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Pz.Kpfw. III Ausf. E
General characteristics
5 peopleCrew
88 %Visibility
front / side / backArmour
30 / 30 / 20Hull
35 / 30 / 30Turret
19.5 tWeight
572 hp300 hpEngine power
29.3 hp/t15.4 hp/tPower-to-weight ratio
79 km/h forward
14 km/h back
71 km/h forward
12 km/h back
37 mm KwK36 cannonMain weapon
131 roundsAmmunition
2.9 / 3.7 sReload
-10° / 20°Vertical guidance
2 x 7.92 mm MG34 machine gunCoaxial weapon
3600 roundsAmmunition
8 / 10.4 sReload
150 roundsBelt capacity
900 shots/minFire rate
2900 Rp icon.pngResearch
700 Sl icon.pngPurchase
Sl icon.png280 / 381/180 / 245/150 / 204Repair
200 Sl icon.pngCrew training
1000 Sl icon.pngExperts
20 Ge icon.pngAces
100 % Rp icon.pngReward for battle
40 % Sl icon.png20 % Sl icon.png10 % Sl icon.png


GarageImage Pz.III E.jpg

The Pz.Kpfw. III Ausf. E is a rank I German medium tank with a battle rating of 1.0 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The successor of the Panzer III B and the predecessor of the Panzer III F on the German tree line, the Panzer III Ausf. E has an improved armour layout with 30 mm thick front and side armour while retaining the 37 mm gun.

General info

Survivability and armour

The Pz.III E, distinguished from the B by the more traditional cupola, and the square MG mounting.

Although the Pz.III E has improved survivability over the Ausf. B, the additional armour protection is largely superficial. Overall, the armour is almost doubled with 30mm on the front and sides; this leads for the possibility to increase the hull armour to just over 40 mm effective by angling. However, the majority of common vehicles at the rank will still have no trouble punching through this armour, although the French BR 1.0 vehicles will largely struggle to penetrate the armour, and on top of this the E model is immune from tank-mounted heavy machine gun fire. The turret armour though has the potential to be quite formidable. While the base is still 30mm, there are strips of armour that overlap this with a thickness of 35 mm, meaning that on some parts of the turret the total thickness is 65mm total. Because of this, the turret is actually fairly strong, but as this extra protection doesn't cover the entire turret face, it's still not entirely reliable.


Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade 79 19.5 N/A 465 572 23.85 29.33
Realistic 71 265 300 13.59 15.38

The Pz.III E does have improved mobility over the B model, the top speed is listed as 71 km/h in RB mode, and 79 km/h in AB mode. However, the E can only reach these speeds if travelling down a hill or a decline in the terrain, in RB mode the E will struggle to pass 40 km/h off road, and in AB it will rarely pass the early 50 km/h. So the mobility is upgraded, but it's not really enough of an upgrade to be considered a huge advantage. A big positive though is that the E can reverse a lot faster, meaning that if it gets into trouble, it can quickly retreat.


Main armament

Main article: KwK36 (37 mm)

The Pz.III E is equipped with the 37 mm KwK36, which is a fairly underwhelming weapon performance-wise. It can penetrate most lower rank vehicles at close range, but at further ranges the gun really does start to struggle. It's also fairly inaccurate, which makes aiming for certain weak spots quite difficult. It comes with two available rounds-

  • APHE- Max 47 mm penetration- Low penetration but higher damage potential.
  • APCR- Max 86 mm penetration- High penetration but lower damage potential.

It's best to consider taking a mix of both types of ammunition, the APHE has the potential to one-shot some enemy tanks, but will be completely ineffective against the more heavily armoured vehicle you'll likely meet when uptiered, for these tanks it's best to use APCR and aim for flat surfaces. The APCR does very little damage internally, so try to aim for crew members if possible. As this vehicle is at 1.7, the likelihood of encountering vehicles completely immune from the APHE round is fairly likely, so taking some APCR is a must.

37 mm KwK36 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 131 -10°/+20° ±180° N/A 5.2 7.2 __._ __._ __._ 3.7 _._ _._ 2.9
Realistic 3.3 3.8 __._ __._ 5.5


Penetration statistics
Ammunition Type of
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr APHE 47 44 31 21 14 9
PzGr 40 APCR 86 77 47 26 14 8
Shell details
Ammunition Type of
Mass (kg)
Fuse delay
Fuse sensitivity
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
0% 50% 100%
PzGr APHE 745 0.685 1.2 9.0 22.1 -1.0° 47° 60° 65°
PzGr 40 APCR 1,020 0.368 N/A N/A N/A +1.5° 66° 70° 72°

Ammo racks

rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
131 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __


Pz.III E Optics
Default magnification Maximum magnification
Main Gun optics X1.9 X3.5
Comparable optics ___

Machine guns

Main article: MG34 (7.92 mm)

Like its predecessor, the Pz. III E is equipped with two coaxial 7.92 mm MG34 machine guns, as there are two of them these machine guns are quite potent against enemy anti-air trucks, and even against the slower biplane aircraft commonly encountered in lower ranked battles; although their viability against aircraft is questionable due to the slow turret traverse. These guns have no functional viability against armoured vehicles however, and only serve as a last ditch effort to kick up dust, or blind an enemy vehicle by firing at their optics.

7.92 mm MG34
Mount Capacity
(Belt capacity)
Rate of fire
Coaxial 1,800 (150) 900 N/A N/A
Coaxial 1,800 (150) 900 N/A N/A

Usage in battles

The Pz.III E, despite its upgrades, functions almost exactly the same as the previous B model, the armour and mobility are improved, but not to the point where these aspects are reliable, or warrant a change in play-style to take advantage of them. Because of the slow turret traverse and unimpressive firepower, consider playing the E in a more passive role. You can't comfortably rush around the map using your extra mobility as if you push to the point where enemies could get on your sides, you'll likely be knocked out very quickly. The largest drawbacks the E model has are its armour, turret traverse and firepower. The firepower can't be buffed in any way, but the negative effects of the armour and traverse can be somewhat negated by playing hull down and covering a narrow sight line. The turret armour can't be completely relied on, but it is the most consistent. Additionally, if you take fire into the turret, you'll likely only lose a couple of crew members. The E model has a fairly effective reverse rate, so you can easily retreat from combat, repair and reengage. You also have access to five rear drop smoke grenades to aid this purpose. Another advantage of covering a narrow sight line is that you don't really need to traverse your gun much to be able to fire on enemy vehicles.

If possible, try to remain somewhat sedentary, because the Pz.III E lacks a short stop stabiliser, if you run into an enemy allied tank on the move, they will likely be able to level off their gun and fire at you first, and as the armour of the E is very inconsistent, you will likely be knocked out. If you stay somewhat still and wait in ambush, you should be able to avoid this drawback. The E model works best at mid ranges, at long range the armour is effective but the gun isn't, whereas at close range the gun is effective but the armour isn't, sp at mid range you have the potential to maximise both. Aim to hide your hull and take a decent mix of APHE and APCR depending on the battle rating you're playing at. The E model isn't the most effective Panzer III, but if played in the right spot it can do a decent job.


Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire PzGr 40
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support

Pros and cons


  • Very fast reload
  • Access to APCR
  • Decent overall mobility
  • Immune from heavy machine gun fire


  • Very slow turret traverse
  • Lacklustre firepower
  • Poor armour protection
  • No short stabiliser


Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

The Pz.Kpfw. III Ausf. E was the first large-scale variant of this tank. The machine had a new torsion suspension design, and its wheels had a much larger diameter. This greatly simplified its manufacture and servicing. The construction of the hull was modified, slightly shortening the front and rear sections. Some design improvements were made to facilitate the crew's ability to evacuate when needed and to improve their field of view. The construction of the Kugelblende 30 machine gun's mantlet saw improvements, as well, and a small container of smoke bombs was affixed to the aft of the tank's hull. The more powerful Maibach HL120TR engine, with 300 horsepower, was installed, along with a mechanical Variorex SRG 328-145 transmission with ten forward gears and four reverse gears. These changes increased the tank's maximum speed and cross-country ability.

During the tank's single year of production, beginning in October 1938, the companies MAN, Deimler-Benz, Henschel, MIAG, Alket, Krupp, FAMO, Wegmann, and MNH produced about 100 specimens.

The Pz.Kpfw. III Ausf. E tank variant participated in every military operation which took place during the first stage of World War II.

This variant became the basis for all subsequent ones.

The tank's first combat experience was successful, and from 1940 to 1941 some of the tanks were outfitted with a 5cm KwK L/42 gun in a new cannon mantlet. Afterwards, the remaining Pz.Kpfw. III Ausf. E tanks were withdrawn from the front lines and converted into Pz.Beo.Wg. artillery spotters or repair and rescue vehicles.

On the whole, the Pz.Kpfw. III Ausf. E tank was reliable and easy to operate and provided a high level of crew comfort.

This tank's main disadvantage was that its armament was relatively weak for a medium tank.


Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.

Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Post-war  KPz-70 · mKPz M47 G · M48A2 C · M48A2 G A2 · M48 Super
Leopard  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · C2A1 · Leopard 2K · Leopard 2A4 · Leopard 2A5