Difference between revisions of "Do 217 E-4"

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{{Specs-Card|code=do_217e_4}}
 
 
{{About
 
{{About
|about=aircraft '''{{PAGENAME}}'''
+
| about = German bomber '''{{PAGENAME}}'''
|usage=other uses
+
| usage = other versions
|link=Do 217 (Family)
+
| link = Do 217 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=do_217e_4
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. It was introduced in [[Update 1.29]].
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German bomber {{Battle-rating}}. It was introduced in Update 1.29.
 
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,100 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,100 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? ||448||{{Specs|ceiling}}|| ??.? ||33.4|| ??.? ||6||850
+
! Stock
 +
| 464 || 448 || rowspan="2" | {{Specs|ceiling}} || 32.2 || 33.4 || 6.1 || 6.0 || rowspan="2" | 850
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 500 || 482 || 29.9 || 31.0 || 10.2 || 8.0
! colspan="2" | Max Speed<br>(km/h at 5,100 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? ||{{Specs|ceiling}}|| ??.? || ??.? || ??.? || ??.? ||850
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| X || || || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 351 || 270 || ~7 || ~5
 
|-
 
|-
 
|}
 
|}
Line 90: Line 64:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 290 || < 360 || < 360 || > 315
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
 
! colspan="3" | Setting 1
+
* 8.5 mm steel - pilot's seat
|-
+
* 8.5 mm steel - around the dorsal gunner
! Optimal altitude
+
* 8.5 mm steel - aft of ventral gunner
! 100% Engine power
+
* 5 mm steel - below ventral gunner
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
=== Modifications and economy ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
''Main article'': '''''[[MG 151/20 (20 mm)]]'''''
+
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|MG 151 (20 mm)}}
  
The Dornier 217 E-4 is armed with:
+
The '''''{{PAGENAME}}''''' is armed with:
  
* 1 x 20mm MG 151/20 cannon, nose-mounted. (250 rounds)
+
* 1 x 20 mm MG 151 cannon, chin-mounted (225 rpg)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)}}
 +
{{main|PC500 (500 kg)|PC1000 (1,000 kg)|Flam C 250 incendiary|Flam C 500 incendiary}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* 4 x 250 kg SC250JA bombs (1,000 kg total)
 +
* 28 x 50 kg SC50JA bombs (1,400 kg total)
 +
* 8 x 250 kg SC250JA bombs (2,000 kg total)
 +
* 2 x 500 kg SC500K bombs + 2 x 250 kg SC250JA bombs (1,500 kg total)
 +
* 4 x 500 kg SC500K bombs (2,000 kg total)
 +
* 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)
 +
* 4 x 1,000 kg SC1000L2 bombs (4,000 kg total)
 +
* 4 x Flam C 250 incendiary bombs
 +
* 8 x Flam C 250 incendiary bombs
 +
* 4 x Flam C 500 incendiary bombs
 +
* 4 x 500 kg PC500 bombs (2,000 kg total)
 +
* 4 x 1,000 kg PC1000 bombs (4,000 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
+
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|MG FF/M (20 mm)|MG 131 (13 mm)|MG 15 (7.92 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 1 x 20 mm MG FF/M cannon, nose turret (240 rpg)
 +
* 1 x 13 mm MG 131 machine gun, dorsal turret (1,000 rpg)
 +
* 1 x 13 mm MG 131 machine gun, ventral turret (1,000 rpg)
 +
* 1 x 7.92 mm MG 15 machine gun, 2 x frontal beam turrets (525 rpg left + 400 rpg right)
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' || rowspan="2" | Not controllable
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
|-
+
 
|}
+
The {{PAGENAME}} spawns at a significantly lower altitude than long-range bombers making it easier prey for fighter and attacker aircraft. Climbing to high altitude takes a long time which makes it difficult to avoid enemy fighters in the process. The high speed of the plane and high wing-break speed allows for more aggressive moves at the start of a match. Diving for enemy bases instead of climbing can be a surprisingly effective tactic, especially since many fighter pilots don't want to give up their altitude advantage to drop down and scrape the deck just to hunt a low flying bomber.
 +
 
 +
The defensive armament is adequate to hold off a single fighter and the 20 mm cannons often cause critical hits forcing the attacker to wave off and retreat.
 +
 
 +
The plane can perform surprisingly tight elevator turns which can take an attacker by surprise and can give you the chance to use your offensive 20 mm cannon. Performing these manoeuvres at low altitude however, is not recommended as the aircraft loses a lot of speed when performing tight turns and has difficulty to regain the speed risking the {{PAGENAME}} of stalling.
  
