Difference between revisions of "WSP XP PAGE"

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For you to try new stuff: Only on this page. Not on any other page. - Enjoy.
 
For you to try new stuff: Only on this page. Not on any other page. - Enjoy.
 
<noinclude>
 
<noinclude>
 +
== Page Of Records ==
 +
=== Overall ===
 +
* Fastest Vehicle In-Game:
 +
* Biggest Vehicle In-Game:
 +
=== Air ===
 +
==== Size ====
 +
* Largest Calibre
 +
# [[102/35 mod 14 (102 mm)|102 mm/35 mod 14]] ([[P.108A serie 2]])
 +
# ([[P.108A serie 2]])
 +
# ([[P.108A serie 2]])
 +
==== Weight ====
 +
* Plane Heaviest Weight - 54t
 +
** [[BV 238]]
 +
* Helicopter Heaviest Weight - 8.3t
 +
** [[Mi-35M]]
 +
==== Speed ====
 +
==== Age ====
 +
* Oldest:
 +
* Newest:
 +
 +
=== Ground ===
 +
==== Size ====
 +
{{Tree-Start|3|without header}}
 +
{{Tree-Line|}}
 +
|style="border-left: solid 1px #cccccc;"|<center>380 mm</center>{{Tree-Skip|10px}}
 +
|style="border-left: solid 1px #cccccc;"|<center>183 mm</center>{{Tree-Skip|10px}}
 +
|style="border-left: solid 1px #cccccc;"|<center>165 mm</center>{{Tree-Skip|10px}}
 +
 +
{{Tree-Line|Weight}}
 +
|style="border-left: solid 1px #cccccc;"|
 +
{{Tree-Unit|germ_sturmmorser_sturmtiger}}
 +
 +
|style="border-left: solid 1px #cccccc;"|
 +
{{Tree-Unit|uk_fv4005}}
 +
 +
|style="border-left: solid 1px #cccccc;"|
 +
{{Tree-Unit|uk_centurion_mk_5_avre_era}}
 +
{{Tree-Skip|10px}}
 +
{{Tree-Unit|us_m728}}
 +
{{Tree-Skip|10px}}
 +
{{Tree-End}}
 +
 +
==== Weight ====
 +
{{Tree-Start|3|without header}}
 +
{{Tree-Line|}}
 +
|style="border-left: solid 1px #cccccc;"|<center>188 t</center>{{Tree-Skip|10px}}
 +
|style="border-left: solid 1px #cccccc;"|<center>140 t</center>{{Tree-Skip|10px}}
 +
|style="border-left: solid 1px #cccccc;"|<center>86 t</center>{{Tree-Skip|10px}}
 +
 +
{{Tree-Line|Weight}}
 +
|style="border-left: solid 1px #cccccc;"|
 +
{{Tree-Unit|germ_pzkpfw_Maus}}
 +
 +
|style="border-left: solid 1px #cccccc;"|
 +
{{Tree-Unit|germ_pzkpfw_e_100}}
 +
 +
|style="border-left: solid 1px #cccccc;"|
 +
{{Tree-Unit|us_t95}}
 +
{{Tree-Skip|10px}}
 +
{{Tree-End}}
 +
 +
==== Speed ====
 +
==== Age ====
 +
* Oldest (Entered Service):
 +
# 1921 - [[2C]]
 +
# 1926 - [[2C bis]], [[Independent]]
 +
# 1931 - [[T-26 (Family)]]
 +
 +
* Newest (Entered Service):
 +
# 2022 - [[Ariete AMV]]
 +
# 2020 - [[Leopard 2 PL]]
 +
# 2017 - [[T-80BVM]]
 +
 +
=== Naval ===
 +
==== Size ====
 +
* Largest Calibre - 380 mm
 +
** [[SK L/45 (380 mm)| 38 cm SK L/45]]([[SMS Bayern]])
 +
==== Weight ====
 +
* Largest Displacement:
 +
# 48,360 t - [[HMS Hood]]
 +
# 39,782 t - [[IJN Fuso]]
 +
# 38,767 t - [[IJN Kongo]]
 +
 +
* Smallest Displacement:
 +
# 11.9 t - [[LS 3]], [[LS 4 Esau]]
 +
# 14.5 t - [[Type T-14]], [[Type T-14 (mod. 1)]]
 +
# 16.3 t - [[G-5 (Family)]]
 +
 +
==== Speed ====
 +
* Fastest (Bluewater):
 +
# 79 km/h - [[Tashkent]]
 +
# 76 km/h - [[Shimakaze]]
 +
 +
* Fastest (Coastal):
 +
# 94 km/h - [[G-5 (Family)]]
 +
 +
* Slowest:
 +
==== Age ====
 +
* Oldest:
 +
# 1911 - [[SMS Ostfriesland]], [[SMS Helgoland]], [[SMS Kaiser]]
 +
# 1912 - [[IJN Ikoma]]
 +
# 1914 - [[SMS Von der Tann]], [[Poltava]]
 +
* Newest:
 +
# 1991 - [[PG 02]]
 +
# 1986 - [[Mikhail Kutuzov]]
 +
# 1985 - [[MPK Pr.1331M]]
 +
=== Media ===
 +
{{Youtube-gallery|kdeh7nv4u0w|'''Book of Records:''' Glorious Firsts - ''War Thunder Official Channel''|WWBKK5nSg9A|'''Book of Records:''' Helicopters - ''War Thunder Official Channel''|goXDn_BCfaw|'''Book of Records:''' all about speed - ''War Thunder Official Channel''|5zsSmO9iBhw|'''Book of Records:''' Explosives - ''War Thunder Official Channel''|2ZSi5LLKi0Y|'''Book of Records:''' IFVs - ''War Thunder Official Channel''|BnViYy5D-Ek|'''Book of Records:''' The Heavy Ones - ''War Thunder Official Channel''|GRLyL5Gi-0o|'''Book of Records:''' TANKS - ''War Thunder Official Channel''|4tLiivpJ7nk|'''Book of Records:''' USSR - ''War Thunder Official Channel''|1XaN8Kshii0|'''Book of Records:''' Aircraft - ''War Thunder Official Channel''|KQKzDGXlbtY|'''Book of Records:''' American Aircraft - ''War Thunder Official Channel''|J8LIhG0Xi_A|'''Book of Records:''' British Aircraft - ''War Thunder Official Channel''|YlyqA63Sxi8|'''Book of Records:''' Swedish Aircraft - ''War Thunder Official Channel''}}
 +
 +
== Cataloging Cannon Families (For Merging Or Family Paging) ==
 +
I May Be Missing A Good Amount, I'll Be Researching Further Into It As I Go And Feel Like;
 +
Note: Not All Cannons Under A Family Of Guns Should Be Merged, Some Offer Completely Unique Ammo, Different Performances, ... ; That's Why I Put Them Here For Review.
 +
 +
<div class="mw-collapsible mw-collapsed">
 +
1. Japanese 57 mm Tank Gun
 +
<div class="mw-collapsible-content">
 +
* [[Type 90 (57 mm)]] (Suggested Merge Page)
 +
* [[Type 97 (57 mm)]]
 +
</div></div>
 +
 +
<div class="mw-collapsible mw-collapsed">
 +
1. Japanese 75 mm Field Gun
 +
<div class="mw-collapsible-content">
 +
* [[Type 90 (75 mm)]]
 +
* [[Type 3 (75 mm)]]
 +
</div></div>
 +
 +
<div class="mw-collapsible mw-collapsed">
 +
2. Soviet N-37
 +
<div class="mw-collapsible-content">
 +
* [[N-37 (37 mm)]] (Suggested Merge Page)
 +
* [[N-37D (37 mm)]] - Muzzle Break
 +
</div></div>
 +
 +
<div class="mw-collapsible mw-collapsed">
 +
2. Soviet PK machinegun
 +
<div class="mw-collapsible-content">
 +
* [[PK (7.62 mm)]] (Suggested Merge Page)
 +
* [[PKA (7.62 mm)]] - Aerial Use
 +
* [[PKT (7.62 mm)]] + PKTM - Tank Use
 +
</div></div>
 +
 +
<div class="mw-collapsible mw-collapsed">
 +
3. German 3.7 cm FlaK
 +
<div class="mw-collapsible-content">
 +
* [[FlaK (37 mm)]] (Suggested Merge Page)
 +
* [[FlaK36 (37 mm)]]
 +
** [[BK 3.7 (37 mm)]] - Has HVAP (Can stay on its own page)
 +
* [[FlaK43 (37 mm)]]
 +
* [[FlaK44 (37 mm)]]
 +
</div></div>
 +
 +
<div class="mw-collapsible mw-collapsed">
 +
4. German 8.8 cm FlaK L/56
 +
<div class="mw-collapsible-content">
 +
Main difference is shell choice, the overlapping shells have the exact same values. (Pzgr. & Sprgr. L/4.5)
 +
* [[Flak (88 mm)]] (Suggested Merge Page)
 +
* [[Flak.36 (88 mm)]]
 +
* [[Flak.37 (88 mm)]]
 +
* [[KwK36 (88 mm)]] - Tank Use
 +
</div></div>
 +
 +
<div class="mw-collapsible mw-collapsed">
 +
5. French CN-105
 +
<div class="mw-collapsible-content">
 +
All Offer Same Shells
 +
* [[CN-105 (105 mm)]] (Suggested Merge Page)
 +
* [[CN-105-F1 (105 mm)]]
 +
** [[CN105-57 (105 mm)]] - (105×528mmR - Less Propellant - Less Velocity)
 +
