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Basic information about creating models for Dagor Engine

To developing models for the dagor Engine, it currently requires Autodesk 3d studio Max 2011 32 and 64 bit onwards (there are also tools for versions Max2009, Max2012, Max7, Max9, but these are not actively supported).

Exporting simple assets using Blender

This guide will walk you through the process of exporting simple, non-animated models into War Thunder using the Blender plugin, for use in the Mission Editor. This guide may be updated in the future when animated assets support is implemented in Blender. It will also take into account that you are familiar with Blender to an extent, it will not be explaining basic Blender functionalities.

Thrust vector control implementation

This article will guide you through introducing thrust vector control (TVC) into your custom aircraft model, whether in two-dimensional or three-dimensional configurations. TVC enhances an aircraft's flight performance, especially in scenarios where standard control surfaces become less effective, such as at low speeds near stall conditions or at high altitudes in thin atmospheres.

3D models for aircraft

In this article: General Scene Requirements • Model • Materials • Textures • DM modeling • Dagor Tools

Basic information about creating models for Dagor Engine

To developing models for the dagor Engine, it currently requires Autodesk 3d studio Max 2011 32 and 64 bit onwards (there are also tools for versions Max2009, Max2012, Max7, Max9, but these are not actively supported).

3D models for cockpits

In this article: General Scene Requirements • Model • Naming Convention & Animation • Materials & Textures • Other Notes

Checking 3D model of the aircraft in game

In this article: Exporting aircraft model • Preparing aircraft for the flight • If your aircraft has cockpit • Adding cockpit to already existing aircraft

Creating a 3D tank model

This document describes the creation of a tank or SPG (Self-Propelled Gun). But all the requirements, pipelines, naming rules, resource hierarchies, file structure and so on also apply to other player-controlled ground units.

Developer Diaries: Model Editor

In this episode of our Developer's Diaries, we'll take a look at the CDK's model editor, allowing you to modify and create vehicles.

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