T-34-85 No.215
Contents
Description
The T-34-85 No.215 is a premium rank IV Chinese medium tank
with a battle rating of 5.7 (AB/RB/SB). It was introduced during Update 1.95 "Northern Wind" in the Lunar New Year Sale 2020.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (Hull, Turret roof)
- Cast homogeneous armour (Turret, Cupola, Driver's hatch, Machine gun port)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 45 mm (60°) Front glacis 45 mm (60°) Lower glacis 75 mm (60°) Driver's hatch 65 mm (30°) Machine gun port |
45 mm (39-40°) Top 45 mm Bottom |
45 mm (47-49°) Top 45 mm (46°) Bottom |
20 mm |
Turret | 90 mm (1-69°) Turret front 90 + 40 mm (8-61°) Gun mantlet |
75 mm (19-22°) Front 2/3rd 52 mm (13-19°) Rear 1/3rd |
52 mm (9°) | 20 mm |
Armour | Sides | Roof | ||
Cupola | 90 mm | 20 mm |
Notes:
- The gun mantlet has 90 mm in front with additional small and thin 40 mm plates on the sides of the gun. See here.
- Suspensions wheels are 20 mm thick and tracks are 18 mm thick
The armour layout of the T-34-85 No.215 is virtually identical to the T-34-85. The hull armour, while well angled, is very thin for its rank and can be penetrated by nearly any tank cannon. Creative use of angling can still lead to the occasional bounce. The 90 mm thick turret is also thin for its rank, but the good sloping on the sides can also lead to bounces with some luck.
The T-34-85 has very poor survivability due to the fact that all 5 crew members are packed close to each other. A hull penetration will likely knock out all of them. However, inexperienced players that face this tank will often shoot the lower hull part of the driver hatch, which is infamous for being surprisingly resilient.
Any enemy vehicle around the T-34-85's BR bracket can destroy it if it can get a solid shot on the hull armour. Beware when exposing hull when coming out to take a shot on an enemy, someone is bound to be watching for the T-34-85 and they won't be afraid to plant a shell into the 45 mm hull armour.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | AoA | Stock | Upgraded | Stock | Upgraded | |
Arcade | 62 | 10 | 32 | 0.2 | 775 | 954 | 24.22 | 29.63 |
Realistic | 55 | 9 | 442 | 500 | 13.81 | 15.53 |
Modifications and economy
Armaments
Main armament
85 mm ZIS-S-53 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 60 | -5°/+22° | ±180° | N/A | 23.8 | __._ | __._ | __._ | __._ | 9.6 | __.__ | __.__ | 7.4 |
Realistic | 14.9 | __._ | __._ | __._ | 25.0 |
Ammunition
The stock round is the BR365K which has 148 mm of penetration on close range. The APHE round has a very good one-shot-potential with 48g of A-IX-2(73.92g of TNT equivalent).
The second round, the BR365A, only has about 135 mm penetration on point-blank, in exchange for improved penetration against sloped armor. This makes it more effective than the BR365K when shooting at angling M4A3E2's and Panthers. Also, instead of having 48g, it has 164g TNT of explosives inside the shell. This increases the post-penetration effect dramatically.
APCR is also available, but keep in mind that it hates sloped armour and it has very poor post-penetration damage.
This BR365-P penetrates about 195mm of RHA on close range.
The HE-shell is called O-365K. With 660g of TNT inside it performs pretty good against trucks&halftrucks.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
BR-365A | APHEBC | 135 | 133 | 125 | 115 | 106 | 97 |
BR-365K | APHE | 148 | 143 | 126 | 106 | 90 | 77 |
BR-365P | APCR | 195 | 187 | 154 | 120 | 94 | 74 |
O-365K | HE | 10 | 10 | 10 | 10 | 10 | 10 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
BR-365A | APHEBC | 792 | 9.2 | 1.2 | 14.0 | 164 | +4.0° | 48° | 63° | 71° |
BR-365K | APHE | 792 | 9.2 | 1.2 | 14.0 | 73.92 | -1.0° | 47° | 60° | 65° |
BR-365P | APCR | 1,050 | 4.99 | N/A | N/A | N/A | +1.5° | 66° | 70° | 72° |
O-365K | HE | 793 | 9.54 | 0.1 | 0.3 | 660 | +0.0° | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
60 | 51 (+9) | 41 (+19) | 31 (+29) | 21 (+39) | 11 (+49) | 1 (+59) | no |
Turret empty: 24 (+12)
Machine guns
7.62 mm DT | ||||
---|---|---|---|---|
Mount | Capacity (Belt capacity) |
Rate of fire (shots/minute) |
Vertical guidance |
Horizontal guidance |
Coaxial | 1,890 (63) | 600 | N/A | N/A |
Usage in battles
The T-34-85's best playstyle is that of a flanker. Due to its high mobility, fast turret traverse, and a capable cannon with excellent post-penetration damage, the T-34-85 fills this role perfectly. Since the turret is so tall, it makes combat behind low obstacles difficult, as the turret segment above the main gun is visible. The T-34-85's other playstyle can be as a support tank, by keeping up with more protected vehicles like the IS-2 and supplement firepower while their heavy armament reloads.
The T-34-85 would not make a very suitable short-range brawler though even with the 85 mm gun as the gun has a rather tedious reload for the specific playstyle and the T-34's armour is very poor at its BR. With that, the T-34-85 would tend to be able to fire one shot at a close enemy before it gets taken out by other enemies nearby. However, it is understandable that the situation is unavoidable, so it is recommended to stay steady by firing one shot at an unsuspecting enemy at close range before retreating to reload, evading enemy shots.
While the T-34-85 Gai is a fairly well-rounded tank, its poor armor and high speed mean that one should play it more like a light tank than a medium. The gun is very lethal but the penetration is not particularly good, so it is better to flank and go for side shots, which can instantly knock out all but the largest and most spacious opponents. During frontal engagements, Tiger Is should be shot in the flat portions of the hull (avoiding the driver's port), Panthers should be shot in the turret (in the less curved portion of the mantlet) or possibly in the lower glacis, and non-Jumbo Shermans can generally be shot anywhere. The Tiger II (P) is only vulnerable in a small portion of the turret cheeks and the Tiger II (H) is essentially frontally immune, so for these kinds of targets, circle around to get a good look at the hull sides and let the slope modifiers take care of the rest. Watch out for American tanks like the M4A3 (76) W and T25, as they have vertical stabilizers and can often shoot first if they are aware of you.
Tactics
In AB, you should play this tank like any other T-34. Push because you have a pretty well-rounded tank and will generally be able to adapt to whatever situation that develops. The AB meta generally favors more heavily armed and armored tanks due to the presence of markers making flanking and ambushes more difficult, so play carefully and take advantage of your high mobility.
In RB, play this tank offensively yet carefully. Use your speed and keep up with your teammates, or alternatively play it like a light tank and go on long flanks. If one decides to use the T-34 as a main battle tank, it's advisable to hide the hull as well as possible which has the weakest armour. Unfortunately, most heavy tanks like the Tiger II are nearly invulnerable from the front, but many mediums and even Cold War MBT's can still be destroyed. At this rank bracket, however, its speed, turret location, and poor armour push it towards a flanking role, away from the 1940-43 main battle comfort zone. The gun is still very potent, and the ammunition often knocks out nearly the entire crew, but the increases in armour of enemy vehicles necessitate learning their weakspots. The gun is generally accurate and most shells retain their velocity even into far ranges -- at 1000 meters a Tiger I can be destroyed with a frontal hit.
In SB, play this tank very cautiously because the optics aren't that good and most of the time you will face tanks from pretty far distances. Panthers generally have better optics than you so try to avoid encounters with Panthers or Tigers.
Enemies worth noting:
The Panthers are one of the most common tanks around BR 5.7, and they pose a great threat with their deadly long 75 mm cannon, thick frontal armour and adequate speed. You want to avoid engaging them at long range as the T-34 has only x3.5 scope magnification, making long-range shooting super hard. Engage the Panthers within 500 m and avoid shooting their frontal hull. Their biggest weak spot is the gun mantlet, which is only 100 mm thick and has a flat part in the middle. That is where you want to aim at, the T-34's APHE has sufficient damage to instantly destroy the Panther even from its turret. The second weak spot is the sides, which more often than not instantly destroys the vehicle. Generally, APHE is enough to deal with the Panthers, and no APCR is needed. The APHE shell loves to chew through the Panther's thin side armour, even if it's angled.
For the Tiger II P, aim at the vertical area of the frontal turret which is also 100 mm. The best tactic is still to flank it, however.
The Tiger's weak spots are the opposite with the Panthers. Their hull is unsloped and rather thin, while the gun mantlet is weirdly shaped and can absorb quite some shells. The best engaging range remains the same, within 500 m. If the Tiger is angling, aim at the turret ring to disable the gunner and destroy the turret traverse, or aim at the hull side below the side skirt, which is only 60 mm. If it is not angling, aim between the driver's vision port and the MG for an instant kill. Avoid shooting at these two parts as they tend to bounce/absorb shells. For the Tiger E, don't shoot at the lower glacis as there will be add-on tracks installed there, making it harder to penetrate.
In a frontal engagement, APCR is required as the APHE shells don't have enough penetration. With APCR loaded, aim at the further sides of the fighting compartment, away from the gun, because the further from the gun, the thinner the armour gets, with the thinnest part being around 160 mm unsloped. Penetrating there will knock out its loader, gunner or commander, or detonate the ammo. Of course, the best way is still side-shooting with APHE.
