Difference between revisions of "Pz.IV F1"

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[[File:GarageImage Pz.IVF1.jpg|420px|thumb|left]]
 
[[File:GarageImage Pz.IVF1.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''Pz.Kpfw. IV Ausf. F1''' (or '''Panzer IV F1''') is a Rank II German medium tank with a battle rating of 2.3. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41.
+
The '''{{Specs|name}}''' (or '''Panzer IV F1''') is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.
  
Appearing in 1941 at about the same time as the PzKpfw III, Ausf. J, this model saw substantial changes. The basic armour thickness was increased from 30mm to 50mm on all front faces (hull, superstructure, turret) and to 30mm on the sides.The supplementary bolted armour was dropped. The superstructure front was changed back to a single straight plate, and the hull machine gun was changed from the Gimbal mount to a ball mount, Kugelblende 50.
+
Appearing in 1941 at about the same time as the PzKpfw III, Ausf. J, this model saw substantial changes. The basic armour thickness was increased from 30 mm to 50 mm on all front faces (hull, superstructure, turret) and to 30 mm on the sides. The supplementary bolted armour was dropped. The superstructure front was changed back to a single straight plate, and the hull machine gun was changed from the Gimbal mount to a ball mount, Kugelblende 50.
  
In game, compared to the previous modification [[Pz.Kpfw. IV Ausf. E| Pz.IV E]], F1 offers enhanced armour, mostly on the turret, which used to be a "weakspot" on the E variant.
+
In the game, compared to the previous modification [[Pz.IV E]], F1 offers enhanced armour, mostly on the turret, which used to be a "weak spot" on the E variant.
  
Side & Rear hull armour has been improved to 30 mm, and entire upper front hull is now a single plate of 50mm steel - while some places are actually weaker, there are no longer any "holes" in the armour easily penetrable by any gun.
+
Side & Rear hull armour has been improved to 30 mm, and the entire upper front hull is now a single plate of 50 mm steel - while some places are actually weaker, there are no longer any "holes" in the armour easily penetrable by any gun.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''  
 
'''Armour type:'''  
 +
 
*Rolled homogeneous armour
 
*Rolled homogeneous armour
 
*Cast homogeneous armour (Cupola)  
 
*Cast homogeneous armour (Cupola)  
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 35: Line 37:
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
 
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
 
* The hull underside right above the tracks is 10 mm thick.
 
* The hull underside right above the tracks is 10 mm thick.
Line 42: Line 45:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="3" | Mobility characteristic
 
|-
 
|-
 
! Weight (tons)
 
! Weight (tons)
!colspan="1" | Add-on Armour<br>weight (tons)
+
! colspan="1" | Add-on Armour<br>weight (tons)
!colspan="1" | Max speed (km/h)
+
! colspan="1" | Max speed (km/h)
 
|-
 
|-
|rowspan="2" | 22.3 || colspan="1" rowspan="2" | N/A || colspan="1" | 48 (AB)  
+
| rowspan="2" | 22.3 || colspan="1" rowspan="2" | N/A || colspan="1" | 48 (AB)  
 
|-
 
|-
 
|43 (RB/SB)
 
|43 (RB/SB)
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="3" | Engine power (horsepower)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
Line 66: Line 69:
 
|300
 
|300
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
Line 107: Line 110:
 
! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 8.30 || 11.53 || _.__ || _.__ || _.__
+
| ''Arcade'' || 13.33 || 18.45 || 22.40 || 24.77 || 26.35
 
|-
 
|-
| ''Realistic'' || 8.30 || 9.80 || _.__ || _.__ || _.__
+
| ''Realistic'' || 8.33 || 9.80 || 11.90 || 13.16 || 14.00
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
Line 118: Line 121:
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 4.29 || _.__ || _.__ || _.__
+
| 4.29 || 3.79 || 3.49 || 3.3
 
|-
 
|-
 
|}
 
|}
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! 2000m
 
! 2000m
 
|-
 
|-
| K.Gr.rot Pz. || APCBC || 56 || 54 || 50 || 46 || 42 || 38
+
| K.Gr.rot Pz. || APCBC ||52||50||45||39||34||30
 
|-
 
|-
 
| Hl.Gr. 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80  
 
| Hl.Gr. 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80  
Line 212: Line 215:
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|MG 34 (7.92 mm)}}
 
