Difference between revisions of "Challenger Mk.3"

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It is possible to switch to the machine-gun as the main weapon and use thermals through the machinegun sight to get a better view of the situation while hulldown.
 
It is possible to switch to the machine-gun as the main weapon and use thermals through the machinegun sight to get a better view of the situation while hulldown.
  
== Usage in the battles ==
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== Usage in battles ==
 
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<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  

Revision as of 14:21, 5 September 2020

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Challenger Mk.3
uk_challenger_mk_3.png
Challenger Mk.3
AB RB SB
10.3 10.3 10.3
Class:
Research:150 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game
This page is about the British medium tank Challenger Mk.3. For other uses, see Challenger (Disambiguation).

Description

GarageImage Challenger Mk.3.jpg


The Tank, Combat, 120-mm Gun, Challenger Mk.3 (shortened as Challenger Mk.3) is a Rank VII British medium tank with a battle rating of 10.3 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

The Challenger Mk.3 retains most of the characteristics of the Challenger Mk.2. It has some unique differences; such as: "ROMOR-A ERA" which covers the lower glacis and sides, along with the addition of the ammunition storage being covered with rolled homogeneous armour. It retains the same engine (1200hp) as the Mk.2, however with a minor increase in weight it suffers slightly reduced mobility and acceleration. Its iconic, legendary, and pin-point accurate gun stays the same as on the Challenger Mk.2.

General info

Survivability and armour

The armour protection on the Challenger Mk.3 is excellent in some areas and bad in others. The upper half of the turret cheeks are capable of withstanding almost all kinetic penetrators and will stop most chemical penetrators with less than 800 mm, while the lower half won't protect against most top-rank rounds. Additionally, the breech weak spot is quite small. This means the turret has excellent protection and hulldown play is recommended. The hull composite is only good against lower penetrating APFSDS rounds such as T-55AM, and can also withstand some chemical munitions, but it is not advised to rely on this armour. The rest of the tank (turret and hull sides, lower front plate) has decent protection against chemical rounds due to the add on armour, ERA, and thick turret sides.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 62 41 67.1 1860 2,322 27.72 34.61
Realistic 56 37 1061 1,217 15.81 18.14

The Challenger Mk.3 has an acceptable top speed, however, acceleration and mobility (primarily due to its weight) are lacklustre compared to other MBTs.

Module rotation speed 90 Degrees 180 Degrees 360 Degrees
Tank Hull 5 Seconds 10 Seconds 20 Seconds
Tank Turret 3 Seconds 6 Seconds 12 Seconds
Test Conditions *Tested with a spaded Challenger Mk.3, crew at maximum skill, with basic training qualification. Results can vary based on tank research state, crew levels & qualifications.

Armaments

Main armament

Main article: L11A5 (120 mm)

The Challenger's main gun, while not the most powerful at its rank, is competitive, and more importantly, accurate. With a little over 400 mm of penetration at maximum, aim for weak spots (particularly when facing higher-ranked vehicles such as the T-80U, Leopard 2A5, etc) and make use of the Challenger's good reload speed.

Machine guns

It is possible to switch to the machine-gun as the main weapon and use thermals through the machinegun sight to get a better view of the situation while hulldown.

Usage in battles

Urban Environments

In urban environments, the Challenger will struggle relative to the T-80B, M1 Abrams and Leopard 2A4 - it's large, heavy and sluggish which proves costly in close quarters or when engagements occur in open streets. While the Challenger's gun still proves effective, often opposition vehicles will achieve valuable positioning before a Challenger can, forcing the Challenger tanker to play defensively. However, playing carefully and avoiding obvious routes, the Challenger can be comfortably put to use in urban environments.

Rural Environments

The Mk.3 performs very well in rural areas, where deffolades and ditches that can be used for cover are far more readily available. The Challenger is still best played in hull-down defensive positions, clearing areas of maps before moving up, but a patient playstyle will be rewarded. Make use of the vehicle's good gun depression and competitive reload, utilising off-angles and hull-down positions. If a situation begins to degrade, make use of the Challenger's reasonably good reverse speed and reposition.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire NVD
III Filters Crew Replenishment Elevation Mechanism L34 Smoke grenade
IV Transmission Engine ESS Laser rangefinder Shot L23A1 Artillery Support

Pros and cons

Pros:

  • Decent turret armour
  • Reasonably small breech
  • Good chemical resistance on front/sides
  • Good neutral steering
  • Decent reverse speed
  • Reasonably good reload, particularly for a 120 mm

Cons:

  • Gun has lacklustre penetration values; must aim for weak spots
  • The lower half of the turret cheeks are vulnerable to some higher-tier rounds
  • Slower than most of the vehicles it faces, albeit not by a huge margin
  • Hull is very vulnerable to kinetic rounds
  • Cannot shoot straight over its engine deck

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain medium tanks
Valentine  Valentine I · Valentine IX · Valentine XI
Cromwell  Cromwell I · Cromwell V · Cromwell V (RP-3)
Cromwell derivatives  Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII
Centurion  Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger 1  Challenger Mk.2 · Challenger Mk.3 · Challenger DS
Challenger 2  Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night
Challenger 3  Challenger 3 TD
Australia  A.C.I · A.C.IV · Centurion Mk.5/1
South Africa  Olifant Mk.1A · Olifant Mk.2 · TTD
India  Vijayanta · Bhishma TWMP
Israel  ▄Sho't Kal Dalet
Jordan  Khalid
Sweden  ▄Strv 81 (RB 52)
USA  Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec"