Leopard 2A4
Contents
Description
The Leopard 2A4 is a Rank VII German medium tank
with a battle rating of 10.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X".
General info
Survivability and armour
The armor protection on the Leopard 2A4 can be described as "decent" with the essential areas covered but not much more. While the turret cheeks are well protected against both kinetic(~400mm equivalent, sloped) and chemical(~620mm equivalent, sloped) rounds, the upper frontal plate of the chassis will generally not stop an APDSFS(~150mm equivalent, sloped) round from any of it's competitors but will prevent most chemical rounds from penetrating(~520mm equivalent, sloped) and the lower front plate is even more vulnerable(280mm equivalent vs HEAT and , 150mm equivalent vs kinetic projectiles, both sloped). Like in the case of it's competitors, the turret ring is unprotected, and so are the sides of the hull, while the cannon breech is also lacking in protection but it is not completely absent. The 4 crew members are tightly packed with the driver, gunner and commander all forming a line on the right hand side of the tank, making them easy to eliminate in one hit, thus knocking out the tank, if the Leopard 2A4 is facing the enemy with it's hull and turret aligned towards it. The ammo rack of the tank is positioned in front, on the left hand side, and makes for an easy target though the disadvantage can be easily negated by simply using cover to engage in a hull-down position. There is also a ready-rack a the back of the turret, with blow-out panels to prevent the detonation of the ready-rack from destroying the vehicle(note that FPE must be researched in order for the ammo burnout to be put out). The armor protection is generally enough if you wish to engage in a long range style of combat as shells will deviate ever so slightly from their predicted path, giving your armor a chance of absorbing them without much damage to be received, though the same can not be said if you wish to engage in fast paced urban combat where shells will land precisely where aimed and enemies will generally attack your sides.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armour weight (tons) |
Max speed (km/h) |
56.0 | N/A | 79 (AB) |
72 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 2,032 | ____ |
Realistic/Simulator | 1,327 | ____ |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 36.29 | __.__ |
Realistic/Simulator | 23.70 | __.__ |
Armaments
Main armament
120 mm Rheinmetall L44 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
42 | -9°/+20° | ±180° | Two-plane | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 38.08 | 52.71 | 64.00 | __.__ | 75.29 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
7.80 | 6.9 | 6.4 | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
DM12 | HEATFS | 650 | 650 | 650 | 650 | 650 | 650 |
DM13 | APFSDS | 417 | 414 | 410 | 400 | 395 | 390 |
DM23 | APFSDS | 410 | 408 | 401 | 393 | 384 | 376 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
DM12 | HEATFS | 1,140 | 14 | 0.0 | 0.1 | 1,640 | +0° | 65° | 72° | 75° |
DM13 | APFSDS | 1650 | 3 | N/A | N/A | N/A | +1.5° | 76° | 77° | 78° |
DM23 | APFSDS | 1640 | 4.3 | N/A | N/A | N/A | +1.5° | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
42 | 16 (+26) | 1 (+41) | no |
1st rack empty: 16 (+26)
2nd rack has blowout panels
Machine guns
7.62 mm MG 3A1 | ||||||
---|---|---|---|---|---|---|
Pintle mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
2,000 (1,000) | 1,200 | -8°/+20° | ±120° | |||
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
4,500 (1,000) | 1,200 | N/A | N/A |
Usage in the battles
When stock, the heat round will help you pick enemies from a distance, thus avoiding taking damage as you will have no parts nor FPE but will not be enough against some tanks like the M1 Abrams and the T-80B; T-64B when these tanks are equipped with add-on ERA, but that becomes less of a problem once you have unlocked kinetic shells. The vehicle , like most of it's own league can be played as a sniper tank due to it's excellent optics, or in an urban environment thanks to it's powerful engine, high top speed and acceleration and potent top shell which allows quick but deadly snapshots. Notable enemies are, on one hand the IPM1 and M1 Abrams which are almost completely immune to your stock HEAT round but have a weak turret ring and the russian MBTs which can equip add-on armor in order to negate the effects of an initial HEAT shell, subsequent penetration is generally possible after the ERA blocks have been detonated; ERA blocks are negated by the use of APDSFS ammunition, notably the DM23 vs T-80B while the DM13 will be enough for all of the others, given a chassis hit.
Modules
Tier | Mobility | Protection | Firepower |
---|---|---|---|
I | Tracks | Parts | Horizontal drive, DM13 |
II | Suspension, Brake System | FPE | Adjustment of Fire |
III | Filters | Crew replenishment | Elevation mechanism, Smoke grenade |
IV | Transmission, Engine | Artillery support, DM23, Laser rangefinder |
Pros and cons
Pros:
- Powerful engine, high top speed and acceleration
- High scope magnification for long range operations
- Potent selection of ammunition
- Effective turret armor
Cons:
- Hull armor leaves much to be desired
- Can be easily ammo racked
- Difficult stock grind
- Next to no AA capability, can not reliably eliminate attacking helicopters
History
The vehicle has a long development history, more that can be possibly fit into this article and can not be summarized without omitting details.
https://en.wikipedia.org/wiki/Leopard_2#History
Media
Read also
Sources
- www.wikipedia.com
- War Thunder
Germany medium tanks | |
---|---|
Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
USSR | ◊T-72M1 |