Difference between revisions of "SPz 12-3 LGS"

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The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "La Royale"]] as a reward for [[Battle Pass: Season XII, "Armour Breaking Ambusher"]].
 
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "La Royale"]] as a reward for [[Battle Pass: Season XII, "Armour Breaking Ambusher"]].
  
The SPz 12-3 LGS is a German Infantry Fighting Vehicle which is known to be the World's First Purpose-built Infantry Fighting Vehicles.
+
The SPz 12-3 LGS is a German infantry fighting vehicle, which is known to be the world's first mass-produced IFV.
  
Similar in role and functionality to the German [[Marder A1-]] Although was introduced into service earlier than the Marder. Equipped with MK20-1 20mm autocannon and a 106mm M40A1 recoilless rifle. Which allow the SPz 12-3 LGS to tackle light vehicles and heavier vehicles with great efficiency and allow players to utilize tactics unique only to this vehicle when compare to similar German vehicles.
+
Equipped with a 20 mm MK20-1 autocannon and a 106 mm M40A1 recoilless rifle, the SPz 12-3 LGS can tackle light vehicles and heavier vehicles with great efficiency.
  
 
== General info ==
 
== General info ==
Line 16: Line 16:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The protection of the SPz is poor, even for that of a light tank. The armour is scarcely sufficient to defend itself against heavy machine gun fire, with the majority of the hull and portions of the turret easily ripped to shreds. However, the poor armour protection can sometimes be a benefit, with rounds capable of passing through one side and out the other if lucky enough.
+
The protection of the SPz 12-3 is poor, even for that of a light tank. The armour is scarcely sufficient to defend itself against heavy machine gun fire, with the majority of the hull and portions of the turret easily ripped to shreds. However, the poor armour protection can sometimes be a benefit, as rounds may pass through without detonating.
  
 
The SPz 12-3's crew compartment is a bit strange in terms of layout, with 3 of the crew being cramped together in the nose of the vehicle near the turret and the other two being fairly separated from the pack. This can allow for players in this vehicle to take a hit and survive, with crew often able to simply change positions, provided the vehicle does not explode from its ammo storage being essentially all over the vehicle.
 
The SPz 12-3's crew compartment is a bit strange in terms of layout, with 3 of the crew being cramped together in the nose of the vehicle near the turret and the other two being fairly separated from the pack. This can allow for players in this vehicle to take a hit and survive, with crew often able to simply change positions, provided the vehicle does not explode from its ammo storage being essentially all over the vehicle.
  
The one redeeming quality in terms of survivability this vehicle has is its extremely small stature. This enables the SPz to very easily hide behind objects that would otherwise be of little use to its larger counterparts, and even operate its gun from behind appropriately sized obstacles with no risk of being destroyed, as the recoilless rifle sits well above the squishy body of this light tank.
+
The one redeeming quality in terms of survivability this vehicle has is its extremely small profile. This enables the SPz 12-3 to very easily hide behind objects, and even operate its gun from behind appropriately sized obstacles with no risk of being destroyed, as the recoilless rifle sits well above the squishy body of this light tank.
  
 
'''Armour type:'''
 
'''Armour type:'''
Line 42: Line 42:
  
 
=== Mobility ===
 
=== Mobility ===
The SPz 12-3 LGS is decently mobile with somewhat average power-to-weight ratio. It is able to get up to 56 km/h forward and 13 km/h backward on road. The maximum speed off-road can average at 40-45km/h which is still decently mobile for it's class as a light tank. Although not as mobile as other contemporary light tank, this speed still allow you to reach advantageous position quickly in the map.{{Specs-Tank-Mobility}}
+
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
The SPz 12-3 LGS is decently mobile with a somewhat average power-to-weight ratio. It is able to get up to 56 km/h forward and 13 km/h backward on road. The maximum speed off-road can average at 40-45 km/h, which is still decently mobile for a light tank. Although not as mobile as other contemporary light tank, this speed still allows you to reach advantageous position quickly on the map.
  
