Difference between revisions of "M1 Abrams"
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− | The armour is decent, with the LFP being able to stop rounds such as 3BM22, 3BM15, 3BM9, offering about 430 mm of kinetic protection against these three rounds. It can also stop DM23 (105 mm) and L23. The Abrams has around 410/415 mm of protection against these rounds. The lower front plate is nigh impenetrable to nearly all HEATFS shells and ATGMs. The UFP is decent as well: it can ricochet shots right into the huge turret ring, so when playing, keep it in mind. The turret fares much better against these shots. It offers 440 mm of protection, being able to stop the aforementioned rounds. | + | The armour is decent, with the LFP being able to stop rounds such as 3BM22, 3BM15, 3BM9, offering about 430 mm of kinetic protection against these three rounds. It can also stop DM23 (105 mm) and L23. The Abrams has around 410/415 mm of protection against these rounds. The lower front plate is nigh impenetrable to nearly all HEATFS shells and ATGMs. The UFP is decent as well: it can ricochet shots right into the huge turret ring, so when playing, keep it in mind. The turret fares much better against these shots. It offers 440 mm of protection, being able to stop the aforementioned rounds. |
When uptiered, you will face 3BM42, M829, DM23 (120 mm) and DM33: they will shred through your armour like paper. Even then, your armour might ricochet when moving and save you when retreating. | When uptiered, you will face 3BM42, M829, DM23 (120 mm) and DM33: they will shred through your armour like paper. Even then, your armour might ricochet when moving and save you when retreating. | ||
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! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
! rowspan="2" | Type of<br>warhead | ! rowspan="2" | Type of<br>warhead | ||
− | ! colspan="6" | | + | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) |
|- | |- | ||
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
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| M456A2 || HEATFS || 1,173 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77° | | M456A2 || HEATFS || 1,173 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77° | ||
|- | |- | ||
− | | M393A2 || HESH || 732 || 14.85 || 0. | + | | M393A2 || HESH || 732 || 14.85 || 0.1 || 4 || 4,310 || 73° || 77° || 80° |
|- | |- | ||
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80° | | M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80° | ||
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It is suggested to use the M735, since at distance many rounds will not hit the target and the M774 costs 600 SL to fire and has only got a better angle penetration. Although it has a low penetration, the M735 and the M774 are still APFSDS, and as such, you can get a penetrating hit on an enemy's side even with a very low impact angle. | It is suggested to use the M735, since at distance many rounds will not hit the target and the M774 costs 600 SL to fire and has only got a better angle penetration. Although it has a low penetration, the M735 and the M774 are still APFSDS, and as such, you can get a penetrating hit on an enemy's side even with a very low impact angle. | ||
− | The Abrams' main strength is its extreme mobility, even by MBT standards, and the very good ballistics of the APFSDS rounds. The armour is not sufficient and will only really stop ATGMs and HEATFS rounds. But when facing 10.0 and below tanks, tanks at the BR to have a hard time penetrating your frontal arc. | + | The Abrams' main strength is its extreme mobility, even by MBT standards, and the very good ballistics of the APFSDS rounds. The armour is not sufficient and will only really stop ATGMs and HEATFS rounds. But when facing 10.0 and below tanks, tanks at the BR to have a hard time penetrating your frontal arc. |
Additionally, The M1 has somewhat sub-par penetration even with its best shell. Because of these factors, it is recommended that you do not use this tank as a frontline brawler. Instead, use your speed to quickly appear from angles your opponents are not expecting you to come from. This can take the form of flanking in order to get side shots, Rushing at the start of the game to take an advantageous position, or getting to choke points before the enemy does, in order to be ready to knock them out. Essentially, This tank should be played much like the M18 Hellcat, though unlike the Hellcat your armour can still help you occasionally when uptiered. | Additionally, The M1 has somewhat sub-par penetration even with its best shell. Because of these factors, it is recommended that you do not use this tank as a frontline brawler. Instead, use your speed to quickly appear from angles your opponents are not expecting you to come from. This can take the form of flanking in order to get side shots, Rushing at the start of the game to take an advantageous position, or getting to choke points before the enemy does, in order to be ready to knock them out. Essentially, This tank should be played much like the M18 Hellcat, though unlike the Hellcat your armour can still help you occasionally when uptiered. | ||
− | When downtiered, this should be played as a balanced tank, with armour and speed, only really lacking firepower. | + | When downtiered, this should be played as a balanced tank, with armour and speed, only really lacking firepower. |
A useful thing to note when playing the Abrams, and most MBTs in general, is that if your opponent shows any side armour, you can penetrate them almost every time. if someone is coming towards you even at a slight angle, aim for the the front drive wheel on their tracks. Your shell will be able to penetrate into the tank and likely one shot kill them. It is recommended to use APFSDS as the main loadout, as the HEATFS ammunition starts coming against tanks with armour types specifically designed to resist it. | A useful thing to note when playing the Abrams, and most MBTs in general, is that if your opponent shows any side armour, you can penetrate them almost every time. if someone is coming towards you even at a slight angle, aim for the the front drive wheel on their tracks. Your shell will be able to penetrate into the tank and likely one shot kill them. It is recommended to use APFSDS as the main loadout, as the HEATFS ammunition starts coming against tanks with armour types specifically designed to resist it. |
Revision as of 18:40, 31 October 2021
This page is about the American medium tank M1 Abrams. For other vehicles of the family, see M1 Abrams (Family). For other uses of the designation, see M1 (Disambiguation). |
Contents
Description
The Tank, Combat, Full Tracked, 105-mm Gun M1, or just M1 Abrams, is a rank VII American medium tank with a battle rating of 10.7 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm".
General info
Survivability and armour
The armour is decent, with the LFP being able to stop rounds such as 3BM22, 3BM15, 3BM9, offering about 430 mm of kinetic protection against these three rounds. It can also stop DM23 (105 mm) and L23. The Abrams has around 410/415 mm of protection against these rounds. The lower front plate is nigh impenetrable to nearly all HEATFS shells and ATGMs. The UFP is decent as well: it can ricochet shots right into the huge turret ring, so when playing, keep it in mind. The turret fares much better against these shots. It offers 440 mm of protection, being able to stop the aforementioned rounds.
When uptiered, you will face 3BM42, M829, DM23 (120 mm) and DM33: they will shred through your armour like paper. Even then, your armour might ricochet when moving and save you when retreating.
The gun mantlet is also huge and all APFSDS and HEATFS rounds can go trough (though this is a weak spot all vehicles have). Like most western MBTs, survivability is good, with the crew being far apart from each other as well as wet ammo stowage.
Armour type:
- Composite armour (hull, turret)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 19-38.1 mm (82-83°) Front glacis 32*+101* mm (40°) Lower glacis 25.4-38.1 mm (82°) Belly glacis |
25.4+65** Front tip 30+30+65** mm Front half 12.7 mm Rear half - Top 27.6+6.35 mm Rear half - Bottom 28.4+6.35 mm Rear tip |
31.75 mm (5-37°) 12.7 mm (53-54°) |
31.75 mm 5 mm Engine grille |
Turret | 38*+101* mm (21-30°) 38*+18* mm (30-36°) Gun mantlet 25.4 mm (74-82°) Turret underside |
19*+101* mm (30°) Crew compartment 6*+13* (30°) Ammo rack bustle |
12.7 mm (43-48°) 25.4 mm (80-83°) Turret underside |
38.1 mm Front 25.4 mm Rear 12.7 mm Panels |
Cupola | 25.4 mm (conical) | 25.4 mm (conical) Outer ring 25.4 mm Centre |
* RHA plates part of composite armour ** Composite screens
Notes:
- Suspension wheels are 20 mm thick while tracks are 30 mm thick.
- Turret ring is 50.8 + 50.8 mm thick.
- 19 mm RHA plates are positioned behind the front fuel tanks.
- 19 mm RHA plates surround the turret rear ammo racks.
- Additionally to RHA, the M1 Abrams is equipped with composite armour plates:
Composite armour | Front | Sides |
---|---|---|
Hull | Lower glacis: 380 mm Kinetic / 600 mm Chemical |
N/A |
Turret | Turret front: Angles ±0°: 400 mm Kinetic / 650 mm Chemical Angles ±25°: 380 mm Kinetic / 600 mm Chemical Gun mantlet: 240 mm Kinetic / 450 mm Chemical |
31.75 mm sections: 160 mm Kinetic / 400 mm Chemical 12.7 mm sections: 80 mm Kinetic / 400 mm Chemical |
Notes:
- Suspension wheels are 20 mm thick while tracks are 30 mm thick.
- Turret ring is 50.8 + 50.8 mm thick.
- 19 mm RHA plates are positioned behind the front fuel tanks.
- 19 mm RHA plates surround the turret rear ammo racks.
Mobility
Overall mobility is superb, even without mobility modifications researched it can still outaccelerate most contemporary vehicles. Hull traverse is however poor, with it becoming only decent when all mobility modifications researched. The M1 Abrams is a fairly quick main battle tank. It accelerates quickly, and will hold a speed of 52 km/h (32 mph) over rough terrain. On city maps or paved surfaces, an M1 Abrams can easily reach its top speed of 72 km/h (45 mph), thanks to its monstrously powerful turbine engine. With three speeds in reverse, it is also capable of an impressive 40 km/h (25 mph) to back away from troublesome situations. As powerful as the motor may be, the M1 Abrams has a slow to respond, and relatively slow traverse rate for its neutral steering. In some circumstances, it may be more beneficial to back away before turning around, as waiting for the neutral steering to turn 180 degrees is lengthy.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 80 | 43 | 55.7 | 2,058 | 2,898 | 36.95 | 52.03 |
Realistic | 72 | 39 | 1,343 | 1,519 | 24.11 | 27.27 |
Modifications and economy
Armaments
Main armament
The gun performance is adequate. While the shells are are good against angles, they can penetrate weak spots and the sides of enemy vehicles with ease. At long ranges the gun can struggle, especially against enemies in a hull down position. Most Soviet/Russian MBTs in a hull down position only have the following weak spots: the gun mantlet and the driver hatch window, located just below the gun. The M1 Abrams also suffers from a raised engine deck. As such, its capacity for "over the shoulder" shots and shots directly over the rear is very limited, because the engine deck prevents the lowering of the cannon.
105 mm M68A1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 55 | -10°/+20° | ±180° | Two-plane | 38.1 | 52.7 | 64.0 | 70.8 | 75.3 | 6.50 | 5.75 | 5.30 | 5.00 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M456A2 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
M393A2 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
M735 | APFSDS | 353 | 350 | 342 | 333 | 322 | 312 |
M774 | APFSDS | 372 | 370 | 365 | 358 | 351 | 343 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
M456A2 | HEATFS | 1,173 | 10.5 | 0.05 | 0.1 | 1,270 | 65° | 72° | 77° |
M393A2 | HESH | 732 | 14.85 | 0.1 | 4 | 4,310 | 73° | 77° | 80° |
M735 | APFSDS | 1,501 | 3.7 | N/A | N/A | N/A | 76° | 77° | 80° |
M774 | APFSDS | 1,509 | 3.4 | N/A | N/A | N/A | 78° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
M416 | 730 | 11.4 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
55 | 33 (+22) | 25 (+30) | 3 (+52) | 0 (+55) | No |
Notes:
- Blowout rack only: 45 (+10) shells.
- The first order ammo rack will replenish when not firing.
Machine guns
With three machine guns (two light 7.62 mm and one heavy 12.7 mm), the Abrams is well equipped at dealing with helicopters and lightly armoured SPAA.
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Commander's cupola | 1,000 (200) | 577 | -9°/+65° | ±180° |
7.62 mm M240 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Loader's cupola | 1,400 (200) | 941 | -9°/+65° | -77°/+135° |
Coaxial | 10,000 (200) | 941 | N/A | N/A |
Usage in battles
Its armour, whilst reliable in downtiers and when facing tanks of the same BR, should not be relied on when uptiered. Many tanks will destroy you. But when downtiered, your armour will protect you 70-75% of the time. Many rounds at 10.0 and below have a hard time facing you and even penetrating you in the LFP even.
It is suggested to use the M735, since at distance many rounds will not hit the target and the M774 costs 600 SL to fire and has only got a better angle penetration. Although it has a low penetration, the M735 and the M774 are still APFSDS, and as such, you can get a penetrating hit on an enemy's side even with a very low impact angle.
The Abrams' main strength is its extreme mobility, even by MBT standards, and the very good ballistics of the APFSDS rounds. The armour is not sufficient and will only really stop ATGMs and HEATFS rounds. But when facing 10.0 and below tanks, tanks at the BR to have a hard time penetrating your frontal arc.
Additionally, The M1 has somewhat sub-par penetration even with its best shell. Because of these factors, it is recommended that you do not use this tank as a frontline brawler. Instead, use your speed to quickly appear from angles your opponents are not expecting you to come from. This can take the form of flanking in order to get side shots, Rushing at the start of the game to take an advantageous position, or getting to choke points before the enemy does, in order to be ready to knock them out. Essentially, This tank should be played much like the M18 Hellcat, though unlike the Hellcat your armour can still help you occasionally when uptiered.
When downtiered, this should be played as a balanced tank, with armour and speed, only really lacking firepower.
A useful thing to note when playing the Abrams, and most MBTs in general, is that if your opponent shows any side armour, you can penetrate them almost every time. if someone is coming towards you even at a slight angle, aim for the the front drive wheel on their tracks. Your shell will be able to penetrate into the tank and likely one shot kill them. It is recommended to use APFSDS as the main loadout, as the HEATFS ammunition starts coming against tanks with armour types specifically designed to resist it.
In terms of threats:
- Type 90 and AMX-40, as their incredibly powerful shots can penetrate you anywhere, at any angle, at almost any distance. For the Type 90, aim for the turret ring, and for the AMX-40, aim for the LFP.
- The T-80B, because of its strong armament and very strong armour; it can be penetrated through its lower front plate, the drivers viewport below the gun, and just to the side or below the gun; if a T80B shows any of its side, you can penetrate it there
Pros and cons
Pros:
- Very good mobility for its weight
- LFP and turret face can easily stop 3BM22, other soviet rounds, DM23 (105 mm) and L23.
- Good chemical protection from composite armour
- Turret also has composite armour on the side
- Turns very fast, even in neutral steering
- Internal armour plating helps with increasing the crew survivability
- Very accurate main gun with very good gun stabilizers and good rate of fire
- Great forward and reverse speed
- Very good acceleration
- Blowout panels protect the crew from ammo-racks detonation
- Although composite armour is absent on the upper glacis plate, the extreme sloping makes shells bounce every time
Cons:
- Large target
- The three shells under the gun do NOT have blowout panels, if detonated you will die
- No composite armour on the upper glacis plate and in the rear of the turret, so remaining on level terrain is priority
- Low APFSDS penetration compared to Challenger 1 and T-64B
- Inadequate stock ammo loadout; Both the M735 and M456 shells are no longer effective at top rank
- