The XM800T is an ARSV, developed in the 1970s by Chrysler, FMC Corp., and Teledyne Continental. It was meant to replace the M114 but never entered production, although the experience gained was used in the M2 Bradley later on. However, this tank combines weak armor with a gun that can’t even penetrate 70mm of armor up close. So how to play this exceptional light tank? Find out in this article!
The Panzerkampfwagen Neubaufahrzeug (German for “New Construction Vehicle,” abbreviated Nb.Fz.) was a prototype multi-turreted medium tank developed by Germany in the pre-WWII era. While its service was brief and limited, its history is quite interesting. The Nb.Fz. was an early attempt to develop a German medium tank and was part of the experimentation that accompanied the development of Germany's early armored forces. It also saw limited combat during the early stages of WWII and was used extensively for propaganda purposes, despite never entering full-scale production. In today’s article, we’re going to take a look at the history of the Neubaufahrzeug, from its development and design to its limited combat service and eventual fate.
The Panzer II is one of Germany’s first tanks and can be found early in the German tech tree. While often overshadowed by the later German tanks, the Panzer II doesn’t always get the attention it deserves. However, the Panzer II is quite the joy to play. In today’s article, we’re going to look at the strengths and weaknesses of the Panzer II, which tactics to use, which enemies to keep an eye out for, and how to get the most out of one of Germany’s early smaller Panzers.
The diminutive Scimitar armed reconnaissance vehicle is one of the more famous British armoured vehicles from the Cold War. It is one of the members of the versatile Combat Vehicle Reconnaissance (Tracked) or CVR(T) family and has seen service in all corners of the globe. Its small and almost endearing shape has been flown the British flag in conflicts all across the world for 50 years, and has become something of a favourite among its crews and the wider public.
In the history of military aviation, it is rare to find instances of enemy air forces battling each other using the same aircraft. The British withdrawal from Palestine in 1948 is an example of such a rarity: Mustangs, Spitfires and Mosquitoes alike all took part in this conflict, as well as other R.A.F. and I.A.F. aircraft, which will be discussed here as well.
The F-102A was set to become the U.S. Air Force’s ultimate interceptor. However, the first prototypes could not even reach supersonic speeds, so the aircraft was redesigned. The production models also failed to meet expectations, which is why the more advanced F-106, based on the F-102A, was developed. In War Thunder, the aircraft can carry up to six AIM-4 missiles, including radar-guided variants, in its bomb bay. However, it can only accelerate to Mach 1 at sea level and it lacks a cannon. So how does one play it?
The T-28 is a Soviet medium tank from the USSR tech tree. It has several notable features, including two machine-gun turrets, a potent main cannon, and surprising mobility for a tank of its size. While it does have its limitations, with the right tactics and knowledge of its weaknesses, the T-28 can be a very strong weapon indeed. In this article, I will go over the tank’s best and worst features as well as the best way to play it.
Today, folks, we're going to look at a big hopper, namely the M3 Lee or Grant. These weren't its only names; it was mockingly called the Cathedral by the Americans because of its silhouette, while the Germans called it “Grab für sechs Freunde” (Grave for six friends), making fun of the tank's flammability. However, it not only had many names but also many variations and versions, some of which you've never heard of, are fake, or are among the most famous in the world. It was also operated by a wide variety of users. And that’s not all: Bernard Montgomery (also called “Monty”) even used an M3 Grant as his personal tank; its nickname was also “Monty“.
The “Iron Triangle” describes the three most important aspects of a tank’s design: Mobility, Protection, and Firepower. Like most things in this world, you can’t have the best of all worlds, so tradeoffs have to be made in each vehicle. For a more armored tank, mobility will likely be reduced, making it easier for enemies to locate, target, and damage your vehicle. Saying alive can make the difference between victory and defeat, so learning how to protect your vehicle and avoid critical damage is key to lasting longer in battles. With the right techniques, you can increase your chances of survival and lead your team to victory.









