Difference between revisions of "T-26 No.531"
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! Armour !! Front !! Sides !! Rear !! Roof | ! Armour !! Front !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || 15 mm (22°) ''Front plate'' <br> 7 mm (64-80°) ''Front glacis'' <br> 15 mm (6-52°) ''Lower glacis'' || 15 mm (21-23°) ''Top'' <br> 15 mm | + | | Hull || 15 mm (22°) ''Front plate'' <br> 7 mm (64-80°) ''Front glacis'' <br> 15 mm (6-52°) ''Lower glacis'' || 15 mm (21-23°) ''Top'' <br> 15 mm ''Bottom'' || 15 mm ''Top'' <br> 15 mm (12°) ''Bottom'' || 10 mm ''Hull'' <br> 6 mm ''Rear'' |
|- | |- | ||
| Turret || 15 mm (13-15°) ''Turret front'' <br> 15 mm (5-44°) ''Gun mantlet'' || 15 mm (17-19°) || 15 mm (17°) || 10 mm | | Turret || 15 mm (13-15°) ''Turret front'' <br> 15 mm (5-44°) ''Gun mantlet'' || 15 mm (17-19°) || 15 mm (17°) || 10 mm | ||
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! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
! rowspan="2" | Type of<br>warhead | ! rowspan="2" | Type of<br>warhead | ||
− | ! colspan="6" | | + | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) |
|- | |- | ||
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
Line 89: | Line 89: | ||
| BR-240 || APHEBC || 70 || 67 || 58 || 47 || 39 || 32 | | BR-240 || APHEBC || 70 || 67 || 58 || 47 || 39 || 32 | ||
|- | |- | ||
− | | BR-240SP || | + | | BR-240SP || APBC || 73 || 70 || 60 || 50 || 41 || 34 |
|- | |- | ||
|} | |} | ||
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! rowspan="2" | Type of<br>warhead | ! rowspan="2" | Type of<br>warhead | ||
! rowspan="2" | Velocity<br>(m/s) | ! rowspan="2" | Velocity<br>(m/s) | ||
− | ! rowspan="2" | Projectile<br> | + | ! rowspan="2" | Projectile<br>mass (kg) |
! rowspan="2" | Fuse delay<br>(m) | ! rowspan="2" | Fuse delay<br>(m) | ||
! rowspan="2" | Fuse sensitivity<br>(mm) | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
− | ! rowspan="2" | Explosive | + | ! rowspan="2" | Explosive mass<br>(TNT equivalent) (g) |
! colspan="3" | Ricochet | ! colspan="3" | Ricochet | ||
|- | |- | ||
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| BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9 || 29.26 || 48° || 63° || 71° | | BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9 || 29.26 || 48° || 63° || 71° | ||
|- | |- | ||
− | | BR-240SP || | + | | BR-240SP || APBC || 757 || 1.43 || N/A || N/A || N/A || 47° || 60° || 65° |
|- | |- | ||
|} | |} | ||
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The T-26 No.531 is definitely best suited to a more support role, flanking the battlefield and finding a good position to support your teammates from, the 45 mm cannon has very good characteristics with its rounds (APHEBC, AP) being able to deal fair damage to enemy vehicles from short and long-range and the fast reload allowing for quick adjustment of aim between shots, this allows the T-26 to be a highly effective flanking vehicle if a good camping spot is found, however, the limited gun depression (-6°) will affect which positions are usable, keeping long-range is certainly an effective way to avoid taking damage. The T-26 is also usable at closer ranges for brawling with enemy vehicles, but it should be kept in mind that the thin armour on the T-26 (≤15 mm) will leave the vital modules of your vehicle such as your crew, gun & powerplant (engine & transmission) at risk of taking damage, the mobility of the T-26 is also lesser than many of its counterparts which could potentially put it at risk in a brawling scenario, on the other hand, the T-26's good reload (3.77 - 2.9s) will usually give it an upper hand if you can survive the first shots against an enemy vehicle. | The T-26 No.531 is definitely best suited to a more support role, flanking the battlefield and finding a good position to support your teammates from, the 45 mm cannon has very good characteristics with its rounds (APHEBC, AP) being able to deal fair damage to enemy vehicles from short and long-range and the fast reload allowing for quick adjustment of aim between shots, this allows the T-26 to be a highly effective flanking vehicle if a good camping spot is found, however, the limited gun depression (-6°) will affect which positions are usable, keeping long-range is certainly an effective way to avoid taking damage. The T-26 is also usable at closer ranges for brawling with enemy vehicles, but it should be kept in mind that the thin armour on the T-26 (≤15 mm) will leave the vital modules of your vehicle such as your crew, gun & powerplant (engine & transmission) at risk of taking damage, the mobility of the T-26 is also lesser than many of its counterparts which could potentially put it at risk in a brawling scenario, on the other hand, the T-26's good reload (3.77 - 2.9s) will usually give it an upper hand if you can survive the first shots against an enemy vehicle. | ||
− | Due to the top speed of the T-26 being less than many other vehicles at its BR (30 km/h), it will usually arrive at the battlefield after the fighting has already begun, this has the advantage of arriving after your team has already identified many targets, and also meaning that you will not be in the front line of attack, this will usually allow for you to last a bit longer than players who rushed the centre of the battlefield, alternatively, it is also less likely that you will reach capture points before they are | + | Due to the top speed of the T-26 being less than many other vehicles at its BR (30 km/h), it will usually arrive at the battlefield after the fighting has already begun, this has the advantage of arriving after your team has already identified many targets, and also meaning that you will not be in the front line of attack, this will usually allow for you to last a bit longer than players who rushed the centre of the battlefield, alternatively, it is also less likely that you will reach capture points before they are captured by your faster teammates although there are cases where you can help capture a contested point. |
It is also worth keeping in mind that the reverse speed is only -3 km/h, so you will have to be careful when driving out into the potential enemy fire. | It is also worth keeping in mind that the reverse speed is only -3 km/h, so you will have to be careful when driving out into the potential enemy fire. | ||
− | The lack of armour is really something to be kept in mind, even some machine guns ( | + | The lack of armour is really something to be kept in mind, even some machine guns (8 mm, 12.7 mm) will be able to go through you thickest pieces of armour (15 mm), due to this you want to be trying your best to avoid enemy vehicles getting the first shot, driving under cover is advisable to avoid being spotted and if you spot an enemy vehicle it would be best to engage and destroy them as soon as possible to avoid them becoming a threat, due to the lack of effective armour, aircraft can also be a risk, again, staying in cover will make it more difficult for enemy vehicles to spot and engage your T-26. |
[[File:No.531 screenshot 1.jpg|thumb]] | [[File:No.531 screenshot 1.jpg|thumb]] | ||
In terms of the T-26's gun, there are 2 round options, the APHEBC round has 70 mm best effective penetration as well as an explosive filler, this will allow for this round to penetrate most armour at this BR and also have good post-penetration damage if the fuse is set off. Second round type is an AP round, this has 73 mm best effective penetration but lacks any explosive filler, this makes its post-penetration damage less effective than the APHEBC round. More info on both these rounds can be found in the "ammunition" section above. | In terms of the T-26's gun, there are 2 round options, the APHEBC round has 70 mm best effective penetration as well as an explosive filler, this will allow for this round to penetrate most armour at this BR and also have good post-penetration damage if the fuse is set off. Second round type is an AP round, this has 73 mm best effective penetration but lacks any explosive filler, this makes its post-penetration damage less effective than the APHEBC round. More info on both these rounds can be found in the "ammunition" section above. | ||
Line 183: | Line 183: | ||
'''Cons:''' | '''Cons:''' | ||
− | * Very low survivability; the armour is thin, not angled and is only 15 mm max. Can get frontally penetrated by anything like the [[Pz.II ( | + | * Very low survivability; the armour is thin, not angled and is only 15 mm max. Can get frontally penetrated by anything like the [[Pz.II (Family)|Pz.II]], [[Panzer III (Family)|Pz.III]] and even heavy MG. |
* The three crew members are packed tightly together significantly reduces survivability | * The three crew members are packed tightly together significantly reduces survivability | ||
* Poor mobility overall; has low top speed limited manoeuvrability around the battlefield, the weak engine doesn't allow it to climb hills | * Poor mobility overall; has low top speed limited manoeuvrability around the battlefield, the weak engine doesn't allow it to climb hills |
Revision as of 22:54, 15 December 2022
This page is about the Soviet light tank T-26 No.531. For other versions, see T-26 (Family). |
Contents
Description
The T-26 No.531 is a premium rank I Chinese light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".
General info
Survivability and armour
The armour of the T-26 is almost non-existent, making it the worst aspect of this vehicle. Armour is flat and thin on all sides. Do not expose yourself to enemy fire. Crew placement is not lined up from the front, meaning shells without HE filler can take up to 3 shots before being destroyed. Beware of HMGs and autocannons, since they will be able to penetrate your armour.
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 15 mm (22°) Front plate 7 mm (64-80°) Front glacis 15 mm (6-52°) Lower glacis |
15 mm (21-23°) Top 15 mm Bottom |
15 mm Top 15 mm (12°) Bottom |
10 mm Hull 6 mm Rear |
Turret | 15 mm (13-15°) Turret front 15 mm (5-44°) Gun mantlet |
15 mm (17-19°) | 15 mm (17°) | 10 mm |
Notes
- Suspension wheel is 10 mm thick while tracks are 15 mm thick.
- Belly armour is 6 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 34 | 4 | 9.8 | 141 | 174 | 14.39 | 17.76 |
Realistic | 31 | 4 | 80 | 91 | 8.16 | 9.29 |
While being a light tank, its mobility is one of a medium/heavy tank. The top speed is very, very low for a light tank, combined with the low power to weight ratio given by its weak engine, the T-26 has poor acceleration and speed on most surfaces. It can reach around 30 km/h only on hard, flat surface, after a long, uninterrupted acceleration period. With even a small turn the speed will drop significantly. The narrow tracks significantly reduce its off-road mobility in muddy, sandy or snowy maps. Despite the tracks being short and far apart, the T-26 still has slow hull traverse and often needs a forward/backward jerk to start turning properly. Reverse speed is also very poor (-4 km/h), which cannot save you from most bad situations.
It will eventually take you where you want to be, provided that you are a very patient player, choose your route well, and avoid too many tricky turns.
Modifications and economy
Armaments
Main armament
The 45 mm 20-K is the typical Soviet rank I gun. Players should get used to it since it will be your main armament up until rank II. The APHEBC round has a good amount of HE filler, meaning penetrating shells will do good damage, sometimes even knocking out enemies with a single shot. In longer ranges, shells begin to lose penetration and accuracy; it is not made for sniping. Try to bring ~10-15 BR-240SP (pure AP shells) for heavier targets. This gun is very forgiving to beginners, with its very fast reload speed and turret traverse.
45 mm 20-K | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 205 | -6°/+22° | ±180° | N/A | 15.23 | 21.08 | 25.60 | 28.31 | 30.12 | 3.77 | 3.34 | 3.07 | 2.90 |
Realistic | 9.52 | 11.20 | 13.60 | 15.04 | 16.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
BR-240 | APHEBC | 70 | 67 | 58 | 47 | 39 | 32 |
BR-240SP | APBC | 73 | 70 | 60 | 50 | 41 | 34 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
BR-240 | APHEBC | 760 | 1.43 | 1.2 | 9 | 29.26 | 48° | 63° | 71° |
BR-240SP | APBC | 757 | 1.43 | N/A | N/A | N/A | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
---|---|---|---|---|---|---|---|
205 | 202 (+3) | 197 (+8) | 187 (+18) | 177 (+28) | 167 (+38) | 157 (+48) | 139 (+66) |
8th rack empty |
9th rack empty |
10th rack empty |
11th rack empty |
12th rack empty |
13th rack empty |
Visual discrepancy |
|
121 (+84) | 103 (+102) | 79 (+126) | 61 (+144) | 29 (+176) | 1 (+204) | No |
Note:
- Turret empty: 157 (+48) shells.
Machine guns
7.62 mm DT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,890 (63) | 600 | N/A | N/A |
Usage in battles
The T-26 No.531 is definitely best suited to a more support role, flanking the battlefield and finding a good position to support your teammates from, the 45 mm cannon has very good characteristics with its rounds (APHEBC, AP) being able to deal fair damage to enemy vehicles from short and long-range and the fast reload allowing for quick adjustment of aim between shots, this allows the T-26 to be a highly effective flanking vehicle if a good camping spot is found, however, the limited gun depression (-6°) will affect which positions are usable, keeping long-range is certainly an effective way to avoid taking damage. The T-26 is also usable at closer ranges for brawling with enemy vehicles, but it should be kept in mind that the thin armour on the T-26 (≤15 mm) will leave the vital modules of your vehicle such as your crew, gun & powerplant (engine & transmission) at risk of taking damage, the mobility of the T-26 is also lesser than many of its counterparts which could potentially put it at risk in a brawling scenario, on the other hand, the T-26's good reload (3.77 - 2.9s) will usually give it an upper hand if you can survive the first shots against an enemy vehicle.
Due to the top speed of the T-26 being less than many other vehicles at its BR (30 km/h), it will usually arrive at the battlefield after the fighting has already begun, this has the advantage of arriving after your team has already identified many targets, and also meaning that you will not be in the front line of attack, this will usually allow for you to last a bit longer than players who rushed the centre of the battlefield, alternatively, it is also less likely that you will reach capture points before they are captured by your faster teammates although there are cases where you can help capture a contested point.
It is also worth keeping in mind that the reverse speed is only -3 km/h, so you will have to be careful when driving out into the potential enemy fire.
The lack of armour is really something to be kept in mind, even some machine guns (8 mm, 12.7 mm) will be able to go through you thickest pieces of armour (15 mm), due to this you want to be trying your best to avoid enemy vehicles getting the first shot, driving under cover is advisable to avoid being spotted and if you spot an enemy vehicle it would be best to engage and destroy them as soon as possible to avoid them becoming a threat, due to the lack of effective armour, aircraft can also be a risk, again, staying in cover will make it more difficult for enemy vehicles to spot and engage your T-26.
In terms of the T-26's gun, there are 2 round options, the APHEBC round has 70 mm best effective penetration as well as an explosive filler, this will allow for this round to penetrate most armour at this BR and also have good post-penetration damage if the fuse is set off. Second round type is an AP round, this has 73 mm best effective penetration but lacks any explosive filler, this makes its post-penetration damage less effective than the APHEBC round. More info on both these rounds can be found in the "ammunition" section above.
Pros and cons
Pros:
- Great firepower; the stock shell has 69 mm maximum penetration and 32 g TNT which can frontally penetrate many tanks
- Even in an up-tier situation it can still effectively penetrate tanks like the B1
- Massive ammo capacity and fast reload time is good for new players who are learning to aim
- Premium bonuses thanks to its premium status
Cons:
- Very low survivability; the armour is thin, not angled and is only 15 mm max. Can get frontally penetrated by anything like the Pz.II, Pz.III and even heavy MG.
- The three crew members are packed tightly together significantly reduces survivability
- Poor mobility overall; has low top speed limited manoeuvrability around the battlefield, the weak engine doesn't allow it to climb hills
- The narrow tracks slow it in desert maps like Sinai or snowy maps like Frozen Pass
- The slow reverse speed of only -3 km/h is very fatal as it cannot back away from danger in time
- Average turret rotation combined with the sluggish hull traverse prevents it from responding to flanks quickly
- Average -5° gun depression limits its potential in hilly terrains
- Some ammo is stored inside turret which tends to explode when hit
History
In Chinese Service
In 1937-39, a period of high tensions between the USSR and Japan, the Soviets provided 88 T-26 M33 tanks to China. The T-26, which along with the BT tanks would constitute three-quarters of the Soviet tank force at the start of its own war with Germany in 1941, had been developed from and was very similar to the Vickers 6-ton tank, a model which China had previously bought from Britain. With 20 of those tanks, mostly the Vickers Mark E armed with a short 47 mm gun, fighting with the 1st and 2nd Tank Battalions around Shanghai in 1937, is where most had been lost to the Japanese. The T-26s that came after appears to have been radio-equipped. They were assigned to the 1st Tank Regiment, which had elements attached to the new 200th (Motorised) Division, the first such division in the Chinese army. The 200th Division, with at least nine T-26s, was deployed to Burma in the spring of 1942. Most of its tanks were believed lost in that campaign, although they acquitted themselves well. Other T-26 elements saw action in China proper throughout the war.
This particular T-26, No. 531, was the commander tank of general Sun Li-jen, who was nicknamed "Rommel of the east".
Media
- Skins
See also
- Standard Soviet T-26: T-26
- Standard Chinese T-26: T-26 (China)
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Experimental Design and Mechanical Engineering Department | |
---|---|
Light Tanks | |
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26E · T-26-4 |
T-50 | T-50 · T-126 |
Heavy Tanks | T-35 |
Tank Destroyers | SU-5-1 · SU-100Y |
Export | |
T-26 | ␗T-26 · T-26 No.531 |
See Also | Omsk Transport Engineering Plant |
China light tanks | |
---|---|
Type 63 | Object 211 · Type 63 · ZTS63 |
Type 62 | Type 62 |
WZ551 | ZSL92 · PTL02 · WMA301 |
ZBL08 | ZLT11 |
Type 86 | ZBD86 |
WZ502 | ZBD04A |
ROC | M41D · M64 |
Type 59 | QN506 |
USA | ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3 |
USSR | ␗T-26 · T-26 No.531 · ␗PT-76 |
China premium ground vehicles | |
---|---|
Light tanks | T-26 No.531 · ␗M3A3 (1st PTG) · ␗M41A3 · M64 · WMA301 |
Medium tanks | ␗M4A4 (1st PTG) · T-34-85 No.215 · Т-62 №545 · ZTZ59A · Type 69-IIa · T-69 II G · ZTZ96A (P) · Al-Khalid-I |
Heavy tanks | IS-2 No.402 |