** [[PzK M57 (105 mm)]] - (105×528mmR - Less Propellant - Less Velocity)
 +
** [[M-51 (105 mm)]] - CN-105-D1 (Based On F1)
 +
* [[Modele F2 (105 mm)]] - CN-105-F2
 +
</div></div>
 +
 +
<div class="mw-collapsible mw-collapsed">
 +
5. Swiss Oerlikon KD-series
 +
<div class="mw-collapsible-content">
 +
* [[Oerlikon KDA (35 mm)]] - AAA Use
 +
** [[GA-35 (35 mm)]] - South-African Built
 +
** [[PG99-35-2 (35 mm)]] - Chinese Variant
 +
* [[Oerlikon KDE (35 mm)]] - IFV Use
 +
</div></div>
 +
 +
* ...
 +
 +
=== Already Existing Merged Pages ===
 +
* [[M61A1 (20 mm)]]
 +
* [[120 mm/45 10th year type (120 mm)]]
 +
* [[KwK39 (50 mm)]]
 +
* ...
 +
 +
=== Already Existing Family Pages ===
 +
('''Bold''' May Need Reviewing Into Merging)
 +
* [[L7 (105 mm) (Family)]]
 +
* [[Rh120 (Family)]]
 +
* [[M1 (90 mm) (Family)]]
 +
* '''[[B-20 (20 mm) (Family)]]'''
 +
* '''[[Bofors (40 mm) (Family)]]'''
 +
* ...
 +
 +
== Naval Main Armament Table (Re-Work) ==
 +
=== Main Concept ===
 +
Example Vessels:
 +
 +
* [[IJN Akizuki]] (100 mm) - Has First-Stage
 +
* [[RN Aquilone]] (120 mm) - Doesn't Have First-Stage
 +
 +
Notes Before Going In:
 +
 +
* All Cannon Stats Are '''Aced'''
 +
** This Is Regardless Of Crew Status - X-Ray Speeds Are Default To '''RB Aced'''
 +
* Gamemode '''Does Not''' Change Reload Stats
 +
* Gamemode '''Does''' Change Targeting Speed
 +
** This Is Regardless Of Gamemode - X-Ray Speeds Are Default To '''RB Aced'''
 +
* Cannon Stats '''Do''' Change '''Targeting Speed''' On Modifications (Current Tables Are Spaded)
 +
** This Also Changes X-Ray Speeds
 +
* Vertical Guidance Is 99% Of The Time Always The Same For Cannons In The Same Turret Mounting
 +
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[100/65 mm Type 98 mod A (100 mm)|100/65 mm Type 98 mod A x2]] (x4)
 +
|-
 +
! colspan="6" | Turrets (Bow to stern)
 +
|-
 +
!  || Turret 1 || Turret 2 || Turret 3 || Turret 4
 +
|-
 +
! colspan="6" | Guidance
 +
|-
 +
! scope="row" | Horizontal guidance
 +
| ±154° || ±165° || ±160° || ±150°
 +
|-
 +
! scope="row" | Targeting speed
 +
| colspan="6" | 12°/s
 +
|-
 +
! scope="row" | Vertical guidance
 +
| -10°/+89° || -10°/+89° || -10°/+89° || -10°/+89°
 +
|-
 +
! scope="row" | Vertical targeting speed
 +
| colspan="6" | 16°/s
 +
|-
 +
! colspan="6" | Firepower
 +
|-
 +
! scope="row" | Ammo capacity
 +
| colspan="6" | 1,600
 +
|-
 +
! scope="row" | Rounds per turret
 +
| colspan="6" | 200
 +
|-
 +
! scope="row" | First-stage ammo
 +
| 40 || 40 || 40 || 40
 +
|-
 +
! scope="row" | First-stage fire rate
 +
| colspan="6" | 21 rounds/min
 +
|-
 +
! scope="row" | Fire rate
 +
| colspan="6" | 15 rounds/min
 +
|-
 +
|}
 +
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[120 mm/45 O.T.O. Mod. 1926 (120 mm)|120 mm/45 O.T.O. Mod. 1926 x2]] (x2)
 +
|-
 +
! colspan="6" | Turrets (Bow to stern)
 +
|-
 +
!  || Turret 1 || Turret 2
 +
|-
 +
! colspan="6" | Guidance
 +
|-
 +
! scope="row" | Horizontal guidance
 +
| ±150° || ±150°
 +
|-
 +
! scope="row" | Targeting speed
 +
| colspan="6" | 15°/s
 +
|-
 +
! scope="row" | Vertical guidance
 +
| -5°/+45° || -11°/+33°
 +
|-
 +
! scope="row" | Vertical targeting speed
 +
| colspan="6" | 15°/s
 +
|-
 +
! colspan="6" | Firepower
 +
|-
 +
! scope="row" | Ammo capacity
 +
| colspan="6" | 800
 +
|-
 +
! scope="row" | Rounds per turret
 +
| colspan="6" | 200
 +
|-
 +
! scope="row" | First-stage ammo
 +
| colspan="6" | N/A
 +
|-
 +
! scope="row" | First-stage fire rate
 +
| colspan="6" | N/A
 +
|-
 +
! scope="row" | Fire rate
 +
| colspan="6" | 7 rounds/min
 +
|-
 +
|}
 +
 +
==== Alternative ====
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="10" | [[100/65 mm Type 98 mod A (100 mm)|100/65 mm Type 98 mod A]]
 +
|-
 +
! colspan="1" rowspan="2" | Turrets<br>(Bow to stern) || colspan="4" | Guidance || colspan="5" | Firepower
 +
|-
 +
! colspan="2" | Horizontal guidance
 +
! colspan="2" | Vertical guidance
 +
! Rounds per turret
 +
! First-stage<br>ammo
 +
! First-stage<br>fire rate
 +
! Fire rate
 +
|-
 +
! Turret 1 ''(dual)''
 +
| ±154°
 +
| rowspan="4" | 12°/s
 +
| rowspan="4" | -10°/+89°
 +
| rowspan="4" | 16°/s
 +
| rowspan="4" | 400
 +
| rowspan="4" | 40
 +
| rowspan="4" | 21 rounds/min
 +
| rowspan="4" | 15 rounds/min
 +
|-
 +
! Turret 2 (single)
 +
| ±165°
 +
|-
 +
! Turret 3 (quad)
 +
| ±160°
 +
|-
 +
! Turret 4 (triple)
 +
| ±150°
 +
|}
 +
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="10" | [[120 mm/45 O.T.O. Mod. 1926 (120 mm)|120 mm/45 O.T.O. Mod. 1926]]
 +
|-
 +
! colspan="1" rowspan="2" | Turrets<br>(Bow to stern) || colspan="4" | Guidance || colspan="5" | Firepower
 +
|-
 +
! colspan="2" | Horizontal guidance
 +
! colspan="2" | Vertical guidance
 +
! Rounds per turret
 +
! First-stage<br>ammo
 +
! First-stage<br>fire rate
 +
! Fire rate
 +
|-
 +
! Turret 1 (x2)
 +
| rowspan="2" | ±150°
 +
| rowspan="2" | 15°/s
 +
| rowspan="2" | -11°/+33°
 +
| rowspan="2" | 15°/s
 +
| rowspan="2" | 200
 +
| rowspan="2" | N/A
 +
| rowspan="2" | N/A
 +
| rowspan="2" | 7 rounds/min
 +
|-
 +
! Turret 2 (x3)
 +
|-
 +
|}
 +
 +
==== Alternative Simplified ====
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="9" | [[100/65 mm Type 98 mod A (100 mm)|100/65 mm Type 98 mod A]]
 +
|-
 +
! Turrets<br>(Bow to stern)
 +
! colspan="2" | Horizontal<br>guidance
 +
! colspan="2" | Vertical<br>guidance
 +
! Rounds<br>per turret
 +
! First-stage<br>ammo
 +
! First-stage<br>Fire rate
 +
! Fire rate
 +
|-
 +
! Turret 1 (2x)
 +
| ±154°
 +
| rowspan="4" | 12°/s
 +
| rowspan="4" | -10°/+89°
 +
| rowspan="4" | 16°/s
 +
| rowspan="4" | 400
 +
| rowspan="4" | 40
 +
| rowspan="4" | 21 RPM
 +
| rowspan="4" | 15 RPM
 +
|-
 +
! Turret 2 (2x)
 +
| ±165°
 +
|-
 +
! Turret 3 (2x)
 +
| ±160°
 +
|-
 +
! Turret 4 (2x)
 +
| ±150°
 +
|}
 +
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="9" | [[120 mm/45 O.T.O. Mod. 1926 (120 mm)|120 mm/45 O.T.O. Mod. 1926]]
 +
|-
 +
! Turrets<br>(Bow to stern)
 +
! colspan="2" | Horizontal<br>guidance
 +
! colspan="2" | Vertical<br>guidance
 +
! Rounds<br>per turret
 +
! First-stage<br>ammo
 +
! First-stage<br>Fire rate
 +
! Fire rate
 +
|-
 +
! Turret 1 (2x)
 +
| rowspan="2" | ±150°
 +
| rowspan="2" | 15°/s
 +
| rowspan="2" | -11°/+33°
 +
| rowspan="2" | 15°/s
 +
| rowspan="2" | 200
 +
| rowspan="2" | N/A
 +
| rowspan="2" | N/A
 +
| rowspan="2" | 7 RPM
 +
|-
 +
! Turret 2 (2x)
 +
|-
 +
|}
 +
===== Test: SMS Westfalen (Alternative Simplified) =====
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="9" | 283 mm
 +
|-
 +
! Turrets<br>(Bow to stern)
 +
! colspan="2" | Horizontal<br>guidance
 +
! colspan="2" | Vertical<br>guidance
 +
! Rounds<br>per gun
 +
! First-stage<br>ammo
 +
! First-stage<br>Fire rate
 +
! Fire rate
 +
|-
 +
! Turret 1 (2x Guns)
 +
| ±154°
 +
| 3.0°/s
 +
| rowspan="6" | -8°/+20°
 +
| 3.0°/s
 +
| rowspan="6" | 75
 +
| rowspan="6" | N/A
 +
| rowspan="6" | N/A
 +
| rowspan="6" | 3 RPM
 +
|-
 +
! Turret 2P (2x)
 +
| -160°/+5°
 +
| rowspan="4" |3.4°/s
 +
| rowspan="4" |3.1°/s
 +
|-
 +
! Turret 2S (Dual)
 +
| -5°/+160°
 +
|-
 +
! Turret 3P (2x)
 +
| -5°/+160°
 +
|-
 +
! Turret 3S (2x)
 +
| -160°/+5°
 +
|-
 +
! Turret 4 (2x)
 +
| ±140°
 +
| 3.0°/s
 +
| 3.0°/s
 +
|-
 +
|}
 +
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="9" | 150 mm
 +
|-
 +
! Turrets<br>(Bow to stern)
 +
! colspan="2" | Horizontal<br>guidance
 +
! colspan="2" | Vertical<br>guidance
 +
! Rounds<br>per gun
 +
! First-stage<br>ammo
 +
! First-stage<br>Fire rate
 +
! Fire rate
 +
|-
 +
! Turret 1P (1x Guns)
 +
| -125°/+0°
 +
| rowspan="12" | 4.2°/s
 +
| rowspan="4" | -10°/+25°
 +
| rowspan="12" | 4.2°/s
 +
| rowspan="12" | 150
 +
| rowspan="12" | N/A
 +
| rowspan="12" | N/A
 +
| rowspan="12" | 3 RPM
 +
|-
 +
! Turret 1S (1x)
 +
| -0°/+125°
 +
|-
 +
! Turret 2P (Single)
 +
| -120°/+0°
 +
|-
 +
! Turret 2S (Single)
 +
| -0°/+120°
 +
|-
 +
! Turret 3P (1x)
 +
| -123°/+0°
 +
| rowspan="6" | -7°/+20°
 +
|-
 +
! Turret 3S (1x)
 +
| -0°/+123°
 +
|-
 +
! Turret 4P (1x)
 +
| -0°/+121°
 +
|-
 +
! Turret 4S (1x)
 +
| -121°/+0°
 +
|-
 +
! Turret 5P (1x)
 +
| -0°/+121°
 +
|-
 +
! Turret 5S (1x)
 +
| -121°/+0°
 +
|-
 +
! Turret 6P (1x)
 +
| -0°/+123°
 +
| rowspan="2" | -10°/+25°
 +
|-
 +
! Turret 6S (1x)
 +
| -123°/+0°
 +
|-
 +
|}
 +
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="9" | 88 mm casemate
 +
|-
 +
! Turrets<br>(Bow to stern)
 +
! colspan="2" | Horizontal<br>guidance
 +
! colspan="2" | Vertical<br>guidance
 +
! Rounds<br>per gun
 +
! First-stage<br>ammo
 +
! First-stage<br>Fire rate
 +
! Fire rate
 +
|-
 +
! Turret 1P (1x Guns)
 +
| -129°/+0°
 +
| rowspan="12" | 8.5°/s
 +
| rowspan="4" | -10°/+25°
 +
| rowspan="12" | 8.5°/s
 +
| rowspan="12" | 200
 +
| rowspan="12" | N/A
 +
| rowspan="12" | N/A
 +
| rowspan="12" | 15 RPM
 +
|-
 +
! Turret 1S (1x)
 +
| -0°/+129°
 +
|-
 +
! Turret 2P (Single)
 +
| -122°/+0°
 +
|-
 +
! Turret 2S (Single)
 +
| -0°/+122°
 +
|-
 +
! Turret 3P (1x)
 +
| -109°/+0°
 +
| rowspan="4" | -10°/+20°
 +
|-
 +
! Turret 3S (1x)
 +
| -0°/+109°
 +
|-
 +
! Turret 4P (1x)
 +
| -102°/+0°
 +
|-
 +
! Turret 4S (1x)
 +
| -0°/+102°
 +
|-
 +
! Turret 5P (1x)
 +
| -0°/+121°
 +
| rowspan="4" | -7°/+25°
 +
|-
 +
! Turret 5S (1x)
 +
| -124°/+0°
 +
|-
 +
! Turret 6P (1x)
 +
| -20°/+102°
 +
|-
 +
! Turret 6S (1x)
 +
| -104°/+22°
 +
|-
 +
|}
 +
 +
===== Test V2 =====
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="10" | [[283 mm/45 SK L/45 (283 mm)]]
 +
|-
 +
! colspan="2" | Turrets<br>(Bow to stern)
 +
! colspan="2" | Horizontal<br>guidance
 +
! colspan="2" | Vertical<br>guidance
 +
! Rounds<br>per gun
 +
! First-stage<br>ammo
 +
! First-stage<br>Fire rate
 +
! Fire rate
 +
|-
 +
! colspan="2" | Turret 1 (2x Guns)
 +
| ±154°
 +
| 3.0°/s
 +
| rowspan="6" | -8°/+20°
 +
| 3.0°/s
 +
| rowspan="6" | 75
 +
| rowspan="6" | N/A
 +
| rowspan="6" | N/A
 +
| rowspan="6" | 3 RPM
 +
|-
 +
! Turret 2 (2x) || Turret 2 (2x)
 +
| ±160°/±5°
 +
| rowspan="2" |3.4°/s
 +
| rowspan="2" |3.1°/s
 +
|-
 +
! Turret 3 (2x) || Turret 3 (2x)
 +
| ±5°/±160°
 +
|-
 +
! colspan="2" | Turret 4 (Dual)
 +
| ±140°
 +
| 3.0°/s
 +
| 3.0°/s
 +
|-
 +
|}
 +
 +
* Horizontal Values For Grouping Port- & Starboard Side Is Kinda Awkward On Casemates.. 
 +
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="10" | [[88 mm/45 casemate SK L/45 (88 mm)]]
 +
|-
 +
! colspan="2" | Turrets<br>(Bow to stern)
 +
! colspan="2" | Horizontal<br>guidance
 +
! colspan="2" | Vertical<br>guidance
 +
! Rounds<br>per gun
 +
! First-stage<br>ammo
 +
! First-stage<br>Fire rate
 +
! Fire rate
 +
|-
 +
! Turret 1 (1x) || Turret 1 (1x)
 +
| 0°/±129°
 +
| rowspan="6" | 8.5°/s
 +
| rowspan="2" | -10°/+25°
 +
| rowspan="6" | 8.5°/s
 +
| rowspan="6" | 200
 +
| rowspan="6" | N/A
 +
| rowspan="6" | N/A
 +
| rowspan="6" | 15 RPM
 +
|-
 +
! Turret 2 (1x) || Turret 2 (1x)
 +
| 0°/±122°
 +
|-
 +
! Turret 3 (1x) || Turret 3 (1x)
 +
| 0°/±109°
 +
| rowspan="2" | -10°/+20°
 +
|-
 +
! Turret 4 (1x) || Turret 4 (1x)
 +
| 0°/±102°
 +
|-
 +
! Turret 5 (1x) || Turret 5 (1x)
 +
| ???
 +
| rowspan="2" | -7°/+25°
 +
|-
 +
! Turret 6 (1x) || Turret 6 (1x)
 +
| ???
 +
|-
 +
|}
 +
 +
==== Alternative V2 ====
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[100/65 mm Type 98 mod A (100 mm)|100/65 mm Type 98 mod A]]
 +
|-
 +
! rowspan="2" |
 +
!Rounds
 +
per turret
 +
!First-stage
 +
ammo
 +
!First-stage
 +
Fire rate
 +
!Fire rate
 +
|-
 +
|400
 +
|40
 +
|21 RPM
 +
|15 RPM
 +
|-
 +
! Turrets<br>(Bow to stern)
 +
! colspan="2" | Horizontal<br>guidance
 +
! colspan="2" | Vertical<br>guidance
 +
|-
 +
! Turret 1 (2x)
 +
| ±154°
 +
| rowspan="4" | 12°/s
 +
| rowspan="4" | -10°/+89°
 +
| rowspan="4" | 16°/s
 +
|-
 +
! Turret 2 (2x)
 +
| ±165°
 +
|-
 +
! Turret 3 (2x)
 +
| ±160°
 +
|-
 +
! Turret 4 (2x)
 +
| ±150°
 +
|}
 +
Possible Conflicting Input Per Turret Of Same Calibre But Different Amount Of Cannons: "Rounds per turret", "First-stage Ammo"
 +
 +
Ex. [[USS Phelps]], [[IJN Yuudachi]], ...
 +
 +
===Secondary & AA Armament ===
 +
 +
* Values May Vary For Some Very Specific Placed Guns, But As Most Of These Armaments Are Emplaced On Mass - It Would Be Useless To Identify Every Single One Of Them Separate
 +
* Example Table Is For [[IJN Tone]]:
 +
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="10" |[[25 mm/60 Type 96 (25 mm)]]
 +
|-
 +
! Turrets
 +
!Amount
 +
! colspan="2" | Horizontal<br>guidance
 +
! colspan="2" | Vertical<br>guidance
 +
! Rounds<br>per turret
 +
! First-stage<br>ammo
 +
! First-stage<br>Fire rate
 +
! Fire rate<br>combined
 +
|-
 +
! Single Mount
 +
| 18
 +
| rowspan="4" | ±180°
 +
| 64°/s
 +
| -10°/+80°
 +
| 55°/s
 +
| rowspan="4" | 1,500
 +
| rowspan="4" | N/A
 +
| rowspan="4" | N/A
 +
| 261 RPM
 +
|-
 +
! Dual Mount
 +
| 4
 +
| 10°/s
 +
| -10°/+85°
 +
| 8.5°/s
 +
| 522 RPM
 +
|-
 +
! Triple Mount
 +
| 4
 +
| 15°/s
 +
| -5°/+85°
 +
| 10°/s
 +
| 783 RPM
 +
|-
 +
! Triple Mount*
 +
| 8
 +
| 13°/s
 +
| -10°/+85°
 +
| 8.5°/s
 +
| 783 RPM
 +
|-
 +
|}
 +
 +
Note: *Armoured
 +
 
== New compressor table ==  
 
== New compressor table ==  
  
Line 25: Line 783:
 
| 4,500 m || 2,100 hp
 
| 4,500 m || 2,100 hp
 
! WEP Engine power
 
! WEP Engine power
 +
|-
 +
|}
 +
 +
=== v2 ===
 +
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! 100%
 +
! colspan="1" | Setting 1 || Setting 2
 +
|-
 +
! Power
 +
| 2,100 hp
 +
| 1,700 hp
 +
|-
 +
! Altitude
 +
| 850 m
 +
| 5,340 m
 +
|-
 +
! WEP
 +
! colspan="1" | Setting 1 || Setting 2
 +
|-
 +
! Power
 +
| 2,590 hp
 +
| 2,100 hp
 +
|-
 +
! Altitude
 +
| 0 m
 +
| 4,500 m
 +
|-
 +
|}
 +
 +
=== v3 ===
 +
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" width="450px" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | 100% Engine Power
 +
|-
 +
! width="100px" | Gear
 +
! width="125px" | Setting 1
 +
! width="125px" | Setting 2
 +
|-
 +
! Power
 +
| 2,100 hp
 +
| 1,700 hp
 +
|-
 +
! Altitude
 +
| 850 m
 +
| 5,340 m
 +
|-
 +
! colspan="3" | WEP Engine Power
 +
|-
 +
! Gear
 +
! Setting 1 || Setting 2
 +
|-
 +
! Power
 +
| 2,590 hp
 +
| 2,100 hp
 +
|-
 +
! Altitude
 +
| 0 m
 +
| 4,500 m
 +
|-
 +
|}
 +
 +
=== v4 ===
 +
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | Compressor (RB/SB)
 +
|-
 +
! rowspan="2" | Gear
 +
! colspan="2" | 100% Engine power
 +
! colspan="2" | WEP Engine power
 +
|-
 +
! Setting 1
 +
! Setting 2
 +
! Setting 1
 +
! Setting 2
 +
|-
 +
! Power
 +
| --
 +
| --
 +
| --
 +
| --
 +
|-
 +
! Altitude
 +
| --
 +
| --
 +
| --
 +
| --
 +
|-
 +
|}
 +
 +
=== v5 ===
 +
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | Compressor (RB/SB)
 +
|-
 +
! rowspan="2" | Gear
 +
! colspan="2" | 100%
 +
! colspan="2" | WEP
 +
|-
 +
! Power
 +
! Altitude
 +
! Power
 +
! Altitude
 +
|-
 +
! Setting 1
 +
| --
 +
| --
 +
| --
 +
| --
 +
|-
 +
! Setting 2
 +
| --
 +
| --
 +
| --
 +
| --
 +
|-
 +
|}
 +
 +
=== v6 by Flame2512 ===
 +
 +
{| class="wikitable" width="40%" style="text-align:center"
 +
|-
 +
! colspan="5" | Compressor (RB/SB)
 +
|-
 +
! width="100px" | Gear
 +
! colspan="2" | Setting 1
 +
! colspan="2" | Setting 2
 +
|-
 +
! width="100px" | Throttle
 +
! 100% !! WEP !! 100% !! WEP
 +
|-
 +
! Power
 +
| 2,100 hp || 2,590 hp || 1,700 hp || 2,100
 +
|-
 +
! Altitude
 +
| 850 m || 0 m || 5,340 m || 4,500 m
 
|-
 
|-
 
|}
 
|}
Line 76: Line 978:
  
 
== Template for value comparisons ==
 
== Template for value comparisons ==
This template proposal allows to quickly generate value comparisons. Eg. if you'll pass penetration values of 2 weapons, it can be used to generate text like ''"It's close Soviet counterpart has 21% lower penetration"''. It can accommodate to a different language versions and flexion via optional parameters. If accepted - it can be used to built template that would be automatically pulling values for the units based purely on their codes and specified attributes (idea is to make requests like <kbd>jp_type_95_ha_go|us_m2a2|speed|forward|AB</kbd>)
+
This template proposal allows to quickly generate value comparisons. E.g. if you'll pass penetration values of 2 weapons, it can be used to generate text like ''"It's close Soviet counterpart has 21% lower penetration"''. It can accommodate to a different language versions and flexion via optional parameters. If accepted - it can be used to built template that would be automatically pulling values for the units based purely on their codes and specified attributes (idea is to make requests like <kbd>jp_type_95_ha_go|us_m2a2|speed|forward|AB</kbd>)
 
</noinclude><includeonly>{{#vardefine:relativeDifference|{{#expr: (1-({{{1}}}/{{{2}}})) * 100  round 0}}}}{{#vardefine:absPercentage|{{#expr: abs({{#var:relativeDifference}}) }}%}}{{#ifexpr: {{#var:relativeDifference}}=0 | {{{same|same}}} |  
 
</noinclude><includeonly>{{#vardefine:relativeDifference|{{#expr: (1-({{{1}}}/{{{2}}})) * 100  round 0}}}}{{#vardefine:absPercentage|{{#expr: abs({{#var:relativeDifference}}) }}%}}{{#ifexpr: {{#var:relativeDifference}}=0 | {{{same|same}}} |  
 
{{#ifexpr: {{#var:relativeDifference}}>0 | {{#var:absPercentage}} {{{higher|higher}}} | {{#var:absPercentage}} {{{lower|lower}}} }} {{{than|than}}}
 
{{#ifexpr: {{#var:relativeDifference}}>0 | {{#var:absPercentage}} {{{higher|higher}}} | {{#var:absPercentage}} {{{lower|lower}}} }} {{{than|than}}}
Line 128: Line 1,030:
 
|-
 
|-
 
| Shells onboard || __ ''(+0)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || Yes
 
| Shells onboard || __ ''(+0)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || Yes
 +
|-
 +
|}
 +
 +
== Radar tables ==
 +
I suggest to add to aircraft a table with information about radar. most pages of aircraft have no info about the radar at all. a table offers a quick glance on the basic capabilities of the radar.
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[Airborne_radars|Radar]]
 +
|-
 +
! Search Radar !! Tracking radar !! IRST !! MTI || PD || TWS
 +
|-
 +
| [[Sapphire-23D/TP-23]] || [[Sapphire-23D/TP-23]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}
 +
|-
 +
|}
 +
 +
on the page of the [[La-200]] is such a table
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="4" | [[Toriy]] - Target Detection Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 +
! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}
 +
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
|-
 +
| 15,000 m || 12,000 m || ±30° || ±32°
 +
|-
 +
|}
 +
 +
adding the ranges of radar is also a idea, but some have several different range options
 +
 +
== Missile tables ==
 +
I suggest to add information about possibility of radar slaving to the missile table. Also other features like ECCM and special features should be contained in the table for a quick overview. For Instance comparing the tables for AIM-9D and AIM-9G does not give any hint what the difference is.
 +
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="2" | Missile characteristics
 +
|-
 +
| '''Mass''' || 136 kg
 +
|-
 +
| '''Guidance''' || IR
 +
|-
 +
| '''Aspect''' || Rear-Aspect
 +
|-
 +
| '''Lock range in rear-aspect''' || 4 km
 +
|-
 +
| '''Launch range''' || 7 km
 +
|-
 +
| '''Maximum speed''' || 2.2 M
 +
|-
 +
| '''Maximum overload''' || 15 G
 +
|-
 +
| '''Maximum overload during launch''' || 4 G
 +
|-
 +
| '''Missile guidance time''' || 13 secs
 +
|-
 +
| '''Explosive mass''' || 8.75 kg TNTeq
 +
|-
 +
|}
 +
becomes
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="2" | Missile characteristics
 +
|-
 +
| '''Mass''' || 136 kg
 +
|-
 +
| '''Guidance''' || IR
 +
|-
 +
| '''Aspect''' || Rear-Aspect
 +
|-
 +
| '''Radar slaving''' || {{Tick}}
 +
|-
 +
| '''ECCM''' || {{Tick}}
 +
|-
 +
| '''Caged seeker''' || {{Cross}}
 +
|-
 +
| '''Lock range in rear-aspect''' || 4 km
 +
|-
 +
| '''Launch range''' || 7 km
 +
|-
 +
| '''Maximum speed''' || 2.2 M
 +
|-
 +
| '''Maximum overload''' || 15 G
 +
|-
 +
| '''Maximum overload during launch''' || 4 G
 +
|-
 +
| '''Missile guidance time''' || 13 secs
 +
|-
 +
| '''Explosive mass''' || 8.75 kg TNTeq
 
|-
 
|-
 
|}
 
|}
Line 190: Line 1,178:
  
 
==== Comparison with analogues ====
 
==== Comparison with analogues ====
<!--''Give a comparative description of bombs which have firepower equal to these type of weapons.''-->
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! colspan="8" | Comparable bombs to {{PAGENAME}}
 
! colspan="8" | Comparable bombs to {{PAGENAME}}
Line 199: Line 1,186:
 
! colspan="1" | Explosive mass
 
! colspan="1" | Explosive mass
 
! colspan="1" | Explosive
 
! colspan="1" | Explosive
! colspan="1" | Armor Pen.
+
! colspan="1" | Armour Penetration
 
! colspan="1" | Destruction radius
 
! colspan="1" | Destruction radius
 
! colspan="1" | Frag radius
 
! colspan="1" | Frag radius
Line 283: Line 1,270:
 
|'''24.5kg'''
 
|'''24.5kg'''
 
|-
 
|-
|'''Max armor penetration HE action'''
+
|'''Max armour penetration HE action'''
 
|'''79 mm'''
 
|'''79 mm'''
 
|-
 
|-
|'''Radius of destruction of armored vehicles'''
+
|'''Radius of destruction of armoured vehicles'''
 
|'''2 m'''
 
|'''2 m'''
 
|-
 
|-
Line 319: Line 1,306:
 
|}
 
|}
  
== Update Preparation ==
+
== Machine Gun Belt Table Proposal ==
  
=== VFM 5 ===
+
'''Blank Table'''
  
==== Modules ====
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable"
+
! colspan="2" |'''Belt Composition'''
 +
! colspan="6" |'''Belt Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
!Tier
+
! colspan="1" |Belt
! colspan="2" |Mobility
+
! colspan="1" |Rounds
!Protection
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! colspan="3" |Firepower
 
 
|-
 
|-
|I
+
| ____ || ____ || ___ || ___ || ___ || ___ || ___ || ___
|Tracks
 
|
 
|Parts
 
|Horizontal Drive
 
|M393A2
 
|M735
 
|-
 
|II
 
|Suspension
 
|Brake System
 
|FPE
 
|Adjustment of Fire
 
|Airstrike
 
|
 
|-
 
|III
 
|Filters
 
|
 
|Crew Replenishment
 
|Elevation Mechanism
 
|Laser Rangefinder
 
|
 
|-
 
|IV
 
|Transmission
 
|Engine
 
|Smoke Grenade
 
|Artillery Support
 
|Improved Optics
 
|DM33
 
 
|}
 
|}
  
=== M1128 ===
+
{{sp-begin|Bullet Names}}
 +
___
 +
{{sp-end}}
  
==== Survivability and armour ====
+
'''Example: British M2 Ammunition'''
'''Armour type:'''
 
  
*
+
{| class="wikitable sortable" style="text-align:center" width="100%"
* MEXAS 2C - Applique armor on hull
+
! colspan="2" |'''Belt Composition'''
*
+
! colspan="6" |'''Belt Penetration @ 0° Angle of Attack (mm)'''
 
