Difference between revisions of "Ju 87 D-5"

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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German dive bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German dive bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
 +
 +
The last in the in-game series of dive-bombing Ju 87 aircraft, the {{PAGENAME}} shows the transition between the Ju 87's original dive-bombing role to [[Ju 87 G-1|cannon ground-attack]]. With its wing guns switched out to 20 mm cannon armaments, as well as a diverse suspended armament options, the {{PAGENAME}} can allow players to choose different ways to attack ground targets when in a match.
  
 
== General info ==
 
== General info ==
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The Ju 87 D-5 is not as fast as most, if not all the fighters at its battle rating, but it is surprisingly manoeuvrable at low speeds compared to them.
 
The Ju 87 D-5 is not as fast as most, if not all the fighters at its battle rating, but it is surprisingly manoeuvrable at low speeds compared to them.
  
Since this plane typically gets an air start in RB at around 3,500 meters, gaining altitude is generally not a major problem at the beginning of matches on this plane. Be careful though, as if the D-5 reaches speed of anything above 450 km/h, it will start to get extreme lock-ups in the horizontal axis and slightly less in the vertical. However, staying around the 300 km/h can have the D-5 be able to out-manoeuvre opponents.
+
Since this plane typically gets an air start in RB at around 3,500 m, gaining altitude is generally not a major problem at the beginning of matches on this plane. Be careful though, as if the D-5 reaches speed of anything above 450 km/h, it will start to get extreme lock-ups in the horizontal axis and slightly less in the vertical. However, staying around the 300 km/h can have the D-5 be able to out-manoeuvre opponents.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 680 || 680 || ~9 || ~4
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 454 || 320 || ~13 || ~5
 
|-
 
|-
 
|}
 
|}
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 270 || < 270 || < 350 || > 322
+
| < 270 || < 350 || < 380 || > 325
 
|-
 
|-
 
|}
 
|}
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* 4mm steel surrounding the crew
+
* 4 mm steel surrounding the crew
* 4mm steel underneath the engine
+
* 4 mm steel underneath the engine
* 4mm steel in front of the gunner
+
* 4 mm steel in front of the gunner
* 8mm steel behind the pilot
+
* 8 mm steel behind the pilot
* 8mm steel headrest
+
* 8 mm steel headrest
* 50mm bulletproof glass in front of the pilot
+
* 50 mm bulletproof glass in front of the pilot
 
* Self-sealing fuel tanks in the wings
 
* Self-sealing fuel tanks in the wings
  
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{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)|MG 151 (20 mm)|MG 81 (7.92 mm)}}
 
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 1 x 250 kg SC250JA bomb (250 kg total)
+
{| class="wikitable" style="text-align:center" width="100%"
* 1 x 250 kg SC250JA bomb + 4 x 50 kg SC50JA bombs (450 kg total)
+
|-
 +
! !! width="15%" | 1 !! width="15%" | 2 !! width="15%" | 3
 +
| rowspan="10" width="30%" | <div class="ttx-image">[[File:Hardpoints_Ju_87_B-2.png]]</div>
 +
|-
 +
! [[MG 151 (20 mm)|20 mm MG 151]] cannons (200 rpg)
 +
| 2 || || 2
 +
|-
 +
! [[MG 81 (7.92 mm)|7.92 mm MG 81]] machine guns (250 rpg)
 +
| 6 || || 6
 +
|-
 +
! [[SC50JA (50 kg)|50 kg SC50JA]] bombs
 +
| 2 || || 2
 +
|-
 +
! [[SC250JA (250 kg)|250 kg SC250JA]] bombs
 +
| 1 || 1 || 1
 +
|-
 +
! [[SC500K (500 kg)|500 kg SC500K]] bombs
 +
| 1 || 1 || 1
 +
|-
 +
! [[PC500 (500 kg)|500 kg PC500]] bombs
 +
| || 1 ||
 +
|-
 +
! [[Flam C 250 incendiary]] bombs
 +
| 1 || 1 || 1
 +
|-
 +
! [[Flam C 500 incendiary]] bombs
 +
| 1 || 1 || 1
 +
|-
 +
| colspan="4" | Maximum permissible loadout weight: 1,220 kg<br>Maximum permissible weight imbalance: 450 kg
 +
|-
 +
|}
 +
 