===Modules===
+
=== Manual Engine Control ===
{| class="wikitable"
+
{| class="wikitable" style="text-align:center"
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
 
|-
 
|-
| I
+
! colspan="7" | MEC elements
| Fuselage Repair
 
| Radiator
 
|
 
|
 
 
|-
 
|-
| II
+
! rowspan="2" | Mixer
|  
+
! rowspan="2" | Pitch
| Compressor
+
! colspan="3" | Radiator
| Airframe
+
! rowspan="2" | Supercharger
|  
+
! rowspan="2" | Turbocharger
 
|-
 
|-
| III
+
! Oil !! Water !! Type
| Wings Repair
 
| Engine
 
|
 
|
 
 
|-
 
|-
| IV
+
| Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>2 gears || Not controllable
|  
 
| Engine Injection
 
| Cover
 
|  
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Good and accurate defensive armament
+
* Having an offensive 20 mm autocannon is really good
* Having an offensive 20mm autocannon is really good
 
 
* Good max speed and acceleration
 
* Good max speed and acceleration
 
* Engines rarely overheat when upgraded
 
* Engines rarely overheat when upgraded
* Very nice climb rate and turn rate
+
* Can carry up to 4 x 1,000 kg bombs, which can be used to destroy 3 bases
* Can carry up to 4 x 1000 kg bombs, which can be used to destroy 3 bases
 
 
* Easy to land
 
* Easy to land
 
* Always WEP when you have upgraded the engine parts
 
* Always WEP when you have upgraded the engine parts
* Can compete with some bombers at high altitudes, so after bombing you can search for bombers and stop them
+
* Can compete with some bombers at high altitudes, so after the bombing runs, you can search for bombers and stop them
  
 
'''Cons:'''
 
'''Cons:'''
Line 205: Line 171:
 
* Very loud engines
 
* Very loud engines
 
* Flaps easily get damaged at +250 km/h. You will lose the landing flaps really easy
 
* Flaps easily get damaged at +250 km/h. You will lose the landing flaps really easy
* The gunners can easily be knocked out by enemy fire
+
* The gunners can easily be knocked out by the enemy fire
 
* Oil leak and fuel leak for just a few shots (even with 12.7 mm bullets)
 
* Oil leak and fuel leak for just a few shots (even with 12.7 mm bullets)
 
* The plane gets uncontrollable at high speeds
 
* The plane gets uncontrollable at high speeds
* Any damage to central area of the plane body will cause loss of speed
+
* Any damage to the central area of the plane body will cause loss of speed
 
* Any damage to flaps makes the aircraft really hard to land
 
* Any damage to flaps makes the aircraft really hard to land
 
* When stock, about 10s of WEP will cause overheating (may differ in altitudes)
 
* When stock, about 10s of WEP will cause overheating (may differ in altitudes)
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
Dornier Do 217 E-4 medium twin-engine bomber
 +
 
 +
Late 1941 saw the start of production of Do 217 E-4 variant bombers, which differed from the E-2 mainly in their new BMW 801C engines, with a takeoff power of 1,560 hp, and in their wings' reinforced leading edge, which could cut through the cables of barrage balloons. In addition, the fixed Mauser MG 151/15 cannon was removed, and a mobile 20 mm Oerlikon/Ikaria MG FF drum-fed cannon with a total 240-round magazine capacity was installed instead. This cannon earned a reputation as a more effective weapon against surface targets.
 +
 
 +
Originally, all Do 217E planes were equipped with an umbrella-shaped dive brake located in the tail section and designed to reduce diving speed. However, since the brake was unreliable, every factory-produced machine was packaged with a removable tail cone fairing, placed in the bomb bay. After the aircraft reached the front lines, the mechanics would, as a rule, immediately remove the lattice umbrella and install the cone fairing instead.
 +
 
 +
In this form, the Do 217E could only be used as a horizontal bomber. But since the dive brake control circuit remained in place, the possibility to convert it back to a dive bomber remained.
 +
 
 +
Beginning with the Do 217 E-4 variant, no dive brake was installed on the aircraft at all, since the Luftwaffe command eventually rejected the idea of turning the Do 217E into a dive bomber.
 +
 
 +
Initially, British cities and ships were top-priority targets for the Do 217Es. The KG 2 bomber squadron was given the task of striking cities, and the specially formed KG 40 was to carry out anti-ship missions. Both units were to be based on airfields in France and the Netherlands.
 +
 
 +
The Do 217E's combat début over Great Britain took place in the middle of July 1941, when KG 2 and KG 40 aircraft bombed London targets and factories in Birmingham.
 +
 
 +
In the spring of 1942, the Do 217Es of both squadrons participated in the so-called Baedeker Raids, a series of raids over provincial British cities with a large number of architectural monuments. This was a kind of revenge for the RAF's bombing of German cities.
 +
 
 +
Clear or moonlit nights were usually chosen for the raids, and the crews planned to fly out towards the target at about one o'clock a.m. The smaller cities without strategic importance had poor air defence systems, which allowed the bomber crews to drop their bomb load from a height of about 3,000 m, with comparatively high accuracy for horizontal bombers.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=do_217e_4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 225: Line 217:
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [https://forum.warthunder.com/index.php?/topic/436320-do217e-24/ Official data sheet - more details about the performance]
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
  
 +
{{AirManufacturer Dornier}}
 
{{Germany bombers}}
 
{{Germany bombers}}

Latest revision as of 22:24, 3 November 2023

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
This page is about the German bomber Do 217 E-4. For other versions, see Do 217 (Family).
do_217e_4.png
GarageImage Do 217 E-4.jpg
Do 217 E-4
Research:17 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

The Do 217 E-4 is a rank III German bomber with a battle rating of 5.0 (AB), 4.7 (RB), and 4.3 (SB). It was introduced in Update 1.29.

General info

Flight performance

Max speed
at 5 100 m482 km/h
Turn time31 s
Max altitude7 500 m
Engine2 х BMW 801 ML
TypeRadial
Cooling systemAir
Take-off weight17 t
Characteristics Max Speed
(km/h at 5,100 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 464 448 7500 32.2 33.4 6.1 6.0 850
Upgraded 500 482 29.9 31.0 10.2 8.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 300 N/A 351 270 ~7 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 290 < 360 < 360 > 315

Survivability and armour

Crew5 people
Speed of destruction
Structural0 km/h
Gear300 km/h
  • 8.5 mm steel - pilot's seat
  • 8.5 mm steel - around the dorsal gunner
  • 8.5 mm steel - aft of ventral gunner
  • 5 mm steel - below ventral gunner

Modifications and economy

Repair costBasic → Reference
AB1 184 → 1 542 Sl icon.png
RB3 082 → 4 015 Sl icon.png
SB5 067 → 6 602 Sl icon.png
Total cost of modifications29 600 Rp icon.png
58 200 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 200 / 350 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 200 Rp icon.png
Cost:
2 400 Sl icon.png
155 Ge icon.png
Mods radiator.png
Radiator
Research:
1 200 Rp icon.png
Cost:
2 400 Sl icon.png
155 Ge icon.png
Mods compressor.png
Compressor
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
145 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
195 Ge icon.png
Mods new engine.png
Engine
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
195 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
250 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
145 Ge icon.png
Mods armor cover.png
Cover
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
250 Ge icon.png
Mods ammo.png
mg_turret_belt_pack
Research:
1 200 Rp icon.png
Cost:
2 400 Sl icon.png
155 Ge icon.png
Mod arrow 0.png
Mods ammo.png
mg131_turret_belt_pack
Research:
1 200 Rp icon.png
Cost:
2 400 Sl icon.png
155 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Flamm C 250
Research:
1 200 Rp icon.png
Cost:
2 400 Sl icon.png
155 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
mg15_turret_new_gun
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
145 Ge icon.png
Mods turret gun.png
mg131_turret_new_gun
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
145 Ge icon.png
Mods pilon bomb.png
ITC PVC I
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
145 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Flamm C 500
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
145 Ge icon.png
Mods ammo.png
mgff_turret_belt_pack
Research:
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Cost:
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mg15120_belt_pack
Research:
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Cost:
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ITC PVC II
Research:
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Cost:
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mgff_turret_new_gun
Research:
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Cost:
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mg15120_new_gun
Research:
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Cost:
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SC 2000
Research:
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Cost:
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Armaments

Offensive armament

Ammunition225 rounds
Fire rate700 shots/min
Main article: MG 151 (20 mm)

The Do 217 E-4 is armed with:

  • 1 x 20 mm MG 151 cannon, chin-mounted (225 rpg)

Suspended armament

List of setups (12)
Setup 14 x 250 kg SC250JA bomb
Setup 228 x 50 kg SC50JA bomb
Setup 38 x 250 kg SC250JA bomb
Setup 42 x 500 kg SC500K bomb
2 x 250 kg SC250JA bomb
Setup 54 x 500 kg SC500K bomb
Setup 62 x 1000 kg SC1000L2 bomb
Setup 74 x 1000 kg SC1000L2 bomb
Setup 84 x Flam C 250 incendiary bomb
Setup 94 x Flam C 500 incendiary bomb
Setup 108 x Flam C 250 incendiary bomb
Setup 114 x 500 kg PC500 armor-piercing bomb
Setup 124 x 1000 kg PC1000 armor-piercing bomb

The Do 217 E-4 can be outfitted with the following ordnance:

  • 4 x 250 kg SC250JA bombs (1,000 kg total)
  • 28 x 50 kg SC50JA bombs (1,400 kg total)
  • 8 x 250 kg SC250JA bombs (2,000 kg total)
  • 2 x 500 kg SC500K bombs + 2 x 250 kg SC250JA bombs (1,500 kg total)
  • 4 x 500 kg SC500K bombs (2,000 kg total)
  • 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)
  • 4 x 1,000 kg SC1000L2 bombs (4,000 kg total)
  • 4 x Flam C 250 incendiary bombs
  • 8 x Flam C 250 incendiary bombs
  • 4 x Flam C 500 incendiary bombs
  • 4 x 500 kg PC500 bombs (2,000 kg total)
  • 4 x 1,000 kg PC1000 bombs (4,000 kg total)

Defensive armament

Turret20 mm MG FF/M cannon
Ammunition240 rounds
Fire rate560 shots/min
2 х Turret13 mm MG 131 machine gun
Ammunition1000 rounds
Fire rate900 shots/min
Turret7.92 mm MG 15 machine gun
Ammunition450 rounds
Fire rate1000 shots/min
Turret7.92 mm MG 15 machine gun
Ammunition525 rounds
Fire rate1000 shots/min

The Do 217 E-4 is defended by:

  • 1 x 20 mm MG FF/M cannon, nose turret (240 rpg)
  • 1 x 13 mm MG 131 machine gun, dorsal turret (1,000 rpg)
  • 1 x 13 mm MG 131 machine gun, ventral turret (1,000 rpg)
  • 1 x 7.92 mm MG 15 machine gun, 2 x frontal beam turrets (525 rpg left + 400 rpg right)

Usage in battles

The Do 217 E-4 spawns at a significantly lower altitude than long-range bombers making it easier prey for fighter and attacker aircraft. Climbing to high altitude takes a long time which makes it difficult to avoid enemy fighters in the process. The high speed of the plane and high wing-break speed allows for more aggressive moves at the start of a match. Diving for enemy bases instead of climbing can be a surprisingly effective tactic, especially since many fighter pilots don't want to give up their altitude advantage to drop down and scrape the deck just to hunt a low flying bomber.

