Difference between revisions of "JDS Ayanami (DD-103)"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' (あやなみ, [[Abbreviations#.28JP.29_Naval|namesake]]: Twilled Waves) is a rank {{Specs|rank}} Japanese frigate {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]].
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The '''{{Specs|name}}''' (あやなみ, [[Abbreviations#.28JP.29_Naval|namesake]]: Twilled Waves) was the first of the seven Ayanami-class destroyers that were built for the Japan Maritime Self-Defense Force (JMSDF) in the mid-1950s. She was part of a program to expand the JMSDF fleet size with larger and more capable vessels such as destroyers, following the Harukaze-class which were the first post-war destroyers of Japan. Although she was unofficially designated as a {{Annotation|DDK|Destroyer Anti-Submarine}}/{{Annotation|DDE|Destroyer Escort}}, she was officially classified as a {{Annotation|DD|Destroyer}} due to her size and displacement. She served as a reliable escort ship for many years. However, her armament was inadequate when she entered service but did not receive any major upgrades or modifications until her decommissioning in 1977.
  
Technically a destroyer, JDS Ayanami's light armament leads it to be classified as a frigate in-game and be put in the Coastal tree. Compared to the preceding Isuzu, Ayanami is better in every way, having another pair of dual-purpose 76 mm guns, double the number of torpedoes, and is faster and has more crew. The 6 dual-purpose guns and modern FCS allows it to destroy aircraft and fight MTBs and other frigates effectively. Unfortunately, it can meet large destroyer leaders and light cruisers like [[USS Somers]] or [[HMS Dido]], which far outclass Ayanami in firepower and have the survivability and size to mostly ignore its guns. Ayanami can try to use its good accuracy and high rate of fire to target the guns of the larger ships, and then escape with smoke or close the distance and target them with torpedoes and depth charges.
+
It was introduced in [[Update "Danger Zone"]]. Technically a destroyer, JDS Ayanami's light armament leads it to be classified as a frigate in-game and be put in the Coastal tree. Compared to the preceding Isuzu, Ayanami is better in every way, having another pair of dual-purpose 76 mm guns, double the number of torpedoes, and is faster and has more crew. The 6 dual-purpose guns and modern FCS allows it to destroy aircraft and fight MTBs and other frigates effectively. Unfortunately, it can meet large destroyer leaders and light cruisers like [[USS Somers]] or [[HMS Dido]], which far outclass Ayanami in firepower and have the survivability and size to mostly ignore its guns. Ayanami can try to use its good accuracy and high rate of fire to target the guns of the larger ships, and then escape with smoke or close the distance and target them with torpedoes and depth charges.
  
 
== General info ==
 
== General info ==
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''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
  
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{{:3 inch Mk.33 (76 mm)/Ammunition|76 mm HC Mk.27, 76 mm APHE, 76 mm HE-VT}}
 
=== Additional armament ===
 
=== Additional armament ===
 
{{Specs-Fleet-Additional}}
 
{{Specs-Fleet-Additional}}
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_destroyer_ayanami Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==

Latest revision as of 16:56, 4 July 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the post-war Japanese Ayanami-class destroyer JDS Ayanami (DD-103). For the Imperial Japanese Fubuki-class destroyer, see IJN Ayanami.
JDS Ayanami (DD-103)
jp_destroyer_ayanami.png
GarageImage JDS Ayanami (DD-103).jpg
ArtImage JDS Ayanami (DD-103).png
JDS Ayanami (DD-103)
AB RB SB
4.0 4.0 4.0
Class:
Research:320 000 Specs-Card-Exp.png
Purchase:860 000 Specs-Card-Lion.png
Show in game

Description

The Ayanami-class, JDS Ayanami (DD-103) (あやなみ, namesake: Twilled Waves) was the first of the seven Ayanami-class destroyers that were built for the Japan Maritime Self-Defense Force (JMSDF) in the mid-1950s. She was part of a program to expand the JMSDF fleet size with larger and more capable vessels such as destroyers, following the Harukaze-class which were the first post-war destroyers of Japan. Although she was unofficially designated as a DDK/DDE, she was officially classified as a DD due to her size and displacement. She served as a reliable escort ship for many years. However, her armament was inadequate when she entered service but did not receive any major upgrades or modifications until her decommissioning in 1977.

It was introduced in Update "Danger Zone". Technically a destroyer, JDS Ayanami's light armament leads it to be classified as a frigate in-game and be put in the Coastal tree. Compared to the preceding Isuzu, Ayanami is better in every way, having another pair of dual-purpose 76 mm guns, double the number of torpedoes, and is faster and has more crew. The 6 dual-purpose guns and modern FCS allows it to destroy aircraft and fight MTBs and other frigates effectively. Unfortunately, it can meet large destroyer leaders and light cruisers like USS Somers or HMS Dido, which far outclass Ayanami in firepower and have the survivability and size to mostly ignore its guns. Ayanami can try to use its good accuracy and high rate of fire to target the guns of the larger ships, and then escape with smoke or close the distance and target them with torpedoes and depth charges.

General info

Survivability and armour

Armourfront / side / back
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement2 500 t
Crew220 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB83 / 38 km/h
RB59 / 27 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 83 38
RB/SB Stock ___ ___
Upgraded 59 27

Modifications and economy

Repair costBasic → Reference
AB10 140 → 12 745 Sl icon.png
RB14 587 → 18 335 Sl icon.png
Total cost of modifications283 000 Rp icon.png
421 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training250 000 Sl icon.png
Experts860 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
230 / 450 / 100 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
370 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
310 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
23 000 Rp icon.png
Cost:
34 000 Sl icon.png
450 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
370 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
310 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
310 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods ship venting.png
Ventilation
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
23 000 Rp icon.png
Cost:
34 000 Sl icon.png
450 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
23 000 Rp icon.png
Cost:
34 000 Sl icon.png
450 Ge icon.png
Mods apcbc tank.png
76mm_usa_mk34_navy_AP_ammo_pack
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
370 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
310 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
270 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
23 000 Rp icon.png
Cost:
34 000 Sl icon.png
450 Ge icon.png

Armament

Primary armament

3 х Turret2 x 3 inch/50 Mk.33 cannon
Ammunition3000 rounds
Belt capacity150 rounds
Fire rate50 shots/min
Vertical guidance-15° / 85°
Main article: 3 inch Mk.33 (76 mm)

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HC Mk.27 HE 8 8 8 8 8 8
APHE APHE 121 98 77 61 49 39
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HC Mk.27 HE 823 5.9 0 0.1 500 79° 80° 81°
APHE APHE 823 5.9 0.01 4 63.7 47° 60° 65°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AA Mk.31 HE-VT 823 5.85 0 0.1 548 15 352.8 79° 80° 81°

Additional armament

Setup 18 x 21 inch Type 54 model 3 torpedo
Setup 248 x Mk.10 "Hedgehog" mortar
Setup 38 x 21 inch Type 54 model 3 torpedo
2 x Mk.10 "Hedgehog" mortar

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • 6 guns with HE-VT provides excellent anti-air ability
  • High rate of fire shreds smaller vessels
  • Modern FCS and radar gives the guns very high accuracy and range update time
  • Radar detects aircraft from a long distance away, allows the player to preemptively switch to HE-VT shells

Cons:

  • Meets much larger ships with the firepower to easily destroy it
  • ASW torpedoes are weaker than ones found on destroyers
  • No secondary weapons, means it has to manually switch to HE-VT shells to fight aircraft

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Mitsubishi Heavy Industries Ltd. (三菱重工業株式会社)
Ground Vehicles 
APC  Type 60 · SUB-I-II
IFV  Type 89
MCV  Type 16 (P) · Type 16 (FPS) · Type 16
RCV  RCV (P)
SPH  Type 75 · Type 99
SPAAG  Type 87
Main Battle Tanks 
Type 61  ST-A1 · ST-A2 · ST-A3 · Type 61
Type 74  ST-B2 · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90  Type 90 · Type 90 (B)
Type 10  TKX (P) · TKX · Type 10
Air Vehicles 
Jet Fighters 
F-86  F-86F-30 ▅* · F-86F-40 ▅* · F-86F-40 JASDF▅*
F-104  F-104J*
F-1  T-2 Early · T-2 · F-1
F-4  F-4EJ Phantom II* · F-4EJ ADTW* · F-4EJ Kai Phantom II*
F-15  F-15J* · F-15J(M)*
Naval Vehicles 
Patrol Boats (PT) 
No. 7 class  PT-8 (PT-808)
No. 11 class  PT-15 (PT-815)
Destroyers (DD) 
Harukaze-class  JDS Harukaze (DD-101)
Ayanami-class  JDS Ayanami (DD-103)
Murasame-class  JDS Murasame (DD-107)
  MHI's shipyards are positioned in Kobe, Nagasaki, and Shimonoseki
  * Licensed Production / Variants
See also  Mitsubishi Aircraft Company (1928-1945) · Mitsubishi Heavy Industries Ltd. (1938-1945) · Mitsubishi Shipbuilding Company (1884-1945)
  North American Aviation · Lockheed · McDonnell Aircraft Corporation

Japan frigates
  IJN
Escort  IJN Syonan
  JMSDF
Destroyer Escort  JDS Akebono · JDS Ikazuchi · JDS Isuzu · JDS Chikugo
Destroyer  JDS Ayanami