Difference between revisions of "Milan"

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{{About
 
{{About
 
| about = premium French jet fighter '''{{PAGENAME}}'''
 
| about = premium French jet fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = the ATGM
| link = Milan (Disambiguation)
+
| link = MILAN
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
Line 11: Line 11:
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' started being developed in 1968 after the Swiss Air Force presented its interest in acquiring a modified Mirage III with more manoeuvrability and specialized in tactical support. Thus, the Milan was built, with the Mirage III as a basis but with the weapon systems of the Jaguar. The biggest improvement came in the form of retractable whiskers located on the nose of the aircraft, which reduced takeoff distance and provided more lift. The Milan took its maiden flight on May 29, 1970, however, in 1972, the Swiss Air Force decided to upgrade its Hunters and instead buy the Northrop F-5.
+
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]].
 
 
Introduced in [[Update "Danger Zone"]], the '''{{Specs|name}}''' is a capable multirole fighter for its BR, thanks mainly to its sizable payload for ground attacks and its powerful engine, as well as having access to a ballistics computer for bombs and rockets, is why is commonly used as a strike aircraft rather than a fighter in War Thunder. The Milan does suffer from a few issues compared to the Mirage IIIC/E or Mirage 5F, lacking access to the Matra Magic 1 or R530 missile, as well as lacking countermeasures. For air-to-air combat, it is more important than ever to stay fast and launch AIM-9B Sidewinders only at unsuspecting enemies from distances below 2 km, since the missile does not have a very long range.
 
 
 
The Milan was removed from the Gaijin store at the end of the [[wt:en/news/8225-shop-may-sale-in-the-gaijin-store-en|2023 May Sale]]. It was briefly made available for purchase with Golden Eagles {{GE}} for the [[wt:en/news/8356-special-a-decal-and-two-aircraft-for-bastille-day-en|2023 "Bastille Day"]] mini-event.
 
  
 
== General info ==
 
== General info ==
Line 21: Line 17:
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
The Milan behaves almost like any other Mirage IIIs in the game. While it can be a little faster than other Mirages, it's also heavier and harder to turn.
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at 12,000 m)
+
! colspan="2" | Max Speed<br>(km/h at _,___ m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 34: Line 30:
 
|-
 
|-
 
! Stock
 
! Stock
| 2,122 || 2,086 || rowspan="2" | {{Specs|ceiling}} || 28.9 || 29.5 || 128.7 || 121.3 || rowspan="2" | 550
+
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| 2,268 || 2,194 || 25.3 || 27.0 || 195.2 || 160.0
+
| ___ || ___ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
| X || X || || || X ||     <!-- ✓ -->
+
| _ || _ || _ || _ || _ || _     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| 1,460 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || N/A || N/A || 1,460 || ~11 || ~4
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
 
|-
 
|-
 
|}
 
|}
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 920 || < 750 || < 650 || N/A
+
| < ___ || < ___ || < ___ || N/A
 
|-
 
|-
 
|}
 
|}
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! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
|-
 
|-
| colspan="2" | SNECMA Atar 9K-50 || 1
+
| colspan="2" | _____ || _
| colspan="2" | 7,250 kg || colspan="2" | 300 kg/m<sup>2</sup>
+
| colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup>
 
|-
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Engine characteristics
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | {{Annotation|Max Gross<br>Weight|Mass of the fully equipped aircraft with heaviest weapons load}}
+
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
 
|-
 
|-
 
! Weight (each) || colspan="2" | Type
 
! Weight (each) || colspan="2" | Type
! 8m fuel || 20m fuel || 29m fuel
+
! _m fuel || __m fuel || __m fuel
 
|-
 
|-
| 1,590 kg || colspan="2" | Afterburning axial-flow turbojet
+
| ___ kg || colspan="2" | ___
| 7,935 kg || 8,792 kg || 9,533 kg || 12,197 kg
+
| _,___ kg || _,___ kg || _,___ kg || _,___ kg
 
|-
 
|-
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
! colspan="4" | Thrust to weight ratio @ 0 m (WEP)
+
! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP)
 
|-
 
|-
! Condition || 100% || WEP
+
! Condition || 100% || ___%/WEP
! 8m fuel || 20m fuel || 29m fuel || MGW
+
! _m fuel || __m fuel || __m fuel || MTOW
 
|-
 
|-
| ''Stationary'' || 4,878 kgf || 6,745 kgf
+
| ''Stationary'' || ___ kgf || ___ kgf
| 0.86 || 0.77 || 0.71 || 0.55
+
| _.__ || _.__ || _.__ || _.__
 
|-
 
|-
| ''Optimal'' || 5,904 kgf<br>(1,200 - 1,400 km/h) || 9,142 kgf<br>(1,200 - 1,400 km/h)
+
| ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h)
| 1.16 || 1.05 || 0.97 || 0.75
+
| _.__ || _.__ || _.__ || _.__
 
|-
 
|-
 
|}
 
|}
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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
The Milan has little to no survivability, its only asset is speed. Yet, at this BR, you will face opponents that are faster and have missiles with 30 G overload factors.
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 122: Line 118:
 
== Armaments ==
 
== Armaments ==
 
{{Specs-Avia-Armaments}}
 
{{Specs-Avia-Armaments}}
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | [[Ballistic Computer]]
 
|-
 
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)
 
|-
 
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}
 
|-
 
|}
 
 
=== Offensive armament ===
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
{{Specs-Avia-Offensive}}
Line 144: Line 131:
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
* 500-kg x 5
 +
* SAMP 400 Kg Type 21 x 6
 +
* 250-kg x 10
 +
* 250 Kg Type 25 x 10
 +
* AS-30 Nord
 +
* SNEB type 23 rocket x 36
 +
* SNEB type 23 rocket x 72
 +
* AIM-9B x 2
 +
* AIM-9B x 2 + 250 Kg Type 25 x 10 + SNEB type 23 rocket x 72
 +
* AS-30 Nord + AIM-9B + 500-kg x 4
  
{| class="wikitable" style="text-align:center" width="100%"
+
==== Custom Loadout Options ====
 +
{| class="wikitable"
 +
!
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
| rowspan="8" |[[File:Milan Pylon Layout.jpg|thumb|Position of pylons on the Milan]]
 
|-
 
|-
! !! width="9%" | 1 !! width="9%" | 2 !! width="9%" | 3 !! width="9%" | 4 !! width="9%" | 5
+
!AIM-9B Sidewinder air to air missiles
| rowspan="11" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
+
|1
 +
|
 +
|
 +
|
 +
|1
 
|-
 
|-
! [[SAMP Mk 82 (500 lb)|500 lb SAMP Mk 82]] bombs
+
!250 kg SAMP Mk 82 bomb
| || 4 || 2 || 4 ||
+
|
 +
|4
 +
|2
 +
|4
 +
|
 
|-
 
|-
! [[SAMP Type 25 (250 kg)|250 kg SAMP Type 25]] bombs
+
!250 kg SAMP Type 25 bomb
| || 4 || 2 || 4 ||
+
|
 +
|4
 +
|2
 +
|4
 +
|
 
|-
 
|-
! [[SAMP Type 25 200 (250 kg)|250 kg SAMP Type 25 200]] bombs
+
!400 kg SAMP Type 21 bomb
| || 4 || 2 || 4 ||
+
|
 +
|2
 +
|2
 +
|2
 +
|
 
|-
 
|-
! [[SAMP Type 21 (400 kg)|400 kg SAMP Type 21]] bombs
+
!500 kg SAMP Mk 83 bomb
| || 2 || 2 || 2 ||
+
|
 +
|2
 +
|1
 +
|2
 +
|
 
|-
 
|-
! [[SAMP Type 21 200 (400 kg)|400 kg SAMP Type 21 200]] bombs
+
!SNEB type 23 rocket
| || 2 || 2 || 2 ||
+
|
|-
+
|18, 36
! [[SAMP Mk 83 (1,000 lb)|1,000 lb SAMP Mk 83]] bombs
+
|
| || 2 || 1 || 2 ||
+
|18, 36
|-
+
|
! [[SNEB type 23]] rockets
 
| || 18, 36 || || 18, 36 ||
 
|-
 
! [[AIM-9B Sidewinder]] missiles
 
| 1 || || || || 1
 
|-
 
! [[AS-30 Nord]] missiles
 
| || || 1 || ||
 
|-
 
| colspan="6" | Maximum permissible weight imbalance: 1,000 kg
 
 
|-
 
|-
 +
!AS-30 Nord
 +
|
 +
|
 +
|1
 +
|
 +
|
 
|}
 
|}
 
{{Navigation-Start|Default weapon presets}}
 
{{Navigation-First-Simple-Line}}
 
 
* Without load
 
* 2 x AIM-9B Sidewinder missiles
 
* 36 x SNEB type 23 rockets
 
* 72 x SNEB type 23 rockets
 
* 10 x 500 lb SAMP Mk 82 bombs (5,000 lb total)
 
* 10 x 250 kg SAMP Type 25 bombs (2,500 kg total)
 
* 10 x 250 kg SAMP Type 25 200 bombs (2,500 kg total)
 
* 6 x 400 kg SAMP Type 21 bombs (2,400 kg total)
 
* 6 x 400 kg SAMP Type 21 200 bombs (2,400 kg total)
 
* 5 x 1,000 lb SAMP Mk 83 bombs (5,000 lb total)
 
* 1 x AS-30 Nord missile
 
* 1 x AS-30 Nord missile + 2 x AIM-9B Sidewinder missiles + 4 x 1,000 lb SAMP Mk 83 bombs (4,000 lb total)
 
* 2 x AIM-9B Sidewinder missiles + 72 x SNEB type 23 rockets + 2 x 250 kg SAMP Type 25 bombs (500 kg total)
 
{{Navigation-End}}
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Your only chance to get kills in the Milan is to always stay on top of the battlefield and kill enemies from behind. The Milan can still be considered as a decent bomber for ground RB, having access to CCIP and CCRP you can hunt down any tanks. However, the Étendard does an infinitely better job at that.
+
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
  
* Incredible top speed, can hit 1,100+ km/h on the deck
+
*
* Customizable loadout options with rockets, bombs, and AGMs
 
* CCIP/CCRP for bombs, rockets, and guns
 
* Decent medium speed handling
 
* DEFA cannons will shred whatever they hit
 
* Decent cockpit for simulator battles
 
* Drop tanks (which must be equipped in order to carry bombs or rockets) can be dropped to increase performance in dogfights
 
* Fast plane, especially for its BR where most planes are subsonic, with bombs which can be dropped above Mach 1
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Mediocre air-to-air missiles
+
*
* No countermeasures/RWR
 
* Horrible energy retention
 
* Elevators compress at 950+ km/h
 
* DEFA cannons may be hard to aim
 
* No radar compared to the other Mirage IIIs in-game
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
=== [[wt:en/news/7698-development-dassault-milan-the-flying-mustache-en|Devblog]] ===
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
Development of the Milan began in 1968 when Dassault, in cooperation with Swiss engineers, began working on a modification of the Mirage III, which became known as Milan or 'Kite'. Unlike the standard variants of the Mirage, the Milan received a pair of retractable canards on its nose section in order to improve the aircraft's low speed handling characteristics and shorten take-off distances. In addition, the aircraft was fitted with an uprated ATAR 9K-50 turbojet engine as well as a laser rangefinder.
 
 
 
Dassault manufactured a total of three Milans, basing them both on the Mirage III and Mirage 5. Tests of the various prototypes all showed notable improvements in the areas targeted by the aircraft's modifications. However, the canards also caused issues with the normal operation of the air intakes as a result of their turbulence generation.
 
 
 
Regardless, Milan competed in the Swiss tender against both the A-7G as well as the G.91Y, but failed to impress the Swiss Air Force sufficiently to enter service, same as her competitors though. In 1972, Dassault stopped all further work on the Milan project and shifted its attention to the development which resulted in a more advanced version of the Mirage. The Dassault Milan undertook its final flight in March 1976.
 
 
 
The Mirage Milan represented in the game is a Mirage IIIR (reconnaissance variant) modified to carry canards.
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=mirage_milan Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
== See also ==
 
== See also ==
Line 258: Line 239:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 +
''Paste links to sources and external resources, such as:''
  
* [[wt:en/news/7698-development-dassault-milan-the-flying-mustache-en|[Devblog] Dassault Milan: The Flying Mustache]]
+
* ''topic on the official game forum;''
 +
* ''other literature.''
  
{{AirManufacturer Dassault}}
 
 
{{France jet aircraft}}
 
{{France jet aircraft}}
 
{{France premium aircraft}}
 
{{France premium aircraft}}

Revision as of 21:18, 16 June 2022

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
This page is about the premium French jet fighter Milan. For the ATGM, see MILAN.
Milan
mirage_milan.png
GarageImage Milan.jpg
Milan
Show in game

Description

The Milan is a premium gift rank VI French jet fighter with a battle rating of 9.3 (AB) and 9.7 (RB/SB). It was introduced in Update "Danger Zone".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 12 000 m2 194 km/h
Turn time27 s
Max altitude16 000 m
EngineSNECMA Atar 9K-50
TypeJet
Cooling systemAir
Take-off weight11 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ 16000 __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 426 ___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
_____ _ _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type _m fuel __m fuel __m fuel
___ kg ___ _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MTOW
Stationary ___ kgf ___ kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear426 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair cost
AB2 142 Sl icon.png
RB7 063 Sl icon.png
SB6 799 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 010 000 Sl icon.png
Aces2 600 Ge icon.png
Research Aces2 020 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 130 / 380 / 600 % Sl icon.png
Talisman.png 2 × 226 / 226 / 226 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Mods booster.png
New boosters
Mods aerodinamic wing.png
Wings repair
Mods jet engine.png
Engine
Mods aerodinamic fuse.png
Fuselage repair
Mods armor frame.png
Airframe
Mods g suit.png
G-suit
Mods armor cover.png
Cover
Mods pilon bomb.png
Mk82
Mod arrow 0.png
Mods ammo.png
aden_belt_pack
Mod arrow 1.png
Mods pilon bomb.png
Type 25C
Mod arrow 0.png
Mods pilon block rocket.png
Matra JL-100R
Mod arrow 1.png
Mods pilon bomb.png
Type 21B
Mod arrow 0.png
Mods pilon block rocket.png
Matra JL-100 36
Mods weapon.png
aden_new_gun
Mods pilon bomb.png
Mk83
Mods pilon rocket.png
Nord AS.30

Armaments

Offensive armament

Main article: DEFA 552A (30 mm)

The Milan is armed with:

  • 2 x 30 mm DEFA 552A cannons, belly-mounted (125 rpg = 250 total)

Suspended armament

  • 500-kg x 5
  • SAMP 400 Kg Type 21 x 6
  • 250-kg x 10
  • 250 Kg Type 25 x 10
  • AS-30 Nord
  • SNEB type 23 rocket x 36
  • SNEB type 23 rocket x 72
  • AIM-9B x 2
  • AIM-9B x 2 + 250 Kg Type 25 x 10 + SNEB type 23 rocket x 72
  • AS-30 Nord + AIM-9B + 500-kg x 4

Custom Loadout Options

1 2 3 4 5
File:Milan Pylon Layout.jpg
Position of pylons on the Milan
AIM-9B Sidewinder air to air missiles 1 1
250 kg SAMP Mk 82 bomb 4 2 4
250 kg SAMP Type 25 bomb 4 2 4
400 kg SAMP Type 21 bomb 2 2 2
500 kg SAMP Mk 83 bomb 2 1 2
SNEB type 23 rocket 18, 36 18, 36
AS-30 Nord 1

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France jet aircraft
Fighters  M.D.450B Ouragan · M.D.450B Barougan · M.D.452 IIA · M.D.452 IIC · Mystere IVA · Super Mystere B2
  ▄F-86K · ▄F-100D · ▄F-8E(FN)
  Mirage IIIC · Mirage IIIE · Milan · Mirage 5F · Mirage 2000C-S4 · Mirage 2000C-S5 · Mirage 2000-5F · Mirage 4000
  Mirage F1C · Mirage F1C-200 · Mirage F1CT
Strike aircraft  ▄F-84F · F-84F IAF · ▄F-84G-26-RE
  Etendard IVM · Super Etendard · Alpha Jet E
  Jaguar A · Jaguar E · Mirage 2000D-R1
Bombers  S.O.4050 Vautour IIA · Vautour IIA IDF/AF · S.O.4050 Vautour IIB · S.O.4050 Vautour IIN · S.O.4050 Vautour IIN (late)

France premium aircraft
Fighters  D.371 H.S.9 · Pallier's D.510 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · F-6C-10-NA
  M.B.152C1 · ▄Yak-3 · Challe's ▄Yak-9T · NC.900 · S.O.8000 Narval
Jet fighters  Milan · Mirage F1C-200
Strike aircraft  ▄AD-4NA · F-84F IAF
Bombers  Late 298D · ▄PBY-5A Late
Jet bombers  Vautour IIA IDF/AF · S.O.4050 Vautour IIN