{{main|MG 34 (7.92 mm)}}
  
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Any veteran of the Ausf. C and E should feel right at home in this vehicle. Usage is the same, players should only be careful of some possible new opponents, coming from higher Tiers. In general, it is still an excellent short range corner-cleaner.
 
Any veteran of the Ausf. C and E should feel right at home in this vehicle. Usage is the same, players should only be careful of some possible new opponents, coming from higher Tiers. In general, it is still an excellent short range corner-cleaner.
  
The gun is very powerful, with great rate of fire, but it suffers from low penetration. HEAT shells can be used to solve this issue, but they do a lot less post-penetration damage. The Pz.IV F1 is often capable of annihilating an enemy vehicle with a single AP shell. It has a fair amount of armour as well, however due to the lack of an actual slope it may seem considerably more fragile than some soviet vehicles when facing AP shells.
+
The gun is very powerful, with a great rate of fire, but it suffers from low penetration. HEAT shells can be used to solve this issue, but they do a lot less post-penetration damage. The '''Pz.IV F1''' is often capable of annihilating an enemy vehicle with a single AP shell. It has a fair amount of armour as well, however, due to the lack of an actual slope it may seem considerably more fragile than some Soviet vehicles when facing AP shells.
  
Against most threats, it is often wiser to close in with the enemy vehicle, to make targeting the weakest areas possible, increasing the chance of successful penetration. When engaging vehicles at close range, it is for example good idea to count on the slower turret speed of the soviet machines, allowing the player to circle around them with ease and deliver devastating shots. Bear in mind that while this tank can easily obliterate any vehicle at its own BR, against higher tier enemies the relatively poor penetration of the gun and very slow shell travel speed can become a problem. Avoiding direct encounters, and using flanking maneuvers is advisable.
+
Against most threats, it is often wiser to close in with the enemy vehicle, to make targeting the weakest areas possible, increasing the chance of successful penetration. When engaging vehicles at close range, it is, for example, a good idea to count on the slower turret speed of the Soviet machines, allowing the player to circle around them with ease and deliver devastating shots. Bear in mind that while this tank can easily obliterate any vehicle at its own BR, against higher tier enemies the relatively poor penetration of the gun and very slow shell travel speed can become a problem. Avoiding direct encounters, and using flanking manoeuvres is advisable.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
*Fast reload speed for short 75 mm (Great when using HEAT rounds).
+
 
*Decent mix of protection and mobility.
+
* Fast reload speed for short 75 mm (Great when using HEAT rounds)
*Good traverse rate.
+
* Decent mix of protection and mobility
*Excellent gun depression.
+
* Good traverse rate
 +
* Excellent gun depression
 +
 
 
'''Cons:'''
 
'''Cons:'''
*Poor AP penetration at range.
+
 
*Weak side armour.
+
* Poor AP penetration at range
*Huge and weak commander cupola.
+
* Weak side armour
*Frail engine and ammo rack.
+
* Huge and weak commander cupola
*Narrow tracks -> poor performance in soft/sandy terrain (most notable in realistic modes).
+
* Frail engine and ammo rack
*F1 is a bit heavier and slower than previous Pz.IV tanks.
+
* Narrow tracks -> poor performance in soft/sandy terrain (most notable in realistic modes)
 +
* F1 is a bit heavier and slower than previous Pz.IV tanks
  
 
== History ==
 
== History ==
 
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 
=== Development ===
 
=== Development ===
The '''Pz.Kpfw. IV's''' creation, like its predecessor the [[Pz.Kpfw. III Ausf. E|Pz.Kpfw. III]], was devised by Heinz Guderian, where he envisioned a support tank to be used to handle anti-tank guns and fortifications. The Panzer IV was to work alongside the more numerable Panzer III in Panzer Divisions (three company of IIIs and one of IVs) to engage the enemy, giving the role of fighting enemy armoured forces to the Panzer IIIs. As a support tank, the tank was to have the short 75 mm howitzer as its main armament and have a weight limit of 24 tons. MAN, Krupp, and Rheinmetall-Borsig worked on the development of the tanks, but the Krupp's model was selected for further testing.
+
The '''Pz.Kpfw. IV's''' creation, like its predecessor the [[Pz.III E|Pz.Kpfw. III]], was devised by Heinz Guderian, where he envisioned a support tank to be used to handle anti-tank guns and fortifications. The Panzer IV was to work alongside the more numerable Panzer III in Panzer Divisions (three company of IIIs and one of IVs) to engage the enemy, giving the role of fighting enemy armoured forces to the Panzer IIIs. As a support tank, the tank was to have the short 75 mm howitzer as its main armament and have a weight limit of 24 tons. MAN, Krupp, and Rheinmetall-Borsig worked on the development of the tanks, but the Krupp's model was selected for further testing.
  
The chosen model from Krupp, once finished, used a leaf-spring double-bogie system for its suspension, which was chosen instead of both a proposed interleaved suspension and the earlier devised torsion bar suspension system for the sake of faster production. The vehicle held five crew members, the commander, gunner, loader, radio operator (and hull machine gunner), and driver. Though it looked symmetrical, the Panzer IV turret was actually offset to the left of the chassis center line a bit while the engine was also offset to the right, this was to allow the torque shaft to turn the turret. The offset also meant that most of the ammo is held on the right side of the tank in storage areas. The Panzer IV was then accepted into service and production began in 1936.
+
The chosen model from Krupp, once finished, used a leaf-spring double-bogie system for its suspension, which was chosen instead of both a proposed interleaved suspension and the earlier devised torsion bar suspension system for the sake of faster production. The vehicle held five crew members, the commander, gunner, loader, radio operator (and hull machine gunner), and driver. Though it looked symmetrical, the Panzer IV turret was actually offset to the left of the chassis centre line a bit while the engine was also offset to the right, this was to allow the torque shaft to turn the turret. The offset also meant that most of the ammo is held on the right side of the tank in storage areas. The Panzer IV was then accepted into service and production began in 1936.
  
 
===Panzer IV Ausf. F1===
 
===Panzer IV Ausf. F1===
After the Battle of Poland and France, the deficiencies of the [[Pz.Kpfw. IV Ausf. C|Ausf. C]] variant saw it being upgraded on October 1940 to the [[Pz.Kpfw. IV Ausf. E|Ausf. E]]. Despite the new upgrades, the Panzer IV was upgraded again to refine its detail with the '''Panzer IV Ausf. F''' in April 1941.  Still retaining the KwK 37 L/24 75 mm howitzer gun, but with now a full 50 mm thick glacis plate and an increase of side armour to 30 mm. The tracks is also widened from 380 to 400 mm to balance the increased weight from the Ausf. C's 18 tons to the Ausf. F 22 tons.
+
After the Battle of Poland and France, the deficiencies of the [[Pz.IV C|Ausf. C]] variant saw it being upgraded on October 1940 to the [[Pz.IV E|Ausf. E]]. Despite the new upgrades, the Panzer IV was upgraded again to refine its detail with the '''Panzer IV Ausf. F''' in April 1941.  Still retaining the KwK 37 L/24 75 mm howitzer gun, but with now a full 50 mm thick glacis plate and an increase of side armour to 30 mm. The tracks are also widened from 380 to 400 mm to balance the increased weight from the Ausf. C's 18 tons to the Ausf. F 22 tons.
 +
 
 +
The Ausf. F was the main Panzer IV variant during the start of Operation Barbarossa, but was soon found to be terribly outgunned by the appearance of the Soviet [[T-34 (1941)|T-34]] and [[KV-1 (L-11)|KV-1]] tanks. The short 75 mm howitzer was inadequate to deal with these new tanks at all. All was not lost though, as in the weeks before Barbarossa, a proposal was made to upgrade the Panzer IV with a new gun to increase its firepower, with the new 75 mm Pak 40 anti-tank gun. The resulting gun was the KwK 40 L/43 and up-gunned the Panzer IV Ausf. F. The Ausf. F was then renamed to '''F1''' for the variants retaining the shorter 75 mm howitzer, and [[Pz.IV F2|Panzer IV Ausf. F2]] for the variants with the more lethal 75 mm KwK 40 L/43 gun.
 +
 
 +
=== In-game description ===
 +
"The Pz. IV Ausf. F tank was the result of analysis of previous variants' combat experience in Poland and France. The thickness of the front armor on the turret and hull was increased to 50 mm. The single-hinged hatches on the sides of the turret were replaced with double-hinged ones. The thickness and arrangement of viewports were modified. The front hull was straightened once again. The directional machine gun received a new Kugelblende 50 ball mount. The ammunition for the machine guns (both the gun paired with the cannon and the directional gun) was increased to 3,000 rounds. Since the hull's weight was 48% greater than that of the Ausf. E variant, the vehicle received new 400-mm-wide tank treads instead of the 360 mm treads used earlier. Additional ventilation holes were located in the roof of the engine compartment and in the covers over the transmission hatch. The design and placement of the engine and turret rotation motor were modified.
 +
 
 +
All of these improvements were intended to increase the safety of the crew and the usability and serviceability of the vehicle.
 +
 
 +
The Krupp-Gruson, Vomag, and Nibelungenwerke companies manufactured this tank from April 1941 to March 1942.
 +
 
 +
A total of 437 were produced. Beginning in April 1942, the tank was designated Pz.Kpfw. IV Ausf. F1, since it was the basis for the design of the Pz.Kpfw. IV Ausf. F2, which included a new 75 mm 7,5 cm KwK 40 gun with a long 43-caliber barrel.
 +
 
 +
Pz.Kpfw. IV Ausf. F1 vehicles fought in Africa, on all parts of the Eastern Front from 1941 to 1944, and in Operation Citadel.
  
The Ausf. F was the main Panzer IV variant during the start of Operation Barbarossa, but was soon found to be terribly outgunned by the appearance of the Soviet [[T-34 1941|T-34]] and [[KV-1 L-11|KV-1]] tanks. The short 75 mm howitzer was inadequate to deal with these new tanks at all. All was not lost though, as in the weeks before Barbarossa, a proposal was made to upgrade the Panzer IV with a new gun to increase its firepower, with the new 75 mm Pak 40 anti-tank gun. The resulting gun was the KwK 40 L/43 and upgunned the Panzer IV Ausf. F. The Ausf. F was then renamed to '''F1''' for the variants retaining the shorter 75 mm howitzer, and [[Pz.Kpfw. IV Ausf. F2|Panzer IV Ausf. F2]] for the variants with the more lethal 75 mm KwK 40 L/43 gun.
+
This variant was supplied to Germany's allies: Hungary, Croatia, Turkey, and Spain. Captured Pz.Kpfw. IV Ausf. F tanks were eagerly used by the Red Army."
  
 
== Media ==
 
== Media ==
Line 269: Line 288:
  
 
===Sights===
 
===Sights===
 +
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
  
 
== Read also ==
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
 +
 
''ETC.''
 
''ETC.''
  
 
== Sources ==
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Germany medium tanks}}
 
{{Germany medium tanks}}

Latest revision as of 15:35, 5 August 2019

Pz.Kpfw. IV Ausf. F1
germ_pzkpfw_iv_ausf_f.png
AB
RB
SB
General characteristics
Brief
Detailed
2.3/2.3/2.3BR
5 peopleCrew
99 %Visibility
front / side / backArmour
50 / 0 / 0Hull
50 / 30 / 8Turret
Mobility
22.3 tWeight
572 hp300 hpEngine power
26 hp/t14 hp/tSurface density
47 km/h forward
8 km/h back
42 km/h forward
7 km/h back
Speed
Armament
75 mm KwK37 cannonMain weapon
80 roundsAmmunition
3.3 / 4.3 sReload
-10° / 20°Vertical guidance
2 700 roundsAmmunition
8.0 / 10.4 sReload
150 roundsBelt capacity
900 shots/minFire rate
Economy
7 900 Rp icon.pngResearch
10 000 Sl icon.pngPurchase
Sl icon.png630 / 859/480 / 655/490 / 668Repair
3 000 Sl icon.pngCrew training
10 000 Sl icon.pngExperts
110 Ge icon.pngAces
× (112) % Rp icon.pngReward for battle
× 0.9 Sl icon.png× 0.8 Sl icon.png× 0.5 Sl icon.png

Description

GarageImage Pz.IVF1.jpg


The Pz.Kpfw. IV Ausf. F1 (or Panzer IV F1) is a rank II German medium tank with a battle rating of 2.3 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.

Appearing in 1941 at about the same time as the PzKpfw III, Ausf. J, this model saw substantial changes. The basic armour thickness was increased from 30 mm to 50 mm on all front faces (hull, superstructure, turret) and to 30 mm on the sides. The supplementary bolted armour was dropped. The superstructure front was changed back to a single straight plate, and the hull machine gun was changed from the Gimbal mount to a ball mount, Kugelblende 50.

In the game, compared to the previous modification Pz.IV E, F1 offers enhanced armour, mostly on the turret, which used to be a "weak spot" on the E variant.

Side & Rear hull armour has been improved to 30 mm, and the entire upper front hull is now a single plate of 50 mm steel - while some places are actually weaker, there are no longer any "holes" in the armour easily penetrable by any gun.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 50 mm (12°) Front plate
20 mm (73°) Front glacis
50 mm (13-58°) Lower glacis
30 mm 30 mm (4-14°) 10 mm
Turret 50 mm (12°) Turret front
50 mm (12-29°) Gun mantlet
30 mm (23-26°) 30 mm (14-17°) 10 mm
Armour Sides Roof
Cupola 30 mm 10 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • The hull underside right above the tracks is 10 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
22.3 N/A 48 (AB)
43 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 465 572
Realistic/Simulator 265 300
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 20.85 25.65
Realistic/Simulator 11.88 13.45

Armaments

Main armament

Main article: KwK 37 (75 mm)
75 mm KwK 37
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
80 -10°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 13.33 18.45 22.40 24.77 26.35
Realistic 8.33 9.80 11.90 13.16 14.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
4.29 3.79 3.49 3.3
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
K.Gr.rot Pz. APCBC 52 50 45 39 34 30
Hl.Gr. 38B HEAT 80 80 80 80 80 80
Hl.Gr. 38C HEAT 100 100 100 100 100 100
Sprgr. 34 HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
K.Gr.rot Pz. APCBC 385 6.8 1.3 15.0 80 +4° 48° 63° 71°
Hl.Gr. 38B HEAT 450 4.6 0.0 0.1 872.1 +0° 62° 69° 73°
Hl.Gr. 38C HEAT 450 4.8 0.0 0.1 875.5 +0° 62° 69° 73°
Sprgr. 34 HE 420 5.7 0.1 0.1 686 +0° 79° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
K.Gr.Rot Nb. 423 6.8 13 5 20 50
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Recommendations Visual
discrepancy
80 72 (+8) 63 (+17) 54 (+26) 45 (+35) 36 (+44) 27 (+53) 18 (+62) (+71) (+79) Yes

Turret empty: 72 (+8)

Machine guns

Main article: MG 34 (7.92 mm)
7.92 mm MG 34
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,700 (150) 900 N/A N/A

Usage in the battles

Any veteran of the Ausf. C and E should feel right at home in this vehicle. Usage is the same, players should only be careful of some possible new opponents, coming from higher Tiers. In general, it is still an excellent short range corner-cleaner.

The gun is very powerful, with a great rate of fire, but it suffers from low penetration. HEAT shells can be used to solve this issue, but they do a lot less post-penetration damage. The Pz.IV F1 is often capable of annihilating an enemy vehicle with a single AP shell. It has a fair amount of armour as well, however, due to the lack of an actual slope it may seem considerably more fragile than some Soviet vehicles when facing AP shells.

Against most threats, it is often wiser to close in with the enemy vehicle, to make targeting the weakest areas possible, increasing the chance of successful penetration. When engaging vehicles at close range, it is, for example, a good idea to count on the slower turret speed of the Soviet machines, allowing the player to circle around them with ease and deliver devastating shots. Bear in mind that while this tank can easily obliterate any vehicle at its own BR, against higher tier enemies the relatively poor penetration of the gun and very slow shell travel speed can become a problem. Avoiding direct encounters, and using flanking manoeuvres is advisable.

Pros and cons

Pros:

  • Fast reload speed for short 75 mm (Great when using HEAT rounds)
  • Decent mix of protection and mobility
  • Good traverse rate
  • Excellent gun depression

Cons:

  • Poor AP penetration at range
  • Weak side armour
  • Huge and weak commander cupola
  • Frail engine and ammo rack
  • Narrow tracks -> poor performance in soft/sandy terrain (most notable in realistic modes)
  • F1 is a bit heavier and slower than previous Pz.IV tanks

History

Development

The Pz.Kpfw. IV's creation, like its predecessor the Pz.Kpfw. III, was devised by Heinz Guderian, where he envisioned a support tank to be used to handle anti-tank guns and fortifications. The Panzer IV was to work alongside the more numerable Panzer III in Panzer Divisions (three company of IIIs and one of IVs) to engage the enemy, giving the role of fighting enemy armoured forces to the Panzer IIIs. As a support tank, the tank was to have the short 75 mm howitzer as its main armament and have a weight limit of 24 tons. MAN, Krupp, and Rheinmetall-Borsig worked on the development of the tanks, but the Krupp's model was selected for further testing.

The chosen model from Krupp, once finished, used a leaf-spring double-bogie system for its suspension, which was chosen instead of both a proposed interleaved suspension and the earlier devised torsion bar suspension system for the sake of faster production. The vehicle held five crew members, the commander, gunner, loader, radio operator (and hull machine gunner), and driver. Though it looked symmetrical, the Panzer IV turret was actually offset to the left of the chassis centre line a bit while the engine was also offset to the right, this was to allow the torque shaft to turn the turret. The offset also meant that most of the ammo is held on the right side of the tank in storage areas. The Panzer IV was then accepted into service and production began in 1936.

Panzer IV Ausf. F1

After the Battle of Poland and France, the deficiencies of the Ausf. C variant saw it being upgraded on October 1940 to the Ausf. E. Despite the new upgrades, the Panzer IV was upgraded again to refine its detail with the Panzer IV Ausf. F in April 1941. Still retaining the KwK 37 L/24 75 mm howitzer gun, but with now a full 50 mm thick glacis plate and an increase of side armour to 30 mm. The tracks are also widened from 380 to 400 mm to balance the increased weight from the Ausf. C's 18 tons to the Ausf. F 22 tons.

The Ausf. F was the main Panzer IV variant during the start of Operation Barbarossa, but was soon found to be terribly outgunned by the appearance of the Soviet T-34 and KV-1 tanks. The short 75 mm howitzer was inadequate to deal with these new tanks at all. All was not lost though, as in the weeks before Barbarossa, a proposal was made to upgrade the Panzer IV with a new gun to increase its firepower, with the new 75 mm Pak 40 anti-tank gun. The resulting gun was the KwK 40 L/43 and up-gunned the Panzer IV Ausf. F. The Ausf. F was then renamed to F1 for the variants retaining the shorter 75 mm howitzer, and Panzer IV Ausf. F2 for the variants with the more lethal 75 mm KwK 40 L/43 gun.

In-game description

"The Pz. IV Ausf. F tank was the result of analysis of previous variants' combat experience in Poland and France. The thickness of the front armor on the turret and hull was increased to 50 mm. The single-hinged hatches on the sides of the turret were replaced with double-hinged ones. The thickness and arrangement of viewports were modified. The front hull was straightened once again. The directional machine gun received a new Kugelblende 50 ball mount. The ammunition for the machine guns (both the gun paired with the cannon and the directional gun) was increased to 3,000 rounds. Since the hull's weight was 48% greater than that of the Ausf. E variant, the vehicle received new 400-mm-wide tank treads instead of the 360 mm treads used earlier. Additional ventilation holes were located in the roof of the engine compartment and in the covers over the transmission hatch. The design and placement of the engine and turret rotation motor were modified.

All of these improvements were intended to increase the safety of the crew and the usability and serviceability of the vehicle.

The Krupp-Gruson, Vomag, and Nibelungenwerke companies manufactured this tank from April 1941 to March 1942.

A total of 437 were produced. Beginning in April 1942, the tank was designated Pz.Kpfw. IV Ausf. F1, since it was the basis for the design of the Pz.Kpfw. IV Ausf. F2, which included a new 75 mm 7,5 cm KwK 40 gun with a long 43-caliber barrel.

Pz.Kpfw. IV Ausf. F1 vehicles fought in Africa, on all parts of the Eastern Front from 1941 to 1944, and in Operation Citadel.

This variant was supplied to Germany's allies: Hungary, Croatia, Turkey, and Spain. Captured Pz.Kpfw. IV Ausf. F tanks were eagerly used by the Red Army."

Media

Skins and camouflages for the "Panzer IV F1" from live.warthunder.com.

Sights

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

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  • topic on the official game forum;
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Germany medium tanks
  Neubaufahrzeug
Pz.III  Pz.Kpfw. III Ausf. B · Pz.Kpfw. III Ausf. E · Pz.Kpfw. III Ausf. F · Pz.Kpfw. III Ausf. J · Pz.Kpfw. III Ausf. J1 · Pz.Kpfw. III Ausf. L · Pz.Kpfw. III Ausf. M · Pz.Kpfw. III Ausf. N
Pz.IV  Pz.Kpfw. IV Ausf. C · Pz.Kpfw. IV Ausf. E · Pz.Kpfw. IV Ausf. F1 · Pz.Kpfw. IV Ausf. F2 · Pz.Kpfw. IV Ausf. G · Pz.Kpfw. IV Ausf. H · Pz.Kpfw. IV Ausf. J · Pz.Bef.Wg.IV Ausf. J
Pz.V  Pz.Kpfw. V Ausf. A · Pz.Kpfw. V Ausf. D · Pz.Kpfw. V Ausf. F · Pz.Kpfw. V Ausf. G · Ersatz M10 Panther · Pz.Kpfw. Panther II
Trophies  ▀Pz.Kpfw. M4 748 (a) · ▀Pz.Kpfw. T 34 747 (r)
Post-war  KPz-70 · mKPz M47 G · M48A2 C · M48A2 G A2
Leopard  Leopard I · Leopard A1A1 · Leopard 2K · Leopard 2A4 · Leopard 2A5