Difference between revisions of "Pz.III F"
Inceptor57 (talk | contribs) (Fixed up page) |
(→Usage in the battles: Updated section to reflect newish BR of 2.0, Pz3F doesn't see T-34s or M4A1s any longer.) (Tag: Visual edit) |
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ||
'''Armour type:''' | '''Armour type:''' | ||
+ | |||
*Rolled homogeneous armour | *Rolled homogeneous armour | ||
*Cast homogeneous armour (Cupola) | *Cast homogeneous armour (Cupola) | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
'''Notes:''' | '''Notes:''' | ||
+ | |||
* Suspension wheels are 15 mm thick while tracks are 20 mm thick. | * Suspension wheels are 15 mm thick while tracks are 20 mm thick. | ||
* The barrel shroud around the main gun is 20 mm thick. | * The barrel shroud around the main gun is 20 mm thick. | ||
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{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | !colspan="3" | Mobility characteristic | + | ! colspan="3" | Mobility characteristic |
|- | |- | ||
! Weight (tons) | ! Weight (tons) | ||
− | !colspan="1" | Add-on Armor<br>weight (tons) | + | ! colspan="1" | Add-on Armor<br>weight (tons) |
− | !colspan="1" | Max speed (km/h) | + | ! colspan="1" | Max speed (km/h) |
|- | |- | ||
− | |rowspan="2" | 19.8 || colspan="1" rowspan="2" | N/A || colspan="1" | 79 (AB) | + | | rowspan="2" | 19.8 || colspan="1" rowspan="2" | N/A || colspan="1" | 79 (AB) |
|- | |- | ||
|71 (RB/SB) | |71 (RB/SB) | ||
|- | |- | ||
− | !colspan="3" | Engine power (horsepower) | + | ! colspan="3" | Engine power (horsepower) |
|- | |- | ||
− | !colspan="1" | Mode | + | ! colspan="1" | Mode |
!Stock | !Stock | ||
!Upgraded | !Upgraded | ||
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|300 | |300 | ||
|- | |- | ||
− | !colspan="3" | Power-to-weight ratio (hp/ton) | + | ! colspan="3" | Power-to-weight ratio (hp/ton) |
|- | |- | ||
− | !colspan="1" | Mode | + | ! colspan="1" | Mode |
!Stock | !Stock | ||
!Upgraded | !Upgraded | ||
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=====Shell types===== | =====Shell types===== | ||
+ | |||
*'''PzGr 39''' - Armour Piercing Capped shell - This is the main ammo type, use it whenever it has enough penetration to penetrate the target. It deals most damage, because of its explosive filler. On this tank, most of the time it is not necessary to use any other type of ammo. | *'''PzGr 39''' - Armour Piercing Capped shell - This is the main ammo type, use it whenever it has enough penetration to penetrate the target. It deals most damage, because of its explosive filler. On this tank, most of the time it is not necessary to use any other type of ammo. | ||
*'''PzGr 40/1''' - Armour Piercing Composite Rigid shell - This type of ammo should be used if the gun is having trouble penetrating the opponent, or trying to hit a fast moving tank at some distance. However, its damaging potential is much lower, because it has no explosive filler to further enhance damage after the penetration. It is also much lighter than Gr 39, so it looses penetration faster over distance. It is also notable that it does not ricochet so easily from highly sloped armour. | *'''PzGr 40/1''' - Armour Piercing Composite Rigid shell - This type of ammo should be used if the gun is having trouble penetrating the opponent, or trying to hit a fast moving tank at some distance. However, its damaging potential is much lower, because it has no explosive filler to further enhance damage after the penetration. It is also much lighter than Gr 39, so it looses penetration faster over distance. It is also notable that it does not ricochet so easily from highly sloped armour. | ||
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This tank should be played as a second line support or area denial vehicle, due to acceptable speed and accurate, potent gun, yet sluggish turret traverse even when fully upgraded. Avoid engagements at less than 500 meters, where the armour offers more protection against low-velocity guns and the 50 mm cannon retains its penetration well. Always try to use the terrain to the Panzer III's advantage, it has a very nice gun depression, so the Panzer III will have no problem with attacking over hills and various obstacles, while hiding the vulnerable hull. | This tank should be played as a second line support or area denial vehicle, due to acceptable speed and accurate, potent gun, yet sluggish turret traverse even when fully upgraded. Avoid engagements at less than 500 meters, where the armour offers more protection against low-velocity guns and the 50 mm cannon retains its penetration well. Always try to use the terrain to the Panzer III's advantage, it has a very nice gun depression, so the Panzer III will have no problem with attacking over hills and various obstacles, while hiding the vulnerable hull. | ||
− | + | At 2.0 BR, this tank does not see T-34 (1940), M4A1 (US/FR), Cromwell V, AMX-13 (FL-11), and other very potent and popular 3.3 tanks. Rather its worst opposition will be the 3.0 Churchill Mk I, the 2.3 B1 ter, the 3.0 3-inch Gun Carrier, and the 2.7 M3 Lee/Grant I (versions for US, UK, or RU). All will demand heavy use of APCR to deal with in frontal confrontations, and all but the M3 Lee clones demand APCR for even side shots. | |
=== Pros and cons === | === Pros and cons === | ||
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | ||
'''Pros:''' | '''Pros:''' | ||
+ | |||
* Accurate and decently powerful gun. | * Accurate and decently powerful gun. | ||
* Great gun depression. | * Great gun depression. | ||
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* Good mobility. | * Good mobility. | ||
* Armour is fairly decent- will protect the tank against 37mm guns at range and 20mm cannon at all ranges if angled properly. | * Armour is fairly decent- will protect the tank against 37mm guns at range and 20mm cannon at all ranges if angled properly. | ||
+ | |||
'''Cons:''' | '''Cons:''' | ||
+ | |||
*Awful turret traverse speed. | *Awful turret traverse speed. | ||
*Flat armour with little slope. | *Flat armour with little slope. | ||
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===Sights=== | ===Sights=== | ||
+ | |||
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI] | * [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI] | ||
== Read also == | == Read also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,'' | ||
+ | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
+ | |||
''ETC.'' | ''ETC.'' | ||
== Sources == | == Sources == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
{{Germany medium tanks}} | {{Germany medium tanks}} |
Revision as of 20:24, 15 May 2019
Contents
Description
The Pz.Kpfw. III Ausf. F (Panzer III Ausf. F) is a Rank I German medium tank with a battle rating of 2.0. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41. Compared to the Panzer III Ausf. E, the Panzer III Ausf. F presents a newer 5 cm KwK 38 main gun.
In game, Ausf. F modification differs from its predeccesor - Pz.III E mostly by its new 5 cm KwK 38 L/42 gun. While it doesn't offer that much more penetration than previous gun, and has a bit longer reload, it definitely causes more damage upon successful penetration. Other than that, only the turret armour has been enhanced a bit - most of the turret front armour is now 37mm thick (was 30mm). These changes makes the tank only slightly heavier, but the effect on mobility is negligible.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Cupola)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 30 mm (11°) Front plate 25 mm (85°), 30 mm (53°) Front glacis 30 mm (22-72°) Lower glacis |
30 mm | 10 mm (74°), 20 mm (33-70°) Top 20 mm (11-66°) Bottom |
10 mm |
Turret | 30 mm (14-30°) Turret front 37 + 37 mm (5-52°)Gun mantlet |
30 mm (17-26°) | 30 mm (0-23°) | 10 mm |
Armour | Sides | Roof | ||
Cupola | 30 mm | 10 mm |
Notes:
- Suspension wheels are 15 mm thick while tracks are 20 mm thick.
- The barrel shroud around the main gun is 20 mm thick.
- Bustle racks on the rear hull sides give another 30 mm thick armour at their locations.
- Belly armour is 15 mm thick.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
19.8 | N/A | 79 (AB) |
71 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 465 | 572 |
Realistic/Simulator | 265 | 300 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 23.48 | 28.89 |
Realistic/Simulator | 13.38 | 15.15 |
Armaments
Main armament
50 mm KwK 38 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
99 | -10°/+20° | ±180° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 3.30 | 4.50 | _.__ | _.__ | _.__ |
Realistic | 3.30 | 3.80 | _.__ | _.__ | _.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
5.20 | _.__ | _.__ | _.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
PzGr 39 | APC | 74 | 73 | 59 | 45 | 34 | 26 |
PzGr 40/1 | APCR | 118 | 117 | 84 | 56 | 37 | 25 |
PzGr 40 | APCR | 132 | 130 | 94 | 63 | 42 | 28 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
PzGr 39 | APC | 685 | 2.1 | 1.2 | 25 | 28.9 | +4° | 48° | 63° | 71° |
PzGr 40/1 | APCR | 1005 | 1.1 | N/A | N/A | N/A | +1.5° | 66° | 70° | 72° |
PzGr 40 | APCR | 1050 | 0.92 | N/A | N/A | N/A | +1.5° | 66° | 70° | 72° |
Shell types
- PzGr 39 - Armour Piercing Capped shell - This is the main ammo type, use it whenever it has enough penetration to penetrate the target. It deals most damage, because of its explosive filler. On this tank, most of the time it is not necessary to use any other type of ammo.
- PzGr 40/1 - Armour Piercing Composite Rigid shell - This type of ammo should be used if the gun is having trouble penetrating the opponent, or trying to hit a fast moving tank at some distance. However, its damaging potential is much lower, because it has no explosive filler to further enhance damage after the penetration. It is also much lighter than Gr 39, so it looses penetration faster over distance. It is also notable that it does not ricochet so easily from highly sloped armour.
- PzGr 40 - Armour Piercing Composite Rigid shell - this variation of APCR is even lighter, slightly faster and offers best penetration. Use these against the occasional T-34 and Sherman tanks, which have highly sloped armour and are generally very resistant to the basic APC ammo. However, don't expect it to cause any real damage upon penetration, its even worse than that of PzGr 40/1. It basically only deals damage to modules/crew straight in its path. It is therefore almost useless to fire them at things like turret cupolas, as it will usually just fly right through them without causing any damage.
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
99 | 75 (+24) | 50 (+49) | 25 (+74) | 1 (+98) | yes |
Turret empty: 50 (+49)
Machine guns
7.92 mm MG 34 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
4,350 (150) | 900 | N/A | N/A |
Usage in the battles
This tank should be played as a second line support or area denial vehicle, due to acceptable speed and accurate, potent gun, yet sluggish turret traverse even when fully upgraded. Avoid engagements at less than 500 meters, where the armour offers more protection against low-velocity guns and the 50 mm cannon retains its penetration well. Always try to use the terrain to the Panzer III's advantage, it has a very nice gun depression, so the Panzer III will have no problem with attacking over hills and various obstacles, while hiding the vulnerable hull.
At 2.0 BR, this tank does not see T-34 (1940), M4A1 (US/FR), Cromwell V, AMX-13 (FL-11), and other very potent and popular 3.3 tanks. Rather its worst opposition will be the 3.0 Churchill Mk I, the 2.3 B1 ter, the 3.0 3-inch Gun Carrier, and the 2.7 M3 Lee/Grant I (versions for US, UK, or RU). All will demand heavy use of APCR to deal with in frontal confrontations, and all but the M3 Lee clones demand APCR for even side shots.
Pros and cons
Pros:
- Accurate and decently powerful gun.
- Great gun depression.
- Very high APCR shell velocity (over 1000 m/s).
- Good mobility.
- Armour is fairly decent- will protect the tank against 37mm guns at range and 20mm cannon at all ranges if angled properly.
Cons:
- Awful turret traverse speed.
- Flat armour with little slope.
- Low reverse speed.
History
Development
The Panzerkampfwagen III medium tank, or the Panzer III was developed in the 1930s. Starting in early 1934, Heinz Guderian set down some specifications for a new tank, which Army Weapons Department took up to design the tank to weigh no more than 24,000 kilograms with a top speed of 35 km per hour. This tank's role was to be the main tank of the German army and was expected to destroy opposing tanks, as opposed as a tank made to destroy anti-tank guns and opposing infantrymen, which the Panzer IV took up in.
Damlier-Benz, Krupp, MAN, and Rheinmetall produced prototypes meeting the specifications and the Damlier-Benz model was chosen after testing in 1936-1937. The Panzer III model used a leaf-spring suspension in its early models (Ausf. A - Ausf. D) before utilizing a six-wheeled torsion-bar suspension in the Ausf. E and beyond. The Panzer III had a crew of five people, the commander, gunner, loader, driver, and assistant driver. The best feature of the Panzer III during its introduction that is the most overlooked was the three-man turret, which was not as common at the time. This frees the commander to be able to effectively command the tank while maintaining situational awareness rather than be burdened by the role of a loader or gunner, improving combat effectiveness of the tank. Despite this rather advance design, the turret did not have a turret basket for the crew. It was a proven design and production began in May 1937. The total number of Panzer IIIs tanks constructed in its production life was 5,774 units (excluding StuG III variant).
Specifications
The Panzer III Ausf. A through C had 15 mm of armour on all sides with 10 mm on top and 5 mm on the bottom. This was quickly upgraded to 30 mm on front, side, and rear on the Ausf. D, E, F, and G models. The Panzer III Ausf. F featured a 50 mm KwK 38 cannon, an upgrade over the previous 37 mm KwK 36. The Panzer Ausf. F had a 300 PS Maybach HL 120 TRM engine that gave it a top speed of about 40 km/h (25 mph) with a operational range of 155 km (96 mi.).
Combat Usage
The Panzer III Ausf. F was first prompted by the German army concerns of their tank-killing tank being undergunned during the French campaign, where the appearance of the French Char B1 and British Matilda tanks proved that their current arsenal was inadequate to counter these threats. Though it was initiated during the campaign, it was over before it could be fully implemented among the armoured forces. It wasn't until Operation Barbarossa, where the appearance of the Soviet T-34 and KV-1 tanks forced the Germans to take up better weapons for their anti-tank inventory. The solution was the 50 mm KwK 38, which helped the Panzer III be able to destroy these Soviet tanks with APCR rounds. Even though the newer Soviet tanks may put the Panzer III out of frontline duties, it still stayed as the more common Soviet T-26 and BT series light tanks were more easily destroyed by the Panzer III.
The German army continued to upgrade their Panzer III to keep them in service as long as possible. The Panzer III Ausf. H featured another 30 mm of armour applied to the original 30 mm of armour on the hull. The next significant upgrade was to the Panzer III Ausf. J, which featured a solid 50 mm of frontal and rear armour plating.
Media
Skins and camouflages for the "Panzer III Ausf. F" from live.warthunder.com.
Sights
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
ETC.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Germany medium tanks | |
---|---|
Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
USSR | ◊T-72M1 |