Phantom FGR.2

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Challenger DS Pack
Phantom FGR.2
f-4m_fgr2.png
Phantom FGR.2
AB RB SB
11.7 12.0 11.3
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This page is about the British jet fighter Phantom FGR.2. For the USAF version, see F-4C Phantom II.

Description

GarageImage Phantom FGR.2.jpg


The Phantom FGR.2, also known as the F-4M, is a rank VII British jet fighter with a battle rating of 11.7 (AB), 12.0 (RB), and 11.3 (SB). It was introduced in Update 1.93 "Shark Attack". It is a British version of the American F-4 Phantom II.

Although at first glance the F-4M appears very similar to its American counterpart the F-4C Phantom II, there are a number of major visual and performance differences between the two aircraft. Phantoms produced for the RAF were redesigned to use British Rolls-Royce Spey turbofan engines, instead of the General Electric J79 turbojet engines found on American Phantoms. The British engines produced more thrust than the American engines, but were larger; as a result the fuselage of British Phantoms was modified to be slightly wider than on the American models. In addition the Phantom FGR.2 has larger air intakes than the F-4C, in order to allow for the increased airflow required by the new engines. The rear of the Fuselage is also significantly different on the Phantom FGR.2; the engines are noticeably angled downwards, and due to the different afterburner arrangement on the Spey engines the exhaust ports and the surrounding area were redesigned. Most distinctively, the Phantom FGR.2 has a squared off tail, and lacks the under-nose probe of the F-4C.

In game these changes mean that the Phantom FGR.2 has much better low altitude acceleration and climb rate, compared to the F-4C, as a result of the more powerful engines. In games you will usually see the Phantom FGR.2s get off the ground and to altitude quicker than the F-4Cs; however due to the increased drag of the redesigned fuselage, and the performance characteristics of the Spey engines, it does not perform quite as well as the F-4C at high altitude, and cannot reach the same maximum speed.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

FGR.2 fenris 001.jpg
Characteristics
Stock
Max Speed
(km/h at 10,667 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
2,195 2,185 16000 26.5 26.8 139.3 129.0 850
Upgraded
Max Speed
(km/h at 10,667 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ??? 2,268 16000  ??.? 26  ??.? 210 850

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
FGR.2 fenris 004.png
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
625 ~11 ~4
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 810 < 750 < 700 N/A
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 5,120 kgf 7,168 kgf

Survivability and armour

Much like the older F-4C variant, the British Phantom FGR.2 is without any armour protection whatsoever - the weight savings allow the aircraft to take on more fuel or ordnance while utilising speed as its best defence. This fighter packs numerous fuel tanks, while some are located in the leading edges of the wings, the majority of the fuel tanks are located within the fuselage packed around the engines and behind the cockpit. The control lines for the Phantom FGR.2 run from the cockpit down the length of the upper fuselage to the tailplane, relatively exposed to enemy gunfire.

Fighters attempting to take down a Phantom FGR.2 should try to force it to bleed its energy in a turn with missiles - a slow Phantom is a vulnerable Phantom. Autocannons and missiles will be most effective for disabling or destroying critical components, but smaller rockets such as M/55, SNEB Type 23 or FFAR Mighty Mouse unguided rockets fired in salvos during a head-on engagement may cause enough of a scattered grouping that a Phantom FGR.2 may not be able to avoid them all and fly into at least one.

Armaments

Suspended armament

FGR.2 fenris 002.png

The Phantom FGR.2 can be outfitted with the following ordnance:

  • 1 x 20 mm M61 Vulcan rotary cannon, gun pod mounted under fuselage (1,200 round)
  • 1 x 20 mm M61 Vulcan rotary cannon + 8 х 1,000 LB G.P. Mk.I bomb
  • 1 x 20 mm M61 Vulcan rotary cannon + 108 х SNEB type 23 rocket
  • 1 х 20 mm M61 cannon rotary cannon + 4 х AIM-9D Sidewinder air-to-air missiles
  • 1 х 20 mm M61 cannon rotary cannon + 4 х AIM-9D Sidewinder air-to-air missiles + 4 х 1000 LB G.P. Mk.I bomb
  • 4 х AIM-9D Sidewinder air-to-air missiles

Like the F-4C the Phantom FGR.2 lacks any internal guns; instead relying on a M61 Vulcan rotary cannon, mounted centrally under the fuselage. The cannon is angled downwards at about 1°, coupled with the guns position under aircraft this makes aiming slightly more difficult than on other aircraft; the gun also has a wide bullet spread. A benefit of the rotary cannon is that it can fire all 1,200 rounds of ammo before it can overheat and jam. Unlick the F-4C the Phantom FGR.2 can only carry a single gunpod.

In terms of other suspended weaponry the Phantom FGR.2 falls far behind the F-4C, having 6 loadout options compared to the F-4C's 21. It has a more limited choice of bombs, carries fewer rockets and cannot carry Bullpup air to ground missiles.

In terms of air to air missiles the Phantom FGR.2 can carry four AIM-9D Sidewinder missiles; as opposed to the F-4C's choice of AIM-9B and AIM-9E Sidewinders. The AIM-9D's perform better than the AIM-9B, but worse than the AIM-9E. The AIM-9E has a wider seeker gimbal so tracks better, and also has an uncaged seeker.

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Flight performance Survivability Weaponry
I Compressor Fuselage Repair 1000 LB GP
II New boosters Airframe Offensive 20 mm Matra SNEB
III Wings repair G-Suit AIM-9D
IV Engine Cover New 20 mm cannons

Pros and cons

FGR.2 fenris 003.png

Pros:

  • Better acceleration and climb rate than the F-4C
  • One of the fastest aircraft in the game, especially at low altitude (at sea level it can reach Mach 1.18 when stock)
  • One of the fastest climbing aircraft in the game
  • Carries AIM-9D air-to-air missiles, which are reasonably effective, but not as good as the AIM-9E found on the F-4C
  • Very high rate of fire from autocannon, which does not jam
  • Has tailhook, can land on aircraft carriers

Cons:

  • Gun pod is slightly angled downwards; wide bullet spread when stock, although useful in some situations, causes missed shots in others
  • Gun pod cannot be fired while the landing gear is down
  • Missiles are tier 3 upgrade modification which needs to be researched
  • Large target compared to other aircraft such as the MiG-21
  • Due to large weight it requires a high landing sped (~350 kph), can be tricky for players new to the fighter to land (especially on aircraft carriers)
  • Not quite as good at high altitude as the F-4C
  • Taking minimum fuel leaves you with very limited battle endurance (especially if you use the afterburner), while the 20 min fuel option noticeably impacts handling
  • Missiles cannot be fired while you are pulling more than 4G's, when flying at high speed even gentle manoeuvres will cause you exceed that limit
  • Stock ammunition belt has no tracer rounds, which coupled with angled gun pod and wide weapon spread makes aiming difficult.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Videos

See also

Other variants in-game
  • F-4C Phantom II - U.S. Air Force variant multi-role fighter-bomber which could be outfitted with various autocannons, rockets, missiles and bombs. This aircraft is an effective fighter, ground-attacker and bomber. One of the fastest fighters currently available in War Thunder.
Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Britain jet aircraft
Blackburn  Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B
British Aerospace  Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1 · Sea Harrier FA 2
British Aircraft Corporation  Strikemaster Mk.88
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3
Panavia  Tornado GR.1 · Tornado GR.4 · Tornado F.3 · Tornado F.3 Late
SEPECAT  Jaguar GR.1 · Jaguar GR.1A · Jaguar IS
Supermarine  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA)
Australia  F-111C
India  ▄MiG-21 Bison
South Africa  ▄JAS39C