Difference between revisions of "Leopard 2A5"
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* 8x/12x sight can be tricky to use in close quarters engagements | * 8x/12x sight can be tricky to use in close quarters engagements | ||
* The wedges can be shot off with several hits, though the turret cheeks alone provides 650 mm against KE | * The wedges can be shot off with several hits, though the turret cheeks alone provides 650 mm against KE | ||
+ | * Tanks weight is 4 tons increased while the engine is still the same one on the leo 2A4 making the leo2A5 slower compared to the leo2A4 | ||
+ | * Despite all added armor the turrets neck and drivers hatch are both easily penetrated, the enemy wil most likely aim at these two spots to disable or one the tank | ||
== History == | == History == |
Revision as of 17:19, 24 March 2019
Contents
This page is about the medium tank Leopard 2A5. For other uses, see Leopard (Family). |
Description
The Leopard 2A5 is a Rank VIII German medium tank
with a battle rating of 12.0 (AB/RB/SB). It was introduced in Update 1.87 "Locked On".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
If necessary use a visual template to indicate the most secure and weak zones of the armour.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backward.
Armaments
Main armament
120 mm Rheinmetall L44 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
42 | -9°/+20° | ±180° | Two-plane | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 38.08 | 52.71 | 64.00 | __.__ | 75.29 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
7.80 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
DM23 | APFSDS | 410 | 408 | 401 | 393 | 384 | 376 |
DM12A1 | HEATFS | 650 | 650 | 650 | 650 | 650 | 650 |
DM33 | APFSDS | 481 | 478 | 470 | 461 | 450 | 440 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
DM23 | APFSDS | 1,640 | 4.3 | N/A | N/A | N/A | +1.5° | 78° | 80° | 81° |
DM12A1 | HEATFS | 1,140 | 13.5 | 0.0 | 0.1 | 1,640 | +0° | 65° | 72° | 75° |
DM33 | APFSDS | 1,640 | 4.3 | N/A | N/A | N/A | +1.5° | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
42 | XX (+XX) | XX (+XX) | No |
Machine guns
7.62 mm MG 3A1 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
4,500 (1,000) | 1,200 | N/A | N/A | |||
Pintle mount (Loader) | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
2,000 (1,000) | 1,200 | -__°/+__° | -__°/+__° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Excellent 120 mm gun, DM33 APFSDS is capable of penetrating up to 481 mm maximum at point-blank range
- Impenetrable turret cheeks, the add-on wedge armour makes the turret immune from every shell in the game (average of 850 mm against long rod APFSDS and 1,450 mm against HEAT)
- Extremely good armour on the UFP (430mm against long rod APFSDS), immune to every shell in the game except DM33, M829, L26, OFL 120 G1 and 3BM42
- Great gun handling: 40°/s turret rotation speed (with Ace crew) and -9°/+20° of vertical guidance
- Side turret covered by add-on armour can bounce early APFSDS shells
- Gunner optics are now mounted on top of the turret, removing the annoying weak spot present on the Leopard 2A4
Cons:
- Lower glacis can still be penetrated by most shells
- Huge hull ammo-rack if more than 16 shells are carried
- Hull ammo-rack consequently makes the tank extremely vulnerable to HE shells
- A penetrating shot on the left side of the hull will most likely knock out the driver, gunner and commander, thus destroying the tank
- DM33 is very expensive (900 SL)
- DM12A1 HEAT-FS, though very useful against light vehicles, costs 410 SL
- 8x/12x sight can be tricky to use in close quarters engagements
- The wedges can be shot off with several hits, though the turret cheeks alone provides 650 mm against KE
- Tanks weight is 4 tons increased while the engine is still the same one on the leo 2A4 making the leo2A5 slower compared to the leo2A4
- Despite all added armor the turrets neck and drivers hatch are both easily penetrated, the enemy wil most likely aim at these two spots to disable or one the tank
History
In 1988, German engineers began work on modernizing the Leopard 2 main battle tank. Improvements were made to the tank’s defensive capabilities, primarily the turret armour. Moreover, the 2A5 model was fitted with an electric stabiliser instead of the electro-hydraulic variant that the previous versions used.
The gunner received improved and less vulnerable optics, and the tank commander – a panoramic periscope with thermal imaging. The build of the driver’s hatch was also modified, along with several other minor improvements made to the general design.
Leading to the 2A5 modernization program being officially approved by the military officials of Germany, Sweden and the Netherlands. It is interesting to note that the models exported to the last two countries on the list were actually different from the ones issued to the German army – for instance, the Bundeswehr tanks received no extra frontal hull armour. Production of Leopard 2A5 tanks began in 1995. Overall, 350 earlier-version Leopards were upgraded as a result of the program.
- From Devblog
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
External links
Germany medium tanks | |
---|---|
Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
USSR | ◊T-72M1 |