Difference between revisions of "Centurion Mk 1"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Centurion Mk 1.jpg|420px|thumb|left]]
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
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{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]]. It is equipped with the well-known British [[Ordnance QF 17-pounder (76 mm)|QF 17-pounder]] mounted on a new hull that definitively makes the Cromwell chassis outdated.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]]. It is equipped with the well-known British [[Ordnance QF 17-pounder (76 mm)|QF 17-pounder]] mounted on a new hull that definitively makes the Cromwell chassis outdated.
  
 
This tank does not play like any of the preceding British vehicles: while its mobility is below average for a rank IV medium, it compensates with armour, meaning that you will actually be able to withstand frontal combat and return fire, even if you get hit. It is the first medium to feature the late-game British armour pattern: a strong turret, thick and well-angled upper-glacis, weak lower glacis and thin sides. British tankers must get used to this configuration since it is found on every following medium tank.
 
This tank does not play like any of the preceding British vehicles: while its mobility is below average for a rank IV medium, it compensates with armour, meaning that you will actually be able to withstand frontal combat and return fire, even if you get hit. It is the first medium to feature the late-game British armour pattern: a strong turret, thick and well-angled upper-glacis, weak lower glacis and thin sides. British tankers must get used to this configuration since it is found on every following medium tank.
  
The Centurion Mk.1 moves away from the familiar Cromwell chassis. While not being as fast or manoeuvrable, It does have sloped frontal armour, a strongly armoured turret, and a good QF 17-pounder gun with access to APDS.  
+
The Centurion Mk 1 moves away from the familiar Cromwell chassis. While not being as fast or manoeuvrable, It does have sloped frontal armour, a strongly armoured turret, and a good QF 17-pounder gun with access to APDS.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->The Centurion Mk 1 is the first tank players will encounter in the British tech tree that sports a sloped hull front similar to the Panther, which with a thickness of 76.2 mm provides great protection for its battle rating, especially when the hull is angled slightly.  Turret armour features 127 mm thickness throughout the front but features many flat areas that cannons of sufficient power will exploit to destroy the tank, especially since 3 out of the 4 crew members are located in the turret.  Side armour can withstand auto-cannon fire with exceptions for HVAP rounds, so don't rely on it outside of that.  If the situation becomes sticky and a tactical retreat is required, a single wide volley of smoke grenades launched from the turret can cover you from the line-of-sight.
+
The Centurion Mk 1 is the first tank players will encounter in the British tech tree that sports a sloped hull front similar to the Panther, which with a thickness of 76.2 mm provides great protection for its battle rating, especially when the hull is angled slightly.  Turret armour features 127 mm thickness throughout the front but features many flat areas that cannons of sufficient power will exploit to destroy the tank, especially since 3 out of the 4 crew members are located in the turret.  Side armour can withstand auto-cannon fire with exceptions for HVAP rounds, so don't rely on it outside of that.  If the situation becomes sticky and a tactical retreat is required, a single wide volley of smoke grenades launched from the turret can cover you from the line-of-sight.
  
'''''Armour'''''<br>
+
The main improvement from previous British mediums is its thick and sloped armour. Reaching 152 mm on the turret and a good 76 mm angled at 58° on the front hull, this tanks can actually block point-blank shots from most cannons it will face like the Russian [[D-5T (85 mm)|D-5T]], the Japanese [[Type II Model II (75 mm)|Type II 75 mm]] and even some German guns at 500 m. This tank can actually expose its upper glacis since it will bounce most shots. This tank still has weak spots though: gun and MG mantlet are "only" 127 mm thick, barely angled and lower glacis are 76 mm at 44°, meaning close-range shots will eventually penetrate. It also has thin side armour, meaning that the tank is vulnerable to flank attacks and compound angling cannot be done effectively without exposing the sides. These traits mean that the Centurion Mk 1 can happily stand up most frontal shots at this rank.
The main improvement from previous British mediums is its thick and sloped armour. Reaching 152 mm on the turret and a good 76 mm angled at 58° on the front hull, this tanks can actually block point-blank shots from most cannons it will face like the Russian [[D-5T (85 mm)|D-5T]], the Japanese [[Type II Model II (75 mm)|Type II 75 mm]] and even some German guns at 500 m. This tank can actually expose its upper glacis since it will bounce most shots. This tank still has weak spots though: gun and MG mantlet are "only" 127 mm thick, barely angled and lower glacis are 76 mm at 44°, meaning close-range shots will eventually penetrate. It also has thin side armour, meaning that the tank is vulnerable to flank attacks and compound angling cannot be done effectively without exposing the sides. These traits mean that the Centurion Mk.1 can happily stand up most frontal shots at this rank.
 
  
 
'''Armour type:'''
 
'''Armour type:'''
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! Armour !! Front !! Sides !! Rear !! Roof
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 76.2 mm (58°) ''Front glacis'' <br> 76.2 mm (44°) ''Lower glacis'' || 51 (12°) + 6 mm || 38 mm (7°) ''Top'' <br> 38 mm (18°) ''Bottom'' || 29 mm <br> 8-14 mm ''Engine deck''
+
| Hull || 76.2 mm (58°) ''Front glacis'' <br> 76.2 mm (44°) ''Lower glacis'' || 51 (12°) + 6 mm || 38 mm (7°) ''Top'' <br> 38 mm (18°) ''Bottom'' || 29 mm <br> 8-14 mm ''Engine deck''
 
|-
 
|-
| Turret || 127 mm (2-58°) ''Turret front'' <br> 127 mm (6-40°) ''Gun mantlet'' || 76 mm (9-11°) || 76 mm (1°) <br> 38 mm (89°) ''Turret underside'' || 25 mm  
+
| Turret || 127 mm (2-58°) ''Turret front'' <br> 127 mm (6-40°) ''Gun mantlet'' || 76 mm (9-11°) || 76 mm (1°) <br> 38 mm (89°) ''Turret underside'' || 25 mm
 
|-
 
|-
! Armour !! Sides !! Roof  
+
! Armour !! Sides !! Roof
 
|-
 
|-
 
| Cupola || 90 mm || 19 mm
 
| Cupola || 90 mm || 19 mm
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 984|rbMinHp= 562}}
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{{tankMobility|abMinHp=984|rbMinHp=562}}
  
 
The Centurion easily reaches its top speed of 39 km/h on almost any ground, due to its wide tracks and a good engine, even at stock performances. It also has a refreshingly good reverse speed (~13 km/h) (compared to the dreadful reverse speed of tanks on the Cromwell chassis) and can turn on the spot quite fast.
 
The Centurion easily reaches its top speed of 39 km/h on almost any ground, due to its wide tracks and a good engine, even at stock performances. It also has a refreshingly good reverse speed (~13 km/h) (compared to the dreadful reverse speed of tanks on the Cromwell chassis) and can turn on the spot quite fast.
  
Compared to the many Cromwell based tanks before the Centurion, it does lose out on a great forward speed, only being able to reach 41 km/h (AB) / 37 km/h (RB) maximum, but in return it does receive great reverse speed of 13.4 km/h (AB)/12.1 km/h (RB), allowing for tactics that would not be recommended with the Cromwell like "Peek-a-boos". It also retains good maneuverability, effective neutral steering, and a very acceptable acceleration due to good power-to-weight ratio.
+
Compared to the many Cromwell based tanks before the Centurion, it does lose out on a great forward speed, only being able to reach 41 km/h (AB) / 37 km/h (RB) maximum, but in return it does receive great reverse speed of 13.4 km/h (AB)/12.1 km/h (RB), allowing for tactics that would not be recommended with the Cromwell like "Peek-a-boos". It also retains good maneuverability, effective neutral steering, and a very acceptable acceleration due to good power-to-weight ratio.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|Ordnance QF 17-pounder (76 mm)}}<br>
+
{{main|QF 17-pounder (76 mm)}}
 +
 
 
The gun does not fire any shells with explosive filler, meaning that pinpoint accuracy is needed to get reliable kills (aiming for important modules, crew, or ammo racks). This canon's reload rate is faster than average at this BR, meaning you will be able to land 2 shots before your enemy can even fire. As any other tanks equipped with the [[Ordnance QF 17-pounder (76 mm)|QF 17-pounder]], you will have to grind through subpar AP, APBC and APCBC shells before getting APDS. This last type of shell helps make accuracy quite easy and remains effective at long ranges while not being too costly in terms of silver lions.
 
The gun does not fire any shells with explosive filler, meaning that pinpoint accuracy is needed to get reliable kills (aiming for important modules, crew, or ammo racks). This canon's reload rate is faster than average at this BR, meaning you will be able to land 2 shots before your enemy can even fire. As any other tanks equipped with the [[Ordnance QF 17-pounder (76 mm)|QF 17-pounder]], you will have to grind through subpar AP, APBC and APCBC shells before getting APDS. This last type of shell helps make accuracy quite easy and remains effective at long ranges while not being too costly in terms of silver lions.
  
 
A minor issue to notice is that the machine gun has very poor elevation and is loader-controlled, meaning that it cannot target even low flying aircraft and that it will be disabled once you lose two or more crew members.
 
A minor issue to notice is that the machine gun has very poor elevation and is loader-controlled, meaning that it cannot target even low flying aircraft and that it will be disabled once you lose two or more crew members.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[Ordnance QF 17-pounder (76 mm)|76 mm OQF 17-pounder]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 74 || -12°/+20° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 17.14 || 23.72 || 28.80 || 31.84 || 33.88
 
 
|-
 
|-
| ''Realistic'' || 10.70 || 12.60 || 15.30 || 16.92 || 18.00
+
! colspan="5" | [[QF 17-pounder (76 mm)|76 mm QF 17-pounder]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Arcade''
! colspan="1" style="width:4em" |Prior + Full crew
+
| rowspan="2" | 75 || rowspan="2" | -12°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 17.14 || 23.72 || 28.80 || 31.84 || 33.88 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 7.67 || 6.79 || 6.25 || 5.90
+
! ''Realistic''
 +
| 10.71 || 12.60 || 15.30 || 16.92 || 18.00
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| Shot Mk.6 || AP || 171 || 168 || 155 || 139 || 126 || 113  
+
| Shot Mk.6 || AP || 171 || 168 || 155 || 139 || 126 || 113
 
|-
 
|-
| Shell Mk.1 || HE || 9 || 9 || 9 || 9 || 9 || 9  
+
| Shell Mk.1 || HE || 9 || 9 || 9 || 9 || 9 || 9
 
|-
 
|-
| Shot Mk.4 || APC || 171 || 168 || 155 || 139 || 126 || 113  
+
| Shot Mk.4 || APC || 171 || 168 || 155 || 139 || 126 || 113
 
|-
 
|-
| Shot Mk.8 || APCBC || 190 || 187 || 172 || 155 || 140 || 126  
+
| Shot Mk.8 || APCBC || 190 || 187 || 172 || 155 || 140 || 126
 
|-
 
|-
| Shot SV Mk.1 || APDS || 228 || 226 || 207 || 189 || 159 || 134  
+
| Shot SV Mk.1 || APDS || 228 || 226 || 207 || 189 || 159 || 134
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| Shot Mk.6 || AP || 883 || 7.71 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
+
| Shot Mk.6 || AP || 883 || 7.71 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
|-
| Shell Mk.1 || HE || 883 || 6.98 || 0.4 || 0.5 || 883 || +0° || 79° || 80° || 81°
+
| Shell Mk.1 || HE || 883 || 6.98 || 0.4 || 0.5 || 580 || 79° || 80° || 81°
 
|-
 
|-
| Shot Mk.4 || APC || 883 || 7.71 || N/A || N/A || N/A || -1° || 48° || 63° || 71°
+
| Shot Mk.4 || APC || 883 || 7.71 || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
|-
| Shot Mk.8 || APCBC || 883 || 7.71 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
+
| Shot Mk.8 || APCBC || 883 || 7.71 || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
|-
| Shot SV Mk.1 || APDS || 1203 || 1.73 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
+
| Shot SV Mk.1 || APDS || 1,203 || 1.73 || N/A || N/A || N/A || 75° || 78° || 80°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
! colspan="7" | Smoke characteristic
+
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
 
! Ammunition
 
! Ammunition
! Velocity <br /> in m/s
+
! Velocity<br>(m/s)
! Projectile<br />Mass in kg
+
! Projectile<br>Mass (kg)
! ''Screen radius <br /> in m''
+
! Screen radius<br>(m)
! ''Screen time <br /> in s''
+
! Screen deploy time<br>(s)
! ''Screen hold time <br /> in s:''
+
! Screen hold time<br>(s)
! ''Explosive Mass in g<br /> (TNT equivalent):''
+
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| 17pdr Shell SS Mk.1 || 754 || 8.4 || 13 || 5 || 20 || 50  
+
| 17pdr Shell SS Mk.1 || 229 || 8.44 || 13 || 5 || 20 || 50
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_Centurion Mk 1.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] of the Centurion Mk.1]]The QF 17-pounder cannon fires single-piece ammunition stored in stowage racks in the hull floor and the hull front next to the driver. There are 11 rounds stored in 3 small ready racks located in the turret basket inside the hull for quick reloading by the loader. The time it takes the loader to load one round into the ready rack from the stowage racks is about 17 seconds.
+
'''Last updated: 1.101.0.109'''
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br />ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
!5th
+
! 5th<br>rack empty
rack empty
+
! 6th<br>rack empty
!6th rack empty
+
! 7th<br>rack empty
!7th rack empty
+
! 8th<br>rack empty
! class="wikitable unsortable" |Visual discrepancy
+
! 9th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
|| '''74''' || 71&nbsp;''(+3)'' || 67&nbsp;''(+7)'' || 64&nbsp;''(+10)'' || 62&nbsp;''(+12)''  
+
| '''75''' || 74&nbsp;''(+1)'' || 73&nbsp;''(+2)'' || 68&nbsp;''(+7)'' || 38&nbsp;''(+37)'' || 30&nbsp;''(+45)'' || 22&nbsp;''(+53)'' || 14&nbsp;''(+61)'' || 6&nbsp;''(+69)'' || 1&nbsp;''(+74)'' || No
|46&nbsp;''(+28)''
 
|30&nbsp;''(+44)''
 
|1&nbsp;''(+73)''|| style="text-align:left" | Yes
 
 
|-
 
|-
 
|}
 
|}
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
The QF 17-pounder cannon fires single-piece ammunition stored in stowage racks in the hull floor and the hull front next to the driver.
  
 
Notes:
 
Notes:
  
* Recommended ammo load is 30 to remove from ammo from the hull floor and half of rack 7.
+
* Recommended ammo load is 38 to remove the large ammo rack at the front of the hull.
* Ammo rack 1, 2, and 3 are ready racks, and takes priority in being filled at the beginning of the battle, then fills racks 7 through 4.
+
* Ammo rack 9 is a ready rack, and takes priority in being filled at the beginning of the battle.
* Full reload speed will be realized as long as ammo exists in the ready racks.  If all three ready racks are empty, a penalty to reload speed will occur.
 
* Simply not firing when the gun is loaded will load ammo from racks 4-7 into rack 3, 2, and 1, as long as there is ammo in racks 4-7.  Firing will interrupt the loading of the ready racks.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|BESA (7.92 mm)}}
 
{{main|BESA (7.92 mm)}}
  
Unlike many turret-mounted machine guns that are co-axial, this machine gun is mounted in pintle mount similar to hull-mounted machine guns, so it is able to independently traverse on its own to a degree, a trait that is shared with the Soviet T-28. This can provide a slight advantage when the turret ring is disabled, as it can allow more accurate fire without the need to move the turret/hull.
+
Unlike many turret-mounted machine guns that are co-axial, this machine gun is mounted in pintle mount similar to hull-mounted machine guns, so it is able to independently traverse on its own to a degree, a trait that is shared with the Soviet T-28. This can provide a slight advantage when the turret ring is disabled, as it can allow more accurate fire without the need to move the turret/hull.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[BESA (7.92 mm)|7.92 mm BESA]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[BESA (7.92 mm)|7.92 mm BESA]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 3,375 (225) || 600 || ±7° || ±7°
+
| Coaxial || 3,375 (225) || 600 || ±7° || ±7°
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
'''Overview:'''
 
'''Overview:'''
  
The Centurion Mk 1 is widely considered as the first Main Battle Tank, and plays in the role of a medium/heavy. The armor is satisfactory against most enemy weapons, although it should not be relied upon. The 17 pounder cannon is very effective against enemy armor, although its post penetration damage is lackluster. The tank is not particularly fast, but is mobile, especially in reverse.
+
The Centurion Mk 1 is widely considered as the first Main Battle Tank, and plays in the role of a medium/heavy. The armour is satisfactory against most enemy weapons, although it should not be relied upon. The 17 pounder cannon is very effective against enemy armour, although its post penetration damage is lacklustre. The tank is not particularly fast, but is mobile, especially in reverse.
  
 
'''Strategies:'''
 
'''Strategies:'''
  
Centurion tank commanders should use cover and be careful for the majority of the time. When the opportunity arises, the Centurion can help lead the charge against enemy medium and heavy tanks. Centurion commanders should keep in mind that the APDS ammunition is unlikely to destroy enemy vehicles in one shot, so they may need to expose themselves to enemy fire for extended periods of time in order to secure a kill. Generally, the Centurion plays similarly to other medium tanks of the tier. It is best practice to angle the turret, but the hull should not be angled due to the thin side armor.
+
Centurion tank commanders should use cover and be careful for the majority of the time. When the opportunity arises, the Centurion can help lead the charge against enemy medium and heavy tanks. Centurion commanders should keep in mind that the APDS ammunition is unlikely to destroy enemy vehicles in one shot, so they may need to expose themselves to enemy fire for extended periods of time in order to secure a kill. Generally, the Centurion plays similarly to other medium tanks of the tier. It is best practice to angle the turret, but the hull should not be angled due to the thin side armour.
  
In terms of engagement ranges, the Centurion works well at both long and short ranges. The issue with sniping in the centurion is that it is very difficult to secure kills with the lackluster post penetration damage. Because of this, medium and short range engagements are preferable.  
+
In terms of engagement ranges, the Centurion works well at both long and short ranges. The issue with sniping in the centurion is that it is very difficult to secure kills with the lacklustre post penetration damage. Because of this, medium and short range engagements are preferable.
  
 
'''Notable Enemies:'''
 
'''Notable Enemies:'''
  
Fighting at 5.7 BR tank battles, the Centurion faces many iconic German big cats like the Tiger I and Panther. The Centurion is capable of going head to head with the big cats. The APDS rounds will slice through the Tiger at most angles, and can even penetrate the upper front plate of a Panther at close ranges. This round can even penetrate the Jagdpanther. It can also easily penetrate the hull of the IS-1 and early IS-2. Generally when firing at enemies, be careful to aim for the flat parts of the armor. APDS ammunition does not handle angled armor very well.
+
Fighting at 5.7 BR tank battles, the Centurion faces many iconic German big cats like the Tiger I and Panther. The Centurion is capable of going head to head with the big cats. The APDS rounds will slice through the Tiger at most angles, and can even penetrate the upper front plate of a Panther at close ranges. This round can even penetrate the Jagdpanther. It can also easily penetrate the hull of the IS-1 and early IS-2. Generally when firing at enemies, be careful to aim for the flat parts of the armour. APDS ammunition does not handle angled armour very well.
  
 
=== Modules ===
 
=== Modules ===
Line 250: Line 214:
 
| I
 
| I
 
| Tracks
 
| Tracks
|  
+
|
 
| Parts
 
| Parts
 
| Shot Mk.4
 
| Shot Mk.4
Line 261: Line 225:
 
| FPE
 
| FPE
 
| Shot Mk.8
 
| Shot Mk.8
| Adjustment of fire
+
| Adjustment of Fire
 
|
 
|
 
|-
 
|-
 
| III
 
| III
 
| Filters
 
| Filters
|  
+
|
 
| Crew Replenishment
 
| Crew Replenishment
 
| Shot SV Mk.1
 
| Shot SV Mk.1
 
| Elevation Mechanism
 
| Elevation Mechanism
| Smoke Grenade
+
| Smoke grenade
 
|-
 
|-
 
| IV
 
| IV
 
| Transmission
 
| Transmission
 
| Engine
 
| Engine
|  
+
|
 
| Artillery Support
 
| Artillery Support
 
| 17pdr Shell SS Mk.1
 
| 17pdr Shell SS Mk.1
Line 283: Line 247:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
Line 336: Line 301:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
;Vehicles equipped with the same chassis
 
;Vehicles equipped with the same chassis
 
* [[Centurion (Family)]]
 
* [[Centurion (Family)]]

Revision as of 11:50, 13 October 2020

RANK 5 FRANCE
Somua SM PACK
Centurion Mk 1
uk_centurion_mk_1.png
Centurion Mk 1
AB RB SB
6.0 6.0 6.0
Class:
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game
This page is about the British medium tank Centurion Mk 1. For other versions, see Centurion (Family).

Description

GarageImage Centurion Mk 1.jpg


The Centurion Mk 1 is a rank IV British medium tank with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update 1.67 "Assault". It is equipped with the well-known British QF 17-pounder mounted on a new hull that definitively makes the Cromwell chassis outdated.

This tank does not play like any of the preceding British vehicles: while its mobility is below average for a rank IV medium, it compensates with armour, meaning that you will actually be able to withstand frontal combat and return fire, even if you get hit. It is the first medium to feature the late-game British armour pattern: a strong turret, thick and well-angled upper-glacis, weak lower glacis and thin sides. British tankers must get used to this configuration since it is found on every following medium tank.

The Centurion Mk 1 moves away from the familiar Cromwell chassis. While not being as fast or manoeuvrable, It does have sloped frontal armour, a strongly armoured turret, and a good QF 17-pounder gun with access to APDS.

General info

Survivability and armour

The Centurion Mk 1 is the first tank players will encounter in the British tech tree that sports a sloped hull front similar to the Panther, which with a thickness of 76.2 mm provides great protection for its battle rating, especially when the hull is angled slightly. Turret armour features 127 mm thickness throughout the front but features many flat areas that cannons of sufficient power will exploit to destroy the tank, especially since 3 out of the 4 crew members are located in the turret. Side armour can withstand auto-cannon fire with exceptions for HVAP rounds, so don't rely on it outside of that. If the situation becomes sticky and a tactical retreat is required, a single wide volley of smoke grenades launched from the turret can cover you from the line-of-sight.

The main improvement from previous British mediums is its thick and sloped armour. Reaching 152 mm on the turret and a good 76 mm angled at 58° on the front hull, this tanks can actually block point-blank shots from most cannons it will face like the Russian D-5T, the Japanese Type II 75 mm and even some German guns at 500 m. This tank can actually expose its upper glacis since it will bounce most shots. This tank still has weak spots though: gun and MG mantlet are "only" 127 mm thick, barely angled and lower glacis are 76 mm at 44°, meaning close-range shots will eventually penetrate. It also has thin side armour, meaning that the tank is vulnerable to flank attacks and compound angling cannot be done effectively without exposing the sides. These traits mean that the Centurion Mk 1 can happily stand up most frontal shots at this rank.

Armour type:

  • Rolled homogeneous armour (Hull, Turret sides, Turret roof)
  • Cast homogeneous armour (Turret front, Gun mantlet, Cupola)
Tank Armour Table
Armour Front Sides Rear Roof
Hull 76.2 mm (58°) Front glacis
76.2 mm (44°) Lower glacis
51 (12°) + 6 mm 38 mm (7°) Top
38 mm (18°) Bottom
29 mm
8-14 mm Engine deck
Turret 127 mm (2-58°) Turret front
127 mm (6-40°) Gun mantlet
76 mm (9-11°) 76 mm (1°)
38 mm (89°) Turret underside
25 mm
Armour Sides Roof
Cupola 90 mm 19 mm

Notes:

  • Tracks and suspension wheels are both 20 mm thick.
  • The steel boxes around the turret and hull give a 4 mm additional protection, though this seems to be a negligible addition.
  • Skirting are placed on the sides of the Centurion, giving an additional 6 mm of side protection and can act as spaced armour.
  • An internal structural plate of 17mm thickness separates the forward ammo rack from the driver as seen in X-ray mode.
  • Another internal 17mm structural plate with large openings separates the driving compartment from the fighting compartment.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 43 15 46.9 984 1,221 20.98 26.03
Realistic 39 13 562 640 11.98 13.65

The Centurion easily reaches its top speed of 39 km/h on almost any ground, due to its wide tracks and a good engine, even at stock performances. It also has a refreshingly good reverse speed (~13 km/h) (compared to the dreadful reverse speed of tanks on the Cromwell chassis) and can turn on the spot quite fast.

Compared to the many Cromwell based tanks before the Centurion, it does lose out on a great forward speed, only being able to reach 41 km/h (AB) / 37 km/h (RB) maximum, but in return it does receive great reverse speed of 13.4 km/h (AB)/12.1 km/h (RB), allowing for tactics that would not be recommended with the Cromwell like "Peek-a-boos". It also retains good maneuverability, effective neutral steering, and a very acceptable acceleration due to good power-to-weight ratio.

Armaments

Main armament

Main article: QF 17-pounder (76 mm)

The gun does not fire any shells with explosive filler, meaning that pinpoint accuracy is needed to get reliable kills (aiming for important modules, crew, or ammo racks). This canon's reload rate is faster than average at this BR, meaning you will be able to land 2 shots before your enemy can even fire. As any other tanks equipped with the QF 17-pounder, you will have to grind through subpar AP, APBC and APCBC shells before getting APDS. This last type of shell helps make accuracy quite easy and remains effective at long ranges while not being too costly in terms of silver lions.

A minor issue to notice is that the machine gun has very poor elevation and is loader-controlled, meaning that it cannot target even low flying aircraft and that it will be disabled once you lose two or more crew members.

76 mm QF 17-pounder Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 75 -12°/+20° ±180° N/A 17.14 23.72 28.80 31.84 33.88 7.67 6.79 6.25 5.90
Realistic 10.71 12.60 15.30 16.92 18.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.6 AP 171 168 155 139 126 113
Shell Mk.1 HE 9 9 9 9 9 9
Shot Mk.4 APC 171 168 155 139 126 113
Shot Mk.8 APCBC 190 187 172 155 140 126
Shot SV Mk.1 APDS 228 226 207 189 159 134
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot Mk.6 AP 883 7.71 N/A N/A N/A 47° 60° 65°
Shell Mk.1 HE 883 6.98 0.4 0.5 580 79° 80° 81°
Shot Mk.4 APC 883 7.71 N/A N/A N/A 48° 63° 71°
Shot Mk.8 APCBC 883 7.71 N/A N/A N/A 48° 63° 71°
Shot SV Mk.1 APDS 1,203 1.73 N/A N/A N/A 75° 78° 80°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
17pdr Shell SS Mk.1 229 8.44 13 5 20 50

Ammo racks

Last updated: 1.101.0.109

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Visual
discrepancy
75 74 (+1) 73 (+2) 68 (+7) 38 (+37) 30 (+45) 22 (+53) 14 (+61) (+69) (+74) No
Ammo racks of the Centurion Mk 1

The QF 17-pounder cannon fires single-piece ammunition stored in stowage racks in the hull floor and the hull front next to the driver.

Notes:

  • Recommended ammo load is 38 to remove the large ammo rack at the front of the hull.
  • Ammo rack 9 is a ready rack, and takes priority in being filled at the beginning of the battle.

Machine guns

Main article: BESA (7.92 mm)

Unlike many turret-mounted machine guns that are co-axial, this machine gun is mounted in pintle mount similar to hull-mounted machine guns, so it is able to independently traverse on its own to a degree, a trait that is shared with the Soviet T-28. This can provide a slight advantage when the turret ring is disabled, as it can allow more accurate fire without the need to move the turret/hull.

7.92 mm BESA
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,375 (225) 600 ±7° ±7°

Usage in battles

Overview:

The Centurion Mk 1 is widely considered as the first Main Battle Tank, and plays in the role of a medium/heavy. The armour is satisfactory against most enemy weapons, although it should not be relied upon. The 17 pounder cannon is very effective against enemy armour, although its post penetration damage is lacklustre. The tank is not particularly fast, but is mobile, especially in reverse.

Strategies:

Centurion tank commanders should use cover and be careful for the majority of the time. When the opportunity arises, the Centurion can help lead the charge against enemy medium and heavy tanks. Centurion commanders should keep in mind that the APDS ammunition is unlikely to destroy enemy vehicles in one shot, so they may need to expose themselves to enemy fire for extended periods of time in order to secure a kill. Generally, the Centurion plays similarly to other medium tanks of the tier. It is best practice to angle the turret, but the hull should not be angled due to the thin side armour.

In terms of engagement ranges, the Centurion works well at both long and short ranges. The issue with sniping in the centurion is that it is very difficult to secure kills with the lacklustre post penetration damage. Because of this, medium and short range engagements are preferable.

Notable Enemies:

Fighting at 5.7 BR tank battles, the Centurion faces many iconic German big cats like the Tiger I and Panther. The Centurion is capable of going head to head with the big cats. The APDS rounds will slice through the Tiger at most angles, and can even penetrate the upper front plate of a Panther at close ranges. This round can even penetrate the Jagdpanther. It can also easily penetrate the hull of the IS-1 and early IS-2. Generally when firing at enemies, be careful to aim for the flat parts of the armour. APDS ammunition does not handle angled armour very well.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Shot Mk.4 Horizontal Drive
II Suspension Brake System FPE Shot Mk.8 Adjustment of Fire
III Filters Crew Replenishment Shot SV Mk.1 Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support 17pdr Shell SS Mk.1

Pros and cons

Pros:

  • Fast firing 17-pounder armament with APDS rounds
  • Good gun depression of -12°
  • Tough round and sloped armour that is quite resistant to the 85mm, 76mm and even the German 88 mm (KwK 36) guns at medium/long range
  • Turret's top armour is thick, can resist most aircraft guns
  • Average mobility and decent manoeuvrability
  • Good reverse speed and neutral steering
  • Benefits greatly from the learning curve of the Comet I and Challenger, their players will find themselves at home when playing the Centurion
  • Mastering this tank will provide a good learning curve for the next Centurion variants

Cons:

  • Precision and knowledge of enemy tanks are required, because APDS localized damage
  • Large tank size, especially length
  • Weak side armour, angling the armour too much will result in the side armour being penetrated
  • Centurion Mk 1 is slow for a medium tank
  • Unlike its later iterations, no gun stabilizer
  • Weak Lower Frontal Plate (LFP) ammo rack also present there, a weakness carried over to all British tanks onward
  • Top armour covering the engine is poor, only 8 mm

History

Design

In 1943, the British War Office mandated the Directorate of Tank Design to start working on a new heavy cruiser tank. The requirements stated that the new tank should be capable of withstanding a direct hit from the infamous German 88 mm gun, while providing greater protection against mines as well as staying under the 40-tons limit imposed by logistical constraints. The tank also had to offer a good cross-country capability when offroad, a high reverse speed was required but not a high forward top speed. The new project, called A41, had to surpass the Comet tank in all areas except the main armament for which the 17-pdr gun was still deemed effective enough to deal with enemy tanks.

Development

Early in the development, it became clear that the 40-tons limit imposed by logistical constraints (transport trailers, Bailey truss bridge, etc.) could not be held if the other requirements were to stay the same (armour and turret size). The limit was raised to 50 tons and the tank's maximal size for railway bridges and tunnels was also scrapped. The hull was designed larger, welded and with sloped armour. The turret was made of thick cast armour, with the sides sloped and overall wider than previous tanks to fit the 17-pdr gun and 3 crew members. Inside the hull was installed a Rolls-Royce turbojet, the engine found on the Gloster Meteor. The suspension was changed to a Horstmann suspension to reduce its size and encroachment while allowing for modular maintenance in the field. Prototypes for evaluation arrived in Belgium less than a month after the end of WW2 in Europe and manufacturing began later in 1945. The new A41 tank was subsequently designated the Centurion. During its test phase, it demonstrated better performance than the Comet in all areas and was adopted by the British Army.

Combat usage

The Centurion Mk 1 never saw combat and was quickly upgraded to Mk 2 and 3 with the introduction of the 20-pdr gun. The first Centurions to see combat were British and Canadian Centurions Mk 3 in Korea in the 1950s where the tank gained its laurels and became a major export success.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis

External links


Britain medium tanks
Valentine  Valentine I · Valentine IX · Valentine XI
Cromwell  Cromwell I · Cromwell V · Cromwell V (RP-3)
Cromwell derivatives  Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII
Centurion  Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger 1  Challenger Mk.2 · Challenger Mk.3 · Challenger DS
Challenger 2  Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night
Challenger 3  Challenger 3 TD
Australia  A.C.I · A.C.IV · Centurion Mk.5/1
South Africa  Olifant Mk.1A · Olifant Mk.2 · TTD
India  Vijayanta · Bhishma TWMP
Israel  ▄Sho't Kal Dalet
Jordan  Khalid
Sweden  ▄Strv 81 (RB 52)
USA  Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec"