Difference between revisions of "Leopard 1A5NO2"
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | ||
+ | The Leopard 1A5NO prioritizes firepower and mobility over the survivability of the tank. The armour in the frontal arc is reliable against many of the autocannons found on IFVs at its BR, but occasional rounds can penetrate the turret ring. Side armour can be reliably penetrated by autocannon fire, thus it is vital to keep the front of the armour towards the enemy. Chemical and kinetic rounds from main battle tanks and other vehicles should have no problem to penetrate Leopards armour when they hit centre mass. Looking at the Leopard from the front, 3 out of 4 crew members sit in almost straight line on the left side of the tank, thus potentially allowing it to get knocked out by a well-placed shot. On top of that, Leopard's biggest ammo rack is located on the right side of the hull, protected only by a 70 mm thin frontal plate angled at 57°. Thus Leopard's hull presents a highly rewarding target and players must avoid getting shot in the hull at all costs. On the other hand, Leopard's height is just slightly taller than [[T-72 (Family)|T-72]] by a few centimetres, and the gun can be depressed to -9°, allowing Leopard 1A5 to fight well on uneven terrain. | ||
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
Line 27: | Line 28: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | |Hull || 70 mm (60°) ''Upper Glacis''<br>50 mm (50°) ''Lower Glacis'' || 35 mm ''Upper''<br>30 mm ''Lower'' || 25 mm || 15-30 mm |
|- | |- | ||
− | | Turret || | + | |Turret || 45-120 mm ''Gun mantlet'' || 40-43 mm ''Right Side''<br>37-45 mm ''Left Side'' || 33-52 mm || 21-65 mm |
− | |||
− | |||
|- | |- | ||
|} | |} | ||
+ | '''Notes:''' | ||
− | + | * Suspension wheels, tracks, and torsion bars are 20 mm thick. | |
− | + | * Belly armour is 35 mm thick in the front half and 10 mm in the rear half. | |
=== Mobility === | === Mobility === | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
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− | {{tankMobility}} | + | {{tankMobility|abMinHp=1,286|rbMinHp=734}} |
=== Modifications and economy === | === Modifications and economy === | ||
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{{main|L7A3 (105 mm)}} | {{main|L7A3 (105 mm)}} | ||
− | + | The Leopard 1A5NO mounts a late-generation fully stabilised L7 cannon, which is pretty standard at this rank. It also has access to standard ammunition selection, though one thing to note is that it has the option to equip lethal DM33 rounds, which are the third best NATO rounds available for 105 mm guns (after M900 and DM63). | |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 60 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || | + | | rowspan="2" | 60 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane ||22.8||31.6||38.4||42.5||45.2|| rowspan="2" |8.71|| rowspan="2" |7.70|| rowspan="2" |7.10|| rowspan="2" |6.70 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | |14.3||16.8||20.4||22.6||24.0 |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | + | ||
− | + | * '''DM12 HEATFS''' - Stock round. The HEAT round does not lose penetration over distance. Unlike kinetic penetrators, it has one downside: given that it is a chemical round, its fuse is highly sensitive. With the emergence of composite and reactive armour, it quickly becomes obsolete in the anti-tank role. Requires careful aiming to properly damage newer tanks, though it can hold its own while fighting older tanks, lighter vehicles and low-flying helicopters. | |
− | + | * '''DM512 HESH''' - This round was always plagued by a plethora of problems: low velocity, low penetration, inconsistent mechanics and sensitive fuse make this round gimmicky at best. That being said, with the overpressure mechanic, this round can be used in CQB against light vehicles with devastating effect. | |
− | + | * '''DM23 APFSDS''' - Available as a tier I modification, this round allows player to engage modern tanks more reliably, since it performs better against composite and reactive armour. Penetration is relatively below average when compared to rounds available to the Leopard 1A5's contemporaries, it should be used as a stop gap solution until the next round becomes available. | |
− | + | * '''DM33 APFSDS''' - Best round available to the Leopard 1A5 and third best NATO round available for 105 mm cannons. It allows player to engage most enemies at the Leopard 1A5's BR at any range reliably. With careful aiming, even higher BR vehicles are not safe. Player should be of note that this round can easily over penetrate light vehicles such as BMP-2 or SPAAGs, so aiming at vital components is preferred in order to create shrapnel necessary to destroy them. | |
− | + | ||
− | + | {{:L7A3 (105 mm)/Ammunition|DM12, DM512, DM23, DM33}} | |
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− | | DM12 | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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! 4th<br>rack empty | ! 4th<br>rack empty | ||
! 5th<br>rack empty | ! 5th<br>rack empty | ||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''60''' || | + | |'''60'''||57 ''(+3)''||54 ''(+6)''||15 ''(+45)''||12 ''(+48)''||1 ''(+59)''||No |
|- | |- | ||
|} | |} | ||
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|MG3A1 (7.62 mm)}} | {{main|MG3A1 (7.62 mm)}} | ||
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{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Coaxial || 4,600 (200) || 1,200 || N/A || N/A |
|- | |- | ||
− | | || | + | | Pintle (left side) || 2,000 (200) || 1,200 || -8°/+20° || ±120° |
|- | |- | ||
− | | || | + | | Pintle (right side) || 2,000 (200) || 1,200 || -8°/+20° || ±120° |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | '' | + | |
+ | '''Tactics:''' | ||
+ | |||
+ | With addition of laser range finder, more powerful round and thermal gunner optics, the Leopard 1A5NO can become a very potent sniper on open maps. Players should exploit the Leopard's mobility, low profile and handy gun depression to reach favourable hull down positions and start picking off targets. Entrenched sniping the Leopard 1A5 becomes a nightmare for enemy tanks trying to cross its sight line, as this playstyle allows players to negate their biggest weakness: the lack of armour. The Leopards can flank well, but as thermal sights and laser range finders are becoming more common at the Leopard's BR, one must adapt certain flanking tactics: | ||
+ | |||
+ | * First, players shouldn't move across an open field without cover unless they know for certain that there is no one watching or unless absolutely necessary. | ||
+ | * Second, players should utilize terrain as much as they can - after all, a thermal imager is just a filter for a camera, and can't highlight the thermal signature of something that can't be seen in the first place. Move below the horizon, try to put as much heavy foliage as you can between you and the suspected position of enemy tanks. | ||
+ | * Third, do not be afraid to stop when approaching suspected enemy positions, turn off your engine and listen. This allows you to detect enemy flankers in close proximity before they enter your field of vision, thus allowing you to avoid getting ambushed. | ||
+ | |||
+ | Sadly, while the Leopard 1A5NO performs great at longer ranges, its performance is below average on CQC maps with corridors and streets that do not allow to exploit the Leopard's mobility, like those found on Advance to Rhine. Due to lack of armour, IFVs with high rate of fire autocannons and more armoured tanks in general outperform Leopards by wide margin in these environments. A lone Leopard is expected to lose in most scenarios, thus players should focus on supporting their allies. Let them take a shot, and as soon as you see the enemy tank return fire, lunge forward and send the enemy back to the garage. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Has access to the powerful DM33 APFSDS round | ||
+ | * Has access to generation 1 gunner thermals | ||
+ | * Excellent mobility | ||
+ | * Turret angles can occasionally cause shots to ricochet | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * Armour doesn't offer much against any kinetic rounds | ||
+ | * Low survivability | ||
+ | * Weak armour overall | ||
== History == | == History == | ||
Line 176: | Line 153: | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=sw_leopard_1a5no Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|Ykbk5FV6rD8|'''Leopard 1A5NO Full Review - Should You Buy It? For Grinding Sweden On A Budget''' - ''Tankenstein''}} | ||
== See also == | == See also == | ||
Line 182: | Line 165: | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | ||
− | * | + | * [[Leopard 1 (Family)]] |
− | * | + | ** [[Leopard 1A5]] |
+ | ** [[Leopard 1A5 (Italy)]] | ||
== External links == | == External links == | ||
Line 191: | Line 175: | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | {{TankManufacturer KMW}} | ||
{{Sweden medium tanks}} | {{Sweden medium tanks}} | ||
{{Sweden premium ground vehicles}} | {{Sweden premium ground vehicles}} |
Revision as of 15:39, 13 March 2024
This page is about the Swedish medium tank Leopard 1A5NO2. For other versions, see Leopard 1 (Family). |
Contents
Description
The Leopard 1A5NO2 is a premium rank VI Swedish medium tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update "Drone Age".
General info
Survivability and armour
The Leopard 1A5NO prioritizes firepower and mobility over the survivability of the tank. The armour in the frontal arc is reliable against many of the autocannons found on IFVs at its BR, but occasional rounds can penetrate the turret ring. Side armour can be reliably penetrated by autocannon fire, thus it is vital to keep the front of the armour towards the enemy. Chemical and kinetic rounds from main battle tanks and other vehicles should have no problem to penetrate Leopards armour when they hit centre mass. Looking at the Leopard from the front, 3 out of 4 crew members sit in almost straight line on the left side of the tank, thus potentially allowing it to get knocked out by a well-placed shot. On top of that, Leopard's biggest ammo rack is located on the right side of the hull, protected only by a 70 mm thin frontal plate angled at 57°. Thus Leopard's hull presents a highly rewarding target and players must avoid getting shot in the hull at all costs. On the other hand, Leopard's height is just slightly taller than T-72 by a few centimetres, and the gun can be depressed to -9°, allowing Leopard 1A5 to fight well on uneven terrain.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 70 mm (60°) Upper Glacis 50 mm (50°) Lower Glacis |
35 mm Upper 30 mm Lower |
25 mm | 15-30 mm |
Turret | 45-120 mm Gun mantlet | 40-43 mm Right Side 37-45 mm Left Side |
33-52 mm | 21-65 mm |
Notes:
- Suspension wheels, tracks, and torsion bars are 20 mm thick.
- Belly armour is 35 mm thick in the front half and 10 mm in the rear half.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 73 | 28 | 42.5 | 1,286 | 1,584 | 30.26 | 37.27 |
Realistic | 66 | 26 | 734 | 830 | 17.27 | 19.53 |
Modifications and economy
Armaments
Main armament
The Leopard 1A5NO mounts a late-generation fully stabilised L7 cannon, which is pretty standard at this rank. It also has access to standard ammunition selection, though one thing to note is that it has the option to equip lethal DM33 rounds, which are the third best NATO rounds available for 105 mm guns (after M900 and DM63).
105 mm L7A3 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 60 | -9°/+20° | ±180° | Two-plane | 22.8 | 31.6 | 38.4 | 42.5 | 45.2 | 8.71 | 7.70 | 7.10 | 6.70 |
Realistic | 14.3 | 16.8 | 20.4 | 22.6 | 24.0 |
Ammunition
- DM12 HEATFS - Stock round. The HEAT round does not lose penetration over distance. Unlike kinetic penetrators, it has one downside: given that it is a chemical round, its fuse is highly sensitive. With the emergence of composite and reactive armour, it quickly becomes obsolete in the anti-tank role. Requires careful aiming to properly damage newer tanks, though it can hold its own while fighting older tanks, lighter vehicles and low-flying helicopters.
- DM512 HESH - This round was always plagued by a plethora of problems: low velocity, low penetration, inconsistent mechanics and sensitive fuse make this round gimmicky at best. That being said, with the overpressure mechanic, this round can be used in CQB against light vehicles with devastating effect.
- DM23 APFSDS - Available as a tier I modification, this round allows player to engage modern tanks more reliably, since it performs better against composite and reactive armour. Penetration is relatively below average when compared to rounds available to the Leopard 1A5's contemporaries, it should be used as a stop gap solution until the next round becomes available.
- DM33 APFSDS - Best round available to the Leopard 1A5 and third best NATO round available for 105 mm cannons. It allows player to engage most enemies at the Leopard 1A5's BR at any range reliably. With careful aiming, even higher BR vehicles are not safe. Player should be of note that this round can easily over penetrate light vehicles such as BMP-2 or SPAAGs, so aiming at vital components is preferred in order to create shrapnel necessary to destroy them.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
DM512 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
DM23 | APFSDS | 337 | 335 | 330 | 322 | 314 | 306 |
DM33 | APFSDS | 408 | 405 | 398 | 389 | 379 | 370 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
DM12 | HEATFS | 1,174 | 10.5 | 0.05 | 0.1 | 1.27 | 65° | 72° | 77° | |||
DM512 | HESH | 732 | 11.2 | 0.1 | 4 | 4.31 | 73° | 77° | 80° | |||
DM23 | APFSDS | 1,455 | 4.2 | - | - | - | 78° | 80° | 81° | |||
DM33 | APFSDS | 1,455 | 3.79 | - | - | - | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
60 | 57 (+3) | 54 (+6) | 15 (+45) | 12 (+48) | 1 (+59) | No |
Machine guns
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,600 (200) | 1,200 | N/A | N/A |
Pintle (left side) | 2,000 (200) | 1,200 | -8°/+20° | ±120° |
Pintle (right side) | 2,000 (200) | 1,200 | -8°/+20° | ±120° |
Usage in battles
Tactics:
With addition of laser range finder, more powerful round and thermal gunner optics, the Leopard 1A5NO can become a very potent sniper on open maps. Players should exploit the Leopard's mobility, low profile and handy gun depression to reach favourable hull down positions and start picking off targets. Entrenched sniping the Leopard 1A5 becomes a nightmare for enemy tanks trying to cross its sight line, as this playstyle allows players to negate their biggest weakness: the lack of armour. The Leopards can flank well, but as thermal sights and laser range finders are becoming more common at the Leopard's BR, one must adapt certain flanking tactics:
- First, players shouldn't move across an open field without cover unless they know for certain that there is no one watching or unless absolutely necessary.
- Second, players should utilize terrain as much as they can - after all, a thermal imager is just a filter for a camera, and can't highlight the thermal signature of something that can't be seen in the first place. Move below the horizon, try to put as much heavy foliage as you can between you and the suspected position of enemy tanks.
- Third, do not be afraid to stop when approaching suspected enemy positions, turn off your engine and listen. This allows you to detect enemy flankers in close proximity before they enter your field of vision, thus allowing you to avoid getting ambushed.
Sadly, while the Leopard 1A5NO performs great at longer ranges, its performance is below average on CQC maps with corridors and streets that do not allow to exploit the Leopard's mobility, like those found on Advance to Rhine. Due to lack of armour, IFVs with high rate of fire autocannons and more armoured tanks in general outperform Leopards by wide margin in these environments. A lone Leopard is expected to lose in most scenarios, thus players should focus on supporting their allies. Let them take a shot, and as soon as you see the enemy tank return fire, lunge forward and send the enemy back to the garage.
Pros and cons
Pros:
- Has access to the powerful DM33 APFSDS round
- Has access to generation 1 gunner thermals
- Excellent mobility
- Turret angles can occasionally cause shots to ricochet
Cons:
- Armour doesn't offer much against any kinetic rounds
- Low survivability
- Weak armour overall
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Krauss-Maffei Wegmann (KMW) | |
---|---|
MBTs | |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V |
KPz-70 | KPz-70* |
*By the Deutsche Entwicklungsgesellschaft consortium, in collaboration with the General Motors Company. | |
IFVs | PUMA |
SPAAs | Gepard · Gepard 1A2 |
Export | |
Leopard 1 | ▄Leopard 1A5 · Leopard 1A5NO2 |
Leopard 2 | Strv 121 · ▄Leopard 2A4 · ◔Leopard 2A4 · ▄Leopard 2A6 · Leopard 2A7HU |
See Also | BAE Systems AB |
Sweden medium tanks | |
---|---|
Strv m/42 | Lago I · Strv m/42 EH · Ikv 73 · Strv m/42 DT · Pvkv IV |
Centurion derivatives | Strv 81 · Strv 81 (RB 52) · Strv 101 · Strv 104 · Strv 105 |
Strv 103 | Strv 103-0 · Strv 103A · Strv 103С |
Strv 121/122 | Strv 121 · Christian II · Strv 122A · Strv 122B PLSS · Strv 122B+ |
Other | Sherman III/IV · T 80 U |
Finland | |
WWII | ▄T-28 · ▄T-34 · ▄Pz.IV · ▄T-34-85 |
Post War | ▄Comet I · ▄Charioteer Mk VII · ▄T-54 · ▄T-55M · ▄T-72M1 · ▄Leopard 2A4 · ▄Leopard 2A6 |
Norway | Leopard 1A5NO2 |
Sweden premium ground vehicles | |
---|---|
Light tanks | ▄T-26E · Strv m/39 · Pbil m/40 · Strv m/41 S-I · CV 9035DK · CV 90105 |
Medium tanks | Sherman III/IV · Strv 81 (RB 52) · Strv 103-0 · Leopard 1A5NO2 · Christian II |
Heavy tanks | ▄KV-1 m1942 · Kungstiger |
Tank destroyers | Ikv 73 · SAV 20.12.48 · VIDAR |