This guide will walk you through the process of exporting simple, non-animated models into War Thunder using the Blender plugin, for use in the Mission Editor. This guide may be updated in the future when animated assets support is implemented in Blender. It will also take into account that you are familiar with Blender to an extent, it will not be explaining basic Blender functionalities.
So, you want to make a localization mod, but you don’t know where or how to start. Well this is the all-in-one guide for them. This guide is here because, though the standard localization instructions and localization guidelines on the wiki have some great information, they are missing some key information too. Information about file structures, what texts are in which files, how to add files, and how to rename vehicles and weapons are all missing from it. So, to remedy that issue, here is a better guide.
This article will guide you through introducing thrust vector control (TVC) into your custom aircraft model, whether in two-dimensional or three-dimensional configurations. TVC enhances an aircraft's flight performance, especially in scenarios where standard control surfaces become less effective, such as at low speeds near stall conditions or at high altitudes in thin atmospheres.
In 2021, there was an April fools event called “TailSpin”, the main feature of which was not only furry pilots, but also cartoon graphics, more formally known as “cel” or “toon” shading. After the event was over, all content, including the planes and location, was removed from the game client. However, the graphics effect itself can still be turned on.