Difference between revisions of "F-104S"

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{{Specs-Economy}}
 
{{Specs-Economy}}
  
The most important modules to research are the Flares/Chaff modification and the ''AIM-9B'' and ''AIM-9J'' air-to-air missiles. The ''Flight performance'' modifications also capitalize on this vehicle's speed advantage, while the missiles greatly increase its ability to do damage to the enemy, and along with its countermeasures,it gives you great breathing space against advanced missiles such as R60s, Matra Magics,and even the occasional but dangerous PL 5 and AIM 9Ls
+
The most important modules to research are the ''Flares/Chaff'' modification, alongside the ''AIM-9B'' and ''AIM-9J'' air-to-air missiles. The ''Flight performance'' modifications also capitalize on this vehicle's speed advantage, while the missiles greatly increase its ability to do damage to the enemy, and along with its countermeasures, it gives you great breathing space against advanced missiles such as [[R-60]]s, [[Matra R550 Magic 2|Matra Magic]]s, and even the occasional, but dangerous [[PL-5B]] and [[AIM-9L_Sidewinder|AIM-9L]]s.
  
Some modifications that may be saved for last are the ''G-suit'', ''Offensive 20 mm'', and ''New 20 mm cannons'', as well as the modifications that allow the plane to equip bombs
+
Some modifications that may be saved for last are the ''G-suit'', ''Offensive 20 mm'', and ''New 20 mm cannons'', as well as the modifications that allow the plane to equip bombs.
  
 
== Armaments ==
 
== Armaments ==
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The F-104S has a very wide range of ordnance. For attacking ground targets, the bombs and rockets should be adequate.The largest individual bomb the F-104S can carry is 2,000 lbs, sufficient for clearing out a capture zone in mixed battles. Two types of rockets are available, 70 mm FFAR Mighty Mouse rockets and 130 mm Zuni rockets. The FFARs have a decent penetration of 290 mm but have small warheads with relatively low post-penetration damage. The Zunis are more potent but only 8 can be carried.
 
The F-104S has a very wide range of ordnance. For attacking ground targets, the bombs and rockets should be adequate.The largest individual bomb the F-104S can carry is 2,000 lbs, sufficient for clearing out a capture zone in mixed battles. Two types of rockets are available, 70 mm FFAR Mighty Mouse rockets and 130 mm Zuni rockets. The FFARs have a decent penetration of 290 mm but have small warheads with relatively low post-penetration damage. The Zunis are more potent but only 8 can be carried.
  
Thanks to the custom loadouts, is possible to make a extremely diverse ordnance,and is capable of carrying in the range of 3700Kgs of bombs,rockets and missiles, and even with a ballistic computer assistance for all weapons,but with the cost of getting extremely AND dangerously heavy,and obviously slow
+
Thanks to the custom loadouts, it is possible to make a extremely diverse ordnance loadouts, and the {{PAGENAME}} is capable of carrying in the range of 3,700 kgs of bombs, rockets and missiles, and even with a ballistic computer assistance for all weapons, but with the cost of getting extremely and dangerously heavy and slow.
  
 
In the air-to-air missile department, the F-104S has access to AIM-9B and AIM-9J Sidewinders. The AIM-9B is disappointing at the F-104S's battle rating and is easily dodged or spoofed by a target who spots it coming. The AIM-9J, on the other hand, is one of the best IR missiles in the game, with good flight characteristics and high resistance to flares. They are very hard to dodge when launched correctly, even with efficient use of countermeasures. The F-104S can carry up to 6 of them, a record number of missiles for a Starfighter. The other option is the AIM-7E Sparrow, of which 2 can be carried, but cannot be taken in conjunction with the cannon. It requires a continuous radar lock to guide and will not work well at close distances or when looking towards the ground, but has very good range and can be fired at a target at any aspect.
 
In the air-to-air missile department, the F-104S has access to AIM-9B and AIM-9J Sidewinders. The AIM-9B is disappointing at the F-104S's battle rating and is easily dodged or spoofed by a target who spots it coming. The AIM-9J, on the other hand, is one of the best IR missiles in the game, with good flight characteristics and high resistance to flares. They are very hard to dodge when launched correctly, even with efficient use of countermeasures. The F-104S can carry up to 6 of them, a record number of missiles for a Starfighter. The other option is the AIM-7E Sparrow, of which 2 can be carried, but cannot be taken in conjunction with the cannon. It requires a continuous radar lock to guide and will not work well at close distances or when looking towards the ground, but has very good range and can be fired at a target at any aspect.
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The F-104S does one thing extremely well: speed. This is the vehicle's greatest advantage, and can be used to great effect if the pilot is careful about choosing which engagements to pursue. It is recommended to keep up a high air-speed at all times, which will allow the F-104S to swoop in and out of the combat zone while evading powerful enemy missiles with its countermeasures and using its high speed, is even possible to outrun enemy air-to-air missiles in certain situations, and the countermeasures being a blessing in case you need to evade an enemy missile at considerably low speeds and unforeseen,and not be so strict on the absolute speed to evade then
+
The F-104S does one thing extremely well: speed. This is the vehicle's greatest advantage, and can be used to great effect if the pilot is careful about choosing which engagements to pursue. It is recommended to keep up a high air-speed at all times, which will allow the F-104S to swoop in and out of the combat zone while evading powerful enemy missiles with its countermeasures and using its high speed to outrun enemy air-to-air missiles in certain situations. Countermeasures also help evade missiles if the {{PAGENAME}} find itself at low speed or other unforeseen circumstances where an enemy plane is able to get a jump on the {{PAGENAME}}.
  
 
However, the F-104S struggles with manoeuvrability. With such small wings, it simply can't produce the lift necessary to throw itself around the sky, and therefore has a very poor turning circle. This means that any turning engagement is most likely futile, and also re-emphasises the utility of a boom and zoom playstyle.
 
However, the F-104S struggles with manoeuvrability. With such small wings, it simply can't produce the lift necessary to throw itself around the sky, and therefore has a very poor turning circle. This means that any turning engagement is most likely futile, and also re-emphasises the utility of a boom and zoom playstyle.
  
When used in conjunction with its speed, the available armaments really allow the F-104S to shine. The AIM-9Js, already difficult to dodge with their decent manoeuvrability and flare-resistance, become nigh-on impossible to avoid when launched at supersonic speeds, particularly against much slower targets. And with 6 of them, the pilot can be a little less frugal than would be the case with other aircraft. The AIM-7E Sparrows can also be a welcome addition in a high-altitude, long-range, all-aspect engagement, or the extremely accurate and powerful M61A1 Vulcan cannon can be used instead for quick head-ons and to mop any remaining opponents at close-range.
+
When used in conjunction with its speed, the available armaments really allow the F-104S to shine. The AIM-9Js, already difficult to dodge with their decent manoeuvrability, become nigh-on impossible to avoid when launched at supersonic speeds, particularly against much slower targets. With 6 of these missiles available, the pilot can be a little less frugal than would be the case with other aircraft. The AIM-7E Sparrows can also be a welcome addition in a high-altitude, long-range, all-aspect engagement, or the extremely accurate and powerful M61A1 Vulcan cannon can be used instead for quick head-ons and to mop any remaining opponents at close-range.
  
 
=== Radars ===
 
=== Radars ===
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* Good roll rate
 
* Good roll rate
 
* Can carry a total of six potent AIM-9Js or four AIM-9J and two AIM-7E missiles
 
* Can carry a total of six potent AIM-9Js or four AIM-9J and two AIM-7E missiles
* has the ability to equip countermeasures like the F104G and ASA, being extremely important at this tier for a F104
+
* Has the ability to equip countermeasures like the F-104G and ASA, being extremely important at this rank for a F-104
  
 
'''Cons:'''
 
'''Cons:'''
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* Only 750 rounds of cannon ammo, trigger discipline is a must
 
* Only 750 rounds of cannon ammo, trigger discipline is a must
 
* No air-to-ground missiles
 
* No air-to-ground missiles
* despite being the fastest variant of the F104,a lot of planes in uptiers can follow and outrun you,as the MiG 23 MLA/MLD, any Kfir variant, and F14s
+
* Despite being the fastest variant of the F-104, many planes in uptiers can follow and outrun the F-104
  
 
== History ==
 
== History ==

Revision as of 01:57, 22 December 2022

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the Italian jet fighter F-104S. For other versions, see F-104 (Family).
f-104s.png
GarageImage F-104S.jpg
360://https://wiki.warthunder.com/images/f/f1/Cockpit_f-104s.jpg
F-104S
AB RB SB
11.0 11.3 10.7
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

The F-104S Starfighter is a rank VII Italian jet fighter with a battle rating of 11.0 (AB), 11.3 (RB), and 10.7 (SB). It was introduced in Update "Starfighters".

The F-104S is an Italian supersonic interceptor based on the American Lockheed F-104 "Starfighter" series. The external appearance is much the same besides the additional ventral fins, but as the final variant of the Starfighter family, it boasts the best speed and payload capacity of any F-104. It can be used as a high-speed ground attacker with a sizeable load of assorted bombs and rockets. Alternatively, it can be a deadly interceptor if equipped with air-to-air missiles. Unique among Starfighters is its ability to carry a pair of AIM-7E Sparrow semi-active radar homing missiles, the same variant used by the F-4E Phantom II.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 15 240 m2 387 km/h
Turn time34 s
Max altitude16 000 m
EngineGeneral Electric J79-GE-19
Type
Cooling systemAir
Take-off weight24 t

The sleek and missile-like Starfighters are known for having excellent speed, climb rate, and acceleration, and the F-104S is no exception. Its J79-GE-19 engine has the highest thrust of all F-104 variants by a large margin: optimal thrust on afterburner is about 22% greater than the J79-GE-11 used by the F-104G. The F-104S will have few issues with outrunning or outclimbing its opponents. But this performance comes at the cost of very poor manoeuvrability, which has not been improved on this variant. The tiny wings and long body make for awful low-speed handling and there is only so much that the combat flaps can do to improve the turn rate. Avoid turning engagements when at all possible. That said, its handling at supersonic speeds is not so poor. Hard turns tend to bleed speed due to the low aspect ratio of the wings. The roll rate is good overall, which helps in defensive manoeuvres.

Characteristics Max Speed
(km/h at 15,240 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,344 2,316 16000 34.5 34.7 225.5 216.5 850
Upgraded 2,431 2,387 33.5 34.0 297.4 260.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,527 546 N/A 827 444 ~12 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 720 < 950 < 800 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
General Electric J79-GE-19 1 6,850 kg 562 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel 32m fuel
1,740 kg Afterburning axial-flow turbojet 7,710 kg 8,621 kg 9,506 kg 9,718 kg 24,000 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 9m fuel 20m fuel 30m fuel 32m fuel MTOW
Stationary 4,992 kgf 7,688 kgf 1.00 0.89 0.80 0.79 0.32
Optimal 5,044 kgf
(1,200 km/h)
10,253 kgf
(1,200 km/h)
1.33 1.18 1.07 1.06 0.43

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear546 km/h

The F-104S is not equipped with any armour plating, and is therefore rather vulnerable to enemy fire, especially given the fact that most enemies at this rank sport high-calibre cannons. Taking any critical damage in the F-104S will almost instantly cripple it, to the point where you will have to fly back to base, or be a sitting duck for the enemy team. Taking a critical hit to the fuselage will disable you so badly you won't be able to reach supersonic speeds, which is your greatest advantage. The same goes for taking any sort of wing damage or tail damage: it will instantly result in a huge amount of drag on the airframe, reducing your already poor energy retention in manoeuvres making you an easy target to pick off from afar and in effective gun range. Lastly, the engine is a massive target for guns and missiles alike. Having a slightly orange engine will effectively put you out of the fight. And with the already heavy weight of the F-104S, you require the engine power to stay in the fight.

Modifications and economy

Repair costBasic → Reference
AB3 026 → 4 088 Sl icon.png
RB8 660 → 11 699 Sl icon.png
SB9 411 → 12 714 Sl icon.png
Total cost of modifications274 500 Rp icon.png
428 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces3 000 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 310 / 600 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
290 Ge icon.png
Mods booster.png
New boosters
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
510 Ge icon.png
Mods jet engine.png
Engine
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
670 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
290 Ge icon.png
Mods armor frame.png
Airframe
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mods g suit.png
G-suit
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
510 Ge icon.png
Mods armor cover.png
Cover
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
670 Ge icon.png
Mods ammo.png
M60_belt_pack
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
290 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
Mk81
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
290 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
290 Ge icon.png
Mods pilon block rocket.png
LAU-3/A
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
290 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
BLU-1
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
290 Ge icon.png
Mods pilon bomb.png
Mk82
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket large.png
LAU-10/A
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mods pilon block rocket large.png
LAU-10/A
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mods air to air midrange missile.png
AIM-7E
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mod arrow 0.png
Mods weapon.png
M60_new_gun
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
510 Ge icon.png
Mods pilon bomb.png
M117
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
510 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
AIM-9B
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
510 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
670 Ge icon.png
Mod arrow right 0.png
Mods pilon bomb.png
Mk84
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
670 Ge icon.png
Mods air to air missile.png
AIM-9J
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
670 Ge icon.png

The most important modules to research are the Flares/Chaff modification, alongside the AIM-9B and AIM-9J air-to-air missiles. The Flight performance modifications also capitalize on this vehicle's speed advantage, while the missiles greatly increase its ability to do damage to the enemy, and along with its countermeasures, it gives you great breathing space against advanced missiles such as R-60s, Matra Magics, and even the occasional, but dangerous PL-5B and AIM-9Ls.

Some modifications that may be saved for last are the G-suit, Offensive 20 mm, and New 20 mm cannons, as well as the modifications that allow the plane to equip bombs.

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png

Suspended armament

The F-104S can be outfitted with the following ordnance presets:

  • 1 x 20 mm M61A1 cannon (750 rpg)
  • 1 x 20 mm M61A1 cannon + 2 x AIM-9B Sidewinder missiles
  • 1 x 20 mm M61A1 cannon + 2 x AIM-9J Sidewinder missiles
  • 1 x 20 mm M61A1 cannon + 6 x AIM-9B Sidewinder missiles
  • 1 x 20 mm M61A1 cannon + 6 x AIM-9J Sidewinder missiles
  • 2 x AIM-7E Sparrow missiles
  • 1 x 20 mm M61A1 cannon + 76 x FFAR Mighty Mouse rockets
  • 1 x 20 mm M61A1 cannon + 8 x Zuni Mk32 Mod 0 ATAP rockets
  • 1 x 20 mm M61A1 cannon + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)
  • 1 x 20 mm M61A1 cannon + 7 x 500 lb LDGP Mk 82 bombs (3,500 lb total)
  • 1 x 20 mm M61A1 cannon + 7 x 750 lb M117 cone 45 bombs (5,250 lb total)
  • 1 x 20 mm M61A1 cannon + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)
  • 1 x 20 mm M61A1 cannon + 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)
  • 1 x 20 mm M61A1 cannon + 7 x BLU-1 incendiary bombs

The M61A1 Vulcan is a powerful gatling cannon that may be a fun surprise to Italian pilots. A quick and accurate burst can send targets into flames and the incredible rate of fire allows for some spray-and-pray, which is especially helpful considering how difficult it can be to get guns on target in this aircraft. But it has several drawbacks: first, the gun needs to spool up momentarily before it will fire, and second, the ammunition supply of 750 rounds will be depleted in no time if fired continuously. The former makes tap firing the gun to conserve ammunition a difficult affair but the latter means that holding down the trigger is not optimal either—certainly an awkward situation! New pilots can be afford to be somewhat more trigger-happy as they get used to the gun.

The F-104S has a very wide range of ordnance. For attacking ground targets, the bombs and rockets should be adequate.The largest individual bomb the F-104S can carry is 2,000 lbs, sufficient for clearing out a capture zone in mixed battles. Two types of rockets are available, 70 mm FFAR Mighty Mouse rockets and 130 mm Zuni rockets. The FFARs have a decent penetration of 290 mm but have small warheads with relatively low post-penetration damage. The Zunis are more potent but only 8 can be carried.

Thanks to the custom loadouts, it is possible to make a extremely diverse ordnance loadouts, and the F-104S is capable of carrying in the range of 3,700 kgs of bombs, rockets and missiles, and even with a ballistic computer assistance for all weapons, but with the cost of getting extremely and dangerously heavy and slow.

In the air-to-air missile department, the F-104S has access to AIM-9B and AIM-9J Sidewinders. The AIM-9B is disappointing at the F-104S's battle rating and is easily dodged or spoofed by a target who spots it coming. The AIM-9J, on the other hand, is one of the best IR missiles in the game, with good flight characteristics and high resistance to flares. They are very hard to dodge when launched correctly, even with efficient use of countermeasures. The F-104S can carry up to 6 of them, a record number of missiles for a Starfighter. The other option is the AIM-7E Sparrow, of which 2 can be carried, but cannot be taken in conjunction with the cannon. It requires a continuous radar lock to guide and will not work well at close distances or when looking towards the ground, but has very good range and can be fired at a target at any aspect.

Unlike the F-104G models available to Germany and China, the F-104S cannot carry guided air-to-ground missiles.

Custom loadout options

1 2 3 4 5 6 7 8 9 10
Hardpoints F-104S.ASA.png
20 mm M61A1 cannons (750 rpg) 1
250 lb LDGP Mk 81 bombs 1 1 1 1 1 1
500 lb LDGP Mk 82 bombs 1 1 1 1 1 1 1
750 lb M117 cone 45 bombs 1 1 1 1 1 1 1
1,000 lb LDGP Mk 83 bombs 1 1 1
2,000 lb LDGP Mk 84 bombs 1
BLU-1 incendiary bombs 1 1 1 1 1 1 1
FFAR Mighty Mouse rockets 19 19 19 19
Zuni Mk32 Mod 0 ATAP rockets 4 4
AIM-7E Sparrow missiles 1 1
AIM-9B Sidewinder missiles 1 1 1 1 1 1
AIM-9J Sidewinder missiles 1 1 1 1 1 1
Maximum permissible weight imbalance: 500 kg
* AIM-7E Sparrow missiles cannot be equipped in conjunction with the 20 mm M61A1 cannon.

Usage in battles

The F-104S does one thing extremely well: speed. This is the vehicle's greatest advantage, and can be used to great effect if the pilot is careful about choosing which engagements to pursue. It is recommended to keep up a high air-speed at all times, which will allow the F-104S to swoop in and out of the combat zone while evading powerful enemy missiles with its countermeasures and using its high speed to outrun enemy air-to-air missiles in certain situations. Countermeasures also help evade missiles if the F-104S find itself at low speed or other unforeseen circumstances where an enemy plane is able to get a jump on the F-104S.

However, the F-104S struggles with manoeuvrability. With such small wings, it simply can't produce the lift necessary to throw itself around the sky, and therefore has a very poor turning circle. This means that any turning engagement is most likely futile, and also re-emphasises the utility of a boom and zoom playstyle.

When used in conjunction with its speed, the available armaments really allow the F-104S to shine. The AIM-9Js, already difficult to dodge with their decent manoeuvrability, become nigh-on impossible to avoid when launched at supersonic speeds, particularly against much slower targets. With 6 of these missiles available, the pilot can be a little less frugal than would be the case with other aircraft. The AIM-7E Sparrows can also be a welcome addition in a high-altitude, long-range, all-aspect engagement, or the extremely accurate and powerful M61A1 Vulcan cannon can be used instead for quick head-ons and to mop any remaining opponents at close-range.

Radars

The F-104S is equipped with an NASARR search and tracking radar. The radar is mounted in the nose of the aircraft.

NASARR - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
37,000 m
(theoretical)
18,000 m ±45.0° ±43.0°
NASARR - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
18,500 m 150 m ±10.0° ±10.0°

Pros and cons

Pros:

  • Good top speed for its rank
  • Great rate of climb
  • Powerful M61 cannon with high fire rate, damage and velocity
  • Significantly wider variety of payload options than early F-104s
  • Good roll rate
  • Can carry a total of six potent AIM-9Js or four AIM-9J and two AIM-7E missiles
  • Has the ability to equip countermeasures like the F-104G and ASA, being extremely important at this rank for a F-104

Cons:

  • Can only use either the M61 cannon or the AIM-7E missiles at once, not both
  • Very poor overall manoeuvrability and terrible manoeuvrability at low speeds
  • Bleeds off airspeed quickly in sustained turns
  • Only 750 rounds of cannon ammo, trigger discipline is a must
  • No air-to-ground missiles
  • Despite being the fastest variant of the F-104, many planes in uptiers can follow and outrun the F-104

History

The Lockheed F-104 Starfighter was a supersonic jet fighter known for its distinctive appearance, described as a "missile with a man in it". At the time of its introduction in 1958 with the US Air Force as an interceptor, the F-104 set multiple performance records and was the first production fighter capable of flying at twice the speed of sound. Flaws of the design included engine troubles, limited range, and poor handling characteristics that led to a poor safety record, earning it several morbid nicknames like "Widowmaker". The F-104G variant was modified for multi-role capabilities in line with German requirements and ultimately was adopted by several other NATO countries, including Italy.

The F-104G began to replace the Canadair Sabre in Italian service beginning in 1963-1965. Although the airframes were not very old, the subsonic Sabres were already outdated compared to the new Mach-2 capable supersonic aircraft available to NATO and the Warsaw Pact. The Starfighters also supplanted the similarly outdated F-84 Thunderjet fighter-bomber. As was the case for many foreign designs in Italian service, the F-104Gs were for the most part assembled locally by Fiat. They were configured in interceptor, strike, and reconnaissance variants. Trainer variants were also obtained. The original Lockheed ejection seats were replaced with Martin-Baker seats. In Italian hands, the F-104 earned the nickname of Spillone ("Hairpin"), no doubt due to its pointed, needle-like shape.

Despite its poor accident record, the F-104 proved to be popular with the Italian Air Force. In the mid 1960s, the Italian military began to look for new and more advanced aircraft. Options considered included the American F-4 Phantom II, British English Electric Lighting, and French Mirage III. Lockheed's proposal was an upgraded version of the Starfighter with the company designation of CL-901. This was to feature a new J79-GE-19 engine, slight modifications to the air intakes, improved avionics, extra pylons, and additional ventral fins. The CL-901 was ultimately selected due to its low price and the Italian industry's familiarity with the F-104, and it was produced as the F-104S. The first examples were modified from the F-104G.

Two configurations of the F-104S were produced. The F-104S/CI interceptor version replaced the internal cannon with additional avionics required to support the semi-active radar homing Sparrow missiles while the F-104S/CB fighter-bomber variant retained the gun. The two variants may have had different radars with features suited to their roles, though sources are unclear about this distinction. A total of 246 examples of the F-104S were produced over ten years from 1969-1979. An upgrade program was carried out in the 1980s while the Italian military was working on the Eurofighter Typhoon, resulting in the F-104S-ASA (Amodernamento Sistema Arma; "Weapon Systems Upgrade").

The only combat service seen by the F-104 was in Serbia as part of Operation Allied Force, where they flew combat air patrols. They were finally retired by Italy in 2004, being replaced by the General dynamics F-16 Fighting falcon. This was due to the Eurofighter Typhoon not being fully operational yet. This brought the F-104's career worldwide to an end. The only other user of the F-104S was Turkey, who received 40 aircraft and used them alongside other F-104 models obtained from many countries. Turkey retired all its Starfighters by 1995.

The F-104 was a remarkable plane for its time and offered NATO countries a relatively simple aircraft with spectacular performance. Though Italy adopted the F-104 a few years after the United States and Germany, it used the F-104 for longer than any other country and the domestically produced F-104S was the most advanced variant built. Its service was marred by a frightening accident record, as over a third of all Italian F-104s were lost in crashes. By the time the F-104S was retired, 50 years had passed since the F-104's first flight in 1954.

A large number of F-104S Starfighters have survived today and are on display throughout Italy. A full list of survivors can be found here.

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Fiat Aviation (Fiat Aviazione)
Fighters  CR.32 · CR.32 bis · CR.32 quater
  CR.42 · Marcolin's C.R.42 CN · ▀Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S
  G.56
Jet fighters  G.91 pre-serie · G.91 R/1 · G.91 Y · G.91 YS
  ▄F-86K*
  ▄F-104G* · F-104S* · F-104S.ASA* · ▄F-104S TAF*
Strike aircraft  F.C.20 Bis
Bombers  B.R.20DR · B.R.20M M1
Export/Captured  J11 · ▀CR.42
  ▀G.50 serie 2 · ▀G.50 AS serie 7
  ◄G.91 R/3 · ◄G.91 R/4 · G.91 R/4
  *Licensed
See also  North American Aviation · Lockheed Martin

Italy jet aircraft
Aerfer  Sagittario 2 · Ariete
Fiat  G.91 pre-serie · G.91 R/1 · G.91 R/4 (Portugal) · G.91 Y · G.91 YS
AMX International  AMX · AMX A-1A (Brazil)
Panavia  Tornado ADV · ▄Tornado IDS · ▄Tornado IDS (1995)
  Foreign:
Vampire  Vampire FB 52A
F-84  ▄F-84F · ▄F-84G-21-RE
F-86  CL-13 Mk.4 · ▄F-86K
F-104  ▄F-104G · F-104S · ▄F-104S TAF (Turkey) · F-104S.ASA
F-16  ▄F-16A ADF
AV-8  ▄AV-8B Plus
Hungary 
Mikoyan-Gurevich  ◔MiG-15bis · ◔MiG-17PF · ◔MiG-21MF · ◔MiG-21bis-SAU · ◔MiG-23MF · ◔MiG-29
Ilyushin  ◔IL-28
Sukhoi  ◔Su-22M3
Saab  ◔JAS39EBS HU C