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War Thunder CDK

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How to Enable Display of Custom Units in the Mission Editor

When creating a mission that includes custom content (units, structures, object groups, effects), the final mission file usually has to be manually edited using a text editor.

Bomb Fuse Delay in Single-Player Missions

Unlike multiplayer missions, where players can adjust their desired parameters in the Respawn Window, single-player missions—especially those with custom content—do not offer this option.

CDK Missile Variables

This page provides a comprehensive guide to the CDK variables that affect different aspects of a missile’s flight performance, including speed, aerodynamics, guidance type, and more. A detailed list of all documented variables and their meanings.

Exporting simple assets using Blender

This guide will walk you through the process of exporting simple, non-animated models into War Thunder using the Blender plugin, for use in the Mission Editor. This guide may be updated in the future when animated assets support is implemented in Blender. It will also take into account that you are familiar with Blender to an extent, it will not be explaining basic Blender functionalities.

A better guide to localization mods

So, you want to make a localization mod, but you don’t know where or how to start. Well this is the all-in-one guide for them. This guide is here because, though the standard localization instructions and localization guidelines on the wiki have some great information, they are missing some key information too. Information about file structures, what texts are in which files, how to add files, and how to rename vehicles and weapons are all missing from it. So, to remedy that issue, here is a better guide.

Location Editor. Explanation to basics while creating location

This article is a manual that explains the main ideas of creating locations in the Location Editor.

Thrust vector control implementation

This article will guide you through introducing thrust vector control (TVC) into your custom aircraft model, whether in two-dimensional or three-dimensional configurations. TVC enhances an aircraft's flight performance, especially in scenarios where standard control surfaces become less effective, such as at low speeds near stall conditions or at high altitudes in thin atmospheres.

Modification of existing ground units and weapons

Modifying existing units in the game is an intermediate step between creating your own missions in MissionEditor and creating your own models on the way to mastering the creation of complex modifications of the game…

Enabling cel shading in custom locations

In 2021, there was an April fools event called “TailSpin”, the main feature of which was not only furry pilots, but also cartoon graphics, more formally known as “cel” or “toon” shading. After the event was over, all content, including the planes and location, was removed from the game client. However, the graphics effect itself can still be turned on.

Enabling Aurora Borealis

It is possible to enable Aurora Borealis for custom missions by manually editing the .blk file of your custom mission.

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