#tank_destroyers
The KV-7 was developed in response to the Red Army’s need for an artillery support vehicle with greater firepower than the T-34 or KV-1. In the game, this self-propelled gun is known for its unique triple-gun arrangement housed in a common mantlet. This setup, combined with its respectable armor, makes it a significant threat to any opponent. But how does one master this machine, considering its distinct characteristics and drawbacks? Let’s find out.
The Ho-Ni family of self-propelled artilleries/tank destroyers were developed in the latter half of the Pacific War to provide tank regiments with fire support and engage Allied designs such as the M4 Sherman, which featured armour that Japanese tanks struggled to pierce. In War Thunder, two versions of this SPG, the Ho-Ni I and the Ho-Ni III, are available in the Japanese tech tree, and can be very powerful if used right.
The Type 4 15 cm self-propelled gun Ho-Ro (日本語: 四式十五糎自走砲 ホロ, Imperial Japanese Army Type 4 15 cm self-propelled gun Ho-Ro) was a self-propelled gun (SPG) used by the Imperial Japanese Army during WW2. It was built on the existing chassis of the Chi-Ha medium tank. It was hurried into service, and arrived at the front lines too late to make any lasting impact on Japan’s war effort.
Few vehicles at a low battle rating have the mobility, the gun, and the armor of the Soviet Su-122. Built on a T-34 chassis and armed with a 122 mm gun, it combines armor and mobility with devastating firepower. At its rank, it stands out as a vehicle that can dominate the battlefield when played to its strengths.
Only the Chinese military could equip the same self-propelled artillery platform with both a powerful 152mm howitzer and an equally formidable 130mm gun. Both vehicles can be characterized as “glass cannons”: despite their formidable firepower, these self-propelled guns possess minimal armor protection. But how, then, can one unlock their full potential and become the most dangerous armored vehicle on the battlefield?
The Panzerwerfer 42, due to its unusual armament and unorthodox layout, is often found difficult to use by newer players. Thus, the purpose of this article is to provide gameplay advice on the best ways to utilize this vehicle in battles. This article will focus on Ground Realistic Battles, but most of the information contained within it should be useful in Ground Arcade Battles as well.
The Jagdpanther G1 is a German tank destroyer based on the Panther chassis. It shares the gun of the Tiger II, allowing it to penetrate almost any tank that it will face, which makes it excel at attacking tanks. Moreover, its solid mobility allows it to serve as an effective flanker. Its frontal armor allows it to bounce the shells of most tanks. While the casemate design can be difficult to adapt to at first, it is an incredibly rewarding tank to master.
During the Pacific War, Japanese tanks severely lacked anti-tank capabilities. Guns such as the Type 94 37 mm gun and short-barreled 57 mm gun had very low penetration. Japanese officials started the development of a new anti-tank gun that would be capable of dealing with American tanks such as the M3 Light Tank and M4 Medium Tank. The development of this new gun resulted in the Type 5 Na-To, an SPG prototype using an experimental 75 mm anti-tank gun, a rather obscure and forgotten tank from the Japanese army and in War Thunder.
The ASU-57 is a tank destroyer in the Russian tech tree that despite fulfilling that role, is more similar to the L3 in size, getting constantly abducted. Even with its small size, it is a very potent vehicle when played correctly (unlike the L3) and in the right spot. So, how is it played?
The 15 cm sIG 33 auf Fahrgestell Panzerkampfwagen II (Sf), also frequently called the Sturmpanzer II Bison, is a Rank 1 German tank destroyer and assault gun. It’s a very fun tank, equipped with a massive 150 mm cannon capable of obliterating anything at its tier, and even at higher tiers! However, it lacks armor and good mobility. In today’s post, I’ll be going over its strengths and weaknesses, and how to play it in Ground RB.