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 +
 
 +
* 2 x 7.92 mm MG 81 machine guns (1,500 rpg = 3,000 total)
 +
* 2 x 20 mm MG 151 cannons (400 rpg = 800 total)
 +
* 4 x 50 kg SC50JA bombs (200 kg total)
 
* 3 x 250 kg SC250JA bombs (750 kg total)
 
* 3 x 250 kg SC250JA bombs (750 kg total)
 
* 1 x 500 kg SC500K bomb (500 kg total)
 
* 1 x 500 kg SC500K bomb (500 kg total)
* 1 x 500 kg SC500K bomb + 4 x 50 kg SC50JA bombs (700 kg total)
 
 
* 1 x 500 kg SC500K bomb + 2 x 250 kg SC250JA bombs (1,000 kg total)
 
* 1 x 500 kg SC500K bomb + 2 x 250 kg SC250JA bombs (1,000 kg total)
* 12 x 7.92 mm MG 81 machine guns, wing-mounted (gunpods) (250 rpg = 3,000 total)
+
* 1 x 500 kg PC500 bomb (500 kg total)
* 4 x 20 mm MG 151 cannons, wing-mounted (gunpods) (200 rpg = 800 total)
+
* 3 x Flam C 250 incendiary bombs
 +
* 3 x Flam C 500 incendiary bombs
 +
{{Navigation-End}}
  
The suspended 12 x 7.92 mm deals with enemy aircraft pretty well, though runs out of ammo quickly. It is most suited for beginners since the tracers are more visible. The suspended 4 x 20 mm downs bombers and fighters sufficiently.
+
The suspended 12 x 7.92 mm deals with enemy aircraft pretty well, though runs out of ammo quickly. It is most suited for beginners since the tracers are more visible. The suspended 4 x 20 mm cannons are good at downing bombers and fighters but they impact negatively the flight performance of the D-5 considerably more than the 12 x 7.92 mm gunpods.
  
 
=== Defensive armament ===
 
=== Defensive armament ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Ju 87 D series are mainly adapted for ground attack roles. The D-5 variant has two 20 mm MG 151 cannons which are suitable for attacking light-medium tanks. In addition in the research tree, you can get additional WB 151 (4 x MG 151 cannons) or the WB 81B (12 x MG 81 machine guns) gun pods.
+
Ju 87 series are mainly adapted for ground attack roles. The D-5 variant has two 20 mm MG 151 cannons which are suitable for attacking light-medium tanks. In addition in the research tree, you can get additional WB 151 (4 x MG 151 cannons) or the WB 81B (12 x MG 81 machine guns) gun pods.
  
The Ju 87 D-5 should not be used as a bomber since its maximum bombload of 2 x 250 kg and 1 x 500 kg does not hold up at its BR. It is excellent for ground strikes however, both with the 7.92 mm machine guns and the 20 mm cannons. The 20 mm is recommended because the 7.92 mm runs out of ammo fairly fast. The best use of the Ju 87 D-5 is bomber hunting. It spawns at the bomber altitude of 3,000-3,500 m (10,000-12,000 ft). One burst of the 20 mm cannons, especially with the suspended armaments and while using the air targets belt, is enough to destroy a bomber and even fighters.
+
The Ju 87 D-5 is excellent for ground strikes. It can be equipped with bombs, incendiary bombs (although these are only useful against targets with exposed crews like certain SPAAs or vehicles like the [[YaG-10 (29-K)]]), 7.92 mm machine guns and 20 mm cannons. The 20 mm is recommended because the 7.92 mm runs out of ammo fairly fast.
  
If you decide to play the role of a fighter instead of the historic role of the attacker, it is recommended that you climb to around 5,500 meters, which you should easily be able to do before reaching your enemies at the halfway point. As noted in the flight performance, staying at speeds greater than 400 km/h can lock up the control surfaces, meaning dogfighting at high speed is not in the plane's favour. Get the enemy to bleed speed to the more favourable 300 km/h-range, at which you will be able to outturn them.
+
The best use of the Ju 87 D-5 in air battles is bomber hunting. It spawns at the bomber altitude of 3,000-3,500 m (10,000-12,000 ft). One burst of the 20 mm cannons, especially with the suspended armaments and while using the air targets belt, is enough to destroy a bomber and even fighters.
 +
 
 +
If you decide to play the role of a fighter instead of the historic role of the attacker, it is recommended that you climb to around 5,500 m, which you should easily be able to do before reaching your enemies at the halfway point. As noted in the flight performance, staying at speeds greater than 400 km/h can lock up the control surfaces, meaning dogfighting at high speed is not in the plane's favour. Get the enemy to bleed speed to the more favourable 300 km/h-range, at which you will be able to outturn them.
  
 
Stock ammo belts are pretty bad, so try to get air target belts ASAP. Armoured target ammo is not able to take out medium tanks (unlike air target ammo, which can take out medium tanks on some select maps), and it is less effective against aircraft.
 
Stock ammo belts are pretty bad, so try to get air target belts ASAP. Armoured target ammo is not able to take out medium tanks (unlike air target ammo, which can take out medium tanks on some select maps), and it is less effective against aircraft.
  
With the additional 20 mm cannons in the suspended armaments, the Ju 87 D-5 becomes a worthy opponent in head-ons. With this loadout, one should make sure not to be caught at less than 350 km/h. At speeds higher than this, the D-5 can still manage to do a quick turn around to lay the guns on a target from nearly every angle. The gun pods damage the roll rate quite significantly, so heavy use of the rudder is recommended. Pilots more experienced with aiming MG 151s might benefit from using stealth belts, as they make enemies less likely to take evasive action, consequently saving precious speed as you no longer have to maneuver to stay on target.
+
With the additional 20 mm cannons in the suspended armaments, the Ju 87 D-5 becomes a worthy opponent in head-ons. With this loadout, one should make sure not to be caught at less than 350 km/h. At speeds higher than this, the D-5 can still manage to do a quick turn around to lay the guns on a target from nearly every angle. The gun pods damage the roll rate quite significantly, so heavy use of the rudder is recommended. Pilots more experienced with aiming MG 151s might benefit from using stealth belts, as they make enemies less likely to take evasive action, consequently saving precious speed as you no longer have to manoeuvre to stay on target.
  
 
Because of their low speed, non-retractable landing gear and reasonable durability, all the Ju 87 series are quite good for capturing airfields in the Airfield Domination mode.
 
Because of their low speed, non-retractable landing gear and reasonable durability, all the Ju 87 series are quite good for capturing airfields in the Airfield Domination mode.
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'''Enemies worth noting:'''
 
'''Enemies worth noting:'''
  
[[Yak-2 KABB]]: Do not think that the {{PAGENAME}} can confidently out maneuver this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the {{PAGENAME}} must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.
+
[[Yak-2 KABB]] - Do not think that the {{PAGENAME}} can confidently outmanoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the {{PAGENAME}} must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camouflage, greatly resembling an Me 410 but with an H-tail like a Bf 110's.
  
[[ZSD63]]: A dangerous SPAA to go up against in Tank Realistic Battles. Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and '''do not''' attempt head-ons with it, ever. It can easily snap a wing off by casually putting a short burst in the {{PAGENAME}}'s flight path. Don't even get close to it unless it is busy shooting someone else or if the {{PAGENAME}} has a bomb ready for use. The numerous MGs / cannons on the {{PAGENAME}} cannot effectively damage it as its hull is overall quite empty, causing your shells to do little to no damage. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading.
+
[[ZSD63]] - A dangerous SPAA to go up against in Tank Realistic Battles. Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and '''do not''' attempt head-ons with it, ever. It can easily snap a wing off by casually putting a short burst in the {{PAGENAME}}'s flight path. Don't even get close to it unless it is busy shooting someone else or if the {{PAGENAME}} has a bomb ready for use. The numerous MGs / cannons on the {{PAGENAME}} cannot effectively damage it as its hull is overall quite empty, causing your shells to do little to no damage. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvoes with long halts between, making it look like that it's reloading.
 
