Difference between revisions of "Pz.III F"

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(Usage in battles: Corrected header)
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===== Ammunition =====
 
===== Ammunition =====
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*'''PzGr 39''' - Armour Piercing Capped shell - This is the main ammo type, use it whenever it has enough penetration to penetrate the target. It deals the most damage, because of its explosive filler. On this tank, most of the time it is not necessary to use any other type of ammo.
 
*'''PzGr 39''' - Armour Piercing Capped shell - This is the main ammo type, use it whenever it has enough penetration to penetrate the target. It deals the most damage, because of its explosive filler. On this tank, most of the time it is not necessary to use any other type of ammo.
 
*'''PzGr 40/1''' - Armour Piercing Composite Rigid shell - This type of ammo should be used if the gun is having trouble penetrating the opponent, or trying to hit a fast-moving tank at some distance. However, its damaging potential is much lower, because it has no explosive filler to further enhance damage after the penetration. It is also much lighter than Gr 39, so it loses penetration faster over distance. It is also notable that it does not ricochet so easily from highly sloped armour.
 
*'''PzGr 40/1''' - Armour Piercing Composite Rigid shell - This type of ammo should be used if the gun is having trouble penetrating the opponent, or trying to hit a fast-moving tank at some distance. However, its damaging potential is much lower, because it has no explosive filler to further enhance damage after the penetration. It is also much lighter than Gr 39, so it loses penetration faster over distance. It is also notable that it does not ricochet so easily from highly sloped armour.
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|I
 
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|Parts
 
|Parts
 
|Horizontal Drive
 
|Horizontal Drive
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
 
;Skins
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* [https://live.warthunder.com/feed/camouflages/?q=%23Pz_iii_f Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?q=%23Pz_iii_f Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Sights
 
;Sights
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* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
  
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* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
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;Vehicles equipped with the same chassis
 
;Vehicles equipped with the same chassis
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* [[Panzer III (Family)]]
 
* [[Panzer III (Family)]]
  
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Revision as of 19:16, 2 September 2020

Rank VII | Premium | Golden Eagles
Challenger DS Pack
Pz.III F
germ_pzkpfw_iii_ausf_f.png
Pz.III F
AB RB SB
1.3 1.3 1.3
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

GarageImage Pz.III F.jpg


The Pz.Kpfw. III Ausf. F (Panzer III Ausf. F) is a rank I German medium tank with a battle rating of 1.3 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. Compared to the Panzer III Ausf. E, the Panzer III Ausf. F presents a newer 5 cm KwK 38 main gun.

In the game, Ausf. F modification differs from its predecessor - Pz.III E mostly by its new 5 cm KwK 38 L/42 gun. While it doesn't offer that much more penetration than the previous gun and has a bit longer reload, it definitely causes more damage upon successful penetration. Other than that, only the turret armour has been enhanced a bit - most of the turret front armour is now 37mm thick (was 30mm). These changes make the tank only slightly heavier, but the effect on mobility is negligible.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (11°) Front plate
25 mm (85°), 30 mm (53°) Front glacis
30 mm (22-72°) Lower glacis
30 mm 10 mm (74°), 20 mm (33-70°) Top
20 mm (11-66°) Bottom
10 mm
Turret 30 mm (14-30°) Turret front
37 + 37 mm (5-52°)Gun mantlet
30 mm (17-26°) 30 mm (0-23°) 10 mm
Armour Sides Roof
Cupola 30 mm 10 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • The barrel shroud around the main gun is 20 mm thick.
  • Bustle racks on the rear hull sides give another 30 mm thick armour at their locations.
  • Belly armour is 15 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 79 14 19.8 465 572 23.48 28.89
Realistic 71 12 265 300 13.38 15.15

Armaments

Main armament

Main article: KwK L/42 (50 mm)
50 mm KwK L/42 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 99 -10°/+20° ±180° N/A 5.24 7.25 8.80 9.73 10.35 5.20 4.60 4.24 4.00
Realistic 3.27 3.85 4.67 5.17 5.5
Ammunition
  • PzGr 39 - Armour Piercing Capped shell - This is the main ammo type, use it whenever it has enough penetration to penetrate the target. It deals the most damage, because of its explosive filler. On this tank, most of the time it is not necessary to use any other type of ammo.
  • PzGr 40/1 - Armour Piercing Composite Rigid shell - This type of ammo should be used if the gun is having trouble penetrating the opponent, or trying to hit a fast-moving tank at some distance. However, its damaging potential is much lower, because it has no explosive filler to further enhance damage after the penetration. It is also much lighter than Gr 39, so it loses penetration faster over distance. It is also notable that it does not ricochet so easily from highly sloped armour.
  • PzGr 40 - Armour Piercing Composite Rigid shell - this variation of APCR is even lighter, slightly faster and offers the best penetration. Use these against the occasional T-34 and Sherman tanks, which have highly sloped armour and are generally very resistant to the basic APC ammo. However, don't expect it to cause any real damage upon penetration, its even worse than that of PzGr 40/1. It basically only deals damage to modules/crew straight in its path. It is therefore almost useless to fire them at things like turret cupolas, as it will usually just fly right through them without causing any damage.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APC 71 69 56 44 34 26
PzGr 40/1 APCR 118 117 84 56 37 25
PzGr 40 APCR 132 130 94 63 42 28
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39 APC 685 2.1 1.2 25 28.9 48° 63° 71°
PzGr 40/1 APCR 1005 1.1 N/A N/A N/A 66° 70° 72°
PzGr 40 APCR 1050 0.92 N/A N/A N/A 66° 70° 72°
Ammo racks
Ammo racks of the Panzer III F.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
99 75 (+24) 50 (+49) 25 (+74) (+98) Yes

Turret empty: 50 (+49)


Machine guns

Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,350 (150) 900 N/A N/A

Usage in battles

This tank should be played as second-line support or area denial vehicle, due to acceptable speed and accurate, potent gun, yet sluggish turret traverse even when fully upgraded. Avoid engagements at less than 500 meters, where the armour offers more protection against low-velocity guns and the 50 mm cannon retains its penetration well. Always try to use the terrain to the Panzer III's advantage, it has a very nice gun depression so the Panzer III will have no problem with attacking over hills and various obstacles while hiding the vulnerable hull.

At 2.0 BR, this tank does not see T-34 (1940), M4A1 (US/FR), Cromwell V, AMX-13 (FL-11), and other very potent and popular 3.3 tanks. Rather its most challenging opposition will be the 3.0 Churchill Mk I, the 2.3 B1 ter, the 3.0 3-inch Gun Carrier, and the 2.7 M3 Lee/Grant I (versions for US, UK, or RU). All will demand heavy use of APCR to deal with in frontal confrontations, and all but the M3 Lee clones demand APCR for even side shots.

Modules

Tier Mobility Protection Firepower
I Tracks Winterketten Parts Horizontal Drive PzGr 40
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Accurate and decently powerful gun
  • Great gun depression
  • Very high shell velocity for both APCR rounds (over 1,000 m/s)
  • Good mobility
  • Armour is fairly decent; it will protect the tank against 37 mm guns at range and 20 mm cannon at all ranges if angled properly

Cons:

  • Awful turret traverse speed due to the hand-cranked turret
  • Flat armour with little slope
  • Low reverse speed

History

Development

The Panzerkampfwagen III medium tank or the Panzer III was developed in the 1930s. Starting in early 1934, Heinz Guderian set down some specifications for a new tank, which Army Weapons Department took up to design the tank to weigh no more than 24,000 kilograms with a top speed of 35 km per hour. This tank's role was to be the main tank of the German army and was expected to destroy opposing tanks, as opposed as a tank made to destroy anti-tank guns and opposing infantrymen, which the Panzer IV took up in.

Daimler-Benz, Krupp, MAN, and Rheinmetall produced prototypes meeting the specifications and the Damlier-Benz model was chosen after testing in 1936-1937. The Panzer III model used a leaf-spring suspension in its early models (Ausf. A - Ausf. D) before utilizing a six-wheeled torsion-bar suspension in the Ausf. E and beyond. The Panzer III had a crew of five people, the commander, gunner, loader, driver, and assistant driver. The best feature of the Panzer III during its introduction that is the most overlooked was the three-man turret, which was not as common at the time. This frees the commander to be able to effectively command the tank while maintaining situational awareness rather than be burdened by the role of a loader or gunner, improving the combat effectiveness of the tank. Despite this rather advanced design, the turret did not have a turret basket for the crew. It was a proven design and production began in May 1937. The total number of Panzer IIIs tanks constructed in its production life was 5,774 units (excluding StuG III variant).

Specifications

The Panzer III Ausf. A through C had 15 mm of armour on all sides with 10 mm on top and 5 mm on the bottom. This was quickly upgraded to 30 mm on front, side, and rear on the Ausf. D, E, F, and G models. The Panzer III Ausf. F featured a 50 mm KwK 38 cannon, an upgrade over the previous 37 mm KwK 36. The Panzer Ausf. F had a 300 PS Maybach HL 120 TRM engine that gave it a top speed of about 40 km/h (25 mph) with an operational range of 155 km (96 mi.).

Combat Usage

The Panzer III Ausf. F was first prompted by the German army concerns of their tank-killing tank being under-gunned during the French campaign, where the appearance of the French Char B1 and British Matilda tanks proved that their current arsenal was inadequate to counter these threats. Though it was initiated during the campaign, it was over before it could be fully implemented among the armoured forces. It wasn't until Operation Barbarossa, where the appearance of the Soviet T-34 and KV-1 tanks forced the Germans to take up better weapons for their anti-tank inventory. The solution was the 50 mm KwK 38, which helped the Panzer III be able to destroy these Soviet tanks with APCR rounds. Even though the newer Soviet tanks may put the Panzer III out of frontline duties, it still stayed as the more common Soviet T-26 and BT series light tanks were more easily destroyed by the Panzer III.

The German army continued to upgrade their Panzer III to keep them in service as long as possible. The Panzer III Ausf. H featured another 30 mm of armour applied to the original 30 mm of armour on the hull. The next significant upgrade was to the Panzer III Ausf. J, which featured a solid 50 mm of frontal and rear armour plating.

In-game description

"The Pz.Kpfw. III Ausf. F variant, produced from September 1939 to July 1940, had some minor differences from the Pz.Kpfw. III Ausf. E. Armoured covers were installed over the air intakes used to cool the tank's steering mechanism and brakes. Also, a modified Maybach HL 120TRM engine was installed. Special angled screens were installed in front of the base of the turret to protect its rotation mechanism from being hit by a projectile and jamming. Some electrical equipment was also added, including positional lights on its edges, two lights on its tow hitches, and a Notek headlight on its left side.

Together, the Alkett, Daimler-Benz, FAMO, MAN and Henschel companies built 435 of these tanks. The experience of the Polish campaign convinced the troops of the need for tanks with more powerful weaponry than a short-barreled 37 mm gun. Therefore, in June 1940, the first 10 Ausf. F tanks were built, equipped with 50 mm 5 cm KwK38 L/42 guns, with a reworked gun mantlet and front section of the turret. The second round of the tank's modernization was conducted from 1942 to 1943 when the vehicles received long-barreled 5 cm KwK 39 L/60 guns.

Some variant Ausf.F tanks remained in service for quite some time. One of the last of the machines, operated by the 116th Panzer Division, was destroyed in Normandy in June 1944. Captured Pz.Kpfw. III Ausf. F tanks were actively used by the Red Army. Test results from the Kubinka firing ground made a good impression on Soviet military leadership. The Soviet Union recognized this tank as the best foreign tank in its class, as far as mobility, crew safety, and ease of operation were concerned."

Media

Skins
Sights
Videos

See also

Vehicles equipped with the same chassis

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1