the appearance of the Soviet T-34 and KV-1 tanks. The Panzer IV Ausf. F1 with its short 75 mm howitzer was upgraded with the KwK 40 L/43, then designating it the Panzer IV Ausf. F2. The new cannon was able to penetrate 77 mm of armour at 1,800 meters with standard armour-piercing rounds compared to the 43 mm of the howitzer. The new gun helped put the Panzer IV back into balance and could theoretically hold against the T-34s and KV-1s that the Soviets were sending. The Panzer IV Ausf. F2 still retained the 50 mm front armour thickness with 30 mm on the sides.

Despite the new gun, it had some deficiency on the tank. First is a new weight, the tank now weighed 23.6 tons, and the heavy gun in front made the vehicle nose-heavy, enough that the forward suspension springs were always under compression, causing the tank to sway even without any steering.

Most of the F2 variants saw service in either Russia or against the Allies in Africa (though in very small quantities). In Russia, the Ausf. F could penetrate the T-34 at up to 1,600 meters now and took part in Case Blue Offensive. In Africa, the Panzer IV Ausf. F2 could deal with all of the Allied armour available. The venerable Matilda was no match to its long range gun, and the M3 Lee was also helpless.

The Panzer IV Ausf. F2 still had some faults, and three months after its production started, it was renamed the Panzer IV Ausf. G with a few upgrades.

In-game description

"The next variant of this tank was designed to increase its combat power. A new 75 mm 7,5 cm KwK 40 gun with a long 43-caliber barrel and a muzzle velocity of 770 mps for armor-piercing rounds was developed by designers worked at the companies Krupp and Rheinmetall. The gun's barrel had a characteristic single-chamber muzzle brake and was mounted in a new mantlet with a new TZF 5f sight. A new ammunition stacking system was used, and the amount of ammunition carried was upgraded to 87 rounds, 32 of which were located in the turret. The armor on the gun's recoil devices was modified. This variant's operational weight was 23,000 kilograms.

Production began releasing the new tanks in April 1942. The new tanks entered combat in the summer of 1942 and were able to fight the Soviet T-34 and KV, matching their firepower. The new tanks were completely superior to British and American tanks of the day. By July 1942, 175 Pz. IV Ausf. F2 had been manufactured, and another 25 had been converted from the F1. In May 1942, 8 tanks with increased armor thickness were released.

These tanks took part in combat in Africa and on the Eastern Front in 1942 and 1943.

In September 1942, 10 Ausf. F2 tanks were delivered to Nazi Germany's most loyal ally, Hungary.

A number of captured tanks were used by the Red Army.

Pz.Kpfw. IV Ausf. F2 tanks in use in 1942 and 1943 sported a huge variety of color schemes, since new types of camouflage were being adopted in February 1943."

Media

Skins and camouflages for the "Panzer IV F2" from live.warthunder.com.

Sights

Read also

A 3D camera perspective inside a Panzer IV gunner seat. Panzer IV seems to be F2 or lower due to presence of turret side vision ports.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1