Difference between revisions of "M728 CEV"
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{{Specs-Card | {{Specs-Card | ||
|code=us_m728 | |code=us_m728 | ||
− | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg| | + | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png|ArtImage2_{{PAGENAME}}.png}} |
− | |||
}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]]. | + | The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]] but was removed from the Gaijin store after the [[wt:en/news/8580-shop-war-thunders-birthday-sale-in-the-gaijinnet-store-en|War Thunder's 11th Anniversary sale]]. |
+ | |||
+ | The M728 is a full-tracked combat engineer vehicle designed to provide maximum ballistic protection for the crew. It is a heavily armed derivative of the M60 series tank modified to provide a mobile and manoeuvrable weapon for combat support of ground troops and vehicles. | ||
== General info == | == General info == | ||
Line 39: | Line 40: | ||
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | ||
− | {{tankMobility}} | + | {{tankMobility|abMinHp=1,162|rbMinHp=663}} |
=== Modifications and economy === | === Modifications and economy === | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|M135 (165 mm)}} | {{main|M135 (165 mm)}} | ||
− | |||
− | |||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 30 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | | + | | rowspan="2" | 30 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | - || 19.0 || 26.4 || 32.0 || 35.4 || 37.6 || rowspan="2" | 27.69 || rowspan="2" | 24.50 || rowspan="2" | 22.58 || rowspan="2" | 21.30 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 11.9 || 14.0 || 17.0 || 18.8 || 20.0 |
|- | |- | ||
|} | |} | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | |
− | <!-- '''Last updated:''' --> | + | <!-- '''Last updated: 2.27.2.27''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
! 3rd<br>rack empty | ! 3rd<br>rack empty | ||
− | |||
− | |||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''30''' || | + | | '''30''' || 24 ''(+6)'' || 15 ''(+15)'' || 1 ''(+29)'' || No |
|- | |- | ||
|} | |} | ||
+ | '''Notes''': | ||
+ | |||
+ | * Shells are modeled individually and disappear after having been shot or loaded. | ||
+ | * Racks 2 and 3 are first stage ammo racks. They totals 23 shells and get filled first when loading up the tank. | ||
+ | * These racks are also emptied early: the rack depletion order at full capacity is: 2 - 3 - 1. | ||
+ | * Full reload speed will be realized as long as shells are available in the ready racks 2 and 3. If the ready racks are empty, a penalty to reload speed will occur. | ||
+ | * Simply not firing when the gun is loaded will move ammo from racks 1 into rack 2. Firing will interrupt the restocking of the ready rack. | ||
=== Machine guns === | === Machine guns === | ||
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|M85 (12.7 mm)|M73 (7.62 mm)}} | {{main|M85 (12.7 mm)|M73 (7.62 mm)}} | ||
− | |||
− | |||
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | ||720 (180)|| | + | | Pintle || 720 (180) || 626 || -9°/+60° || ±180° |
|- | |- | ||
|} | |} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Coaxial || 3,750 (250) || 500 || - || - |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | The M728 CEV has a very unique role in combat due to its high survivability and low-velocity gun. The M782 performs best in urban or mountainous locations as it has heavy armour in the right places to survive high intensity engagements and its gun can decimate almost every tank you will encounter at its BR with a well-placed shot. On maps with larger open areas, it is best to either stay back and try to play as artillery, although this will require a good feel for the shells' trajectory, or rush in as close as possible, tanking sniper shots on your armour as you close the distance to wreck havoc. | |
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Has a powerful 165 mm gun that fires shells with 20.31 kg TNT equivalent, one hit can always deal serious damage to the enemy vehicles |
+ | * Low muzzle velocity can allow the trajectory to hit some enemies hiding behind the slope, especially in AB | ||
+ | * The dozer blade in front it can provide additional utility, especially to protect the lower glacis | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Terrible muzzle velocity makes this vehicle not very useful in spaced area, especially in RB |
+ | * Low reverse speed | ||
+ | * Top of the engine deck can be easily penetrated by planes | ||
+ | * HESH is inherently unreliable, a hit to a wrong spot on a certain enemy tank chassis or armour may do no damage at all despite the shell's potential, while a close miss might annihilate the enemy tank regardless | ||
== History == | == History == | ||
Line 139: | Line 144: | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
+ | |||
+ | ;Images | ||
+ | <gallery mode="packed-hover" heights="200"> | ||
+ | File:StoreImage M728 CEV 005.jpg | ||
+ | </gallery> | ||
;Skins | ;Skins | ||
Line 152: | Line 162: | ||
;Related development | ;Related development | ||
+ | |||
* [[M60 (Family)]] | * [[M60 (Family)]] | ||
;Other vehicles of similar configuration and role | ;Other vehicles of similar configuration and role | ||
+ | |||
* [[Centurion Mk.5 AVRE]] | * [[Centurion Mk.5 AVRE]] | ||
Latest revision as of 23:20, 27 April 2024
Contents
Description
The Combat Engineer Vehicle M728 is a premium gift rank V American medium tank with a battle rating of 8.0 (AB) and 7.0 (RB/SB). It was introduced in Update "Apex Predators" but was removed from the Gaijin store after the War Thunder's 11th Anniversary sale.
The M728 is a full-tracked combat engineer vehicle designed to provide maximum ballistic protection for the crew. It is a heavily armed derivative of the M60 series tank modified to provide a mobile and manoeuvrable weapon for combat support of ground troops and vehicles.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 53 | 10 | 53.2 | 1,162 | 1,431 | 21.84 | 26.9 |
Realistic | 48 | 9 | 663 | 750 | 12.46 | 14.1 |
Modifications and economy
Armaments
Main armament
165 mm M135 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 30 | -10°/+20° | ±180° | - | 19.0 | 26.4 | 32.0 | 35.4 | 37.6 | 27.69 | 24.50 | 22.58 | 21.30 |
Realistic | 11.9 | 14.0 | 17.0 | 18.8 | 20.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M123 | HESH | 203 | 203 | 203 | 203 | 203 | 203 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
M123 | HESH | 259 | 28.3 | 0.1 | 4 | 22.9 | 73° | 77° | 80° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
30 | 24 (+6) | 15 (+15) | 1 (+29) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Racks 2 and 3 are first stage ammo racks. They totals 23 shells and get filled first when loading up the tank.
- These racks are also emptied early: the rack depletion order at full capacity is: 2 - 3 - 1.
- Full reload speed will be realized as long as shells are available in the ready racks 2 and 3. If the ready racks are empty, a penalty to reload speed will occur.
- Simply not firing when the gun is loaded will move ammo from racks 1 into rack 2. Firing will interrupt the restocking of the ready rack.
Machine guns
12.7 mm M85 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 720 (180) | 626 | -9°/+60° | ±180° |
7.62 mm M73 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,750 (250) | 500 | - | - |
Usage in battles
The M728 CEV has a very unique role in combat due to its high survivability and low-velocity gun. The M782 performs best in urban or mountainous locations as it has heavy armour in the right places to survive high intensity engagements and its gun can decimate almost every tank you will encounter at its BR with a well-placed shot. On maps with larger open areas, it is best to either stay back and try to play as artillery, although this will require a good feel for the shells' trajectory, or rush in as close as possible, tanking sniper shots on your armour as you close the distance to wreck havoc.
Pros and cons
Pros:
- Has a powerful 165 mm gun that fires shells with 20.31 kg TNT equivalent, one hit can always deal serious damage to the enemy vehicles
- Low muzzle velocity can allow the trajectory to hit some enemies hiding behind the slope, especially in AB
- The dozer blade in front it can provide additional utility, especially to protect the lower glacis
Cons:
- Terrible muzzle velocity makes this vehicle not very useful in spaced area, especially in RB
- Low reverse speed
- Top of the engine deck can be easily penetrated by planes
- HESH is inherently unreliable, a hit to a wrong spot on a certain enemy tank chassis or armour may do no damage at all despite the shell's potential, while a close miss might annihilate the enemy tank regardless
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Images
- Skins
- Videos
See also
- Related development
- Other vehicles of similar configuration and role
External links
USA medium tanks | |
---|---|
M2 | M2 |
M3 | M3 Lee · ▃Grant I |
M4 | M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26 |
M26 Pershing | T20 · T25 · M26 · M26 T99 · M26E1 |
M46/47/48 Patton | M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2 |
M60 | M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S |
MBT-70 | MBT-70 · XM803 |
M1 Abrams | XM1 (Chrysler) · XM1 (GM) |
M1 Abrams · M1 KVT · IPM1 | |
M1A1 · M1A1 HC · M1A1 Click-Bait | |
M1A2 Abrams · M1A2 SEP · M1A2 SEP V2 | |
Other | T95E1 |
Australia | M1A1 AIM |
Canada | M4A5 |
Israel | ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D |
Turkey | M60 AMBT |
USA premium ground vehicles | |
---|---|
Light tanks | LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC |
M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack | |
Medium tanks | ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV |
XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait | |
Heavy tanks | T14 · Cobra King · M6A2E1 · T29 · T30 |
Tank destroyers | T28 · T55E1 |