+
|-
{| class="wikitable"
+
! colspan="1" |Belt
!Armour
+
! colspan="1" |Rounds
!Front (Slope angle)
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
!Sides
+
|-
!Rear
+
|'''Default'''|| T {{-}} Ball {{-}} Ball {{-}} IAI {{-}} AP-I || 26 || 25 || 16 || 12 || 3 || 3
!Roof
+
|-
 +
|'''Universal'''|| AP-I {{-}} AP-I {{-}} AP-I {{-}} T {{-}} IAI || 26 || 25 || 16 || 12 || 3 || 3
 
|-
 
|-
|Hull
+
|'''Ground Targets'''|| T {{-}} AP {{-}} AP {{-}} AP-I {{-}} AP-I {{-}} IAI || 26 || 25 || 19 || 12 || 4 || 3
|12.7 mm + 25.4 mm MEXAS 2C
 
|12.7 mm + 25.4 mm MEXAS 2C
 
|??
 
|12.7 mm + 25.4 mm MEXAS 2C
 
 
|-
 
|-
|Turret
+
|'''Tracers'''|| T {{-}} T {{-}} T {{-}} T {{-}} T {{-}} AP-I || 26 || 25 || 16 || 12 || 0 || 0
|12.7 mm + 25.4 mm
 
|12.7 mm
 
|12.7 mm
 
|12.7 mm
 
 
|-
 
|-
|Cupola
+
|'''Stealth'''||AP-I {{-}} AP-I {{-}} AP-I {{-}} IAI {{-}} IAI || 26 || 25 || 16 || 12 || 3 || 3
|12.7 mm MEXAS??
 
|12.7 mm
 
|12.7 mm
 
|12.7 mm
 
 
|}
 
|}
'''Notes:'''
 
  
* .50 cal machine gun shield has 12.7 mm of armor protection
+
{{sp-begin|Bullet Names}}
*
+
'''T -''' Tracer bullet
 +
 
 +
'''Ball -''' Omni-purpose bullet
  
==== Tr ====
+
'''IAI -''' Immediate-action incendiary bullet
  
==== Ammo racks ====
+
'''AP-I -''' Armour-piercing incendiary bullet
{| class="wikitable"
+
 
!Full
+
'''AP -''' M2 armour-piercing bullet
ammo
+
{{sp-end}}
!1st
+
 
rack empty
+
== Naval armour table (bluewater ships) ==
!2nd
+
{|class="wikitable"
rack empty
+
! Armour !! Front !! Side !! Rear !! Deck/Roof
!Visual
+
|-
discrepancy
+
| Turret (primaries) ||  ||  ||  ||
 +
|-
 +
| Barbette (primaries) ||  ||  ||  ||
 
|-
 
|-
|18
+
| Magazine (Front) || ||  ||  ||
|9 ''(+9)''
 
|1 ''(+17)''
 
|No
 
|}
 
 
 
==== Modules ====
 
{| class="wikitable"
 
 
|-
 
|-
!Tier
+
| Magazine (Rear) ||  ||  ||  ||
! colspan="2" |Mobility
 
!Protection
 
! colspan="3" |Firepower
 
 
|-
 
|-
|I
+
| Citadel || || ||  ||
|Tires
 
|
 
|Parts
 
|Horizontal Drive
 
|C76A1
 
|NVD
 
 
|-
 
|-
|II
+
| Bridge || || ||  ||
|Suspension
 
|Brake System
 
|FPE
 
|Adjustment of Fire
 
|
 
|
 
 
|-
 
|-
|III
+
| Turret (secondary) || || ||  ||
|Filters
 
|
 
|Crew Replenishment
 
|Elevation Mechanism
 
|
 
|
 
 
|-
 
|-
|IV
 
|Transmission
 
|Engine
 
|Smoke Grenade
 
|Artillery Support
 
|LWS/LR
 
|M900
 
 
|}
 
|}
 
+
''Feel free to add or omit categories and/or values from the table template above when applying it to ship articles, as this was made largely with cruiser armour schemes in mind''
==== Pros and cons ====
 
'''Pros:'''
 
 
 
* High resolution thermal gunner and commander optics, as well as low resolution driver thermal optics.
 
* Has access to the M900 high penetration APFSDS round when spaded.
 
* Autoloader allows a 7.5 second reload no matter the amount of crew members left or their health.
 
* Can put another shell in the autoloader in only 6 seconds; it is not effected by crew skill.
 
* High turret traverse speed (60°/sec with an ace crew) allows great reactionary ability.
 
* Unmanned turret can protect the crew from harm thanks to their location in the hull.
 
* Laser Warning Receiver (LWR) can allow increased situational awareness.
 
* Can fire smoke grenades three times, four grenades each time (total of 12 smoke grenades).
 
* .50 caliber machine gun can be used against low-flying aerial targets and lightly armored ground vehicles.
 
 
 
'''Cons:'''
 
 
 
* 7.5 second reload is longer than for many vehicles with a 105 mm gun and human loader when they have full crew loading skill.
 
* Can only carry 18 rounds of ammunition, which may not always be enough.
 
* Thin armor can only protect against machine gun rounds; it is not able to protect against autocannons.
 
* It has a very large profile, making it an easy target. It is also vulnerable to hull break.
 
* Horsepower to ton ratio of ~15 hp/t results in low acceleration.
 
* Can not neutral steer and the off-road mobility is poor because of the wheeled design.
 

Latest revision as of 21:21, 13 March 2023

For you to try new stuff: Only on this page. Not on any other page. - Enjoy.

Page Of Records

Overall

  • Fastest Vehicle In-Game:
  • Biggest Vehicle In-Game:

Air

Size

  • Largest Calibre
  1. 102 mm/35 mod 14 (P.108A serie 2)
  2. (P.108A serie 2)
  3. (P.108A serie 2)

Weight

  • Plane Heaviest Weight - 54t
  • Helicopter Heaviest Weight - 8.3t

Speed

Age

  • Oldest:
  • Newest:

Ground

Size

Researchable vehicles Premium vehicles
380 mm
183 mm
165 mm
Weight
Item prem.png
38 cm Sturmmörser
germ_sturmmorser_sturmtiger.png
Item own.png
FV4005
uk_fv4005.png
Item prem.png
Centurion Mk.5 AVRE
uk_centurion_mk_5_avre_era.png
Item prem.png
M728 CEV
us_m728.png

Weight

Researchable vehicles Premium vehicles
188 t
140 t
86 t
Weight
Item own.png
Maus
germ_pzkpfw_maus.png
Item own.png
E-100
germ_pzkpfw_e_100.png
Item own.png
T95
us_t95.png

Speed

Age

  • Oldest (Entered Service):
  1. 1921 - 2C
  2. 1926 - 2C bis, Independent
  3. 1931 - T-26 (Family)
  • Newest (Entered Service):
  1. 2022 - Ariete AMV
  2. 2020 - Leopard 2 PL
  3. 2017 - T-80BVM

Naval

Size

Weight

  • Largest Displacement:
  1. 48,360 t - HMS Hood
  2. 39,782 t - IJN Fuso
  3. 38,767 t - IJN Kongo
  • Smallest Displacement:
  1. 11.9 t - LS 3, LS 4 Esau
  2. 14.5 t - Type T-14, Type T-14 (mod. 1)
  3. 16.3 t - G-5 (Family)

Speed

  • Fastest (Bluewater):
  1. 79 km/h - Tashkent
  2. 76 km/h - Shimakaze
  • Fastest (Coastal):
  1. 94 km/h - G-5 (Family)
  • Slowest:

Age

  • Oldest:
  1. 1911 - SMS Ostfriesland, SMS Helgoland, SMS Kaiser
  2. 1912 - IJN Ikoma
  3. 1914 - SMS Von der Tann, Poltava
  • Newest:
  1. 1991 - PG 02
  2. 1986 - Mikhail Kutuzov
  3. 1985 - MPK Pr.1331M

Media

Cataloging Cannon Families (For Merging Or Family Paging)

I May Be Missing A Good Amount, I'll Be Researching Further Into It As I Go And Feel Like; Note: Not All Cannons Under A Family Of Guns Should Be Merged, Some Offer Completely Unique Ammo, Different Performances, ... ; That's Why I Put Them Here For Review.

1. Japanese 57 mm Tank Gun

1. Japanese 75 mm Field Gun

2. Soviet N-37

2. Soviet PK machinegun

3. German 3.7 cm FlaK

4. German 8.8 cm FlaK L/56

Main difference is shell choice, the overlapping shells have the exact same values. (Pzgr. & Sprgr. L/4.5)

5. French CN-105

All Offer Same Shells

5. Swiss Oerlikon KD-series

  • ...

Already Existing Merged Pages

Already Existing Family Pages

(Bold May Need Reviewing Into Merging)

Naval Main Armament Table (Re-Work)

Main Concept

Example Vessels:

Notes Before Going In:

  • All Cannon Stats Are Aced
    • This Is Regardless Of Crew Status - X-Ray Speeds Are Default To RB Aced
  • Gamemode Does Not Change Reload Stats
  • Gamemode Does Change Targeting Speed
    • This Is Regardless Of Gamemode - X-Ray Speeds Are Default To RB Aced
  • Cannon Stats Do Change Targeting Speed On Modifications (Current Tables Are Spaded)
    • This Also Changes X-Ray Speeds
  • Vertical Guidance Is 99% Of The Time Always The Same For Cannons In The Same Turret Mounting
100/65 mm Type 98 mod A x2 (x4)
Turrets (Bow to stern)
Turret 1 Turret 2 Turret 3 Turret 4
Guidance
Horizontal guidance ±154° ±165° ±160° ±150°
Targeting speed 12°/s
Vertical guidance -10°/+89° -10°/+89° -10°/+89° -10°/+89°
Vertical targeting speed 16°/s
Firepower
Ammo capacity 1,600
Rounds per turret 200
First-stage ammo 40 40 40 40
First-stage fire rate 21 rounds/min
Fire rate 15 rounds/min
120 mm/45 O.T.O. Mod. 1926 x2 (x2)
Turrets (Bow to stern)
Turret 1 Turret 2
Guidance
Horizontal guidance ±150° ±150°
Targeting speed 15°/s
Vertical guidance -5°/+45° -11°/+33°
Vertical targeting speed 15°/s
Firepower
Ammo capacity 800
Rounds per turret 200
First-stage ammo N/A
First-stage fire rate N/A
Fire rate 7 rounds/min

Alternative

100/65 mm Type 98 mod A
Turrets
(Bow to stern)
Guidance Firepower
Horizontal guidance Vertical guidance Rounds per turret First-stage
ammo
First-stage
fire rate
Fire rate
Turret 1 (dual) ±154° 12°/s -10°/+89° 16°/s 400 40 21 rounds/min 15 rounds/min
Turret 2 (single) ±165°
Turret 3 (quad) ±160°
Turret 4 (triple) ±150°
120 mm/45 O.T.O. Mod. 1926
Turrets
(Bow to stern)
Guidance Firepower
Horizontal guidance Vertical guidance Rounds per turret First-stage
ammo
First-stage
fire rate
Fire rate
Turret 1 (x2) ±150° 15°/s -11°/+33° 15°/s 200 N/A N/A 7 rounds/min
Turret 2 (x3)

Alternative Simplified

100/65 mm Type 98 mod A
Turrets
(Bow to stern)
Horizontal
guidance
Vertical
guidance
Rounds
per turret
First-stage
ammo
First-stage
Fire rate
Fire rate
Turret 1 (2x) ±154° 12°/s -10°/+89° 16°/s 400 40 21 RPM 15 RPM
Turret 2 (2x) ±165°
Turret 3 (2x) ±160°
Turret 4 (2x) ±150°
120 mm/45 O.T.O. Mod. 1926
Turrets
(Bow to stern)
Horizontal
guidance
Vertical
guidance
Rounds
per turret
First-stage
ammo
First-stage
Fire rate
Fire rate
Turret 1 (2x) ±150° 15°/s -11°/+33° 15°/s 200 N/A N/A 7 RPM
Turret 2 (2x)
Test: SMS Westfalen (Alternative Simplified)
283 mm
Turrets
(Bow to stern)
Horizontal
guidance
Vertical
guidance
Rounds
per gun
First-stage
ammo
First-stage
Fire rate
Fire rate
Turret 1 (2x Guns) ±154° 3.0°/s -8°/+20° 3.0°/s 75 N/A N/A 3 RPM
Turret 2P (2x) -160°/+5° 3.4°/s 3.1°/s
Turret 2S (Dual) -5°/+160°
Turret 3P (2x) -5°/+160°
Turret 3S (2x) -160°/+5°
Turret 4 (2x) ±140° 3.0°/s 3.0°/s
150 mm
Turrets
(Bow to stern)
Horizontal
guidance
Vertical
guidance
Rounds
per gun
First-stage
ammo
First-stage
Fire rate
Fire rate
Turret 1P (1x Guns) -125°/+0° 4.2°/s -10°/+25° 4.2°/s 150 N/A N/A 3 RPM
Turret 1S (1x) -0°/+125°
Turret 2P (Single) -120°/+0°
Turret 2S (Single) -0°/+120°
Turret 3P (1x) -123°/+0° -7°/+20°
Turret 3S (1x) -0°/+123°
Turret 4P (1x) -0°/+121°
Turret 4S (1x) -121°/+0°
Turret 5P (1x) -0°/+121°
Turret 5S (1x) -121°/+0°
Turret 6P (1x) -0°/+123° -10°/+25°
Turret 6S (1x) -123°/+0°
88 mm casemate
Turrets
(Bow to stern)
Horizontal
guidance
Vertical
guidance
Rounds
per gun
First-stage
ammo
First-stage
Fire rate
Fire rate
Turret 1P (1x Guns) -129°/+0° 8.5°/s -10°/+25° 8.5°/s 200 N/A N/A 15 RPM
Turret 1S (1x) -0°/+129°
Turret 2P (Single) -122°/+0°
Turret 2S (Single) -0°/+122°
Turret 3P (1x) -109°/+0° -10°/+20°
Turret 3S (1x) -0°/+109°
Turret 4P (1x) -102°/+0°
Turret 4S (1x) -0°/+102°
Turret 5P (1x) -0°/+121° -7°/+25°
Turret 5S (1x) -124°/+0°
Turret 6P (1x) -20°/+102°
Turret 6S (1x) -104°/+22°
Test V2
283 mm/45 SK L/45 (283 mm)
Turrets
(Bow to stern)
Horizontal
guidance
Vertical
guidance
Rounds
per gun
First-stage
ammo
First-stage
Fire rate
Fire rate
Turret 1 (2x Guns) ±154° 3.0°/s -8°/+20° 3.0°/s 75 N/A N/A 3 RPM
Turret 2 (2x) Turret 2 (2x) ±160°/±5° 3.4°/s 3.1°/s
Turret 3 (2x) Turret 3 (2x) ±5°/±160°
Turret 4 (Dual) ±140° 3.0°/s 3.0°/s
  • Horizontal Values For Grouping Port- & Starboard Side Is Kinda Awkward On Casemates..
88 mm/45 casemate SK L/45 (88 mm)
Turrets
(Bow to stern)
Horizontal
guidance
Vertical
guidance
Rounds
per gun
First-stage
ammo
First-stage
Fire rate
Fire rate
Turret 1 (1x) Turret 1 (1x) 0°/±129° 8.5°/s -10°/+25° 8.5°/s 200 N/A N/A 15 RPM
Turret 2 (1x) Turret 2 (1x) 0°/±122°
Turret 3 (1x) Turret 3 (1x) 0°/±109° -10°/+20°
Turret 4 (1x) Turret 4 (1x) 0°/±102°
Turret 5 (1x) Turret 5 (1x)  ??? -7°/+25°
Turret 6 (1x) Turret 6 (1x)  ???

Alternative V2

100/65 mm Type 98 mod A
Rounds

per turret

First-stage

ammo

First-stage

Fire rate

Fire rate
400 40 21 RPM 15 RPM
Turrets
(Bow to stern)
Horizontal
guidance
Vertical
guidance
Turret 1 (2x) ±154° 12°/s -10°/+89° 16°/s
Turret 2 (2x) ±165°
Turret 3 (2x) ±160°
Turret 4 (2x) ±150°

Possible Conflicting Input Per Turret Of Same Calibre But Different Amount Of Cannons: "Rounds per turret", "First-stage Ammo"

Ex. USS Phelps, IJN Yuudachi, ...

