Difference between revisions of "Pz.Sp.Wg.P204(f) KwK"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The capitulation of France in 1940 saw a number of equipment captured by the Germans, including the [[AMD.35]] armoured car and their production facilities. The German Wehrmacht pressed the Panhard armoured car into service, issuing them to their reconnaissance units and they would see prominent use during Operation Barbarossa. However, as the years pass, the AMD.35 were seen as becoming obsolete in the frontline services and saw more use behind the lines such as occupational and policing duties. In 1944, it was decided to take 34 AMD.35 and modify them to accommodate the [[KwK_L/42_(50_mm)|50 mm L/42 tank gun]] used in the Panzer III. Transformed into open-top vehicles and designated as Pz.Sp.Wg.P204(f) KwK, the were utilized in occupation duties until the Allied invasion of Normandy, where the vehicles were then committed to combat the invading Allies.
+
The capitulation of France in 1940 saw a number of equipment captured by the Germans, including the [[AMD.35]] armoured car and their production facilities. The German Wehrmacht pressed the Panhard armoured car into service, issuing them to their reconnaissance units and they would see prominent use during Operation Barbarossa. However, as the years passed, the AMD.35 were seen as becoming obsolete in frontline service and saw more use behind the lines such as occupational and policing duties. In 1944, it was decided to take 34 AMD.35 and modify them to accommodate the [[KwK_L/42_(50_mm)|50 mm L/42 tank gun]] used in the Panzer III. Transformed into open-top vehicles and designated as Pz.Sp.Wg.P204(f) KwK, they were utilized in occupation duties until the Allied invasion of Normandy, where the vehicles were then committed to combat the invading Allies.
  
Introduced as part of a reward for the [[wt:en/news/8384-event-summer-extreme-en|2023 Summer Extreme]] event during [[Update "La Royale"]], the Pz.Sp.Wg.P204(f) KwK is a fairly unique armoured car in the early German tech tree line-up. The AMD.35 armoured car chassis provides decent mobility on hard surfaces, but the star of the show is the 50 mm cannon, which is powerful enough to penetrate tanks it will encounter. However, limitations in the turret traverse and the open-top nature of the turret limits the full potential of this cannon at the rank it is in. The Pz.Sp.Wg.P204(f) KwK can help players strike true with power, but only in the right situations that the player can put the armoured car into against an incoming enemy.
+
Introduced as part of a reward for the [[wt:en/news/8384-event-summer-extreme-en|2023 Summer Extreme]] event during [[Update "La Royale"]], the Pz.Sp.Wg.P204(f) KwK is a fairly unique armoured car in the early German tech tree line-up. The AMD.35 armoured car chassis provides decent mobility on hard surfaces, but the star of the show is the 50 mm cannon, which is powerful enough to penetrate tanks it will encounter. However, limitations in the turret traverse and the open-top nature of the turret limit the full potential of this cannon at the rank it is in. The Pz.Sp.Wg.P204(f) KwK can help players strike true with power, but only in the right situations that the player can put the armoured car into against an incoming enemy.
  
 
== General info ==
 
== General info ==
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 26 mm || 15 mm ''Top'' <br> 15 mm ''Bottom'' || 15 mm || ___ - ___ mm
+
| Hull || 26 mm || 15 mm ''Top'' <br>15 mm ''Bottom'' || 15 mm || 0 mm
 
|-
 
|-
| Turret || 20 - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || 15 mm ''Turret front'' <br>20 mm ''Gun mantlet'' || 0 mm || 0 mm || 0 mm
|-
 
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
 
|-
 
|-
 
|}
 
|}
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==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.31.1.37''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 80: Line 78:
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''26''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || No
+
| '''26''' || 23&nbsp;''(+3)'' || 19&nbsp;''(+7)'' || 1&nbsp;''(+25)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
* Shells are modelled individually and disappear from the rack after having been loaded into the breech.
 +
* If you pack 19&nbsp;''(+7)'' shells, it will keep the turret empty of ammo.
 +
{{Clear}}
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
With a lack of a coaxial machine gun and poor armor, players may find head on attacks against enemies difficult. Instead utilization of their speed and powerful cannon will be their main objective. Flank attacks and supporting fire for teammates are highly recommended. The high agility of the vehicle also allows for the capture of objectives quickly and efficiently while being able to avoid enemies. However a lack of ammunition does force the player to select their shots carefully as one too many missed or wasted shots can result in a quick return to the hanger. With the lack of a roof and armor in the rear it's highly recommended to always be facing the enemy. Despite being weak, the armor of the turret prevents mostly machine gun fire from harming the loader and gunner. The protection of these two members can be the factor between losing the vehicle or being able to limp back to a control point.
 
With a lack of a coaxial machine gun and poor armor, players may find head on attacks against enemies difficult. Instead utilization of their speed and powerful cannon will be their main objective. Flank attacks and supporting fire for teammates are highly recommended. The high agility of the vehicle also allows for the capture of objectives quickly and efficiently while being able to avoid enemies. However a lack of ammunition does force the player to select their shots carefully as one too many missed or wasted shots can result in a quick return to the hanger. With the lack of a roof and armor in the rear it's highly recommended to always be facing the enemy. Despite being weak, the armor of the turret prevents mostly machine gun fire from harming the loader and gunner. The protection of these two members can be the factor between losing the vehicle or being able to limp back to a control point.
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* Wheeled vehicle, faster than conventional tanks on roads
 
* Wheeled vehicle, faster than conventional tanks on roads
* Powerful 50 mm KwK L/42 cannon can penetrate most vehicles at its BR  
+
* Powerful 50 mm KwK L/42 cannon can penetrate most vehicles at its BR
* Special transmission allows for top speed to be reached in both forward and reverse, making engine-first tactics viable and increasing survivability  
+
* Special transmission allows for top speed to be reached in both forward and reverse, making engine-first tactics viable and increasing survivability
  
 
'''Cons:'''
 
'''Cons:'''
Line 109: Line 108:
 
* Large turning radius
 
* Large turning radius
 
* Lack of coaxial machine gun
 
* Lack of coaxial machine gun
* Relies on player's ability to hit shots on key crew members (drivers and gunners)  
+
* Relies on player's ability to hit shots on key crew members (drivers and gunners)
 
* Open-topped layout makes it prone to air attack and flanking machine gun attacks
 
* Open-topped layout makes it prone to air attack and flanking machine gun attacks
 
* Weak armour stops only rifle-calibre machine gun rounds
 
* Weak armour stops only rifle-calibre machine gun rounds
Line 120: Line 119:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Skins
 +
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_amd_35_kwk Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos

Latest revision as of 04:47, 29 October 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
Pz.Sp.Wg.P204(f) KwK
germ_amd_35_kwk.png
GarageImage Pz.Sp.Wg.P204(f) KwK.jpg
ArtImage Pz.Sp.Wg.P204(f) KwK.png
Pz.Sp.Wg.P204(f) KwK
AB RB SB
2.0 2.0 2.0
Show in game

Description

The capitulation of France in 1940 saw a number of equipment captured by the Germans, including the AMD.35 armoured car and their production facilities. The German Wehrmacht pressed the Panhard armoured car into service, issuing them to their reconnaissance units and they would see prominent use during Operation Barbarossa. However, as the years passed, the AMD.35 were seen as becoming obsolete in frontline service and saw more use behind the lines such as occupational and policing duties. In 1944, it was decided to take 34 AMD.35 and modify them to accommodate the 50 mm L/42 tank gun used in the Panzer III. Transformed into open-top vehicles and designated as Pz.Sp.Wg.P204(f) KwK, they were utilized in occupation duties until the Allied invasion of Normandy, where the vehicles were then committed to combat the invading Allies.

Introduced as part of a reward for the 2023 Summer Extreme event during Update "La Royale", the Pz.Sp.Wg.P204(f) KwK is a fairly unique armoured car in the early German tech tree line-up. The AMD.35 armoured car chassis provides decent mobility on hard surfaces, but the star of the show is the 50 mm cannon, which is powerful enough to penetrate tanks it will encounter. However, limitations in the turret traverse and the open-top nature of the turret limit the full potential of this cannon at the rank it is in. The Pz.Sp.Wg.P204(f) KwK can help players strike true with power, but only in the right situations that the player can put the armoured car into against an incoming enemy.

General info

Survivability and armour

Armourfront / side / back
Hull26 / 15 / 15
Turret20 / 15 / 15
Crew4 people
Visibility77 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 26 mm 15 mm Top
15 mm Bottom
15 mm 0 mm
Turret 15 mm Turret front
20 mm Gun mantlet
0 mm 0 mm 0 mm

Notes:

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB80 / 47 km/h
RB and SB72 / 43 km/h
Number of gears4 forward
4 back
Weight8.2 t
Engine power
AB200 hp
RB and SB105 hp
Power-to-weight ratio
AB24.4 hp/t
RB and SB12.8 hp/t

As a wheeled vehicle, the Pz.Sp.Wg.P204(f) KwK is fast and has a good mobility on hard surfaces. However, it bleeds energy and loses a lot of mobility when offroad.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 80 47 8.2 163 200 19.88 24.39
Realistic 72 43 93 105 11.34 12.8

Modifications and economy

Repair cost
AB121 Sl icon.png
RB130 Sl icon.png
SB146 Sl icon.png
Crew training450 Sl icon.png
Experts3 000 Sl icon.png
Aces45 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 10 / 20 / 20 % Sl icon.png
Talisman.png 2 × 100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Mods new car suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ger.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
50mm_kwk_38_39_APCR2_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support

Armaments

Main armament

50 mm KwK L/42 cannon
Ammunition26 rounds
Reloadbasic crew → aces
5.2 → 4.0 s
Vertical guidance-12° / 14°
Main article: KwK L/42 (50 mm)
50 mm KwK L/42 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 26 -12°/+14° ±180° N/A 14.9 20.7 25.1 27.8 29.6 5.20 4.60 4.24 4.00
Realistic 9.3 11.0 13.3 14.8 15.7

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APC 80 76 62 48 38 29
PzGr 40 APCR 116 107 74 47 30 19
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39 APC 685 2.05 1.2 9 28.9 48° 63° 71°
PzGr 40 APCR 1,050 0.9 - - - 66° 70° 72°

Ammo racks

Ammo racks of the Pz.Sp.Wg.P204(f) KwK
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
26 23 (+3) 19 (+7) (+25) No

Notes:

  • Shells are modelled individually and disappear from the rack after having been loaded into the breech.
  • If you pack 19 (+7) shells, it will keep the turret empty of ammo.

Usage in battles

With a lack of a coaxial machine gun and poor armor, players may find head on attacks against enemies difficult. Instead utilization of their speed and powerful cannon will be their main objective. Flank attacks and supporting fire for teammates are highly recommended. The high agility of the vehicle also allows for the capture of objectives quickly and efficiently while being able to avoid enemies. However a lack of ammunition does force the player to select their shots carefully as one too many missed or wasted shots can result in a quick return to the hanger. With the lack of a roof and armor in the rear it's highly recommended to always be facing the enemy. Despite being weak, the armor of the turret prevents mostly machine gun fire from harming the loader and gunner. The protection of these two members can be the factor between losing the vehicle or being able to limp back to a control point.

Pros and cons

Pros:

  • Wheeled vehicle, faster than conventional tanks on roads
  • Powerful 50 mm KwK L/42 cannon can penetrate most vehicles at its BR
  • Special transmission allows for top speed to be reached in both forward and reverse, making engine-first tactics viable and increasing survivability

Cons:

  • Poor braking
  • Large turning radius
  • Lack of coaxial machine gun
  • Relies on player's ability to hit shots on key crew members (drivers and gunners)
  • Open-topped layout makes it prone to air attack and flanking machine gun attacks
  • Weak armour stops only rifle-calibre machine gun rounds
  • Poor manoeuvrability off road, confines the vehicle to surfaces like roads and gravel for utilization of speed advantage

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Related development

External links


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser