Difference between revisions of "Pz.Sfl.Ic"

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{{Specs-Card
 
{{Specs-Card
|code = germ_pzkpfw_II_ausf_H
+
|code=germ_pzkpfw_II_ausf_H
|store = 4634
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
|store=4634
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}} -->
 
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update 1.43]] as the ''Pz.Kpfw. II Ausf. H'' (''Pz.II H'' for short) as part of the "Heavy Armor advanced pack".  In [[Update_1.89_"Imperial_Navy"#Ground_vehicles_2|Update 1.89]], the vehicle was renamed to the current designation.
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update 1.43]] as the ''Pz.Kpfw. II Ausf. H'' (''Pz.II H'' for short) as part of the "Heavy Armor advanced pack".  In [[Update_1.89_"Imperial_Navy"#Ground_vehicles_2|Update 1.89]], the vehicle was renamed to the current designation.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
Having 30 mm of frontal armour, this tank isn't made for the frontlines. The three crew members mean that 1-shot destruction is a common possibility. Worse still, this tank has no roof protection with the cloth covering being only cosmetic. Unfortunately, this also means that you are very vulnerable to aircraft attacks too. Your demure silhouette will let you easily hide in the small nooks and crannies of maps and lets you cover your entire tank with bushes for extra concealment.
 
Having 30 mm of frontal armour, this tank isn't made for the frontlines. The three crew members mean that 1-shot destruction is a common possibility. Worse still, this tank has no roof protection with the cloth covering being only cosmetic. Unfortunately, this also means that you are very vulnerable to aircraft attacks too. Your demure silhouette will let you easily hide in the small nooks and crannies of maps and lets you cover your entire tank with bushes for extra concealment.
  
 
=== Mobility ===
 
=== Mobility ===
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.'' -->
+
{{Specs-Tank-Mobility}}
This vehicle has a horsepower-to-ton ratio of nearly 20 which translates to a very mobile and nimble tank. The top speed of 56 km/h is good but still pales in comparison next to the 90 km/h of the Puma armoured cars. However, its tracks handle much better at high speeds than the Puma's wheels, and it is able to make far tighter turns and faster stops. The maximum reverse speed is 10 km/h, which for a tank is decent and will let you easily get out of perilous situations where other tanks of the rank struggle when retreating.
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{| class="wikitable" style="text-align:center"
+
{{tankMobility|abMinHp=310|rbMinHp=177}}
|-
+
 
! colspan="3" | Mobility characteristics
+
The {{PAGENAME}} has a power-to-weight ratio of nearly 20 hp/ton which translates to a very mobile and nimble tank. The top speed of 56 km/h (RB) is good but still pales in comparison next to the 90 km/h of the Puma armoured cars. However, its tracks handle much better at high speeds than the Puma's wheels, and it is able to make far tighter turns and faster stops. The maximum reverse speed is -10 km/h, which for a tank is decent and will let you easily get out of perilous situations where other tanks of the same rank struggle when retreating.
|-
+
 
! Weight (tons)
+
=== Modifications and economy ===
! Add-on armour<br>weight (tons)
+
{{Specs-Economy}}
! Max speed (km/h)
 
|-
 
| rowspan="2" | 10.5 || rowspan="2" | N/A
 
| 62 (AB)
 
|-
 
| 56 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! Mode !! Stock !! Upgraded
 
|-
 
| ''Arcade'' || ??? || ???
 
|-
 
| ''Realistic/Simulator'' || ??? || 200
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! Mode !! Stock !! Upgraded
 
|-
 
| ''Arcade'' || ??.?? || ??.??
 
|-
 
| ''Realistic/Simulator'' || ??.?? || 19.05
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
+
{{Specs-Tank-Weapon|1}}
{{main|PaK 38 (50 mm)}}
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|PaK38 (50 mm)}}
  
The PaK 38 is probably the best gun you can find at this battle rating range. The shells have decent penetration, good post pen damage and an incredible APCR round makes this tank able to punch way above its weight. Don't be afraid to take this tank into higher rank battles. Beware, though, it will struggle against the upper front plate of T-34s and Shermans, so remember their frontal weak spots. Not that you should be engaging those tanks frontally anyway. Always bring high explosive rounds, as the lack of any secondary armament makes lighter vehicles harder to fight effectively.
+
The 50 mm PaK38 is probably the best gun you can find at this battle rating. The shells have decent penetration, good post pen damage and an incredible APCR round makes this tank able to punch way above its weight. Don't be afraid to take this tank into higher rank battles. Beware, though, it will struggle against the upper front plate of T-34s and Shermans, so remember their frontal weak spots. Not that you should be engaging those tanks frontally anyway. Always bring high explosive rounds, as the lack of any secondary armament makes lighter vehicles harder to fight effectively.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[PaK 38 (50 mm)|50 mm PaK 38]]
 
|-
 
! colspan="3" | Capacity
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
! Stabilizer
 
|-
 
| colspan="3" | 40 || -5°/+18° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! Mode
 
! Stock
 
! Upgraded
 
! Prior +<br>Full crew
 
! Prior +<br>Expert qualif.
 
! Prior +<br>Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
+
! colspan="5" | [[PaK38 (50 mm)|50 mm PaK38]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! ''Arcade''
 +
| rowspan="2" | 40 || rowspan="2" | -5°/+18° || rowspan="2" | ±180° || rowspan="2" | N/A || 13.3 || 18.4 || 22.4 || 24.8 || 26.4 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90
 
|-
 
|-
! Stock
+
! ''Realistic''
! Prior +<br>Full crew
+
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0
! Prior +<br>Expert qualif.
 
! Prior +<br>Ace qualif.
 
|-
 
| ??.?? || ??.?? || ??.?? || ??.??
 
 
|-
 
|-
 
|}
 
|}
Line 102: Line 61:
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| PzGr 39 || APC || 95 || 92 || 76 || 61 || 49 || 39
+
| PzGr 39 || APC || 106 || 102 || 85 || 68 || 54 || 43
 
|-
 
|-
| PzGr 40 || APCR || 126 || 119 || 83 || 53 || 34 || 21
+
| PzGr 40/1 || APCR || 130 || 121 || 90 || 62 || 43 || 29
 
|-
 
|-
| PzGr 40/1 || APCR || 128 || 121 || 90 || 62 || 43 || 29
+
| PzGr 40 || APCR || 137 || 126 || 88 || 56 || 36 || 23
 
|-
 
|-
 
| Sprgr. 38 || HE || 5 || 5 || 5 || 5 || 5 || 5
 
| Sprgr. 38 || HE || 5 || 5 || 5 || 5 || 5 || 5
Line 112: Line 71:
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
Line 121: Line 80:
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
 
! colspan="3" | Ricochet
 
! colspan="3" | Ricochet
 
|-
 
|-
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| PzGr 39 || APC || 835 || 2.05 || 1.2 || 9.0 || 28.9 || +4.0° || 48° || ??° || 71°
+
| PzGr 39 || APC || 835 || 2.05 || 1.2 || 9 || 28.9 || 48° || 63° || 71°
 
|-
 
|-
| PzGr 40 || APCR || 1,130 || 0.9 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
+
| PzGr 40/1 || APCR || 1,130 || 1.07 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
| PzGr 40/1 || APCR || 1,130 || 1.07 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
+
| PzGr 40 || APCR || 1,180 || 0.9 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
| Sprgr. 38 || HE || 550 || 1.81 || 2.0 || 0.1 || 170 || +0.0° || 79° || 80° || 81°
+
| Sprgr. 38 || HE || 550 || 1.81 || 0 || 0.1 || 170 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 1.101.1.16''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 146: Line 105:
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''40''' || 27 ''(+13)'' || ?? ''(+??)'' || 1 ''(+39)'' || Yes
+
| '''40''' || 27 ''(+13)'' || 14 ''(+26)'' || 1 ''(+39)'' || Yes
 
|-
 
|-
 
|}
 
|}
 +
Notes:
 +
* Racks disappear after all shells in the rack have been shot or loaded.
 +
* The visual discrepancy concerns the number of shells per rack:
 +
** For rack 1, 20 shells are modeled for 14 available.
 +
** For racks 2 & 3, 11 shells are modeled for 13 available.
  
 +
<!--
 
==== [[Optics]] ====
 
==== [[Optics]] ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 162: Line 127:
 
|-
 
|-
 
! Comparable optics
 
! Comparable optics
| colspan="2" | ???
+
| colspan="2" | [[M4]]
 
|-
 
|-
 
|}
 
|}
 +
-->
  
 
== Usage in battles ==
 
== Usage in battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="2" | Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
| PzGr 40/1
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
| Airstrike
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
| PzGr 40
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| Artillery Support
 
| Improved optics
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 225: Line 154:
 
* No stabiliser, which means that the gun will take a moment to settle after stopping the tank
 
* No stabiliser, which means that the gun will take a moment to settle after stopping the tank
 
* Has very bad depression angles
 
* Has very bad depression angles
 +
* Can get slowed down in difficult terrain
 
* If your tracks or engine are knocked out, you are a basically a sitting duck
 
* If your tracks or engine are knocked out, you are a basically a sitting duck
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
=== In-game description ===
 
=== In-game description ===
Line 238: Line 168:
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
{{Youtube-gallery|h8ItFYwulAs|'''The Shooting Range #15''' - ''Metal Beasts'' section at 00:43 discusses the Pz.Sfl.Ic.}}
  
 
== See also ==
 
== See also ==

Latest revision as of 17:33, 27 February 2021

RANK 4 FRANCE
Somua SM PACK
Pz.Sfl.Ic
germ_pzkpfw_ii_ausf_h.png
GarageImage Pz.Sfl.Ic.jpg
Pz.Sfl.Ic
AB RB SB
2.3 2.3 2.3
Show in game
STORE

Description

The 5 cm Pak38 auf Pz.Kpfw.II Sonderfahrgestell 901 is a gift rank II German light tank with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.43 as the Pz.Kpfw. II Ausf. H (Pz.II H for short) as part of the "Heavy Armor advanced pack". In Update 1.89, the vehicle was renamed to the current designation.

General info

Survivability and armour

Armourfront / side / back
Hull30 / 20 / 20
Turret30 / 20 / 20
Crew3 people
Visibility75 %

Having 30 mm of frontal armour, this tank isn't made for the frontlines. The three crew members mean that 1-shot destruction is a common possibility. Worse still, this tank has no roof protection with the cloth covering being only cosmetic. Unfortunately, this also means that you are very vulnerable to aircraft attacks too. Your demure silhouette will let you easily hide in the small nooks and crannies of maps and lets you cover your entire tank with bushes for extra concealment.

Mobility

Speedforward / back
AB62 / 12 km/h
RB and SB56 / 11 km/h
Number of gears6 forward
1 back
Weight10.5 t
Engine power
AB382 hp
RB and SB200 hp
Power-to-weight ratio
AB36.4 hp/t
RB and SB19.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 62 12 10.5 310 382 29.52 36.38
Realistic 56 11 177 200 16.86 19.05

The Pz.Sfl.Ic has a power-to-weight ratio of nearly 20 hp/ton which translates to a very mobile and nimble tank. The top speed of 56 km/h (RB) is good but still pales in comparison next to the 90 km/h of the Puma armoured cars. However, its tracks handle much better at high speeds than the Puma's wheels, and it is able to make far tighter turns and faster stops. The maximum reverse speed is -10 km/h, which for a tank is decent and will let you easily get out of perilous situations where other tanks of the same rank struggle when retreating.

Modifications and economy

Repair cost
AB2 100 Sl icon.png
RB2 900 Sl icon.png
SB3 200 Sl icon.png
Crew training8 100 Sl icon.png
Experts54 000 Sl icon.png
Aces210 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 40 / 80 / 90 % Sl icon.png
Talisman.png 2 × 124 / 124 / 124 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Parts
Mods extinguisher.png
FPE
Mods tank reinforcement ger.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
50mm_kwk_38_39_APCR1_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods airstrike.png
Airstrike
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
50mm_kwk_38_39_APCR2_ammo_pack
Mods art support.png
Artillery Support
Mods scouting.png
Improved optics

Armaments

Main armament

Ammunition40 rounds
Reloadbasic crew → aces
7.6 → 5.9 s
Vertical guidance-5° / 18°
Main article: PaK38 (50 mm)

The 50 mm PaK38 is probably the best gun you can find at this battle rating. The shells have decent penetration, good post pen damage and an incredible APCR round makes this tank able to punch way above its weight. Don't be afraid to take this tank into higher rank battles. Beware, though, it will struggle against the upper front plate of T-34s and Shermans, so remember their frontal weak spots. Not that you should be engaging those tanks frontally anyway. Always bring high explosive rounds, as the lack of any secondary armament makes lighter vehicles harder to fight effectively.

50 mm PaK38 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -5°/+18° ±180° N/A 13.3 18.4 22.4 24.8 26.4 7.67 6.79 6.25 5.90
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APC 106 102 85 68 54 43
PzGr 40/1 APCR 130 121 90 62 43 29
PzGr 40 APCR 137 126 88 56 36 23
Sprgr. 38 HE 5 5 5 5 5 5
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39 APC 835 2.05 1.2 9 28.9 48° 63° 71°
PzGr 40/1 APCR 1,130 1.07 N/A N/A N/A 66° 70° 72°
PzGr 40 APCR 1,180 0.9 N/A N/A N/A 66° 70° 72°
Sprgr. 38 HE 550 1.81 0 0.1 170 79° 80° 81°

Ammo racks

Ammo racks of the Pz.Sfl.Ic
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
40 27 (+13) 14 (+26) 1 (+39) Yes

Notes:

  • Racks disappear after all shells in the rack have been shot or loaded.
  • The visual discrepancy concerns the number of shells per rack:
    • For rack 1, 20 shells are modeled for 14 available.
    • For racks 2 & 3, 11 shells are modeled for 13 available.


Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Has a gun which will reliably penetrate pretty much any of its expected enemies
  • Is very, very fast (Max speed off-road of around 56 km/h)
  • Has a decent reload speed
  • Has the scouting ability, can earn you some extra silver lions and valuable intel for your team
  • Because of lack of armour, some shells will pass right through you
  • Can change positions very quickly if needed
  • Can get to the cap points and good positions early in the match

Cons:

  • Weak armour - trade-off of speed for less weight
  • Open top, planes can destroy the vehicle with machine guns when strafing very easily
  • No stabiliser, which means that the gun will take a moment to settle after stopping the tank
  • Has very bad depression angles
  • Can get slowed down in difficult terrain
  • If your tracks or engine are knocked out, you are a basically a sitting duck

History

In-game description

In July, 1940 Armament Command ordered two light tank prototypes with enhanced weaponry from the company MAN. Rheinmetall-Borsig built the cannons and the bulkheads comprising the body.

In January, 1942 four tanks were produced and immediately sent to the Eastern Front as part of the 1st and 3rd squads of the 559 Antitank Battalion.

An open-top rotating hexagonal turret with no rear wall was installed. Its primary weapon was a 50mm KwK 39.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II F · Pz.Sfl.Ic
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Czech  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Sd.Kfz. 140/1
Post-war  Begleitpanzer 57 · Ru 251 · leKPz M41 · SPz BMP-1 · Radkampfwagen 90 · TAM · TAM 2C

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 · mKPz M47 G · Leopard A1A1 (L/44)
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KV I C 756 (r) · ▀KV II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · 15 cm Pz.W.42 · Brummbär · Panzer IV/70(A) · Bfw. Jagdpanther · VFW