 
===IGD (Intentional Gear Destruction - Realistic Battles Only) ===
 
Due to the high parasite drag imposed by fixed landing gear spats, the planes top speed and performance are hindered. No Stuka's landing gear is retractable. For maximum performance of the plane, one can destroy the gear in realistic battles by touching them to a body of water (not rough, but flat and calm). To do this, swoop low, and reduce airspeed to around 210 km/h (160 mph). Next, slowly near the water at an angle of attack of 10 degrees or more. Once you hear a snap, or see the gear come off, pull up immediately to avoid breaking the engine.
 
 
 
;Effects on performance due to IGD
 
 
 
Effects have been tested numerous times, but may vary based on payload, fuel, aircraft damage, etc.
 
 
 
* Airspeed: +50 km/h (30 mph) to max speed.
 
* Drag coefficient: -10-20% (numbers not exact)
 
* Weight: Negligible
 
* Turn Time: -2 sec
 
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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'''Pros:'''
 
'''Pros:'''
  
* Has two MG 151 20 mm cannons which are decent for taking out aircraft after unlocking air target belts
+
* Has two MG 151 20 mm cannons which are decent for taking out aircraft after unlocking air target belts;
* Large ammo reserve for its armament, equating to 1,000 rounds between each MG 151/20 cannon, even peaking most German ''Zerstörer'' aircraft
+
* Large ammo reserve for its armament, equating to 1,000 rounds between each MG 151/20 cannon;
* Can equip either 20 mm WB 151 or 7.92 mm WB 81B gun pods below the wing, increasing armament size by four 20 mm MG 151/20 or twelve 7.92 mm MG 81 for frontal firepower
+
* Can equip either 20 mm WB 151 or 7.92 mm WB 81B gun pods below the wing, increasing armament size by four 20 mm MG 151/20 or twelve 7.92 mm MG 81 for frontal firepower;
 
* Tail gun has one of the best rates of fire in-game and covers a generous portion of the aircraft's rear
 
* Tail gun has one of the best rates of fire in-game and covers a generous portion of the aircraft's rear
* Decent bomb loads
+
* Decent bomb loads;
* Great manoeuvrability at lower speeds, can turn on a dime at a high speed
+
* Great manoeuvrability at lower speeds, can turn on a dime at a high speed;
* Pilot and gunner are protected with all-around armour
+
* Pilot and gunner are protected with all-around armour;
* Has air brakes
+
* Very efficient radiator;
* Very efficient radiator
+
* Tolerant flaps;
* Tolerant flaps
+
* Air start in most RB maps.
* Air start in most RB maps
 
* Additional guns simply destroy enemy bombers and fighters in about two seconds, and are amazingly good
 
* Air Targets belts down bombers very quickly
 
* Much better climb rate than its predecessors
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Maximum bomb load is lower than the D-3
+
* Low roll rate when not using the rudder;
* Low roll rate when not using the rudder
+
* Slow, has a poor climb rate and loses energy quite easily, especially in turns;
* Slow, and loses energy quite easily, especially in turns
+
* Overheats easily with WEP, use of WEP is not advised until in combat;
* Takes some time to climb
+
* High Parasite drag, imposed by the wheel spats;
* Overheats easily with WEP, use of WEP is not advised until in combat
+
* Control stiffening (lock-up) is severe at moderate to high speeds (hence why you should use the air brakes during dives);
* High Parasite drag, imposed by the wheel spats
+
* Very Low Wing-Lift Co-efficient making the aircraft highly susceptible to stalling;
* Control stiffening (lock-up) is severe at moderate to high speeds
+
* Radiator is damaged easily by enemy fire;
* Very Low Wing-Lift Co-efficient making the aircraft highly susceptible to stalling
+
* Poor rate of climb.
* Very low manoeuvrability compared to predecessors
 
* Radiator is damaged easily by enemy fire
 
* Horrible rate of climb
 
* When the engine is shot, it rapidly falls out of the sky unless you have enough altitude.
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
=== In-game description ===
+
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 
In early 1943, a new variant of the Stuka, the Ju 87D-5, was launched into full-scale production. The D-5 variant was originally conceived of as a ground-attack aircraft, as opposed to the previous D-3 version, for which ground attacks were thought to be only one of its possible combat uses.
 
In early 1943, a new variant of the Stuka, the Ju 87D-5, was launched into full-scale production. The D-5 variant was originally conceived of as a ground-attack aircraft, as opposed to the previous D-3 version, for which ground attacks were thought to be only one of its possible combat uses.
  
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A system to jettison the main landing gear struts was introduced on the D-5 to enable an emergency landing on uneven terrain.
 
A system to jettison the main landing gear struts was introduced on the D-5 to enable an emergency landing on uneven terrain.
  
As the full-scale production of the D-5 variant continued, a number of changes were introduced to the structure to improve visibility from the cockpit, increase the crew's safety, and make the aircraft easier to pilot at low altitudes. The following were added to the covering of the cockpit canopy: an additional strut in the structure of the side glass panels, an additional direct-vision window in the sliding section of the canopy, and a convex blister over the armored windscreen panel, for mounting the Revi C/12D gunsight.
+
As the full-scale production of the D-5 variant continued, a number of changes were introduced to the structure to improve visibility from the cockpit, increase the crew's safety, and make the aircraft easier to pilot at low altitudes. The following were added to the covering of the cockpit canopy: an additional strut in the structure of the side glass panels, an additional direct-vision window in the sliding section of the canopy, and a convex blister over the armoured windscreen panel, for mounting the Revi C/12D gunsight.
  
 
The Ju 87 D-5 was the last variant of the Stuka whose full-scale production was significant. This variant was manufactured until the Stuka's production was discontinued in the late summer of 1944. A total of 1,190 aircraft were produced. A simplified variant of the D-5, named the D-6, was developed but never entered full-scale production.
 
The Ju 87 D-5 was the last variant of the Stuka whose full-scale production was significant. This variant was manufactured until the Stuka's production was discontinued in the late summer of 1944. A total of 1,190 aircraft were produced. A simplified variant of the D-5, named the D-6, was developed but never entered full-scale production.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Skins
 +
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ju-87d-5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
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<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
 
* [[wt:en/news/4542-development-ju-87-stuka-new-models-en|[Devblog] Ju 87 Stuka - new models]]
 
* [[wt:en/news/4542-development-ju-87-stuka-new-models-en|[Devblog] Ju 87 Stuka - new models]]
 +
* [https://forum.warthunder.com/index.php?/topic/161906-junkers-ju-87-d-5/ Official data sheet - more details about the performance]
  
 
{{AirManufacturer Junkers}}
 
{{AirManufacturer Junkers}}
 
{{Germany bombers}}
 
{{Germany bombers}}

Latest revision as of 00:49, 12 January 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the German bomber Ju 87 D-5. For other versions, see Ju 87 (Family).
ju-87d-5.png
GarageImage Ju 87 D-5.jpg
Ju 87 D-5
AB RB SB
3.7 3.3 3.3
Research:5 600 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

The Ju 87 D-5 is a rank II German dive bomber with a battle rating of 3.7 (AB) and 3.3 (RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The last in the in-game series of dive-bombing Ju 87 aircraft, the Ju 87 D-5 shows the transition between the Ju 87's original dive-bombing role to cannon ground-attack. With its wing guns switched out to 20 mm cannon armaments, as well as a diverse suspended armament options, the Ju 87 D-5 can allow players to choose different ways to attack ground targets when in a match.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 4 000 m385 km/h
Turn time31 s
Max altitude7 500 m
EngineJunkers Jumo 211J
TypeInline
Cooling systemWater
Take-off weight7 t

The Ju 87 D-5 is not as fast as most, if not all the fighters at its battle rating, but it is surprisingly manoeuvrable at low speeds compared to them.

Since this plane typically gets an air start in RB at around 3,500 m, gaining altitude is generally not a major problem at the beginning of matches on this plane. Be careful though, as if the D-5 reaches speed of anything above 450 km/h, it will start to get extreme lock-ups in the horizontal axis and slightly less in the vertical. However, staying around the 300 km/h can have the D-5 be able to out-manoeuvre opponents.

Characteristics Max Speed
(km/h at 4,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 368 357 7500 32.4 33.8 8.8 8.8 513
Upgraded 402 385 29.7 31.0 14.3 11.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
730 800 N/A 454 320 ~13 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 270 < 350 < 380 > 325
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 4,200 m 1,180 hp 1,408 hp

Survivability and armour

Crew2 people
Speed of destruction
Structural730 km/h
Gear800 km/h
  • 4 mm steel surrounding the crew
  • 4 mm steel underneath the engine
  • 4 mm steel in front of the gunner
  • 8 mm steel behind the pilot
  • 8 mm steel headrest
  • 50 mm bulletproof glass in front of the pilot
  • Self-sealing fuel tanks in the wings

Modifications and economy

Repair costBasic → Reference
AB749 → 957 Sl icon.png
RB1 352 → 1 729 Sl icon.png
SB2 353 → 3 009 Sl icon.png
Total cost of modifications10 440 Rp icon.png
13 860 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces250 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 110 / 180 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
95 Ge icon.png
Mods radiator.png
Radiator
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
95 Ge icon.png
Mods armor frame.png
Airframe
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mods compressor.png
Compressor
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
650 Rp icon.png
Cost:
860 Sl icon.png
150 Ge icon.png
Mods new engine.png
Engine
Research:
650 Rp icon.png
Cost:
860 Sl icon.png
150 Ge icon.png
Mods armor cover.png
Cover
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
160 Ge icon.png
Mods metanol.png
Engine injection
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
160 Ge icon.png
Mods ammo.png
mg_turret_belt_pack
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
95 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SC 50
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
95 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Flamm C 250
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
95 Ge icon.png
Mod arrow 0.png
Mods ammo.png
mg15120_belt_pack
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mod arrow 1.png
Mods turret gun.png
mg81_turret_new_gun
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mods pilon bomb.png
SC 250
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Flamm C 500
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mods ammo.png
mg_belt_pack
Research:
650 Rp icon.png
Cost:
860 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
WB 81B
Research:
650 Rp icon.png
Cost:
860 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mg15120_new_gun
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
160 Ge icon.png
Mods weapon.png
mg81_new_gun
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
160 Ge icon.png
Mods gunpods.png
WB 151
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
160 Ge icon.png

Armaments

Offensive armament

Main article: MG 151 (20 mm)

The Ju 87 D-5 is armed with:

  • 2 x 20 mm MG 151 cannons, wing-mounted (500 rpg = 1,000 total)

The stock 20 mm cannons are not very effective with the aircraft's role or aerodynamics.

Players who often play earlier Ju 87's probably did their best to not engage enemies, as they were only equipped with two 7.92 mm machine guns to fight alongside the rear gunner's machine guns. However, with this Ju 87 comes new and improved armament of 20 mm cannons. As a result, this opens up a whole new world as a fighter.

If battling fighters, try to head on them as the Ju 87 is a relatively tough plane, and with the gun pods attached any pilot foolish enough to head on you will most likely end up as mincemeat. If they don't do so, try to bleed their energy and speed, and then swoop in for the kill.

Suspended armament

The Ju 87 D-5 can be outfitted with the following ordnance:

1 2 3
Hardpoints Ju 87 B-2.png
20 mm MG 151 cannons (200 rpg) 2 2
7.92 mm MG 81 machine guns (250 rpg) 6 6
50 kg SC50JA bombs 2 2
250 kg SC250JA bombs 1 1 1
500 kg SC500K bombs 1 1 1
500 kg PC500 bombs 1
Flam C 250 incendiary bombs 1 1 1
Flam C 500 incendiary bombs 1 1 1
Maximum permissible loadout weight: 1,220 kg
Maximum permissible weight imbalance: 450 kg
Default weapon presets
  • 2 x 7.92 mm MG 81 machine guns (1,500 rpg = 3,000 total)
  • 2 x 20 mm MG 151 cannons (400 rpg = 800 total)
  • 4 x 50 kg SC50JA bombs (200 kg total)
  • 3 x 250 kg SC250JA bombs (750 kg total)
  • 1 x 500 kg SC500K bomb (500 kg total)
  • 1 x 500 kg SC500K bomb + 2 x 250 kg SC250JA bombs (1,000 kg total)
  • 1 x 500 kg PC500 bomb (500 kg total)
  • 3 x Flam C 250 incendiary bombs
  • 3 x Flam C 500 incendiary bombs

The suspended 12 x 7.92 mm deals with enemy aircraft pretty well, though runs out of ammo quickly. It is most suited for beginners since the tracers are more visible. The suspended 4 x 20 mm cannons are good at downing bombers and fighters but they impact negatively the flight performance of the D-5 considerably more than the 12 x 7.92 mm gunpods.

Defensive armament

Main article: MG 81 (7.92 mm)

The Ju 87 D-5 is defended by:

  • 2 x 7.92 mm MG 81 machine guns, dorsal turret (700 rpg = 1,400 total)

The turret 7.92 mm machine gun is somewhat useful in distracting enemies but does not deal a lot of damage.

Usage in battles

Ju 87 series are mainly adapted for ground attack roles. The D-5 variant has two 20 mm MG 151 cannons which are suitable for attacking light-medium tanks. In addition in the research tree, you can get additional WB 151 (4 x MG 151 cannons) or the WB 81B (12 x MG 81 machine guns) gun pods.

The Ju 87 D-5 is excellent for ground strikes. It can be equipped with bombs, incendiary bombs (although these are only useful against targets with exposed crews like certain SPAAs or vehicles like the YaG-10 (29-K)), 7.92 mm machine guns and 20 mm cannons. The 20 mm is recommended because the 7.92 mm runs out of ammo fairly fast.

The best use of the Ju 87 D-5 in air battles is bomber hunting. It spawns at the bomber altitude of 3,000-3,500 m (10,000-12,000 ft). One burst of the 20 mm cannons, especially with the suspended armaments and while using the air targets belt, is enough to destroy a bomber and even fighters.

If you decide to play the role of a fighter instead of the historic role of the attacker, it is recommended that you climb to around 5,500 m, which you should easily be able to do before reaching your enemies at the halfway point. As noted in the flight performance, staying at speeds greater than 400 km/h can lock up the control surfaces, meaning dogfighting at high speed is not in the plane's favour. Get the enemy to bleed speed to the more favourable 300 km/h-range, at which you will be able to outturn them.

Stock ammo belts are pretty bad, so try to get air target belts ASAP. Armoured target ammo is not able to take out medium tanks (unlike air target ammo, which can take out medium tanks on some select maps), and it is less effective against aircraft.

With the additional 20 mm cannons in the suspended armaments, the Ju 87 D-5 becomes a worthy opponent in head-ons. With this loadout, one should make sure not to be caught at less than 350 km/h. At speeds higher than this, the D-5 can still manage to do a quick turn around to lay the guns on a target from nearly every angle. The gun pods damage the roll rate quite significantly, so heavy use of the rudder is recommended. Pilots more experienced with aiming MG 151s might benefit from using stealth belts, as they make enemies less likely to take evasive action, consequently saving precious speed as you no longer have to manoeuvre to stay on target.

Because of their low speed, non-retractable landing gear and reasonable durability, all the Ju 87 series are quite good for capturing airfields in the Airfield Domination mode.

Enemies worth noting:

Yak-2 KABB - Do not think that the Ju 87 D-5 can confidently outmanoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the Ju 87 D-5 must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camouflage, greatly resembling an Me 410 but with an H-tail like a Bf 110's.

ZSD63 - A dangerous SPAA to go up against in Tank Realistic Battles. Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and do not attempt head-ons with it, ever. It can easily snap a wing off by casually putting a short burst in the Ju 87 D-5's flight path. Don't even get close to it unless it is busy shooting someone else or if the Ju 87 D-5 has a bomb ready for use. The numerous MGs / cannons on the Ju 87 D-5 cannot effectively damage it as its hull is overall quite empty, causing your shells to do little to no damage. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvoes with long halts between, making it look like that it's reloading.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Has two MG 151 20 mm cannons which are decent for taking out aircraft after unlocking air target belts;
  • Large ammo reserve for its armament, equating to 1,000 rounds between each MG 151/20 cannon;
  • Can equip either 20 mm WB 151 or 7.92 mm WB 81B gun pods below the wing, increasing armament size by four 20 mm MG 151/20 or twelve 7.92 mm MG 81 for frontal firepower;
  • Tail gun has one of the best rates of fire in-game and covers a generous portion of the aircraft's rear
  • Decent bomb loads;
  • Great manoeuvrability at lower speeds, can turn on a dime at a high speed;
  • Pilot and gunner are protected with all-around armour;
  • Very efficient radiator;
  • Tolerant flaps;
  • Air start in most RB maps.

Cons:

  • Low roll rate when not using the rudder;
  • Slow, has a poor climb rate and loses energy quite easily, especially in turns;
  • Overheats easily with WEP, use of WEP is not advised until in combat;
  • High Parasite drag, imposed by the wheel spats;
  • Control stiffening (lock-up) is severe at moderate to high speeds (hence why you should use the air brakes during dives);
  • Very Low Wing-Lift Co-efficient making the aircraft highly susceptible to stalling;
  • Radiator is damaged easily by enemy fire;
  • Poor rate of climb.

History


Archive of the in-game description

In early 1943, a new variant of the Stuka, the Ju 87D-5, was launched into full-scale production. The D-5 variant was originally conceived of as a ground-attack aircraft, as opposed to the previous D-3 version, for which ground attacks were thought to be only one of its possible combat uses.

From the start, no speed brakes were mounted under the D-5's wings, and as full-scale production continued, the fittings to fix the brakes to the drive gear were also eliminated. The aircraft's wings were redesigned, with the wingspan significantly increased. The enlarged area significantly reduced the load on the aircraft's wings and improved the Stuka's takeoff and landing characteristics.

The aircraft's armament was reinforced: the wing-mounted 7.92 mm Rheinmetall-Borsig MG 17 machine guns were swapped out for two 20 mm Mauser MG 151/20 cannons with 500 rounds each.

The 1000/500/IXb bomb rack was used to suspend aerial bombs weighing 1,000 kg or more under the fuselage, and the 500/IXc rack was used for bombs weighing 500 kg or less. Underwing ETC 50/VIIIdTp bomb racks allowed bombs and containers weighing up to 300 kg to be suspended from the middle pylon; bombs and other loads weighing up to 70 kg could be hung from the two side pylons.

When acting as a ground-attack aircraft, Stukas most often had wooden containers for ninety-two 2 kg fragmentation SC 2 aerial bombs; however, these had little effect against protected targets. Aerial bombs of a larger size, 250 and 500 kg, were used to attack such targets.

The engine's exhaust pipes were not covered with fairings, and die-stamped, corrugated steel strips for the crew were riveted to the centre wing section instead of rubber "tracks". The fork of the fuselage-mounted bomb rack was reinforced.

A system to jettison the main landing gear struts was introduced on the D-5 to enable an emergency landing on uneven terrain.

As the full-scale production of the D-5 variant continued, a number of changes were introduced to the structure to improve visibility from the cockpit, increase the crew's safety, and make the aircraft easier to pilot at low altitudes. The following were added to the covering of the cockpit canopy: an additional strut in the structure of the side glass panels, an additional direct-vision window in the sliding section of the canopy, and a convex blister over the armoured windscreen panel, for mounting the Revi C/12D gunsight.

The Ju 87 D-5 was the last variant of the Stuka whose full-scale production was significant. This variant was manufactured until the Stuka's production was discontinued in the late summer of 1944. A total of 1,190 aircraft were produced. A simplified variant of the D-5, named the D-6, was developed but never entered full-scale production.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Junkers Aircraft and Motor Works (Junkers Flugzeug- und Motorenwerke Aktiengesellschaft)
Fighters  Ju 88 C-6 · Ju 388 J
Strike Aircraft 
Ju 87  Ju 87 G-1 · Ju 87 G-2
Bombers  Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Ju 87  Ju 87 B-2 · Ju 87 D-3 · Ju 87 D-5 · Ju 87 R-2 · Ju 87 R-2 Libya
Export  ▄Ju 87 D-3 · ▄Ju 87 R-2 · ▄Ju 88 A-4

Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-3 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic