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Modifications and modules

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The Secrets of First-Stage Ammo Stowage

How does this strange mechanic work? Why is my reload suddenly so slow? And what makes this article on game mechanics so special? Here you’ll get a detailed guide on recognizing which vehicles have this reload type, how it changes gameplay, as well as easily finding relevant yet hidden values through datamining.  This article is appropriate for both manual or autoloading tanks with “ready racks” and will inform you on how to successfully navigate one of War Thunder’s most widespread reloading systems.

Hydropneumatic suspension

Hydropneumatic suspension, or controlled suspension, is a wheel suspension system that allows a vehicle’s ground clearance to be adjusted. With these types of systems, vibrations are dampened by specially designed hydropneumatic shock absorbers, while the compression force is transmitted by fluid to each shock absorber’s pneumatic receiver chamber.

Autoloader

An autoloader is a mechanism that automatically reloads a weapon and removes spent cartridges. Autoloaders are used on various types of military equipment, such as tanks, infantry fighting vehicles, self-propelled guns, and even anti-aircraft guns. The main purpose of this mechanism is to make the crew's job easier, reduce its size, and, in most cases, increase the rate of fire.

Ship Modules

Naval ships vary greatly in size, from the smallest boats to heavy multi-ton cruisers. The greater the displacement of a ship, the more difficult it will be to sink it. But sinking is not the only way to deal with the enemy, which is why it is important to know what parts make up their equipment and where their weakest points are.

Engine Smoke System (ESS)

Engine Smoke System is a system used to generate artificial smoke screens, primarily on tanks. The screen is created by spraying fuel onto hot parts inside the engine, such as the turbine blades or the exhaust manifold. The high heat instantly turns the fuel into vapor, which then cools and condenses in the air, forming a thick white screen of smoke that hides the vehicle from view. Many ground units (mostly Cold War-era or modern vehicles) are equipped with ESS, and even some ships and floatplanes can create a smoke screen.

Dual Control

To increase survivability in a battle, some vehicles have duplicate control functions. For example, in some vehicles, the commander can fire the gun, and in others, the gunner can drive the tank. The mechanic was implemented to War Thunder in Update 2.7 “Red Skies”.

Dipole Radar Confusing Reflectors (Chaff)

Chaff (also known as “Window” in World War II) are small strips of radar reflecting material (aluminium, metallized paper, fiberglass or metallized polymer based films) that are released in large quantities by an aircraft’s countermeasure dispenser which create a cloud of false radar targets.

Smoke grenades

A smoke grenade launcher is a device used to quickly create smoke or smoke screens around a vehicle. The game includes several smoke grenade types that vary in how and how fast they produce a screen, as well as in how they are deployed: some smoke charges are ground‑deployed canisters, while others are fired as shells from a launcher. Launchers may be mounted externally on the vehicle’s armor or installed inside the fighting compartment.

Aerial Infrared Countermeasures (Flares)

Aerial Infrared Countermeasures also known as “flares” are pyrotechnic devices that produce a powerful signature within specific wavelengths. When a flare is detected within the FoV of an IR Guided missile, the stronger signture of the flare will cause the missile target it instead of the aircraft that launched it.

Ground vehicle modules

Players in War Thunder don’t need to worry about their vehicle’s health bar, but that doesn’t mean you can rush headlong into battle. Hidden beneath your thick armor are many vital modules, and damaging or destroying them could put an end to your quest for victory.

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