40 km/h back59 km/h forward
36 km/h backSpeed
|This page is about the British medium tank Challenger 2. For other uses, see Challenger (Family).|
The Tank, Combat, 120-mm Gun, Challenger 2 is a rank VII British medium tank with a battle rating of 10.3 (AB/RB/SB). This tank was introduced in Update 1.87 "Locked On".
Survivability and armour
The Challenger 2 shares the same weak spot's as her predecessor. Your lower front plate is very weak and will not stop any kinetic or chemical round. This makes you vulnerable when you are playing in city maps. If an enemy tank sees you first, you're pretty much a guaranteed death. Now you won't die because of your driver getting knocked out, but the APFSDS or other KE rounds will go to the middle of your tank and hit the charged bags. This problem is not to big when playing in bigger maps with ridge lines. You can park your tank behind them so the enemy can't see and hit your LFP (lower front plate).
Then we have a bigger weak spot on the gun mantlet compared to the Challenger 1. So if the enemy get's a lucky shot, he me shoot through your gun mantlet, killing both the gunner and the loader. It's not the same problem you got on the M1A1where a lucky shot can kill every crew member in your turret. But still, losing your gunner and comander is pretty bad. The turret ring is quite okay. Not to much shell's are going through here so that's not to big of an deal. But still be carefull because it's not impossible to pen the turret ring. The roof top of the turret of the Challenger 2 is a big weak spot. Not because tank's can penetrate it with APFSDS but rocket's and HE/HEAT can do massive damage to your turret crew. The Russian T-64A/T-64B and T-80B/T-80U do possess a very strong HE shell and got rockets. A well placed shot can kill every crewmember in the turret. When you encounter a helicopter, the same problem accurs but the chance of a fatal hit becomes bigger since the helicopter play can aim his rocket directly into your turret roof. The side of the Challenger 2 is also very weak. Armord fighting vehicles can penatrate your side with their 30mm rapid firing gun's. When a enemy is smart, he will shoot a APFSDS under your turret, in the middle of the tank. He will hit the charged bags and you are done for.
This all might sound like the Challenger 2 has weak armor, but that's certainly not the case. The turret cheeks are very strong. Also your UFP (upper front plate) is way better compared to the previous Challenger 1. Both the cheecks and UFP are impenetrable for the strongest APFSDS shell in the game. The tank is good in a hull down position because people can't aim for your LFP. The tank can take a punch and the armor on the front is really good. If you learn to play it to it's strenghts and try to hide your side and your LFP the Challenger 2 is quite a beast.
The Challenger 2 is fitted with a Perkins CV12-6A V12 diesel 26.1-litre engine which produces 1,200 bhp. This gives the Challenger 2 a speed of 56 km/h (35 mph) forward. The transmission is a David Brown TN54E epicyclic transmission, with 6 gears forward and 2 gears backwards. The tank has a mass of 62.5 tons, which gives the tank a horsepower-to-ton ratio of 19.2. This means that your manoeuvrability is worse than most of the other MBT's because of the fact that most other MBT's are having a 1,500 hp engine with less mass. Also, the neutral steering of this tank exacerbates the already low mobility. You get forced into neutral steering at low speeds and because of your low hp-to-ton ratio, neutral steering is really slow.
So the Challenger 2, like other British tanks beforehand, is one of the heaviest MBT that is mated with a weak engine. The stock manoeuvrability makes the tank feel a bit sluggish. However, when you research the manoeuvrability upgrades, the tank has some decent mobility and will get you from A to B quite effectively; but again, not as quickly as some other MBT's so be careful when the game starts. Don't rush to caps and take care of the flanks.
The main gun is a L30A1 120 mm rifled gun. The reload of this gun is 6.5 seconds, which makes this one of the best reloading rates of the MBT's. The angle of elevation allowed by the gun is 20 degrees up and 10 degrees down. The stock turret rotation of this tank is 14.3 degrees per second. However, the vertical aiming speeds are really bad. The gun is accurate and combined with the armour makes the Challenger a good sniper. Because the gun can fire and reload very quickly, enemy's can't shoot you as quickly as you can shoot them. You get the L23A1 stock APFSDS shell. This is a good shell but not special.
The gun fires three-staged ammunition (the loader only puts in the charged bag and round, but because of the firing mechanism it's called three-staged ammunition) which means you have charged bags. This makes the tank very vulnerable against ammunition explosions. It is recommended to take 25 shells max because of the charged bags that can be detonated. When you get the L26 shell, you'll receive 77 mm extra penetration at 500 m. This means you can shoot the upper front plate of a Leopard 2A5 without trouble meaning you can penetrate 2A5's more effectively.
|120 mm L30A1|
|Turret rotation speed (°/s)|
|Mode||Stock||Upgraded||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Reloading rate (seconds)|
|Stock||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Ammunition|| Type of
|Penetration in mm @ 0° Angle of Attack|
|Ammunition|| Type of
Mass in kg
| Fuse delay
| Fuse sensitivity
| Explosive Mass in g
| Normalization At 30°
Mass in kg
| Screen radius
| Screen time
| Screen hold time
| Explosive Mass in g|
The Challenger 2 possesses two 7.62 mm machine guns. One of them being the coaxial L94A1, and one roof mounted L37A2 machine gun. These machine guns are weak against aeroplanes, but can shoot down a helicopter. However, you should not use them for AA purposes as the chances of shooting down aircraft/helicopters are relatively small and you will just be giving your position away. These machine guns are also not effective against infantry fighting vehicles. The best way to use your machine guns is to spot enemies for your teammates.
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
The Challenger 2 should be played as a support tank. Try not to rush to cap's without knowing where the enemy is. The Challenger 2 really is not a street fighter or a rusher. The tank is designed for devensive gameplay so it should be played defensifly. When playing in city maps, try to find a spot where you can aim at enemy's but that they can't get behind you very easily. Taking an enemy to the front is the best chance you got in a knife fight. People seem to forget that the challenger 2 has a weak LFP and often try to take out your gun and gun breech. But since it's a knife fight, enemy's will screw up their shots so you may have a chance winning. Taking a shot in the side is never a good option. Try following the American's or Russian's and give them support. You won't be able to do a lot on your own. Take good care of the minimap and try to predict where the enemy will go. If you see a lot of teammembers dying, take note since the change is very big that there will be coming Leopard's 2 coming out of that direction. This all is because of the lack of mobility. The Challenger 2 is not slow, it's just not the fastes tank. The German's and Russian's will be earlyer at the cap's. Play with this thought in mind and if you need to go for a cap, try to scan the area really well before going in. In open map's, try to find a good hulldown position. Don't give the enemy a chance firing at your weak spot's. You don't want to play a fair fight. This is not a tank wich can win a game on it's own. It can do a lot more than the previous Challenger 1, but it's not able to carry games. Ofcourse every writtin here above is a opinion. The best usage in battles is find the best spot's and find your own way. But every way will be the same: defensive.
Pros and cons
- Very accurate gun with good optics
- Good gun depression
- Fast reload rate
- Strong turret cheeks and hull's upper frontal armour
- More powerful engine than Challenger 1
- Good reverse speed
- Has ESS, smoke shells and smoke grenades
- Ammo storage can be hit very easily, like in previous Challenger 1
- Weak frontal lower glacis
- Big weak spot near the gun breach
- The upper part of the turret is vulnerable to HEAT shots
- No reactive armour
- Weak manoeuvrability compared to other MBT's
Work on developing a successor to the Challenger 1 began only a short time after the vehicle entered service with the British armed forces. Already by the mid 1980s, the Vickers company had developed a new MBT as part of a private venture. After requirements for a next-generation MBT have been issued, Vickers immediately submitted their design on the new Challenger 2 to the Ministry of Defence. Having briefly considered the adoption of the M1 Abrams, the Ministry decided to proceed with the Vickers design by ordering the construction of a prototype Challenger 2 for testing and evaluation. The Challenger 2 passed evaluation and met expectations even when put through comparative testing against contemporary MBTs of other nations, such as the American M1 Abrams and German Leopard 2. Satisfied with the test results, the Ministry of Defence adopted the Challenger 2 and placed the first production order in 1993, with the initial batch consisting of 127 tanks in addition to 13 trainer vehicles. The first Challenger 2 tanks were delivered to the tank regiments by 1994. The Challenger 2 participated in several operations during the ‘90s and into the 2000s, ranging from peacekeeping missions on the Balkans to military interventions in Iraq. A number of Challenger 2 MBTs have also been exported to Oman, with this nation being the only operator of the Challenger 2, besides the UK. Production of Challenger 2 tanks seized in 2002 after all pending production orders were fulfilled, with close to 440 vehicles being produced. Since 2008, Challenger 2 tanks have constantly been undergoing modernization work, with a number of upgrade packages being developed. Thanks to these upgrades, the Challenger 2 MBT is expected to serve with the British Army well into the future.
- From Devblog
Excellent additions to the article would be video guides, screenshots from the game, and photos.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
|Britain medium tanks|
|Valentine||Valentine Mk I · Valentine Mk IX · Valentine Mk XI|
|Cromwell||Cromwell I · Cromwell V · Cromwell Mk.V (RP-3)|
|Based on Cromwell||Challenger · Comet I · Iron Duke IV|
|Foreign||Grant I · Sherman II · A.C.IV · Strv 81 (RB 52)|
|Firefly (M4)||Sherman IC "Trzyniec" · Sherman Firefly|
|Centurion||Centurion Mk 1 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · FV4202|
|Chieftain||Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10 · Vickers MBT|
|Challenger||Challenger Mk.2 · Challenger Mk.3 · Challenger 2|