Difference between revisions of "Leopard 2A4"
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− | + | {{Specs-Card|code=germ_leopard_2a4}} | |
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− | {{Specs-Card | ||
− | |code=germ_leopard_2a4 | ||
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− | }} | ||
== Description == | == Description == | ||
− | <!-- ''In the description, the first part | + | <!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--> |
− | The ''' | + | [[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]] |
− | + | {{break}} | |
− | + | The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.79 "Project X"]]. | |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | + | ''The armor protection on the Leopard 2A4 can be described as "decent" with the essential areas covered but not much more. While the turret cheeks are well protected against both kinetic(~400mm equivalent, sloped) and chemical(~620mm equivalent, sloped) rounds, the upper frontal plate of the chassis will generally not stop an APDSFS(~150mm equivalent, sloped) round from any of it's competitors but will prevent most chemical rounds from penetrating(~520mm equivalent, sloped) and the lower front plate is even more vulnerable(280mm equivalent vs HEAT and , 150mm equivalent vs kinetic projectiles, both sloped). Like in the case of it's competitors, the turret ring is unprotected, and so are the sides of the hull, while the cannon breech is also lacking in protection but it is not completely absent. The 4 crew members are tightly packed with the driver, gunner and commander all forming a line on the right hand side of the tank, making them easy to eliminate in one hit, thus knocking out the tank, if the Leopard 2A4 is facing the enemy with it's hull and turret aligned towards it. The ammo rack of the tank is positioned in front, on the left hand side, and makes for an easy target though the disadvantage can be easily negated by simply using cover to engage in a hull-down position. There is also a ready-rack a the back of the turret, with blow-out panels to prevent the detonation of the ready-rack from destroying the vehicle(note that FPE must be researched in order for the ammo burnout to be put out). The armor protection is generally enough if you wish to engage in a long range style of combat as shells will deviate ever so slightly from their predicted path, giving your armor a chance of absorbing them without much damage to be received, though the same can not be said if you wish to engage in fast paced urban combat where shells will land precisely where aimed and enemies will generally attack your sides.'' | |
− | |||
− | |||
− | + | === Mobility === | |
− | + | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--> | |
− | + | {| class="wikitable" style="text-align:center" | |
− | + | |- | |
− | + | ! colspan="3" | Mobility characteristic | |
− | + | |- | |
− | + | ! Weight (tons) | |
− | + | ! colspan="1" | Add-on Armour<br>weight (tons) | |
− | + | ! colspan="1" | Max speed (km/h) | |
− | + | |- | |
− | + | | rowspan="2" | 56.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 79 (AB) | |
− | + | |- | |
− | + | |72 (RB/SB) | |
− | + | |- | |
− | + | ! colspan="3" | Engine power (horsepower) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | ! colspan="1" | Mode |
+ | !Stock | ||
+ | !Upgraded | ||
|- | |- | ||
− | | | + | |''Arcade'' |
+ | |2,032 | ||
+ | |____ | ||
|- | |- | ||
− | | | + | |''Realistic/Simulator'' |
+ | |1,327 | ||
+ | |____ | ||
|- | |- | ||
− | + | ! colspan="3" | Power-to-weight ratio (hp/ton) | |
− | |||
|- | |- | ||
− | ! | + | ! colspan="1" | Mode |
+ | !Stock | ||
+ | !Upgraded | ||
|- | |- | ||
− | + | |''Arcade'' | |
− | + | |36.29 | |
+ | |__.__ | ||
|- | |- | ||
− | | | + | |''Realistic/Simulator'' |
+ | |23.70 | ||
+ | |__.__ | ||
|- | |- | ||
|} | |} | ||
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− | |||
− | |||
− | |||
− | |||
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== Armaments == | == Armaments == | ||
− | |||