Secondary & AA Armament

  • Values May Vary For Some Very Specific Placed Guns, But As Most Of These Armaments Are Emplaced On Mass - It Would Be Useless To Identify Every Single One Of Them Separate
  • Example Table Is For IJN Tone:
25 mm/60 Type 96 (25 mm)
Turrets Amount Horizontal
guidance
Vertical
guidance
Rounds
per turret
First-stage
ammo
First-stage
Fire rate
Fire rate
combined
Single Mount 18 ±180° 64°/s -10°/+80° 55°/s 1,500 N/A N/A 261 RPM
Dual Mount 4 10°/s -10°/+85° 8.5°/s 522 RPM
Triple Mount 4 15°/s -5°/+85° 10°/s 783 RPM
Triple Mount* 8 13°/s -10°/+85° 8.5°/s 783 RPM

Note: *Armoured

New compressor table

Compressor (RB/SB)
Optimal altitude Setting 1
850 m 2,100 hp 100% Engine power
0 m 2,590 hp WEP Engine power
Optimal altitude Setting 2
5,340 m 1,700 hp 100% Engine power
4,500 m 2,100 hp WEP Engine power

v2

Compressor (RB/SB)
100% Setting 1 Setting 2
Power 2,100 hp 1,700 hp
Altitude 850 m 5,340 m
WEP Setting 1 Setting 2
Power 2,590 hp 2,100 hp
Altitude 0 m 4,500 m

v3

Compressor (RB/SB)
100% Engine Power
Gear Setting 1 Setting 2
Power 2,100 hp 1,700 hp
Altitude 850 m 5,340 m
WEP Engine Power
Gear Setting 1 Setting 2
Power 2,590 hp 2,100 hp
Altitude 0 m 4,500 m

v4

Compressor (RB/SB)
Gear 100% Engine power WEP Engine power
Setting 1 Setting 2 Setting 1 Setting 2
Power -- -- -- --
Altitude -- -- -- --

v5

Compressor (RB/SB)
Gear 100% WEP
Power Altitude Power Altitude
Setting 1 -- -- -- --
Setting 2 -- -- -- --

v6 by Flame2512

Compressor (RB/SB)
Gear Setting 1 Setting 2
Throttle 100% WEP 100% WEP
Power 2,100 hp 2,590 hp 1,700 hp 2,100
Altitude 850 m 0 m 5,340 m 4,500 m

Current

Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 _,___ m _,___ hp _,___ hp
Setting 2 _,___ m _,___ hp _,___ hp

Old one

Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,500 m 1,602 hp 1,954 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,900 m 1,478 hp 1,804 hp

Template for value comparisons

This template proposal allows to quickly generate value comparisons. E.g. if you'll pass penetration values of 2 weapons, it can be used to generate text like "It's close Soviet counterpart has 21% lower penetration". It can accommodate to a different language versions and flexion via optional parameters. If accepted - it can be used to built template that would be automatically pulling values for the units based purely on their codes and specified attributes (idea is to make requests like jp_type_95_ha_go|us_m2a2|speed|forward|AB)


Proposal for Ammo racks

Because ammo racks tables are not very intuitive, here is my proposal:

Racks empty none 1 1 & 2 1 to 3 1 to 4 1 to 5 1 to 6
Racks full 1 to 6 2 to 6 3 to 6 4 to 6 5 & 6 6 none
Shells onboard __ (+0) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) 1 (+__)

Alternative?

Racks Full 1st empty 2nd empty 3rd empty 4th empty Visual discrepancy
◼◼◼◼ ◼◼◼◻ ◼◼◻◻ ◼◻◻◻ ◻◻◻◻ ����
Shells onboard __ (+0) __ (+__) __ (+__) __ (+__) __ (+__) Yes

Radar tables

I suggest to add to aircraft a table with information about radar. most pages of aircraft have no info about the radar at all. a table offers a quick glance on the basic capabilities of the radar.

Radar
Search Radar Tracking radar IRST MTI PD TWS
Sapphire-23D/TP-23 Sapphire-23D/TP-23 Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png Icon RedXCross.png

on the page of the La-200 is such a table

Toriy - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
15,000 m 12,000 m ±30° ±32°

adding the ranges of radar is also a idea, but some have several different range options

Missile tables

I suggest to add information about possibility of radar slaving to the missile table. Also other features like ECCM and special features should be contained in the table for a quick overview. For Instance comparing the tables for AIM-9D and AIM-9G does not give any hint what the difference is.

Missile characteristics
Mass 136 kg
Guidance IR
Aspect Rear-Aspect
Lock range in rear-aspect 4 km
Launch range 7 km
Maximum speed 2.2 M
Maximum overload 15 G
Maximum overload during launch 4 G
Missile guidance time 13 secs
Explosive mass 8.75 kg TNTeq

becomes

Missile characteristics
Mass 136 kg
Guidance IR
Aspect Rear-Aspect
Radar slaving Icon GreenCheckmark.png
ECCM Icon GreenCheckmark.png
Caged seeker Icon RedXCross.png
Lock range in rear-aspect 4 km
Launch range 7 km
Maximum speed 2.2 M
Maximum overload 15 G
Maximum overload during launch 4 G
Missile guidance time 13 secs
Explosive mass 8.75 kg TNTeq

Bomb tables

I took this article: AN-M30A1 (100 lb) as a template for bomb pages.

Proposal 1

General Info

Data for WSP XP PAGE bomb
Metric Imperial
Overall Length 97.6 cm 38.4 in
Body Diameter 20.7 cm 8.1 in
Filling Weight 24.5 kg 52.9 lb
Total Weight 45.8 kg 100 lb
Explosive Filling Amatol
Bomb Type High Explosive

Effective damage

WSP XP PAGE damage table Metric Imperial
Max armour penetration high explosive action 79 mm 3.11 in
Radius of destruction of an armoured vehicle 2.1 m 6.9 ft
Radius of fragment dispersion 67.3 m 220.8 ft

Comparison with analogues

Comparable bombs to WSP XP PAGE
Name Mass Explosive mass Explosive Armour Penetration Destruction radius Frag radius
FAB-50 64 kg 24 kg TNT 79 mm 2.1 m 68.6 m
SC50JA 50 kg 25 kg Fp.60/40 80 mm 2.1 m 70.1 m
Type 97 Number 6 60 kg 23 kg TNT 78 mm 2.1 m 67 m
Type 94 GPHE 50 kg 19.6 kg TNT 74 mm 1.8 m 62.5 m
GP 50 58 kg 25 kg TNT 80 mm 2.1 m 70.1 m
G.A.M.Mn 50 50 kg 28.5 kg M.Mn 82 mm 2.4 m 77.1 m
D.T. No.2 55.7 kg 19.9 kg TNT 73 mm 2.1 m 67.4 m

Proposal 2

Another user updated the bomb pages with this template:

Mass 45.8kg
Explosive type Amatol
Explosive mass 24.5kg
TNT equivalent 24.5kg
Max armour penetration HE action 79 mm
Radius of destruction of armoured vehicles 2 m
Radius of fragment dispersion 67 m

Proposal 3

Bomb characteristics
Mass 45.8 kg
Explosive mass 24.5 kg
Explosive type Amatol
TNT equivalent 24.5 kg
HE max penetration 79 mm
Armour destruction radius 2 m
Fragment dispersion radius 67 m

Machine Gun Belt Table Proposal

Blank Table

Belt Composition Belt Penetration @ 0° Angle of Attack (mm)
Belt Rounds 10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
____ ____ ___ ___ ___ ___ ___ ___

Example: British M2 Ammunition

Belt Composition Belt Penetration @ 0° Angle of Attack (mm)
Belt Rounds 10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default T  · Ball  · Ball  · IAI  · AP-I 26 25 16 12 3 3
Universal AP-I  · AP-I  · AP-I  · T  · IAI 26 25 16 12 3 3
Ground Targets T  · AP  · AP  · AP-I  · AP-I  · IAI 26 25 19 12 4 3
Tracers T  · T  · T  · T  · T  · AP-I 26 25 16 12 0 0
Stealth AP-I  · AP-I  · AP-I  · IAI  · IAI 26 25 16 12 3 3

Naval armour table (bluewater ships)

Armour Front Side Rear Deck/Roof
Turret (primaries)
Barbette (primaries)
Magazine (Front)
Magazine (Rear)
Citadel
Bridge
Turret (secondary)

Feel free to add or omit categories and/or values from the table template above when applying it to ship articles, as this was made largely with cruiser armour schemes in mind