The defensive armament is adequate to hold off a single fighter and the 20 mm cannons often cause critical hits forcing the attacker to wave off and retreat.

The plane can perform surprisingly tight elevator turns which can take an attacker by surprise and can give you the chance to use your offensive 20 mm cannon. Performing these manoeuvres at low altitude however, is not recommended as the aircraft loses a lot of speed when performing tight turns and has difficulty to regain the speed risking the Do 217 E-4 of stalling.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Having an offensive 20 mm autocannon is really good
  • Good max speed and acceleration
  • Engines rarely overheat when upgraded
  • Can carry up to 4 x 1,000 kg bombs, which can be used to destroy 3 bases
  • Easy to land
  • Always WEP when you have upgraded the engine parts
  • Can compete with some bombers at high altitudes, so after the bombing runs, you can search for bombers and stop them

Cons:

  • Very loud engines
  • Flaps easily get damaged at +250 km/h. You will lose the landing flaps really easy
  • The gunners can easily be knocked out by the enemy fire
  • Oil leak and fuel leak for just a few shots (even with 12.7 mm bullets)
  • The plane gets uncontrollable at high speeds
  • Any damage to the central area of the plane body will cause loss of speed
  • Any damage to flaps makes the aircraft really hard to land
  • When stock, about 10s of WEP will cause overheating (may differ in altitudes)

History


Archive of the in-game description

Dornier Do 217 E-4 medium twin-engine bomber

Late 1941 saw the start of production of Do 217 E-4 variant bombers, which differed from the E-2 mainly in their new BMW 801C engines, with a takeoff power of 1,560 hp, and in their wings' reinforced leading edge, which could cut through the cables of barrage balloons. In addition, the fixed Mauser MG 151/15 cannon was removed, and a mobile 20 mm Oerlikon/Ikaria MG FF drum-fed cannon with a total 240-round magazine capacity was installed instead. This cannon earned a reputation as a more effective weapon against surface targets.

Originally, all Do 217E planes were equipped with an umbrella-shaped dive brake located in the tail section and designed to reduce diving speed. However, since the brake was unreliable, every factory-produced machine was packaged with a removable tail cone fairing, placed in the bomb bay. After the aircraft reached the front lines, the mechanics would, as a rule, immediately remove the lattice umbrella and install the cone fairing instead.

In this form, the Do 217E could only be used as a horizontal bomber. But since the dive brake control circuit remained in place, the possibility to convert it back to a dive bomber remained.

Beginning with the Do 217 E-4 variant, no dive brake was installed on the aircraft at all, since the Luftwaffe command eventually rejected the idea of turning the Do 217E into a dive bomber.

Initially, British cities and ships were top-priority targets for the Do 217Es. The KG 2 bomber squadron was given the task of striking cities, and the specially formed KG 40 was to carry out anti-ship missions. Both units were to be based on airfields in France and the Netherlands.

The Do 217E's combat début over Great Britain took place in the middle of July 1941, when KG 2 and KG 40 aircraft bombed London targets and factories in Birmingham.

In the spring of 1942, the Do 217Es of both squadrons participated in the so-called Baedeker Raids, a series of raids over provincial British cities with a large number of architectural monuments. This was a kind of revenge for the RAF's bombing of German cities.

Clear or moonlit nights were usually chosen for the raids, and the crews planned to fly out towards the target at about one o'clock a.m. The smaller cities without strategic importance had poor air defence systems, which allowed the bomber crews to drop their bomb load from a height of about 3,000 m, with comparatively high accuracy for horizontal bombers.


Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Dornier Aircraft Corporation (Dornier Flugzeugwerke)
Fighters  Do 17 Z-7
  Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
  Do 335 A-0 · Do 335 A-1 · Do 335 B-2
Bombers  Do 17 E-1 · Do 17 Z-2
  Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Jet Aircraft  Alpha Jet A**
Helicopters  ◄UH-1D*
  *Licensed
  **Jointly manufactured with Dassault Aviation

Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-3 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic