Difference between revisions of "Tiger II (H) Sla.16"
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{{Specs-Card | {{Specs-Card | ||
|code = germ_pzkpfw_VI_ausf_b_tiger_IIh_sla | |code = germ_pzkpfw_VI_ausf_b_tiger_IIh_sla | ||
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|store = 5185 | |store = 5185 | ||
}} | }} | ||
== Description == | == Description == | ||
− | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | + | <!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--> |
− | The '''{{Specs|name}}''' | + | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] |
− | + | {{break}} | |
− | As | + | The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced in [[Update_1.57_"Battle_March"|Update 1.57 "Battle March"]]. As a purchasable bundle vehicle, this variant comes with premium bonuses and the experimental installation of a diesel power engine, increasing its mobility vastly. But the vehicle functions near identically to the in-tree regular variant. It fits into the 6.7 line-up very well and can be utilised greatly in battle because of it's enhanced combat capabilities. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | + | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?'' | |
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− | + | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | |
=== Mobility === | === Mobility === | ||
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp=968|rbMinHp=663}} | + | {{tankMobility|abMinHp= 968|rbMinHp= 663|<!--AoAweight=(optional) -->}} |
− | The top speed on-road is around 42-44 km/h, and the reverse speed is surprisingly good at -11 km/h (RB). These speeds combined with neutral steering mean the {{PAGENAME}} is quite agile despite its heavy tank status. The engine has a lot of horsepower | + | The top speed on-road forwards is around 42-44 km/h, and the reverse speed is surprisingly good at -11 km/h (RB). These speeds combined with neutral steering mean the {{PAGENAME}} is quite agile despite its heavy tank status. The engine has a lot of horsepower and climbing hills is surprisingly easy with this variant of the famed King Tiger. |
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== Armaments == | == Armaments == | ||
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=== Main armament === | === Main armament === | ||
− | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | |
− | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
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− | The main gun | + | The main gun this Panzer beholds is the KwK/43 88mm long-barreled gun. This gun performs astoundingly well for this BR, offering high muzzle velocity with more than enough post-penetration damage. The muzzle velocity of this gun sits at around 1000m/s for APCBC and 1400m/s for the APCR round, and also has HEAT shells, making it an exceptional sniper and brawler alike. The APCBC stock shell gets a fair amount of explosive filler with a wide one-shot capability upon penetration. This shell exceeds in ammo-racking enemy tanks, so aim for ammo stowage on the enemy vehicle. The APCR should only really be used for engagements on enemies you cannot punch through with APCBC alone, since it offers significantly higher penetration at the expense of post-pen damage, making it a very situational round. The same can be applied to the HEAT shell for long-range, as penetration dropoff does not matter on angled armour layouts, but instead offers poorer penetration values. |
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=== Machine guns === | === Machine guns === | ||
− | + | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--> | |
− | + | This tank, unlike the standard version, receives an additional top mount MG34 7.62mm machine gun located atop the commander's cupola with a wide arc of fire, designed for anti-aircraft purposes. However, this extra gun proves inadequate at efficiently dealing damage to aircraft and so should be used more prominently as a spotting tool or a light armour remedy. | |
− | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
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== Usage in battles == | == Usage in battles == | ||
− | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
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− | + | Considering most of the players who use this vehicle will be using it in RB/SB, this section will cater to them. This vehicle can be used as a brawler and a sniper equally. With its potent gun and reliable armour layout, this tank can take a fair few shots before expiring. Try not to let your flanks become exposed if playing in urban maps. On open maps, you should stick to towns or hills and remain hull down to utilize your thick turret cheeks well. Aim for noticeable weak spots on enemies, ie. lower glacis shots or ammo rack shots will more often than not result in a reliable way to destroy them. The gun has a solid rate of fire, not too slow, so you can follow up with a return shot fairly quickly. You will adapt over time and learn where the weak spots of most opposing vehicles. At times, this tank will act more as a support tank when considering the typical opponents will more than likely have stabilizers and sufficient suspension dampening, putting you at a disadvantage if you can't train your gun onto the target first. American heavy tanks such as the [[T29]], [[T34]], [[T32]] and [[M103]] will sometimes give you trouble. The trick to dealing with these tough, heavily armoured foes is to aim for the lower glacis. When engaging these vehicles, if you are not confident in being able to penetrate on your first shot, try and shoot the gun barrel to prevent your foes from firing back at you. | |
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=== Pros and cons === | === Pros and cons === | ||
− | <!-- '' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using certain definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--> |
'''Pros:''' | '''Pros:''' | ||
− | * Armed with the | + | * Armed with the fantastic KwK 43. Arguably the best pound-for-pound gun in the game. |
− | * The default | + | * The default APHE shell has very high accuracy, shell velocity, penetration, and damage potential. |
− | + | * 22 shells in the first stage ammo rack, giving this tank an impressive rate of fire, especially when equipped with an Ace crew. | |
− | * 22 shells in the first stage ammo rack, giving this tank an impressive | + | * Astounding frontal armour, the upper front plate is virtually impervious to anything but APDS and HEAT rounds |
− | * | ||
* Enemy shells that penetrate the lower plate will likely have all of its damage absorbed by the transmission | * Enemy shells that penetrate the lower plate will likely have all of its damage absorbed by the transmission | ||
− | * Same small turret | + | * Same small turret Tiger II H, but has 20 mm of track armour covering the entire exterior of the turret sides |
− | * Turret front is a small target, and the gun mantlet is large | + | * Turret front is a small target, and the gun mantlet is both large and utterly impenetrable |
− | * Armed with 12- | + | * Due to the placement of the turret, and how thick the side armor is, side scraping is an extremely effective tactic in this tank. |
− | * Thanks to its diesel engine, this tank has better acceleration and hill-climbing speed than the standard Tiger II | + | * Armed with 12-round, semi-automatic smoke grenade launcher |
− | * Though a heavy tank, it is a very fast and highly | + | * Thanks to its diesel engine, this tank has better acceleration and hill-climbing speed than the standard Tiger II H. |
− | * | + | * Though a heavy tank, it is a very fast and highly maneuverable when running at full power. |
+ | * Unlike the other Tiger II's, there's a roof mounted MG-34. | ||
+ | * Jack of all trades tank at 6.7. Can snipe, ambush, flank, and brawl rather effectively. | ||
'''Cons:''' | '''Cons:''' | ||
− | * While being a small target, | + | * While being a small target, the turret front is weakly armoured for the BR. |
− | * All 22 rounds | + | * All 22 rounds of first stage ammo rack is in the back of the turret. |
− | * Both of the | + | * Both of the hull sides is lined with ammo. Penetrating shots in the sides almost always ended in the tanks destruction. |
− | * | + | * APCR shells are lack luster. Wildly inferior to most of the contemporary American APCR rounds. |
− | * | + | * Hilariously bad HEAT shell. Legitimately no point in every using this shell over the default APHE round. |
− | + | * Still a heavy tank. Most mediums will have no problems catching up to you/ flanking you if you're not paying attention. | |
− | * Still a heavy tank | + | * Routinely up tiered. Enemies driving post war tanks like T54's and IS3's are common sights. |
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== History == | == History == | ||
− | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too | + | <!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''--> |
− | The Sla.16 diesel engine developed by Simmering-Graz-Pauker from Vienna. With a power output of around 750 hp, it was considerably more powerful than Maybach engine used by the [[Tiger E|Tiger I]], [[Tiger II (H)|Tiger II]], and [[Panther A|Panther]] tanks that had 690 hp. The Sla.16 was also proposed as the power unit for the infamous super-heavy [[Maus|Maus]] tank. According to various of sources such as ''Military Engineer'' and ''Amazing Porsche and Volkswagen Story'', the engines were tested with positive results. The recommendation was that these diesel engines were to be attached to the heavy tanks and tank destroyers currently in production for increased efficiency of the vehicles. A diesel engine was mounted onto a Tiger II as a prototype built by Nibelungen Werke and went through | + | The Sla.16 diesel engine developed by Simmering-Graz-Pauker from Vienna. With a power output of around 750 hp, it was considerably more powerful than Maybach engine used by the [[Tiger E|Tiger I]], [[Tiger II (H)|Tiger II]], and [[Panther A|Panther]] tanks that had 690 hp. The Sla.16 was also proposed as the power unit for the infamous super-heavy [[Maus|Maus]] tank. According to various of sources such as ''Military Engineer'' and ''Amazing Porsche and Volkswagen Story'', the engines were tested with positive results. The recommendation was that these diesel engines were to be attached to the heavy tanks and tank destroyers currently in production for increased efficiency of the vehicles. A diesel engine was mounted onto a Tiger II as a prototype built by Nibelungen Werke and went through testings, though results have not been found from this test. Further proposals also wanted the engine to be mounted in the Panther and Jagdtiger vehicles for increased power, but the war's constraint on supplies and Nazi Germany's capitulation resulted in the cancellation of these programs. |
== Media == | == Media == | ||
− | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | + | <!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--> |
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+ | * [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=heavy_tank&vehicle=germ_pzkpfw_VI_ausf_b_tiger_IIh_sla '''Skins''' and '''camouflages''' for the Tiger II (H) Sla.16 from live.warthunder.com.] | ||
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI] | * [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI] | ||
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== See also == | == See also == | ||
− | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
− | * ''links to approximate analogues of other nations and research trees.'' --> | + | * ''links to approximate analogues of other nations and research trees.''--> |
* [[Tiger II (H)]] | * [[Tiger II (H)]] | ||
+ | * [[Tiger II (P)]] | ||
== External links == | == External links == | ||
− | <!-- ''Paste links to sources and external resources, such as:'' | + | <!--''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''other literature.'' --> | + | * ''encyclopedia page on the tank;'' |
+ | * ''other literature.''--> | ||
− | * [ | + | * [https://warthunder.com/en/devblog/current/875/ [Devblog<nowiki>]</nowiki> Tiger II Sla.16: the diesel-engined “King Tiger”] |
{{Germany heavy tanks}} | {{Germany heavy tanks}} | ||
{{Germany premium ground vehicles}} | {{Germany premium ground vehicles}} |
Revision as of 06:24, 14 March 2020
Contents
Description
The Pz.Kpfw. VI Ausf. B (H) mit Simmering Sla.16 is a premium rank IV German heavy tank
with a battle rating of 7.0 (AB) and 6.7 (RB/SB). It was introduced in Update 1.57 "Battle March". As a purchasable bundle vehicle, this variant comes with premium bonuses and the experimental installation of a diesel power engine, increasing its mobility vastly. But the vehicle functions near identically to the in-tree regular variant. It fits into the 6.7 line-up very well and can be utilised greatly in battle because of it's enhanced combat capabilities.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
If necessary use a visual template to indicate the most secure and weak zones of the armour.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 45 | 12 | 70 | 968 | 1,431 | 13.83 | 20.44 |
Realistic | 42 | 12 | 663 | 750 | 9.47 | 10.71 |
The top speed on-road forwards is around 42-44 km/h, and the reverse speed is surprisingly good at -11 km/h (RB). These speeds combined with neutral steering mean the Tiger II (H) Sla.16 is quite agile despite its heavy tank status. The engine has a lot of horsepower and climbing hills is surprisingly easy with this variant of the famed King Tiger.
Armaments
Main armament
The main gun this Panzer beholds is the KwK/43 88mm long-barreled gun. This gun performs astoundingly well for this BR, offering high muzzle velocity with more than enough post-penetration damage. The muzzle velocity of this gun sits at around 1000m/s for APCBC and 1400m/s for the APCR round, and also has HEAT shells, making it an exceptional sniper and brawler alike. The APCBC stock shell gets a fair amount of explosive filler with a wide one-shot capability upon penetration. This shell exceeds in ammo-racking enemy tanks, so aim for ammo stowage on the enemy vehicle. The APCR should only really be used for engagements on enemies you cannot punch through with APCBC alone, since it offers significantly higher penetration at the expense of post-pen damage, making it a very situational round. The same can be applied to the HEAT shell for long-range, as penetration dropoff does not matter on angled armour layouts, but instead offers poorer penetration values.
Machine guns
This tank, unlike the standard version, receives an additional top mount MG34 7.62mm machine gun located atop the commander's cupola with a wide arc of fire, designed for anti-aircraft purposes. However, this extra gun proves inadequate at efficiently dealing damage to aircraft and so should be used more prominently as a spotting tool or a light armour remedy.
Usage in battles
Considering most of the players who use this vehicle will be using it in RB/SB, this section will cater to them. This vehicle can be used as a brawler and a sniper equally. With its potent gun and reliable armour layout, this tank can take a fair few shots before expiring. Try not to let your flanks become exposed if playing in urban maps. On open maps, you should stick to towns or hills and remain hull down to utilize your thick turret cheeks well. Aim for noticeable weak spots on enemies, ie. lower glacis shots or ammo rack shots will more often than not result in a reliable way to destroy them. The gun has a solid rate of fire, not too slow, so you can follow up with a return shot fairly quickly. You will adapt over time and learn where the weak spots of most opposing vehicles. At times, this tank will act more as a support tank when considering the typical opponents will more than likely have stabilizers and sufficient suspension dampening, putting you at a disadvantage if you can't train your gun onto the target first. American heavy tanks such as the T29, T34, T32 and M103 will sometimes give you trouble. The trick to dealing with these tough, heavily armoured foes is to aim for the lower glacis. When engaging these vehicles, if you are not confident in being able to penetrate on your first shot, try and shoot the gun barrel to prevent your foes from firing back at you.
Pros and cons
Pros:
- Armed with the fantastic KwK 43. Arguably the best pound-for-pound gun in the game.
- The default APHE shell has very high accuracy, shell velocity, penetration, and damage potential.
- 22 shells in the first stage ammo rack, giving this tank an impressive rate of fire, especially when equipped with an Ace crew.
- Astounding frontal armour, the upper front plate is virtually impervious to anything but APDS and HEAT rounds
- Enemy shells that penetrate the lower plate will likely have all of its damage absorbed by the transmission
- Same small turret Tiger II H, but has 20 mm of track armour covering the entire exterior of the turret sides
- Turret front is a small target, and the gun mantlet is both large and utterly impenetrable
- Due to the placement of the turret, and how thick the side armor is, side scraping is an extremely effective tactic in this tank.
- Armed with 12-round, semi-automatic smoke grenade launcher
- Thanks to its diesel engine, this tank has better acceleration and hill-climbing speed than the standard Tiger II H.
- Though a heavy tank, it is a very fast and highly maneuverable when running at full power.
- Unlike the other Tiger II's, there's a roof mounted MG-34.
- Jack of all trades tank at 6.7. Can snipe, ambush, flank, and brawl rather effectively.
Cons:
- While being a small target, the turret front is weakly armoured for the BR.
- All 22 rounds of first stage ammo rack is in the back of the turret.
- Both of the hull sides is lined with ammo. Penetrating shots in the sides almost always ended in the tanks destruction.
- APCR shells are lack luster. Wildly inferior to most of the contemporary American APCR rounds.
- Hilariously bad HEAT shell. Legitimately no point in every using this shell over the default APHE round.
- Still a heavy tank. Most mediums will have no problems catching up to you/ flanking you if you're not paying attention.
- Routinely up tiered. Enemies driving post war tanks like T54's and IS3's are common sights.
History
The Sla.16 diesel engine developed by Simmering-Graz-Pauker from Vienna. With a power output of around 750 hp, it was considerably more powerful than Maybach engine used by the Tiger I, Tiger II, and Panther tanks that had 690 hp. The Sla.16 was also proposed as the power unit for the infamous super-heavy Maus tank. According to various of sources such as Military Engineer and Amazing Porsche and Volkswagen Story, the engines were tested with positive results. The recommendation was that these diesel engines were to be attached to the heavy tanks and tank destroyers currently in production for increased efficiency of the vehicles. A diesel engine was mounted onto a Tiger II as a prototype built by Nibelungen Werke and went through testings, though results have not been found from this test. Further proposals also wanted the engine to be mounted in the Panther and Jagdtiger vehicles for increased power, but the war's constraint on supplies and Nazi Germany's capitulation resulted in the cancellation of these programs.
Media
- Skins and camouflages for the Tiger II (H) Sla.16 from live.warthunder.com.
- RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI
See also
External links
Germany heavy tanks | |
---|---|
Tiger 1 (Henschel) | Tiger H1 · Tiger E · ␠Tiger |
Tiger 1 (Porsche) | VK 45.01 (P) · Pz.Bef.Wg.VI P |
Tiger 2 | Tiger II (P) · Tiger II (H) · Tiger II (H) Sla.16 · Tiger II (10.5 cm Kw.K) |
Super heavy tanks | Maus · E-100 |
Trophies | |
Great Britain | ▀Pz.Kpfw. Churchill |
USSR | ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |
Germany premium ground vehicles | |
---|---|
Light tanks | Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP |
Medium tanks | Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 |
mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) | |
Heavy tanks | ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |
VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16 | |
Tank destroyers | Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42 |
Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser |