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Mission creation basics

In this article: How to create missions • How to check missions in game

Modification of Ground Vehicle Suspension

This article describes how to modify the suspension of ground vehicles in a custom mission.

How to Play Multiplayer User Missions using shared drive

There is a method to play multiplayer missions using WTLive. It’s well-suited for sharing your mission with many players. But for many mission creators, having to upload to WTLive every time during debugging is not the best way.

Changing Gun Guidance Angles and Rotation Speed on Ground Vehicles

In this article, I will explain how to change the gun traverse angles and turret rotation speed of a tank in a custom mission.

War Thunder Live Missions

If you’ve ever opened the Custom Battle menu, you’ve probably seen a number of user missions started by other players. They’re mostly there for fun, but some missions can be useful for improving your skills! You can find them on the WarThunder Live website, and today we’d like to share some of the best works found there!

How to Make AI Helicopters Move in User Missions

In this guide, you’ll learn how to make AI-controlled helicopters fly to a specific waypoint in your mission. Special thanks to Avarik for helping figure out this method. This guide will take into account that you are familiar with the CDK and will not be explaining basics.

How to Enable Display of Custom Units in the Mission Editor

When creating a mission that includes custom content (units, structures, object groups, effects), the final mission file usually has to be manually edited using a text editor.

Bomb Fuse Delay in Single-Player Missions

Unlike multiplayer missions, where players can adjust their desired parameters in the Respawn Window, single-player missions—especially those with custom content—do not offer this option.

Exporting simple assets using Blender

This guide will walk you through the process of exporting simple, non-animated models into War Thunder using the Blender plugin, for use in the Mission Editor. This guide may be updated in the future when animated assets support is implemented in Blender. It will also take into account that you are familiar with Blender to an extent, it will not be explaining basic Blender functionalities.

Modification of existing ground units and weapons

Modifying existing units in the game is an intermediate step between creating your own missions in MissionEditor and creating your own models on the way to mastering the creation of complex modifications of the game…

Enabling Aurora Borealis

It is possible to enable Aurora Borealis for custom missions by manually editing the .blk file of your custom mission.

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