Panzer IV/70, Jagdpanzer 38(t):
These small tank destroyers with their well-angled frontal armour can be quite a problem from a distance. With APHE, you can disable their transmission by shooting at their lower glacis. Now if you can, flank them. The 85 mm APHE does a great job at penetrating sloped, thin armour, so you don't have to get to their absolute sides. For the Pz IV/70, you can also aim at the downward part of the gun mantlet since the shell might ricochet downwards into the hull, knocking out every crew member. The Jagdpanzer 38(t) doesn't have this problem, so side-shooting is required to destroy it effectively.
M4A3E2 Jumbo:
This is another common enemy. It is recommended to use the BR-365A, the one with less pen but more explosive filler. The reason is that it is better at penetrating sloped armour, which the Jumbo has. With that shell, you can easily destroy an M4A3E2 who's not angling. If it is, aim at the hull side just above the tracks, or load APCR and shoot straight at its gun mantlet. Against a 75 mm M4A3E2, you can relax a bit as it will struggle to penetrate your armour, but your cupola is a rather large weak spot and a shot through there can knock out the T-34. Be more careful with the M4A3E2 76 W, as they can easily pierce through your armour.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | BR-365A | |
II | Suspension | Brake System | FPE | Adjustment of Fire | |
III | Filters | Crew Replenishment | Elevation Mechanism | BR-365P | |
IV | Transmission | Engine | Add-on Armor | Artillery Support | |
This is a premium vehicle: all modifications are unlocked on purchase |
Pros and cons
Pros:
- Excellent gun with adequate penetration, destructive damage and good reload rate
- 56 km/h top speed and great manoeuvrability allows it to reposition easily
- 5-man crew increases survivalility
- Access to BR-365P APCR to effectively penetrate tough tanks up cloes (M4A3E2s, Tigers & Panthers)
- Has two types of AP for players to choose: BR-365K with higher pen but less TNT, and BR-365A with less pen but plenty of TNT
- Similar playstyle with the previous T-34s which is beginner-friendly
- Fast turret traverse to easily deal with targets from multiple directions
- Sloped hull and round frontal turret might bounce small caliber shells
Cons:
- Armour is fairly useless in its BR
- 5 degrees gun depression is below average
- A bit below average penetration with standard ammo
- High profile. Since the turret is so tall, it makes combat behind low obstacles difficult, as the turret segment above the main gun is visible
- Awkward to place bushes on upper front hull due to the obstruction of MG port and driver's optics
History
Tank No. 215 is a Soviet-made T-34-85 tank equipped by the Chinese People's Volunteers. There were 5 crew members, including the commander Yang Aru, the gunner Xu Zhiqiang, the driver Chen Wenkui, the loader Fengshan, and the radio operator Xu Shide.
In the summer counterattack on July 8, 1953, the crew of Tank No. 215 in the battle at 346 Heights calmly faced the battle with the tank stuck in the mud, and insisted on fighting for 3 days and 3 nights, and were eventually destroyed after 44 shells. Two US Army M46 tanks destroyed 12 bunkers, 3 machine gun positions, and 3 artillery. They cooperated with the infantry to successfully capture the North Mountain of Shixian-dong.
During the Korean War, Tank 215 destroyed 5 tanks, wounded 1 tank, destroyed 26 bunkers, 9 mortars, 1 command post, and 3 armoured transport vehicles. It successfully completed seven cooperations. Combat missions for infantry. For this reason, the headquarters of the Chinese People's Volunteer Army awarded tank 215 the honourable title of "People's Hero Tank", and all crew members recorded a collective special service.
This tank is still on display in the Military Museum in Beijing, China.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
China medium tanks | |
---|---|
ZTZ59 | Type 59 · ZTZ59A · ZTZ59D1 |
ZTZ69 | Type 69 · Type 69-IIa |
ZTZ88/96 | ZTZ88A · ZTZ88B |
ZTZ96 · ZTZ96A · ZTZ96A (P) | |
ZTZ99 | ZTZ99-II · ZTZ99-III |
ZTZ99A | ZTZ99A · WZ1001(E) LCT |
Export series | MBT-2000 · VT4A1 |
ROC | CM11 |
Other | Т-34-85 Gai · Object 122MT "MC" |
Bangladesh | T-69 II G |
Japan | ␗Chi-Ha · ␗Chi-Ha Kai |
Pakistan | Al-Khalid-I |
USA | ␗M4A4 · ␗M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · ␗M60A3 TTS |
USSR | ␗T-34 (1943) · ␗Т-34-85 (S-53) · T-34-85 No.215 · Т-62 №545 |
China premium ground vehicles | |
---|---|
Light tanks | T-26 No.531 · ␗M3A3 (1st PTG) · ␗M41A3 · M64 · WMA301 |
Medium tanks | ␗M4A4 (1st PTG) · T-34-85 No.215 · Т-62 №545 · ZTZ59A · Type 69-IIa · T-69 II G · ZTZ96A (P) · Al-Khalid-I |
Heavy tanks | IS-2 No.402 |