Sea Harrier FA 2

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This page is about the British jet fighter Sea Harrier FA 2. For other versions, see Harrier (Family).
Sea Harrier FA 2
sea_harrier_fa2.png
GarageImage Sea Harrier FA 2.jpg
Sea Harrier FA 2
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
Show in game

Description

By the end of the Falklands War, the Sea Harrier FRS.1, while venerable, had been found to have many shortcomings. Shortly after, a few new ideas were brought up, and by 1984, the order was signed for the development of a new Sea Harrier, then dubbed the FRS.2. By 1988, after a few requirement changes, the new Harrier, now renamed to the FA.2 model, as the R (Recon) and S (Strike) were dropped from its requirements, serving primarily as a fleet defence fighter. The main upgrade in the new Sea Harrier FA.2 was the Blue Vixen radar, a very powerful radar system for its size class that allowed the Sea Harrier FA.2 to utilise the new AIM-120 AMRAAM, which was in development at the time. After a few years of testing, the first operational Sea Harrier FA.2s would enter service upon delivery on April 2nd, 1993.

The Sea Harrier FA 2 is a British VTOL fleet defence fighter introduced in Update "Seek & Destroy". While objectively worse in pretty much every way compared to the American equivalent at the same battle rating, the AV-8B+, the FA.2 is still a very lethal aircraft when left unchecked. Thanks to the IRCCM-equipped AIM-9M, the powerful AIM-120 AMRAAM and the Blue Vixen radar, and especially thanks to its BOL countermeasure dispenser sets, the FA.2 is capable of punching well above its weight class in air combat. The new upgraded engine allows the Sea Harrier to utilise VIFFing (Vector In Forward Flight) manoeuvres to greatly enhance its dogfighting potential, a necessary trick due to the underwhelming flight performance of the airframe; being essentially a first-generation Harrier body (unlike the Harrier GR.7 or the AV-8B (NA) which utilise the upgraded "Harrier 2" body and wing design, allowing for far superior flight performance). Notably, the Sea Harrier FA.2 possesses an ability which no other Harrier has: the ability to replace its gun "pods" under the fuselage with extra missiles. It is up to the player to decide if sacrificing one (or even both) of their guns for extra missiles is worth the trade-off, however; further adding another layer of strategy to playing this Harrier.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m1 135 km/h
Turn time32 s
Max altitude12 192 m
EngineRolls-Royce Pegasus Mk.106
TypeJet
Cooling systemAir
Take-off weight13 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,126 1,121 12192 33.1 34.1 65.0 63.3 550
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1191 648 ___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Rolls-Royce Pegasus Mk.106 1 _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type _m fuel __m fuel __m fuel
1,710 kg Vectored-thrust low-bypass turbofan _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MGW
Stationary ___ kgf ___ kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural1 191 km/h
Gear648 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB2 999 → 4 393 Sl icon.png
RB8 663 → 12 691 Sl icon.png
SB10 217 → 14 967 Sl icon.png
Total cost of modifications303 000 Rp icon.png
461 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces3 400 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 320 / 490 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods booster.png
New boosters
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
540 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
480 Ge icon.png
Mods jet engine.png
Engine
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
790 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods armor frame.png
Airframe
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
540 Ge icon.png
Mods armor cover.png
Cover
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
480 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
Mk.N1 540lb
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
AIM-9L
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mod arrow 1.png
Mods heli false thermal targets.png
Flares/Chaff BOL
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
540 Ge icon.png
Mods pilon bomb.png
Mk.10 1000lb
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
540 Ge icon.png
Mod arrow 1.png
Mods g suit.png
G-suit
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
480 Ge icon.png
Mods weapon.png
aden_new_gun
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
480 Ge icon.png
Mods air to air missile.png
AIM-9M
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
480 Ge icon.png
Mod arrow 0.png
Mods jet engine extinguisher.png
EFS
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
790 Ge icon.png
Mods pilon block rocket.png
Matra SNEB
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
790 Ge icon.png
Mods air to air type b midrange missile.png
AIM-120B
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
790 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) EEGS
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

The Sea Harrier FA 2 is armed with:

  • 60 x countermeasures

Suspended armament

The Sea Harrier FA 2 can be outfitted with the following ordnance:

1 2 3 4 5 6 7
30 mm ADEN Mk.4 cannons (130 rpg) 1 1
1,000 lb H.E. M.C. Mk.13 No.117 bombs 1 1 1 1 1
1,000 lb H.E. M.C. Mk.13 bombs 1 1 1 1 1
SNEB type 23 rockets 18 18 18 18
AIM-9L Sidewinder missiles 1, 2 1, 2
AIM-9M Sidewinder missiles 1, 2 1, 2
AIM-120B missiles 1 1 1 1
Countermeasures 160 160
Single air-to-air missiles can be carried in conjunction with countermeasure pods on the same hardpoint
Default weapon presets
  • 2 x 30 mm ADEN Mk.4 cannons (130 rpg = 260 total)
  • 2 x AIM-120B missiles + 2 x AIM-9L Sidewinder missiles
  • 320 x countermeasures
  • 320 x countermeasures + 2 x AIM-9L Sidewinder missiles
  • 320 x countermeasures + 2 x AIM-9M Sidewinder missiles
  • 4 x AIM-9L Sidewinder missiles
  • 4 x AIM-9M Sidewinder missiles
  • 4 x AIM-120B missiles
  • 2 x AIM-120B missiles + 320 x countermeasures
  • 72 x SNEB type 23 rockets
  • 5 x 1,000 lb H.E. M.C. Mk.13 bombs (5,000 lb total)
  • 5 x 1,000 lb H.E. M.C. Mk.13 No.117 bombs (5,000 lb total)

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • 4x AIM-120B, one of the best ARH missiles
  • Access to 4x AIM-9M IRCCM missiles
  • VTOL can catch opponents off-guard in a dogfight
  • Excellent radar set
  • Access to BOL Countermeasure dispenser rails

Cons:

  • Subsonic
    • Lacklustre flight performance
    • Limits the range of the AIM-120s
  • Worse RWR than most competition at the BR
  • BOL rail can only mount singular AIM-9, not in double
  • Main gun is optional, overlapping with a AIM-120 slot

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


British Aerospace plc
Strike Aircraft  Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1 · Sea Harrier FA 2
See also  British Aircraft Corporation · Hawker Aircraft Limited

Britain jet aircraft
Blackburn  Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B
British Aerospace  Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1 · Sea Harrier FA 2
British Aircraft Corporation  Strikemaster Mk.88
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3
Panavia  Tornado GR.1 · Tornado GR.4 · Tornado F.3 · Tornado F.3 Late
SEPECAT  Jaguar GR.1 · Jaguar GR.1A · Jaguar IS
Supermarine  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA)
Australia  F-111C
India  ▄MiG-21 Bison
South Africa  ▄JAS39C