Difference between revisions of "Leopard 2AV"

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{{Specs-Card
 
{{Specs-Card
 
|code=germ_leopard_2av
 
|code=germ_leopard_2av
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
 +
|market=id50190_leopard_2av_germany
 
}}
 
}}
  
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The armour is capable of defeating M735 and most early HEATFS rounds when hitting the composite armour arrays, but the lower plate is very weak due to the layout of the composite armour. There is a fuel tank sandwiched between the composite armour which will usually lead to a fuel fire or even fuel detonation when hit. It is recommended to play hull down if you don't have FPE as the hull protection is very unreliable. The turret cheeks are near-invulnerable to all but the strongest rounds. However as with all MBTs, the gun mantlet is quite weak, resulting in a rather large weak spot when playing hull-down.
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
'''Armour type:'''<!-- The types of armour present on the vehicle and their general locations -->
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
* Cast homogeneous armour (Turret, Transmission area) -->
Line 27: Line 28:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 30 mm || 10 mm ''Top'' <br> 20 mm ''Bottom'' || 20 mm || 20 mm
+
| Hull || 340 - 360 mm || 50 mm ''Top'' <br> 20 mm ''Bottom'' || 20 mm || 20 - 45 mm
 
|-
 
|-
| Turret || 25 - 30 mm ''Turret front'' <br> 15 mm ''Gun mantlet'' || 12 - 30 mm || 10 mm || 18 - 40 mm
+
| Turret || 320 - 415mm ''Turret front'' <br>250~ mm ''Gun mantlet'' || 160 mm (KE) - 260 mm (CE) || 28 - 59 mm || 20 - 40 mm
 
|-
 
|-
 
| Cupola || 80 mm || 80 mm || 80 mm || 18 mm
 
| Cupola || 80 mm || 80 mm || 80 mm || 18 mm
Line 41: Line 42:
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 +
The Leopard 2AV has effectively the same powerpack as its successors; a 1,500 hp MTU MB 873 Ka-501engine allows this Leopard to quickly manoeuvre the map. Although, the Leopard 2AV is slightly heavier than the Leopard 2A4 and significantly heavier than the Leopard 2K, resulting in a loss of 1.2 hp/t against the 2A4 and 4.0 hp/t against the 2K.
  
 
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}
 
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}
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=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
Start with Parts and FPE, then it is preferred to go for DM23, as the stock 105mm HEATFS is inadequate for this BR.
  
 
== Armaments ==
 
== Armaments ==
 
{{Specs-Tank-Armaments}}
 
{{Specs-Tank-Armaments}}
 +
 
=== Main armament ===
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 40 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
+
| rowspan="2" | 40 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
Line 71: Line 76:
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:L7A3 (105 mm)/Ammunition|DM12, DM512, DM23, DM33}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| DM12 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
| DM512 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
| DM23 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306
 
|-
 
| DM33 || APFSDS || 408 || 405 || 398 || 389 || 379 || 370
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| DM12 || HEATFS || 1,173 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°
 
|-
 
| DM512 || HESH || 732 || 14.85 || 0.1 || 4 || 4,310 || 73° || 77° || 80°
 
|-
 
| DM23 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
| DM33 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.19.0.85''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
* Shells are modeled individually and disappear after having been shot or loaded.
 +
* Rack 2 is a first stage ammo rack located within a blow-out containment
 +
* It totals 12 shells and gets filled first when loading up the tank and emptied first when firing.
 +
* If you pack 13&nbsp;''(+27)'' shells, it will keep the hull empty of ammo.
 +
* Full reload speed will be realized as long as shells are available in the ready rack 2. If the ready rack is empty, a penalty to reload speed will occur.
 +
* Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.
  
 
=== Machine guns ===
 
=== Machine guns ===
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|MG3A1 (7.62 mm)}}
 
{{main|MG3A1 (7.62 mm)}}
 +
There are 2 x 7.62 machine guns on the turret and 1 coaxial 7.62 machine gun. They are useful to shoot at low-flying jets and helicopters and can occasionally penetrate some lightly-armoured vehicles.
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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| Pintle (loader) || 2,000 (200) || 1,200 || -10°/+75° || ±180°
 
| Pintle (loader) || 2,000 (200) || 1,200 || -10°/+75° || ±180°
 
|-
 
|-
| Pintle (commander) || 2,000 (200) || 1,200 || -10°/+75° || ±180°
+
| Pintle (commander) || 2,000 (200) || 1,200 || -10°/+75° || ±45°
 
|-
 
|-
| Coaxial || 4,600 (200) || 1,200 || N/A || N/A
+
| Coaxial || 4,600 (200) || 1,200 || - || -
 
|-
 
|-
 
|}
 
|}
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*Basically a better armoured [[TTD]]
+
* Turret front is almost impervious to chemical projectiles, with exceptions to stronger ATGMs commonly found at this BR
** Hull can block at least one HE hit from late game tanks without consequences (unless it was an SPG)
+
* Blowout panels for the turret bustle, greatly improving survivability
** NERA placement is more solid and turret front is actually almost HEAT-FS proof, can survive some ATGMs
+
* 16 smoke grenades firing 2 at a time, for 8 pops in total
** The ammo rack is more compact
+
* Three machine guns with focused fire allows this tank to dispatch slower ATGMs
** 8 smoke groups
+
* High mobility compared to its contemporaries
** Has 3 MGs with focused fire to get rid of slow ATGM
+
* Most fuel tanks are external
*Slightly faster than similar tanks
 
  
 
'''Cons:'''
 
'''Cons:'''
  
*Final ammunition has worse angled penetration than [[TTD]] or [[TAM 2C]]
+
* DM33 (105) at its BR may feel underwhelming
*No thermal scope at rank VII
+
* No thermals at rank VI
*If ammo rack is hit directly through the tank, it is likely that the tank simply explodes; a penetrating hit on either side can render the tank unable to fight regardless
+
* Turret bustle carries less ammo than other production Leopard 2 variants at 12 shells instead of 15, carrying more will result in detonation of the tank if the secondary ammo stowage is hit.
*The turret roof is not HE proof and it is reasonably easy to hit machine guns above it
+
* Additional armor plate behind the frontal fuel tank may produce spall if penetrated.
*Autocannon tanks can easily bully it even from the front if they see the turret ring or the hull bottom
+
* Hull armor is inadequate for its BR
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
 
 +
The Leopard 2AV is a prototype tank design submitted to the US Army competition where it competed against the XM-1, predecessor of the Abrams MBT, at the Aberdeen Proving Ground. The tank is a further development of the Leopard 2K project. American Army specialists involved in the project advised to increase the tank's protection, which by the beginning of the 70s was inadequate to meet modern challenges. In 1977, a version of the Leopard 2K with a modified hull and turret was submitted for testing in the United States under the designation Leopard 2AV. The prototype went overseas as two experimental chassis and three finished turrets. The tank was armed with the 105 mm L7A3 rifled gun, developed in Great Britain. After the tests ended, the tank was equipped with a 120-mm Rheinmetall gun, right there, at the Aberdeen Proving Ground in Maryland. It was this version that later went into series production under the designation Leopard 2.
 +
 
 +
''-From [[wt:en/news/7797-development-leopard-2av-en|Devblog]]''
  
 
== Media ==
 
== Media ==
Line 188: Line 163:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the vehicles;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[Leopard 2 (Family)]]
 +
** [[Leopard 2A4]]
 +
 
 +
;Other vehicles of similar configuration and role
 +
 
 +
* [[XM-1 (GM)]]
  
 
== External links ==
 
== External links ==

Latest revision as of 00:03, 8 July 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the German medium tank Leopard 2AV. For other versions, see Leopard 2 (Family).
Leopard 2AV
germ_leopard_2av.png
GarageImage Leopard 2AV.jpg
ArtImage Leopard 2AV.jpg
Leopard 2AV
AB RB SB
10.0 10.0 10.0
Class:
Show in game
MARKET

Description

The KPz Leopard 2AV, PT-19/T19-AV is a gift rank VII German medium tank with a battle rating of 10.0 (AB/RB/SB). It was introduced during Update "Danger Zone" as a reward for the 2022 Summer Quest event.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull105 / 30 / 20
Turret145 / 70 / 28
Crew4 people
Visibility95 %

The armour is capable of defeating M735 and most early HEATFS rounds when hitting the composite armour arrays, but the lower plate is very weak due to the layout of the composite armour. There is a fuel tank sandwiched between the composite armour which will usually lead to a fuel fire or even fuel detonation when hit. It is recommended to play hull down if you don't have FPE as the hull protection is very unreliable. The turret cheeks are near-invulnerable to all but the strongest rounds. However as with all MBTs, the gun mantlet is quite weak, resulting in a rather large weak spot when playing hull-down.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 340 - 360 mm 50 mm Top
20 mm Bottom
20 mm 20 - 45 mm
Turret 320 - 415mm Turret front
250~ mm Gun mantlet
160 mm (KE) - 260 mm (CE) 28 - 59 mm 20 - 40 mm
Cupola 80 mm 80 mm 80 mm 18 mm

Notes:

Mobility

Speedforward / back
AB76 / 35 km/h
RB and SB69 / 31 km/h
Number of gears8 forward
4 back
Weight57.7 t
Engine power
AB2 862 hp
RB and SB1 500 hp
Power-to-weight ratio
AB49.6 hp/t
RB and SB26.0 hp/t

The Leopard 2AV has effectively the same powerpack as its successors; a 1,500 hp MTU MB 873 Ka-501engine allows this Leopard to quickly manoeuvre the map. Although, the Leopard 2AV is slightly heavier than the Leopard 2A4 and significantly heavier than the Leopard 2K, resulting in a loss of 1.2 hp/t against the 2A4 and 4.0 hp/t against the 2K.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 76 35 57.7 2,032 2,862 35.22 49.6
Realistic 69 31 1,327 1,500 23 26

Modifications and economy

Repair costBasic → Reference
AB4 770 → 6 582 Sl icon.png
RB4 621 → 6 376 Sl icon.png
SB5 639 → 7 781 Sl icon.png
Total cost of modifications211 000 Rp icon.png
354 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 200 / 250 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods new tank break.png
Brake System
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods new tank filter.png
Filters
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
560 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 700 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 900 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
560 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
105mm_NATO_APDS_FS_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
560 Ge icon.png
Mods art support.png
Artillery Support
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods tank ammo.png
105mm_DM33_APDS_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png

Start with Parts and FPE, then it is preferred to go for DM23, as the stock 105mm HEATFS is inadequate for this BR.

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition40 rounds
First-order12 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-9° / 20°
Main article: L7A3 (105 mm)
105 mm L7A3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -9°/+20° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 7.80 6.90 6.36 6.00
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12 HEATFS 400 400 400 400 400 400
DM512 HESH 127 127 127 127 127 127
DM23 APFSDS 337 335 330 322 314 306
DM33 APFSDS 408 405 398 389 379 370
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
DM12 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
DM512 HESH 732 11.2 0.1 4 4.31 73° 77° 80°
DM23 APFSDS 1,455 4.2 - - - 78° 80° 81°
DM33 APFSDS 1,455 3.79 - - - 78° 80° 81°

Ammo racks

Ammo racks of the Leopard 2AV
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
40 13 (+27) (+39) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 2 is a first stage ammo rack located within a blow-out containment
  • It totals 12 shells and gets filled first when loading up the tank and emptied first when firing.
  • If you pack 13 (+27) shells, it will keep the hull empty of ammo.
  • Full reload speed will be realized as long as shells are available in the ready rack 2. If the ready rack is empty, a penalty to reload speed will occur.
  • Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.

Machine guns

Ammunition4 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Ammunition4 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG3A1 (7.62 mm)

There are 2 x 7.62 machine guns on the turret and 1 coaxial 7.62 machine gun. They are useful to shoot at low-flying jets and helicopters and can occasionally penetrate some lightly-armoured vehicles.

7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle (loader) 2,000 (200) 1,200 -10°/+75° ±180°
Pintle (commander) 2,000 (200) 1,200 -10°/+75° ±45°
Coaxial 4,600 (200) 1,200 - -

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Turret front is almost impervious to chemical projectiles, with exceptions to stronger ATGMs commonly found at this BR
  • Blowout panels for the turret bustle, greatly improving survivability
  • 16 smoke grenades firing 2 at a time, for 8 pops in total
  • Three machine guns with focused fire allows this tank to dispatch slower ATGMs
  • High mobility compared to its contemporaries
  • Most fuel tanks are external

Cons:

  • DM33 (105) at its BR may feel underwhelming
  • No thermals at rank VI
  • Turret bustle carries less ammo than other production Leopard 2 variants at 12 shells instead of 15, carrying more will result in detonation of the tank if the secondary ammo stowage is hit.
  • Additional armor plate behind the frontal fuel tank may produce spall if penetrated.
  • Hull armor is inadequate for its BR

History

The Leopard 2AV is a prototype tank design submitted to the US Army competition where it competed against the XM-1, predecessor of the Abrams MBT, at the Aberdeen Proving Ground. The tank is a further development of the Leopard 2K project. American Army specialists involved in the project advised to increase the tank's protection, which by the beginning of the 70s was inadequate to meet modern challenges. In 1977, a version of the Leopard 2K with a modified hull and turret was submitted for testing in the United States under the designation Leopard 2AV. The prototype went overseas as two experimental chassis and three finished turrets. The tank was armed with the 105 mm L7A3 rifled gun, developed in Great Britain. After the tests ended, the tank was equipped with a 120-mm Rheinmetall gun, right there, at the Aberdeen Proving Ground in Maryland. It was this version that later went into series production under the designation Leopard 2.

-From Devblog

Media

Skins

See also

Related development
Other vehicles of similar configuration and role

External links


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1