Difference between revisions of "Vickers Mk.1"
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== Description == | == Description == | ||
− | <!-- | + | <!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--> |
[[File:GarageImage_Vickers MBT.jpg|420px|thumb|left]] | [[File:GarageImage_Vickers MBT.jpg|420px|thumb|left]] | ||
{{break}} | {{break}} | ||
− | The ''' | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]]. |
− | + | The Vickers MBT is like a sniper, designed to engage with minimal threat to the tank and its crew while still being a major thorn in the enemy's side. Stick to knowledge of the maps you'll be playing on to enhance your defensive play style, grabbing husks of old tanks or tank ditches to your advantage then bursting out of cover to ambush enemies. The tank has a mediocre off-road top speed of 20 mph (stock), yet can do 7 mph in reverse, so don't be afraid to duck back into cover. | |
That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you. | That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you. | ||
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!-- | + | <!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? |
− | + | If necessary use a visual template to indicate the most secure and weak zones of the armour.--> | |
'''Armour type:''' | '''Armour type:''' | ||
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=== Mobility === | === Mobility === | ||
− | <!-- | + | <!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | <!-- | + | <!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--> |
{{main|L7A1 (105 mm)}} | {{main|L7A1 (105 mm)}} | ||
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! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
! rowspan="2" class="unsortable" | Type of <br /> warhead | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
− | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ | + | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack''' |
|- | |- | ||
! 10m | ! 10m | ||
Line 157: | Line 157: | ||
! 100% | ! 100% | ||
|- | |- | ||
− | | Shot L28A1 || APDS || | + | | Shot L28A1 || APDS || 1,478 || 4.0 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80° |
|- | |- | ||
− | | Shell L35 || HESH || 730 || | + | | Shell L35 || HESH || 730 || 14.85 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° || 80° |
|- | |- | ||
|} | |} | ||
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=== Machine guns === | === Machine guns === | ||
− | <!-- | + | <!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--> |
{{main|L21A1 (12.7 mm)|L3A1 (7.62 mm)}} | {{main|L21A1 (12.7 mm)|L3A1 (7.62 mm)}} | ||
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|} | |} | ||
− | == Usage in | + | == Usage in battles == |
− | <!-- | + | <!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--> |
− | |||
− | The HESH shell is a very different story. This is an excellent weapon in urban/CQC due to its uncanny ability to rupture ammunition. You only have 127 mm of pen, but this is at all ranges. It can still reach 2800 m without too much compensation, yet with its low pen (for the rank and armour you'll be facing) it is advisable to use this in CQC and when flanking. The thing with this round is that it | + | Although it can be done with its excellent reload speed of 5-7 seconds (crew skill depending), mixing ranks with the enemy is ill advised: instead take upon a sniping role. Your gun has only two types of ammo, both stock so research is not required for enhanced destruction. That being said, the APDS is a potent weapon that has 302 mm on pen at 100 mm, falling to 252mm at 2500m: all ranges can be targeted, with enemies moving towards more manoeuvrability over armour in the high ranks. However, the rounds lack spalling potential, so the damage inflicted on a tank interior must be in the APDS direct path past the penetration. If you aim for the turret weak-spots, the barrel or breach will be your most common hits, incurring 20-30 precious seconds of repair time. |
+ | |||
+ | The HESH shell is a very different story. This is an excellent weapon in urban/CQC due to its uncanny ability to rupture ammunition. You only have 127 mm of pen, but this is at all ranges. It can still reach 2800 m without too much compensation, yet with its low pen (for the rank and armour you'll be facing) it is advisable to use this in CQC and when flanking. The thing with this round is that it penetrates then morphs into a solid ball of HE-based destruction. | ||
Some enemies to deal with: | Some enemies to deal with: | ||
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=== Pros and cons === | === Pros and cons === | ||
− | <!-- | + | <!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--> |
'''Pros:''' | '''Pros:''' | ||
− | * Stock APDS shell has very high penetration values | + | * Stock APDS shell has very high penetration values |
− | * Gun fires APDS shell at over 1,400 m/s | + | * Gun fires APDS shell at over 1,400 m/s |
− | * The addition of HESH ammo with shrapnel effect | + | * The addition of HESH ammo with shrapnel effect |
− | * Has a 12.7mm L21A1 machine gun which is used for range finding | + | * Has a 12.7mm L21A1 machine gun which is used for range finding |
− | * Fast reload speed, at best 5 seconds | + | * Fast reload speed, at best 5 seconds |
* Above average reverse speed compared to some British tanks | * Above average reverse speed compared to some British tanks | ||
* Excellent maneuverability, even over rough terrain | * Excellent maneuverability, even over rough terrain | ||
− | * A good counter to Russian heavy tanks ( | + | * A good counter to Russian heavy tanks (IS-3, IS-6, IS-4) if you know the weak spots |
'''Cons:''' | '''Cons:''' | ||
− | * Poor armour, even lower ranked guns are quite a threat | + | * Poor armour, even lower ranked guns are quite a threat |
* While top speed is around 49 km/h, you will rarely hit it | * While top speed is around 49 km/h, you will rarely hit it | ||
− | * Depression of only -7° which is below average for British tanks | + | * Depression of only -7° which is below average for British tanks |
− | * APDS causes only punctual damage, meaning that | + | * APDS causes only punctual damage, meaning that destroying some vehicles can be a challenge |
* Many SPAA vehicles can penetrate your sides or back. | * Many SPAA vehicles can penetrate your sides or back. | ||
== History == | == History == | ||
− | + | ''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' | |
== Media == | == Media == | ||
− | '' | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' |
− | |||
− | |||
− | |||
+ | == See also == | ||
+ | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | + | == External links == | |
− | |||
− | == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
+ | * ''encyclopedia page on the tank;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
{{Britain medium tanks}} | {{Britain medium tanks}} |
Revision as of 01:00, 7 May 2019
Contents
Description
The Vickers Battle Tank Mk.1 is a rank V British medium tank
with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.69 "Regia Aeronautica".
The Vickers MBT is like a sniper, designed to engage with minimal threat to the tank and its crew while still being a major thorn in the enemy's side. Stick to knowledge of the maps you'll be playing on to enhance your defensive play style, grabbing husks of old tanks or tank ditches to your advantage then bursting out of cover to ambush enemies. The tank has a mediocre off-road top speed of 20 mph (stock), yet can do 7 mph in reverse, so don't be afraid to duck back into cover.
That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (Hull, Turret roof)
- Cast homogeneous armour (Turret)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 60 mm (56°) Front glacis 80 mm (32°) Lower glacis |
30 mm Top 30 + 4 mm Bottom |
20 mm (4-5°) Top 19 mm (58°) |
25 mm 5 mm Grills |
Turret | 80 mm (19°) Turret front 40-100 mm (1-73°) Gun mantlet |
40-60 mm (1-17°) | 40 mm (10°) 60 mm (1°) Turret ring |
25 mm |
Notes:
- Suspension wheels and tracks are 20 mm thick.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
38.1 | N/A | 54 (AB) |
48 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 829 | 1021 |
Realistic/Simulator | 473 | 535 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 21.76 | 26.79 |
Realistic/Simulator | 12.41 | 14.04 |
Armaments
Main armament
105 mm L7A1 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
54 | -7°/+20° | ±180° | Two-plane | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 10.70 | 14.80 | 18.00 | 19.90 | 21.20 |
Realistic | 10.70 | 12.60 | 15.30 | 16.92 | 18.0 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
6.50 | 5.75 | 5.30 | 5.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Shot L28A1 | APDS | 303 | 302 | 296 | 277 | 257 | 252 |
Shell L35 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Shot L28A1 | APDS | 1,478 | 4.0 | N/A | N/A | N/A | +1.5° | 75° | 78° | 80° |
Shell L35 | HESH | 730 | 14.85 | 0.4 | 0.1 | 4,310 | +0° | 73° | 77° | 80° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
44 | 34 (+10) | 32 (+12) | 30 (+14) | 28 (+16) | 26 (+18) | 1 (+43) | No |
Turret empty: 26 (+18)
Machine guns
12.7 mm L21A1 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,200 (3) | 300 | N/A | N/A |
7.62 mm L3A1 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,200 (250) | 500 | N/A | N/A |
Usage in battles
Although it can be done with its excellent reload speed of 5-7 seconds (crew skill depending), mixing ranks with the enemy is ill advised: instead take upon a sniping role. Your gun has only two types of ammo, both stock so research is not required for enhanced destruction. That being said, the APDS is a potent weapon that has 302 mm on pen at 100 mm, falling to 252mm at 2500m: all ranges can be targeted, with enemies moving towards more manoeuvrability over armour in the high ranks. However, the rounds lack spalling potential, so the damage inflicted on a tank interior must be in the APDS direct path past the penetration. If you aim for the turret weak-spots, the barrel or breach will be your most common hits, incurring 20-30 precious seconds of repair time.
The HESH shell is a very different story. This is an excellent weapon in urban/CQC due to its uncanny ability to rupture ammunition. You only have 127 mm of pen, but this is at all ranges. It can still reach 2800 m without too much compensation, yet with its low pen (for the rank and armour you'll be facing) it is advisable to use this in CQC and when flanking. The thing with this round is that it penetrates then morphs into a solid ball of HE-based destruction.
Some enemies to deal with:
- The Lorraine 40t will bounce more shots than you care to admit, or your hits will do minor damage. Just out the nature of the reserved play style this tank likes, any fast tanks will be a problem due to their ability to close the gap as you attempt to reach your favourite position. Engine and transmission upgrades will lessen this, in time.
- All Russian tanks are difficult to deal with, yet learning their weak spots will lead you to victory. German tanks are a problem based on their accuracy and reload, however the cheeks of their turrets are prime targets for eagle-eyed gunners.
Pros and cons
Pros:
- Stock APDS shell has very high penetration values
- Gun fires APDS shell at over 1,400 m/s
- The addition of HESH ammo with shrapnel effect
- Has a 12.7mm L21A1 machine gun which is used for range finding
- Fast reload speed, at best 5 seconds
- Above average reverse speed compared to some British tanks
- Excellent maneuverability, even over rough terrain
- A good counter to Russian heavy tanks (IS-3, IS-6, IS-4) if you know the weak spots
Cons:
- Poor armour, even lower ranked guns are quite a threat
- While top speed is around 49 km/h, you will rarely hit it
- Depression of only -7° which is below average for British tanks
- APDS causes only punctual damage, meaning that destroying some vehicles can be a challenge
- Many SPAA vehicles can penetrate your sides or back.
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Britain medium tanks | |
---|---|
Valentine | Valentine I · Valentine IX · Valentine XI |
Cromwell | Cromwell I · Cromwell V · Cromwell V (RP-3) |
Cromwell derivatives | Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII |
Centurion | Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202 |
Vickers MBT | Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7 |
Chieftain | Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10 |
Challenger 1 | Challenger Mk.2 · Challenger Mk.3 · Challenger DS |
Challenger 2 | Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night |
Challenger 3 | Challenger 3 TD |
Australia | A.C.I · A.C.IV · Centurion Mk.5/1 |
South Africa | Olifant Mk.1A · Olifant Mk.2 · TTD |
India | Vijayanta · Bhishma TWMP |
Israel | ▄Sho't Kal Dalet |
Jordan | Khalid |
Sweden | ▄Strv 81 (RB 52) |
USA | Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec" |