=== Main armament === | === Main armament === | ||
− | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | |
− | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the | + | {{main|Rheinmetall L44 (120 mm)}} |
− | {{main| | ||
− | + | {| class="wikitable" style="text-align:center" | |
+ | |- | ||
+ | ! colspan="6" | [[Rheinmetall L44 (120 mm)|120 mm Rheinmetall L44]] | ||
+ | |- | ||
+ | ! colspan="3" rowspan="1" style="width:5em" |Capacity | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | ! rowspan="1" | Stabilizer | ||
+ | |- | ||
+ | | colspan="3" | 42 || -9°/+20° || ±180° || Two-plane | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! style="width:4em" |Mode | ||
+ | ! style="width:4em" |Stock | ||
+ | ! style="width:4em" |Upgraded | ||
+ | ! style="width:4em" |Prior + Full crew | ||
+ | ! style="width:4em" |Prior + Expert qualif. | ||
+ | ! style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || 38.08 || 52.71 || 64.00 || __.__ || 75.29 | ||
+ | |- | ||
+ | | ''Realistic'' || 23.8 || 28.0 || 34.0 || 37.6 || 40.0 | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! colspan="1" style="width:4em" |Stock | ||
+ | ! colspan="1" style="width:4em" |Prior + Full crew | ||
+ | ! colspan="1" style="width:4em" |Prior + Expert qualif. | ||
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 7.80 || 6.9 || 6.4|| __.__ | ||
+ | |- | ||
+ | |} | ||
− | + | ===== Ammunition ===== | |
− | + | {| class="wikitable sortable" style="text-align:center" width="100%" | |
− | {| class="wikitable" style="text-align:center" width="100%" | + | ! colspan="8" | Penetration statistics |
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack''' | ||
+ | |- | ||
+ | ! 10m | ||
+ | ! 100m | ||
+ | ! 500m | ||
+ | ! 1000m | ||
+ | ! 1500m | ||
+ | ! 2000m | ||
+ | |- | ||
+ | | DM12 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650 | ||
|- | |- | ||
− | + | | DM13 || APFSDS || 417 || 414 || 410 || 400 || 395 || 390 | |
+ | |- | ||
+ | | DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
|- | |- | ||
− | ! | + | ! rowspan="2" data-sort-type="text" | Ammunition |
− | ! | + | ! rowspan="2" class="unsortable" | Type of <br /> warhead |
− | ! | + | ! rowspan="2" |Velocity <br /> in m/s |
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
|- | |- | ||
− | ! | + | ! 0% |
− | + | ! 50% | |
+ | ! 100% | ||
|- | |- | ||
− | + | | DM12 || HEATFS || 1,140 || 14 || 0.0 || 0.1 || 1,640 || +0° || 65° || 72° || 75° | |
− | | | ||
|- | |- | ||
+ | | DM13 || APFSDS || 1650 || 3 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78° | ||
+ | |- | ||
+ | | DM23 || APFSDS || 1640 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81° | ||
+ | |- | ||
|} | |} | ||
− | = | + | ===== [[Ammo racks|Ammo racks]] ===== |
− | + | [[File:Ammoracks_Leopard_2A4.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Leopard 2A4.]] | |
− | + | {| class="wikitable sortable" style="text-align:center" | |
− | ==== [[Ammo racks]] ==== | ||
− | [[File: | ||
− | |||
− | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! Full<br>ammo | + | ! class="wikitable unsortable" |Full<br /> ammo |
− | ! 1st<br>rack empty | + | ! class="wikitable unsortable" |1st<br /> rack empty |
− | ! 2nd<br>rack empty | + | ! class="wikitable unsortable" |2nd<br /> rack empty |
− | ! Visual<br>discrepancy | + | ! class="wikitable unsortable" |Visual<br /> discrepancy |
|- | |- | ||
− | | '''42''' || 16 ''(+26)'' || 1 ''(+41)'' || | + | || '''42''' || 16 ''(+26)'' || 1 ''(+41)'' || style="text-align:left" | no |
|- | |- | ||
|} | |} | ||
− | '' | + | 1st rack empty: 16 ''(+26)'' |
− | + | 2nd rack has blowout panels | |
− | |||
− | |||
− | |||
− | |||
− | |||
=== Machine guns === | === Machine guns === | ||
− | + | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--> | |
− | + | {{main|MG 3A1 (7.62 mm)}} | |
− | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
− | {{main| | ||
− | + | {| class="wikitable" style="text-align:center" | |
− | + | |- | |
− | {| class="wikitable" style="text-align:center" width=" | + | ! colspan="7" | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]] |
+ | |- | ||
+ | ! colspan="7" | ''Pintle mount '' | ||
+ | |- | ||
+ | ! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity) | ||
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
|- | |- | ||
− | + | | colspan="4" | 2,000 (1,000) || 1,200 || -8°/+20° || ±120° | |
|- | |- | ||
− | ! | + | ! colspan="7" | ''Coaxial mount'' |
|- | |- | ||
− | | | + | ! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity) |
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
|- | |- | ||
− | | | + | | colspan="4" | 4,500 (1,000) || 1,200 || N/A || N/A |
|- | |- | ||
|} | |} | ||
− | == Usage in battles == | + | == Usage in the battles == |
− | + | ''When stock, the heat round will help you pick enemies from a distance, thus avoiding taking damage as you will have no parts nor FPE but will not be enough against some tanks like the M1 Abrams and the T-80B; T-64B when these tanks are equipped with add-on ERA, but that becomes less of a problem once you have unlocked kinetic shells. The vehicle , like most of it's own league can be played as a sniper tank due to it's excellent optics, or in an urban environment thanks to it's powerful engine, high top speed and acceleration and potent top shell which allows quick but deadly snapshots. Notable enemies are, on one hand the IPM1 and M1 Abrams which are almost completely immune to your stock HEAT round but have a weak turret ring and the russian MBTs which can equip add-on armor in order to negate the effects of an initial HEAT shell, subsequent penetration is generally possible after the ERA blocks have been detonated; ERA blocks are negated by the use of APDSFS ammunition, notably the DM23 vs T-80B while the DM13 will be enough for all of the others, given a chassis hit.'' | |
− | |||
− | + | ===Modules=== | |
− | + | {| class="wikitable" | |
− | + | ! Tier | |
+ | ! Mobility | ||
+ | ! Protection | ||
+ | ! Firepower | ||
+ | |- | ||
+ | | I | ||
+ | | Tracks | ||
+ | | Parts | ||
+ | | Horizontal drive, DM13 | ||
+ | |- | ||
+ | | II | ||
+ | | Suspension, Brake System | ||
+ | | FPE | ||
+ | | Adjustment of Fire | ||
+ | |- | ||
+ | | III | ||
+ | | Filters | ||
+ | | Crew replenishment | ||
+ | | Elevation mechanism, Smoke grenade | ||
+ | |- | ||
+ | | IV | ||
+ | | Transmission, Engine | ||
+ | | | ||
+ | | Artillery support, DM23, Laser rangefinder | ||
+ | |- | ||
+ | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | |||
− | |||
'''Pros:''' | '''Pros:''' | ||
* Powerful engine, high top speed and acceleration | * Powerful engine, high top speed and acceleration | ||
− | * | + | * High scope magnification for long range operations |
− | + | * Potent selection of ammunition | |
− | * | + | * Effective turret armor |
− | + | ||
− | * | + | * |
− | |||
− | * | ||
'''Cons:''' | '''Cons:''' | ||
− | * Hull | + | * Hull armor leaves much to be desired |
− | + | * Can be easily ammo racked | |
− | * | + | * Difficult stock grind |
− | * | + | * Next to no AA capability, can not reliably eliminate attacking helicopters |
− | * | + | |
− | + | * | |
− | |||
− | * | ||
== History == | == History == | ||
− | + | ''The vehicle has a long development history, more that can be possibly fit into this article and can not be summarized without omitting details.'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | https://en.wikipedia.org/wiki/Leopard_2#History | |
== Media == | == Media == | ||
− | + | [https://www.youtube.com/watch?v=F1NXlu1h6s4] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | == Read also == | |
− | |||
− | + | * [[Leopard 2K]] | |
− | |||
− | |||
− | |||
− | |||
− | * [[Leopard | ||
− | == | + | == Sources == |
− | |||
− | |||
− | |||
− | * | + | * ''www.wikipedia.com'' |
− | * | + | * War Thunder |
− | |||
{{Germany medium tanks}} | {{Germany medium tanks}} |
Revision as of 08:05, 17 February 2019
Contents
Description
The Leopard 2A4 is a Rank VII German medium tank
with a battle rating of 10.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X".
General info
Survivability and armour
The armor protection on the Leopard 2A4 can be described as "decent" with the essential areas covered but not much more. While the turret cheeks are well protected against both kinetic(~400mm equivalent, sloped) and chemical(~620mm equivalent, sloped) rounds, the upper frontal plate of the chassis will generally not stop an APDSFS(~150mm equivalent, sloped) round from any of it's competitors but will prevent most chemical rounds from penetrating(~520mm equivalent, sloped) and the lower front plate is even more vulnerable(280mm equivalent vs HEAT and , 150mm equivalent vs kinetic projectiles, both sloped). Like in the case of it's competitors, the turret ring is unprotected, and so are the sides of the hull, while the cannon breech is also lacking in protection but it is not completely absent. The 4 crew members are tightly packed with the driver, gunner and commander all forming a line on the right hand side of the tank, making them easy to eliminate in one hit, thus knocking out the tank, if the Leopard 2A4 is facing the enemy with it's hull and turret aligned towards it. The ammo rack of the tank is positioned in front, on the left hand side, and makes for an easy target though the disadvantage can be easily negated by simply using cover to engage in a hull-down position. There is also a ready-rack a the back of the turret, with blow-out panels to prevent the detonation of the ready-rack from destroying the vehicle(note that FPE must be researched in order for the ammo burnout to be put out). The armor protection is generally enough if you wish to engage in a long range style of combat as shells will deviate ever so slightly from their predicted path, giving your armor a chance of absorbing them without much damage to be received, though the same can not be said if you wish to engage in fast paced urban combat where shells will land precisely where aimed and enemies will generally attack your sides.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armour weight (tons) |
Max speed (km/h) |
56.0 | N/A | 79 (AB) |
72 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 2,032 | ____ |
Realistic/Simulator | 1,327 | ____ |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 36.29 | __.__ |
Realistic/Simulator | 23.70 | __.__ |
Armaments
Main armament
120 mm Rheinmetall L44 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
42 | -9°/+20° | ±180° | Two-plane | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 38.08 | 52.71 | 64.00 | __.__ | 75.29 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
7.80 | 6.9 | 6.4 | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
DM12 | HEATFS | 650 | 650 | 650 | 650 | 650 | 650 |
DM13 | APFSDS | 417 | 414 | 410 | 400 | 395 | 390 |
DM23 | APFSDS | 410 | 408 | 401 | 393 | 384 | 376 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
DM12 | HEATFS | 1,140 | 14 | 0.0 | 0.1 | 1,640 | +0° | 65° | 72° | 75° |
DM13 | APFSDS | 1650 | 3 | N/A | N/A | N/A | +1.5° | 76° | 77° | 78° |
DM23 | APFSDS | 1640 | 4.3 | N/A | N/A | N/A | +1.5° | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
42 | 16 (+26) | 1 (+41) | no |
1st rack empty: 16 (+26)
2nd rack has blowout panels
Machine guns
7.62 mm MG 3A1 | ||||||
---|---|---|---|---|---|---|
Pintle mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
2,000 (1,000) | 1,200 | -8°/+20° | ±120° | |||
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
4,500 (1,000) | 1,200 | N/A | N/A |
Usage in the battles
When stock, the heat round will help you pick enemies from a distance, thus avoiding taking damage as you will have no parts nor FPE but will not be enough against some tanks like the M1 Abrams and the T-80B; T-64B when these tanks are equipped with add-on ERA, but that becomes less of a problem once you have unlocked kinetic shells. The vehicle , like most of it's own league can be played as a sniper tank due to it's excellent optics, or in an urban environment thanks to it's powerful engine, high top speed and acceleration and potent top shell which allows quick but deadly snapshots. Notable enemies are, on one hand the IPM1 and M1 Abrams which are almost completely immune to your stock HEAT round but have a weak turret ring and the russian MBTs which can equip add-on armor in order to negate the effects of an initial HEAT shell, subsequent penetration is generally possible after the ERA blocks have been detonated; ERA blocks are negated by the use of APDSFS ammunition, notably the DM23 vs T-80B while the DM13 will be enough for all of the others, given a chassis hit.
Modules
Tier | Mobility | Protection | Firepower |
---|---|---|---|
I | Tracks | Parts | Horizontal drive, DM13 |
II | Suspension, Brake System | FPE | Adjustment of Fire |
III | Filters | Crew replenishment | Elevation mechanism, Smoke grenade |
IV | Transmission, Engine | Artillery support, DM23, Laser rangefinder |
Pros and cons
Pros:
- Powerful engine, high top speed and acceleration
- High scope magnification for long range operations
- Potent selection of ammunition
- Effective turret armor
Cons:
- Hull armor leaves much to be desired
- Can be easily ammo racked
- Difficult stock grind
- Next to no AA capability, can not reliably eliminate attacking helicopters
History
The vehicle has a long development history, more that can be possibly fit into this article and can not be summarized without omitting details.
https://en.wikipedia.org/wiki/Leopard_2#History
Media
Read also
Sources
- www.wikipedia.com
- War Thunder
Germany medium tanks | |
---|---|
Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
USSR | ◊T-72M1 |