 
{{tankMobility|abMinHp=341|rbMinHp=195}}
 
{{tankMobility|abMinHp=341|rbMinHp=195}}
Line 74: Line 75:
  
 
==== Ammunition ====
 
==== Ammunition ====
The Spz 12-3 LGS use the same [[M40A1 (106 mm)]] recoilless rifle as widely used by multiple NATO countries, Players can utilize either M344A1 or M361A1 as their primary ammunition. The M344A1 are shaped charge ammunition with high penetration. This is sufficient to go through anything it face at it's BR, However the damage can be mediocre as the jet travel in straight line inside the vehicle. On the other hand, M361A1 are High explosive squash head round. The penetration may look disappointing when compare to the M344A1 but the main ability of M361A1 lies within it's ability to ignore angled armor which can be useful at time. However, when M361A1 came into contact with spaced armor they will do no damage because of the rounds mechanism. Both rounds are chemical energy ammunition with low fuse sensitivity, this mean the rounds can explode early if come into contact with objects such as fences, bushes or trees. Players should take care when aiming. This also mean ERA will be able to resist it and spaced armor will be able to reduce it's effectiveness. However, the former are rare while the latter are not common at this BR. Both rounds also have low muzzle velocity at 503m/s and 498m/s. Sniping at long distance can be a problem and should be avoided due to poor muzzle velocity. {{:M40A1 (106 mm)/Ammunition|M344A1, M361A1}}
+
The SPz 12-3 LGS uses the same recoilless rifle as widely used by multiple NATO countries, Players can utilize either the M344A1 or M361A1 projectiles as their primary ammunition. The M344A1 is a shaped charge ammunition with high penetration. This is sufficient to go through anything it faces at its BR, However the damage can be mediocre as the jet travels in straight line inside the vehicle. On the other hand, the M361A1 is a high-explosive squash head round. The penetration may look disappointing when compared to the M344A1 but the main ability of M361A1 lies with its ability to ignore angled armour. However, when the M361A1 comes into contact with spaced armour, it will do no damage because of the rounds mechanism. Both rounds are chemical energy ammunition with low fuse sensitivity, this mean the rounds can explode early if they come in contact with objects such as fences, bushes or trees. Players should take care when aiming. This also mean ERA will be able to resist it and spaced armour will be able to reduce its effectiveness. However, spaced armour is rare while ERA is not common at this BR. Both rounds also have low muzzle velocity at 503 m/s and 498 m/s. Sniping at long distance can be a problem and should be avoided due to poor muzzle velocity.
 +
 
 +
{{:M40A1 (106 mm)/Ammunition|M344A1, M361A1}}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 119: Line 122:
  
 
==== Ammunition ====
 
==== Ammunition ====
The SPz 12-3 LGS is also armed with a secondary autocannon, The [[MK20-1 (20 mm)]]. It's similar to the Marder's Rh202 autocannon being the direct predecessor of it. Because of this, it's got a high firerate able to shred light vehicles and alike. The MK20 came with 2 belts, DM51A1 and DM43. Your primary belt should be DM43 as it's contain 3 HVAP rounds with 1 HEI-T in the belt. While DM51A1 can be used to destroy extremely light or open-top vehicle due to 3 HEI-T rounds in the belt. Technically, players are also able to utilize the MK20 to shoot at low-flying aircraft however this should be avoided due to the poor vertical traverse and poor turret rotation speed the gun have.
+
The SPz 12-3 LGS is also armed with a secondary autocannon with a high fire rate and able to shred light vehicles. The MK20-1 comes with 2 belts, DM51A1 and DM43. Your primary belt should be DM43 as it contains 3 HVAP rounds for 1 HEI-T round in the belt. While the DM51A1 can be used to destroy extremely light or open-topped vehicles with the HEI-T rounds in the belt. Technically, players are also able to utilize the MK20-1 to shoot at low-flying aircraft, however this should be avoided due to the poor vertical traverse and poor turret rotation speed of the gun.
  
 
* '''DM51A1:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}
 
* '''DM51A1:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}
Line 145: Line 148:
  
 
=== Machine guns ===
 
=== Machine guns ===
The SPz 12-3 LGS is also equipped with a Spotting machine gun attached to the recoilless rifle. This however, doesn't have much use in both offensive capability and for it's actual uses. You can always rangefind with your crew and you already have an autocannon for offensive capability.{{Specs-Tank-Weapon|3}}
+
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M80 (12.7 mm)}}
 
{{main|M80 (12.7 mm)}}
 +
The SPz 12-3 LGS is also equipped with a spotting machine gun attached to the recoilless rifle. It doesn't have much use in an offensive capability.
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
Line 163: Line 167:
 
In this vehicle, every other vehicle is a major threat to your existence. Cover, concealment, scouting, and striking first are essential if you want to effectively use this vehicle. Although it may be small and pack a punch like its Italian cousin, the [[FIAT 6614]], you will not be able to speed across the map and take up positions quickly. Lying in wait, traveling beneath cover, and striking from the sides will get you the most success. The recoilless rifle mounted on this vehicle will afford you some amount of leeway in terms of shot placement, but be aware that the drop on projectiles is quite significant, and ranging may be necessary if you are not familiar with the shot arc, even at relatively close ranges.  
 
In this vehicle, every other vehicle is a major threat to your existence. Cover, concealment, scouting, and striking first are essential if you want to effectively use this vehicle. Although it may be small and pack a punch like its Italian cousin, the [[FIAT 6614]], you will not be able to speed across the map and take up positions quickly. Lying in wait, traveling beneath cover, and striking from the sides will get you the most success. The recoilless rifle mounted on this vehicle will afford you some amount of leeway in terms of shot placement, but be aware that the drop on projectiles is quite significant, and ranging may be necessary if you are not familiar with the shot arc, even at relatively close ranges.  
  
It is a good idea to familiarize yourself with roof height obstacles and terrain. These will afford you useful positions to occupy and fire from as your weapon sits high above the roof and can expose itself worry-free as the rest of your tank sits behind these objects.  
+
It is a good idea to familiarize yourself with roof height obstacles and terrain. These will allow you to occupy useful positions to fire from as your weapon sits high above the roof and can expose itself worry-free while the rest of your tank remains protected behind these objects.  
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
'''Pros:'''
 
'''Pros:'''
  
* 106mm recoilless rifle with rounds that have high penetration, able to go through most vehicles at this BR.
+
* 106 mm recoilless rifle with rounds that have high penetration, able to go through most vehicles at this BR
* Decently mobile, while not as fast as contemporary light tank such as the [[FIAT 6614]]. You will be able to reach your position within few minutes of the match.
+
* Decently mobile. You will be able to reach your position within few minutes of the match
* 20mm MK20 autocannon will shred and destroy lightly armored vehicles of any type with it's firerate. The autocannon can also be used to quickly shred cannon, tracks and such.
+
* 20 mm MK20-1 autocannon will shred and destroy lightly-armoured vehicles. The autocannon can also be used to quickly shred cannon, tracks and such
* The 106mm recoilless rifle is lifted high above the vehicle, combine this with the vehicle's small size. Which allow the vehicle to utilize position that can cover the entire the vehicle while letting the gun sticking out. Allowing you to be really difficult to take out.
+
* The recoilless rifle is lifted high above the vehicle. Combined with the vehicle's small size, it allows the vehicle to utilize position that can cover the entire the vehicle while letting the gun sticking out
* Mediocre survivability by having 5 crew members which are also decently spaced. If shot from the side by kinetic energy shell it is possible to survive.
 
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Poor armor, getting hit by chemical energy shells of any type will instantly overpressure your vehicle. It is also extremely vulnerable to aircraft or machine gun fire from the side.
+
* Poor armour, getting hit by chemical energy shells of any type will instantly overpressure your vehicle. It is also extremely vulnerable to aircraft or machine gun fire from the side.
* The 20mm MK20 have poor turret traverse speed and horizontal traverse, combating aircraft with it can be difficult.
+
* The 20 mm MK20-1 cannon has poor turret traverse speed and horizontal traverse, fighting aircraft with it can be difficult.
* The 106mm recoilless rifle rounds have poor muzzle velocity, sniping can be difficult or entirely out of question on some map.
+
* The 106 mm recoilless rifle rounds has a poor muzzle velocity, sniping can be difficult or entirely out of question on some maps
* 106mm recoilless rifle rounds only have chemical energy shells, fences and trees can trigger the rounds early and ERA/Spaced armor can reduce the rounds effectiveness.
+
* The recoilless rifle rounds only has chemical energy shells, fences and trees can trigger the rounds early and ERA/spaced armour can reduce the rounds' effectiveness.
* Spotting gun can be useful if the player know how to effectively utilize it, Otherwise it is useless when the vehicle already have an autocannon.
 
 
 
*
 
  
 
== History ==
 
== History ==

Revision as of 11:21, 17 September 2023

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
SPz 12-3 LGS
germ_spz_12_3.png
GarageImage SPz 12-3 LGS.jpg
SPz 12-3 LGS
AB RB SB
6.7 6.7 6.7
Show in game

Description

The Schützenpanzer 12-3 mit Leichtgeschütz is a premium gift rank IV German light tank with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update "La Royale" as a reward for Battle Pass: Season XII, "Armour Breaking Ambusher".

The SPz 12-3 LGS is a German infantry fighting vehicle, which is known to be the world's first mass-produced IFV.

Equipped with a 20 mm MK20-1 autocannon and a 106 mm M40A1 recoilless rifle, the SPz 12-3 LGS can tackle light vehicles and heavier vehicles with great efficiency.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull30 / 15 / 20
Turret30 / 15 / 15
Crew5 people
Visibility84 %

The protection of the SPz 12-3 is poor, even for that of a light tank. The armour is scarcely sufficient to defend itself against heavy machine gun fire, with the majority of the hull and portions of the turret easily ripped to shreds. However, the poor armour protection can sometimes be a benefit, as rounds may pass through without detonating.

The SPz 12-3's crew compartment is a bit strange in terms of layout, with 3 of the crew being cramped together in the nose of the vehicle near the turret and the other two being fairly separated from the pack. This can allow for players in this vehicle to take a hit and survive, with crew often able to simply change positions, provided the vehicle does not explode from its ammo storage being essentially all over the vehicle.

The one redeeming quality in terms of survivability this vehicle has is its extremely small profile. This enables the SPz 12-3 to very easily hide behind objects, and even operate its gun from behind appropriately sized obstacles with no risk of being destroyed, as the recoilless rifle sits well above the squishy body of this light tank.

Armour type:

  • Rolled homogeneous armour (hull, turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (55°) Upper glacis
20 mm (45°) Lower glacis
15 mm (34°) Top
15 mmBottom
20 mm (55°) Upper glacis
20 mm (45°) Lower glacis
30 mm (35°) Front glacis
10 mm Crew and engine compartments
20 mm (35°) Rear glacis
Turret 30 mm (55°) Turret front
30 mm (cylindrical) Gun mantlet
15 mm (14-17°) 15 mm (14-15°) 30 mm (35°) Turret front
10 mm (6°) Turret rear)

Notes:

  • Suspension wheels, tracks, and torsion bars are 20 mm thick.
  • Belly armour is 11 mm thick.
  • Track undersides are 10 mm thick.

Mobility

Speedforward / back
AB62 / 15 km/h
RB and SB56 / 13 km/h
Number of gears6 forward
2 back
Weight16.0 t
Engine power
AB420 hp
RB and SB220 hp
Power-to-weight ratio
AB26.3 hp/t
RB and SB13.8 hp/t

The SPz 12-3 LGS is decently mobile with a somewhat average power-to-weight ratio. It is able to get up to 56 km/h forward and 13 km/h backward on road. The maximum speed off-road can average at 40-45 km/h, which is still decently mobile for a light tank. Although not as mobile as other contemporary light tank, this speed still allows you to reach advantageous position quickly on the map.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 62 15 16 341 420 21.31 26.25
Realistic 56 13 195 220 12.19 13.75

Modifications and economy

Repair cost
AB2 161 Sl icon.png
RB2 638 Sl icon.png
SB3 608 Sl icon.png
Crew training10 000 Sl icon.png
Experts440 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces1 340 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 120 / 160 / 210 % Sl icon.png
Talisman.png 2 × 190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ger.png
Crew Replenishment
Mods smoke screen.png
Smoke grenade
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods airstrike.png
Airstrike
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support
Mods scouting.png
Improved optics

Armaments

Main armament

106 mm Recoilless Rifle M40A1
Ammunition28 rounds
First-order20 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Vertical guidance-6° / 13°
Main article: M40A1 (106 mm)
106 mm M40A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 28 -6°/+13° ±180° - 9.5 __._ __._ __._ __._ 13.00 __.__ __.__ __.__
Realistic 5.9 __._ __._ __._ __._

Ammunition

The SPz 12-3 LGS uses the same recoilless rifle as widely used by multiple NATO countries, Players can utilize either the M344A1 or M361A1 projectiles as their primary ammunition. The M344A1 is a shaped charge ammunition with high penetration. This is sufficient to go through anything it faces at its BR, However the damage can be mediocre as the jet travels in straight line inside the vehicle. On the other hand, the M361A1 is a high-explosive squash head round. The penetration may look disappointing when compared to the M344A1 but the main ability of M361A1 lies with its ability to ignore angled armour. However, when the M361A1 comes into contact with spaced armour, it will do no damage because of the rounds mechanism. Both rounds are chemical energy ammunition with low fuse sensitivity, this mean the rounds can explode early if they come in contact with objects such as fences, bushes or trees. Players should take care when aiming. This also mean ERA will be able to resist it and spaced armour will be able to reduce its effectiveness. However, spaced armour is rare while ERA is not common at this BR. Both rounds also have low muzzle velocity at 503 m/s and 498 m/s. Sniping at long distance can be a problem and should be avoided due to poor muzzle velocity.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M344A1 HEAT 433 433 433 433 433 433
M361A1 HESH 152 152 152 152 152 152
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M344A1 HEAT 503 7.96 0 0.01 1.65 65° 72° 77°
M361A1 HESH 498 7.95 0.1 4 5.04 73° 77° 80°

Ammo racks

Ammo racks of the SPz 12-3 LGS
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
28 25 (+3) 21 (+7) (+27) No

Notes:

  • Shells are modeled individually and disappear from the rack after having been loaded into the breech.
  • Rack 3 is a first stage ammo rack. It totals 20 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.
  • Simply not firing when the gun is loaded will move ammo from racks 1 and 2 into rack 3. Firing will interrupt the restocking of the ready rack.

Additional armament

20 mm MK20-1 cannon
Ammunition600 rounds
Belt capacity120 rounds
Reloadbasic crew → aces
9.1 → 7.0 s
Fire rate900 shots/min
Vertical guidance-6° / 20°
Horizontal guidance-100° / 100°
Main article: MK20-1 (20 mm)
20 mm MK20-1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 600 (120) 900 -6°/+20° ±100° - 29 __._ __._ __._ __._ 9.10 __.__ __.__ __.__
Realistic 18 __._ __._ __._ __._

Ammunition

The SPz 12-3 LGS is also armed with a secondary autocannon with a high fire rate and able to shred light vehicles. The MK20-1 comes with 2 belts, DM51A1 and DM43. Your primary belt should be DM43 as it contains 3 HVAP rounds for 1 HEI-T round in the belt. While the DM51A1 can be used to destroy extremely light or open-topped vehicles with the HEI-T rounds in the belt. Technically, players are also able to utilize the MK20-1 to shoot at low-flying aircraft, however this should be avoided due to the poor vertical traverse and poor turret rotation speed of the gun.

  • DM51A1: HEFI-T · HEFI-T · HEFI-T · HVAP-T
  • DM43: HVAP-T · HVAP-T · HVAP-T · HEFI-T


Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
5 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition120 rounds
Belt capacity10 rounds
Reloadbasic crew → aces
3.2 → 2.5 s
Fire rate300 shots/min
Main article: M80 (12.7 mm)

The SPz 12-3 LGS is also equipped with a spotting machine gun attached to the recoilless rifle. It doesn't have much use in an offensive capability.

12.7 mm M80
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 120 (5) 300 - -

Usage in battles

In this vehicle, every other vehicle is a major threat to your existence. Cover, concealment, scouting, and striking first are essential if you want to effectively use this vehicle. Although it may be small and pack a punch like its Italian cousin, the FIAT 6614, you will not be able to speed across the map and take up positions quickly. Lying in wait, traveling beneath cover, and striking from the sides will get you the most success. The recoilless rifle mounted on this vehicle will afford you some amount of leeway in terms of shot placement, but be aware that the drop on projectiles is quite significant, and ranging may be necessary if you are not familiar with the shot arc, even at relatively close ranges.

It is a good idea to familiarize yourself with roof height obstacles and terrain. These will allow you to occupy useful positions to fire from as your weapon sits high above the roof and can expose itself worry-free while the rest of your tank remains protected behind these objects.

Pros and cons

Pros:

  • 106 mm recoilless rifle with rounds that have high penetration, able to go through most vehicles at this BR
  • Decently mobile. You will be able to reach your position within few minutes of the match
  • 20 mm MK20-1 autocannon will shred and destroy lightly-armoured vehicles. The autocannon can also be used to quickly shred cannon, tracks and such
  • The recoilless rifle is lifted high above the vehicle. Combined with the vehicle's small size, it allows the vehicle to utilize position that can cover the entire the vehicle while letting the gun sticking out

Cons:

  • Poor armour, getting hit by chemical energy shells of any type will instantly overpressure your vehicle. It is also extremely vulnerable to aircraft or machine gun fire from the side.
  • The 20 mm MK20-1 cannon has poor turret traverse speed and horizontal traverse, fighting aircraft with it can be difficult.
  • The 106 mm recoilless rifle rounds has a poor muzzle velocity, sniping can be difficult or entirely out of question on some maps
  • The recoilless rifle rounds only has chemical energy shells, fences and trees can trigger the rounds early and ERA/spaced armour can reduce the rounds' effectiveness.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Related development

External links


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
  PUMA
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123)
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser