Pz.IV F1

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Pz.IV F1
germ_pzkpfw_iv_ausf_f.png
Pz.IV F1
AB RB SB
2.3 2.0 2.0
Class:
Research:3 000 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
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Description

GarageImage Pz.IV F1.jpg


The Pz.Kpfw. IV Ausf. F1 (or Panzer IV F1) is a Rank II German medium tank with a battle rating of 2.3. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41.

Appearing in 1941 at about the same time as the PzKpfw III, Ausf. J, this model saw substantial changes. The basic armour thickness was increased from 30mm to 50mm on all front faces (hull, superstructure, turret) and to 30mm on the sides.The supplementary bolted armour was dropped. The superstructure front was changed back to a single straight plate, and the hull machine gun was changed from the Gimbal mount to a ball mount, Kugelblende 50.

In game, compared to the previous modification Pz.IV E, F1 offers enhanced armour, mostly on the turret, which used to be a "weakspot" on the E variant.

Side & Rear hull armour has been improved to 30 mm, and entire upper front hull is now a single plate of 50mm steel - while some places are actually weaker, there are no longer any "holes" in the armour easily penetrable by any gun.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 50 mm (12°) Front plate
20 mm (73°) Front glacis
50 mm (13-58°) Lower glacis
30 mm 30 mm (4-14°) 10 mm
Turret 50 mm (12°) Turret front
50 mm (12-29°) Gun mantlet
30 mm (23-26°) 30 mm (14-17°) 10 mm
Armour Sides Roof
Cupola 30 mm 10 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • The hull underside right above the tracks is 10 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
22.3 N/A 48 (AB)
43 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 465 572
Realistic/Simulator 265 300
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 20.85 25.65
Realistic/Simulator 11.88 13.45

Armaments

Main armament

Main article: KwK 37 (75 mm)
75 mm KwK 37
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
80 -10°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 8.30 11.53 _.__ _.__ _.__
Realistic 8.30 9.80 _.__ _.__ _.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
4.29 _.__ _.__ _.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
K.Gr.rot Pz. APCBC 56 54 50 46 42 38
Hl.Gr. 38B HEAT 80 80 80 80 80 80
Hl.Gr. 38C HEAT 100 100 100 100 100 100
Sprgr. 34 HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
K.Gr.rot Pz. APCBC 385 6.8 1.3 15.0 80 +4° 48° 63° 71°
Hl.Gr. 38B HEAT 450 4.6 0.0 0.1 872.1 +0° 62° 69° 73°
Hl.Gr. 38C HEAT 450 4.8 0.0 0.1 875.5 +0° 62° 69° 73°
Sprgr. 34 HE 420 5.7 0.1 0.1 686 +0° 79° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
K.Gr.Rot Nb. 423 6.8 13 5 20 50
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Recommendations Visual
discrepancy
80 72 (+8) 63 (+17) 54 (+26) 45 (+35) 36 (+44) 27 (+53) 18 (+62) (+71) (+79) Yes

Turret empty: 72 (+8)

Machine guns

Main article: MG 34 (7.92 mm)
7.92 mm MG 34
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,700 (150) 900 N/A N/A

Usage in the battles

Any veteran of the Ausf. C and E should feel right at home in this vehicle. Usage is the same, players should only be careful of some possible new opponents, coming from higher Tiers. In general, it is still an excellent short range corner-cleaner.

The gun is very powerful, with great rate of fire, but it suffers from low penetration. HEAT shells can be used to solve this issue, but they do a lot less post-penetration damage. The Pz.IV F1 is often capable of annihilating an enemy vehicle with a single AP shell. It has a fair amount of armour as well, however due to the lack of an actual slope it may seem considerably more fragile than some soviet vehicles when facing AP shells.

Against most threats, it is often wiser to close in with the enemy vehicle, to make targeting the weakest areas possible, increasing the chance of successful penetration. When engaging vehicles at close range, it is for example good idea to count on the slower turret speed of the soviet machines, allowing the player to circle around them with ease and deliver devastating shots. Bear in mind that while this tank can easily obliterate any vehicle at its own BR, against higher tier enemies the relatively poor penetration of the gun and very slow shell travel speed can become a problem. Avoiding direct encounters, and using flanking maneuvers is advisable.

Pros and cons

Pros:

  • Fast reload speed for short 75 mm (Great when using HEAT rounds).
  • Decent mix of protection and mobility.
  • Good traverse rate.
  • Excellent gun depression.

Cons:

  • Poor AP penetration at range.
  • Weak side armour.
  • Huge and weak commander cupola.
  • Frail engine and ammo rack.
  • Narrow tracks -> poor performance in soft/sandy terrain (most notable in realistic modes).
  • F1 is a bit heavier and slower than previous Pz.IV tanks.

History

Development

The Pz.Kpfw. IV's creation, like its predecessor the Pz.Kpfw. III, was devised by Heinz Guderian, where he envisioned a support tank to be used to handle anti-tank guns and fortifications. The Panzer IV was to work alongside the more numerable Panzer III in Panzer Divisions (three company of IIIs and one of IVs) to engage the enemy, giving the role of fighting enemy armoured forces to the Panzer IIIs. As a support tank, the tank was to have the short 75 mm howitzer as its main armament and have a weight limit of 24 tons. MAN, Krupp, and Rheinmetall-Borsig worked on the development of the tanks, but the Krupp's model was selected for further testing.

The chosen model from Krupp, once finished, used a leaf-spring double-bogie system for its suspension, which was chosen instead of both a proposed interleaved suspension and the earlier devised torsion bar suspension system for the sake of faster production. The vehicle held five crew members, the commander, gunner, loader, radio operator (and hull machine gunner), and driver. Though it looked symmetrical, the Panzer IV turret was actually offset to the left of the chassis center line a bit while the engine was also offset to the right, this was to allow the torque shaft to turn the turret. The offset also meant that most of the ammo is held on the right side of the tank in storage areas. The Panzer IV was then accepted into service and production began in 1936.

Panzer IV Ausf. F1

After the Battle of Poland and France, the deficiencies of the Ausf. C variant saw it being upgraded on October 1940 to the Ausf. E. Despite the new upgrades, the Panzer IV was upgraded again to refine its detail with the Panzer IV Ausf. F in April 1941. Still retaining the KwK 37 L/24 75 mm howitzer gun, but with now a full 50 mm thick glacis plate and an increase of side armour to 30 mm. The tracks is also widened from 380 to 400 mm to balance the increased weight from the Ausf. C's 18 tons to the Ausf. F 22 tons.

The Ausf. F was the main Panzer IV variant during the start of Operation Barbarossa, but was soon found to be terribly outgunned by the appearance of the Soviet T-34 and KV-1 tanks. The short 75 mm howitzer was inadequate to deal with these new tanks at all. All was not lost though, as in the weeks before Barbarossa, a proposal was made to upgrade the Panzer IV with a new gun to increase its firepower, with the new 75 mm Pak 40 anti-tank gun. The resulting gun was the KwK 40 L/43 and upgunned the Panzer IV Ausf. F. The Ausf. F was then renamed to F1 for the variants retaining the shorter 75 mm howitzer, and Panzer IV Ausf. F2 for the variants with the more lethal 75 mm KwK 40 L/43 gun.

Media

Skins and camouflages for the "Panzer IV F1" from live.warthunder.com.

Sights

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1