Difference between revisions of "Centurion Mk 1"

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(Updated w/ Specs, Battle-rating, Disambig notice)
(Armaments: Updated charts and added paragraph and notes to Ammo rack section. Mobility: Added paragraph and updated chart.)
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<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->The Centurion Mk 1 is the first tank players will encounter in the British tech tree that sports a sloped hull front similar to the Panther, which with a thickness of 76.2mm, provides great protection for its BR, especially when the hull is angled slightly.  Turret armor features 127mm thickness throughout the front, but features many flat areas that cannons of sufficient power will exploit to destroy the tank, especially since 3 out of the 4 crew members are located in the turret.  Side armor can withstand auto-cannon fire with exceptions for HVAP rounds, so don't rely on it outside of that.
 +
 
 
'''Armour type:'''
 
'''Armour type:'''
 +
 
* Rolled homogeneous armour (Hull, Turret sides, Turret roof)
 
* Rolled homogeneous armour (Hull, Turret sides, Turret roof)
 
* Cast homogeneous armour (Turret front, Gun mantlet, Cupola)
 
* Cast homogeneous armour (Turret front, Gun mantlet, Cupola)
 +
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
|align="center" colspan="6"| '''Tank Armour Table'''
+
| colspan="6" align="center" | '''Tank Armour Table'''
 
|-
 
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
! Armour !! Front !! Sides !! Rear !! Roof
Line 46: Line 49:
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
*Tracks and suspension wheels are both 20 mm thick.
 
*Tracks and suspension wheels are both 20 mm thick.
 
*The steel boxes around the turret and hull give a 4 mm additional protection, though this seems to be a negligible addition.
 
*The steel boxes around the turret and hull give a 4 mm additional protection, though this seems to be a negligible addition.
Line 51: Line 55:
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
Compared to the many Cromwell based tanks before the Centurion, it does lose out on a great forward speed, only being able to reach 25.6 AB/23.1 RB maximum, but in return it does receive great reverse speed of 8.3mph AB/7.5mph RB, allowing for tactics that would not be recommended with the Cromwell like "Peek-a-boos". It also retains good maneuverability effective neutral steering and a very acceptable acceleration due to good power-to-weight ratio.
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="3" | Mobility characteristic
 
|-
 
|-
 
! Weight (tons)
 
! Weight (tons)
!colspan="1" | Add-on Armour<br>weight (tons)
+
! colspan="1" | Add-on Armour<br>weight (tons)
!colspan="1" | Max speed (km/h)
+
! colspan="1" | Max speed (km/h)
 
|-
 
|-
|rowspan="2" | 42.3 || colspan="1" rowspan="2" | N/A || colspan="1" | 39 (AB)  
+
| rowspan="2" | 46.9 || colspan="1" rowspan="2" | N/A || colspan="1" | 25.6 (AB)  
 
|-
 
|-
|35 (RB/SB)
+
|23.1 (RB/SB)
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="3" | Engine power (horsepower)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
 
|-
 
|-
 
|''Arcade''
 
|''Arcade''
|930
+
|984
|___
+
|1212
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
|531
+
|562
|600
+
|635
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
 
|-
 
|-
 
|''Arcade''
 
|''Arcade''
|21.98
+
|20.98
|__.__
+
|25.84
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
|12.55
+
|11.98
|14.18
+
|13.53
 
|-
 
|-
 
|}
 
|}
Line 119: Line 123:
 
! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 10.7 || _._ || _._ || _._ || _._
+
| ''Arcade'' || 17.14 || 23.72 || 28.80 || 31.84 || 33.88
 
|-
 
|-
| ''Realistic'' || 10.7 || _._ || _._ || _._ || _._
+
| ''Realistic'' || 10.70 || 12.60 || 15.30 || 16.92 || 18.00
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
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! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 7.6 || _._ || _._ || _._
+
| 7.67 || 6.79 || 6.25 || 5.90
 
|-
 
|-
 
|}
 
|}
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! 2000m
 
! 2000m
 
|-
 
|-
| Shot Mk.6 || AP || 160 || 157 || 133 || 112 || 96 || 86
+
| Shot Mk.6 || AP || 171 || 168 || 155 || 139 || 126 || 113
 
|-
 
|-
 
| Shell Mk.1 || HE || 9 || 9 || 9 || 9 || 9 || 9  
 
| Shell Mk.1 || HE || 9 || 9 || 9 || 9 || 9 || 9  
 
|-
 
|-
| Shot Mk.4 || APC || 165 || 160 || 138 || 108 || 94 || 81
+
| Shot Mk.4 || APC || 171 || 168 || 155 || 139 || 126 || 113
 
|-
 
|-
| Shot Mk.8 || APCBC || 171 || 168 || 156 || 143 || 130 || 120
+
| Shot Mk.8 || APCBC || 190 || 187 || 172 || 155 || 140 || 126
 
|-
 
|-
 
| Shot SV Mk.1 || APDS || 228 || 226 || 207 || 189 || 159 || 134  
 
| Shot SV Mk.1 || APDS || 228 || 226 || 207 || 189 || 159 || 134  
Line 179: Line 183:
 
! 100%
 
! 100%
 
|-
 
|-
| Shot Mk.6 || AP || 883 || 7.7 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
+
| Shot Mk.6 || AP || 883 || 7.71 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
|-
| Shell Mk.1 || HE || 883 || 7.0 || 0.4 || 0.5 || 883 || +0° || 79° || 80° || 81°
+
| Shell Mk.1 || HE || 883 || 6.98 || 0.4 || 0.5 || 883 || +0° || 79° || 80° || 81°
 
|-
 
|-
| Shot Mk.4 || APC || 883 || 7.7 || N/A || N/A || N/A || -1° || 48° || 63° || 71°
+
| Shot Mk.4 || APC || 883 || 7.71 || N/A || N/A || N/A || -1° || 48° || 63° || 71°
 
|-
 
|-
| Shot Mk.8 || APCBC || 883 || 7.7 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
+
| Shot Mk.8 || APCBC || 883 || 7.71 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
 
|-
 
|-
| Shot SV Mk.1 || APDS || 1203 || 1.7 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
+
| Shot SV Mk.1 || APDS || 1203 || 1.73 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
|-
 
|}
 
|}
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===== [[Ammo racks|Ammo racks]] =====
 
===== [[Ammo racks|Ammo racks]] =====
[[File:Ammoracks_Centurion Mk 1.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] of the Centurion Mk.1]]
+
[[File:Ammoracks_Centurion Mk 1.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] of the Centurion Mk.1]]The QF 17-pounder cannon fires single-piece ammunition stored in stowage racks in the hull floor and the hull front next to the driver.  There are 11 rounds stored in 3 small ready racks located in the turret basket inside the hull for quick reloading by the loader.  The time it takes the loader to load one round into the ready rack from the stowage racks is about 17 seconds.
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! class="wikitable unsortable" |Full<br />ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
!5th
 +
rack empty
 +
!6th rack empty
 +
!7th rack empty
 +
! class="wikitable unsortable" |Visual discrepancy
 
|-
 
|-
|| '''74''' || 71&nbsp;''(+3)'' || 55&nbsp;''(+19)'' || 39&nbsp;''(+35)'' || 1&nbsp;''(+73)'' || style="text-align:left" | Yes  
+
|| '''74''' || 71&nbsp;''(+3)'' || 67&nbsp;''(+7)'' || 64&nbsp;''(+10)'' || 62&nbsp;''(+12)''
 +
|46&nbsp;''(+28)''
 +
|30&nbsp;''(+44)''
 +
|1&nbsp;''(+73)''|| style="text-align:left" | Yes  
 
|-
 
|-
 
|}
 
|}
  
Turret & Center empty: 39&nbsp;''(+35)''
+
Notes:
 +
 
 +
* Recommended ammo load is 30 to remove from ammo from the hull floor and half of rack 7.
 +
* Ammo rack 1, 2, and 3 are ready racks, and takes priority in being filled at the beginning of the battle, then fills racks 7 through 4.
 +
* Full reload speed will be realized as long as ammo exists in the ready racks.  If all the ready racks are empty, a penalty to reload speed will occur.
 +
* Simply not firing when the gun is loaded will load ammo from racks 4-7 into rack 3, 2, and 1, as long as there is ammo in racks 4-7.  Firing will interrupt the loading of the ready racks.
  
 
=== Machine guns ===
 
=== Machine guns ===
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
{{main|BESA (7.92 mm)}}
+
{{main|BESA (7.92 mm)}}Unlike many turret mounted machine guns that are co-axial, this machine gun is mounted in pintle mount similar to hull mounted machine guns, so it is able to independently traverse on its own to a degree, a trait that is shared with the Soviet T-28.  This can provide a slight advantage when the turret ring is disabled, as it can allow more accurate fire without the need to move the turret/hull.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Fast firing 17-pounder armament with APDS rounds.
 
* Fast firing 17-pounder armament with APDS rounds.
 
* Good gun depression of -12°.
 
* Good gun depression of -12°.
Line 276: Line 293:
 
* Very low risk of fire.
 
* Very low risk of fire.
 
* Turret's top armour is thick, can resist most aircraft guns.
 
* Turret's top armour is thick, can resist most aircraft guns.
 +
 
'''Cons:'''
 
'''Cons:'''
 +
 
* No APHE rounds available, precision and knowledge of enemy tanks are required.
 
* No APHE rounds available, precision and knowledge of enemy tanks are required.
 
* Large tank size, especially length.
 
* Large tank size, especially length.
Line 299: Line 318:
 
== Sources ==
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Britain medium tanks}}
 
{{Britain medium tanks}}

Revision as of 21:02, 21 August 2019

Centurion Mk 1
uk_centurion_mk_1.png
AB
RB
SB
General characteristics
Brief
Detailed
5.7/5.7/5.7BR
4 peopleCrew
Mobility
46.9 tWeight
5 forward
1 back
Gear box
Armament
76 mm QF 17-pounder cannonWeapon 1
74 roundsAmmunition
-12° / 20°Vertical guidance
7.92 mm BESA machine gunWeapon 2
3 375 roundsAmmunition
225 roundsBelt capacity
600 shots/minFire rate
Economy
63 000 Rp icon.pngResearch
210 000 Sl icon.pngPurchase
Sl icon.png2 420 / 3 303/2 580 / 3 521/1 920 / 2 620Repair
61 000 Sl icon.pngCrew training
210 000 Sl icon.pngExperts
800 Ge icon.pngAces
x 1.72 Rp icon.pngReward for battle
Msg-info.png This page is about the medium tank Centurion Mk 1. For other uses, see Centurion (Disambiguation)

Description

GarageImage Centurion Mk 1.jpg


The Centurion Mk 1 is a Rank IV British medium tank with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update 1.67 "Assault". It is equipped with the well-known British QF 17-pounder mounted on a new hull that definitively makes the Cromwell chassis outdated.

This tank does not play like any of the preceding British vehicles: while its mobility is below average for a rank IV medium, it compensates with armour, meaning that you will actually be able to withstand frontal combat and return fire, even if you get hit. It is the first medium to feature the late-game British armour pattern: a strong turret, thick and well-angled upper-glacis, weak lower glacis and thin sides. British tankers must get used to this configuration since it is found on every following medium tank.

The Centurion Mk.1 moves away from the familiar Cromwell chassis. While not being as fast or maneuverable, It does have sloped frontal armour, a strongly armoured turret, and a good QF 17-pounder gun with access to APDS.

Mobility
The Centurion easily reaches its top speed of 39 km/h on almost any ground, due to its wide tracks and good engine, even at stock performances. It also has a refreshingly good reverse speed (~13 km/h) (compared to the dreadful reverse speed of tanks on the Cromwell chassis) and can turn on the spot quite fast.

Armour
The main improvement from previous British mediums is its thick and sloped armour. Reaching 152 mm on the turret and a good 76 mm angled at 58° on the front hull, this tanks can actually block point-blank shots from most cannons it will face like the Russian D-5T, the Japanese Type II 75 mm and even some German guns at 500 m. This tank can actually expose its upper glacis since it will bounce most shots. This tank still has weak spots though: gun and MG mantlet are "only" 127 mm thick, barely angled and lower glacis is 76 mm at 44°, meaning close-range shots will eventually penetrate. It also has thin side armour, meaning that the tank is vulnerable to flank attacks and compound angling cannot be done effectively without exposing the sides. These traits mean that the Centurion Mk.1 can happily stand up most frontal shots at this rank.

Firepower
The gun does not fire any shells with explosive filler, meaning that pinpoint accuracy is needed to get reliable kills (aiming for important modules, crew, or ammo racks). This canon's reload rate is faster than average at this BR, meaning you will be able to land 2 shots before your enemy can even fire. As any other tanks equipped with the QF 17-pounder, you will have to grind through subpar AP, APBC and APCBC shells before getting APDS. This last type of shell helps make accuracy quite easy and remains effective at long ranges while not being too costly in terms of silver lions.

A minor issue to notice is that the machine gun has very poor elevation and is loader-controlled, meaning that it cannot target even low flying aircraft and that it will be disabled once you lose two or more crew members.

General info

Survivability and armour

The Centurion Mk 1 is the first tank players will encounter in the British tech tree that sports a sloped hull front similar to the Panther, which with a thickness of 76.2mm, provides great protection for its BR, especially when the hull is angled slightly. Turret armor features 127mm thickness throughout the front, but features many flat areas that cannons of sufficient power will exploit to destroy the tank, especially since 3 out of the 4 crew members are located in the turret. Side armor can withstand auto-cannon fire with exceptions for HVAP rounds, so don't rely on it outside of that.

Armour type:

  • Rolled homogeneous armour (Hull, Turret sides, Turret roof)
  • Cast homogeneous armour (Turret front, Gun mantlet, Cupola)
Tank Armour Table
Armour Front Sides Rear Roof
Hull 76.2 mm (58°) Front glacis
76.2 mm (44°) Lower glacis
51 (12°) + 6 mm 38 mm (7°) Top
38 mm (18°) Bottom
29 mm
8-14 mm Engine deck
Turret 127 mm (2-58°) Turret front
127 mm (6-40°) Gun mantlet
76 mm (9-11°) 76 mm (1°)
38 mm (89°) Turret underside
25 mm
Armour Sides Roof
Cupola 90 mm 19 mm

Notes:

  • Tracks and suspension wheels are both 20 mm thick.
  • The steel boxes around the turret and hull give a 4 mm additional protection, though this seems to be a negligible addition.
  • Spaced armour plates are placed on the side of the Centurion, giving an additional 6 mm of side armour.

Mobility

Compared to the many Cromwell based tanks before the Centurion, it does lose out on a great forward speed, only being able to reach 25.6 AB/23.1 RB maximum, but in return it does receive great reverse speed of 8.3mph AB/7.5mph RB, allowing for tactics that would not be recommended with the Cromwell like "Peek-a-boos". It also retains good maneuverability effective neutral steering and a very acceptable acceleration due to good power-to-weight ratio.

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
46.9 N/A 25.6 (AB)
23.1 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 984 1212
Realistic/Simulator 562 635
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 20.98 25.84
Realistic/Simulator 11.98 13.53

Armaments

Main armament

76 mm OQF 17-pounder
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
74 -12°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 17.14 23.72 28.80 31.84 33.88
Realistic 10.70 12.60 15.30 16.92 18.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.67 6.79 6.25 5.90
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Shot Mk.6 AP 171 168 155 139 126 113
Shell Mk.1 HE 9 9 9 9 9 9
Shot Mk.4 APC 171 168 155 139 126 113
Shot Mk.8 APCBC 190 187 172 155 140 126
Shot SV Mk.1 APDS 228 226 207 189 159 134
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Shot Mk.6 AP 883 7.71 N/A N/A N/A -1° 47° 60° 65°
Shell Mk.1 HE 883 6.98 0.4 0.5 883 +0° 79° 80° 81°
Shot Mk.4 APC 883 7.71 N/A N/A N/A -1° 48° 63° 71°
Shot Mk.8 APCBC 883 7.71 N/A N/A N/A +4° 48° 63° 71°
Shot SV Mk.1 APDS 1203 1.73 N/A N/A N/A +1.5° 75° 78° 80°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
17pdr Shell SS Mk.1 754 8.4 13 5 20 50
Ammo racks
Ammo racks of the Centurion Mk.1
The QF 17-pounder cannon fires single-piece ammunition stored in stowage racks in the hull floor and the hull front next to the driver. There are 11 rounds stored in 3 small ready racks located in the turret basket inside the hull for quick reloading by the loader. The time it takes the loader to load one round into the ready rack from the stowage racks is about 17 seconds.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th

rack empty

6th rack empty 7th rack empty Visual discrepancy
74 71 (+3) 67 (+7) 64 (+10) 62 (+12) 46 (+28) 30 (+44) (+73) Yes

Notes:

  • Recommended ammo load is 30 to remove from ammo from the hull floor and half of rack 7.
  • Ammo rack 1, 2, and 3 are ready racks, and takes priority in being filled at the beginning of the battle, then fills racks 7 through 4.
  • Full reload speed will be realized as long as ammo exists in the ready racks. If all the ready racks are empty, a penalty to reload speed will occur.
  • Simply not firing when the gun is loaded will load ammo from racks 4-7 into rack 3, 2, and 1, as long as there is ammo in racks 4-7. Firing will interrupt the loading of the ready racks.

Machine guns

Main article: BESA (7.92 mm)
Unlike many turret mounted machine guns that are co-axial, this machine gun is mounted in pintle mount similar to hull mounted machine guns, so it is able to independently traverse on its own to a degree, a trait that is shared with the Soviet T-28. This can provide a slight advantage when the turret ring is disabled, as it can allow more accurate fire without the need to move the turret/hull.
7.92 mm BESA
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,375 (225) 600 ±7° ±7°

Usage in the battles

This tank is a good Jack-of-all-trades, meaning it can effectively deal with any situation with good effectiveness, meaning you can play it as you like, as long as you follow a few specific guidelines and patterns, in order not to get shot down too easily.

Hide LFP: In any engagement, this is the weakest part of your frontal armour, behind it there is your main ammo rack and driver, avoid showing this part of the tank to the enemy.

Stay on the move: This tank has good mobility, use it to make it harder to target your weak spots at close ranges and avoid shots at long ranges.

No hull angling: Since your sides are weak, do not try angling since it will only allow the enemy to get an easy kill. Use your good hull traverse (turning on the spot) to always face directly your foe. When turning corners, take a large turn in order to show only your frontal armour to anything that can be waiting around the corner.

Angle turret between shots: While your hull sides are not that thick, your turret's side armour is much more forgiving at 89 mm, nod your turret ~ 10° to the right in order to maximise frontal LOS thickness.

Compensate parallax: Your gun and optics are very far apart from each order meaning that your shells will always fall 1 meter left of your crosshair at any range (no convergence). This is particularly important in RB/SB battle since there is no aiming assistance to help you.

Pros and cons

Pros:

  • Fast firing 17-pounder armament with APDS rounds.
  • Good gun depression of -12°.
  • Decent front sloping armour.
  • Tough round sloping turret front.
  • Average mobility and decent maneuverability.
  • Good reverse speed.
  • Neutral steering.
  • Good stock mobility.
  • Access to smoke grenades.
  • Centurion Mk 1 can fill the role of a heavy tank if needed.
  • Turret can be angled for a much more effective armour thickness.
  • Frontal armour is quite resistant to the 85mm, 76mm and even the German 88mm (KwK36) guns at medium/long range.
  • Benefits greatly from the learning curve of the Comet I and Challenger, their players will find themselves at home when playing the Centurion.
  • Armour is a huge step up from the Comet I and the Challenger.
  • Centurion Mk 1 is arguably the best BR 5.7 tank, as it has a well balanced stats in terms of armour, mobility and firepower.
  • Mastering this tank will provide a good learning curve for the next Centurion variants.
  • Very low risk of fire.
  • Turret's top armour is thick, can resist most aircraft guns.

Cons:

  • No APHE rounds available, precision and knowledge of enemy tanks are required.
  • Large tank size, especially length.
  • Weak side armour, angling the armour too much will result in the side armour being penetrated.
  • Front ammo rack to left of driver, penetration to the lower glacis will likely ignite or destroy it.
  • Centurion Mk 1 is slow for a medium tank.
  • Unlike its later iterations, no gun stabilizer.
  • Difficult to get kills with stock shells. They can penetrate but they may not destroy a tank, resulting in a lot of kill assists.
  • Weak Lower Frontal Plate (LFP), a weakness carried over to all British tanks onward.
  • Subpar turret armour (127 mm).
  • Top armour covering the engine is poor, only 8 mm.

History

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

[Devblog] Centurion Mk I: A Tank for a New Era

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain medium tanks
Valentine  Valentine Mk I · Valentine Mk IX · Valentine Mk XI
Cromwell  Cromwell I · Cromwell V · Cromwell Mk.V (RP-3)
Based on Cromwell  A30 Challenger · Comet I · Iron Duke IV
Foreign  Grant I · Sherman II · A.C.IV · Strv 81 (Rb.52)
Firefly (M4)  Firefly "Scorpion" · Sherman Firefly
Centurion  Centurion Mk 1 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · FV4202
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10 · Vickers MBT
Challenger  Challenger Mk.2 · Challenger Mk.3 · Challenger 2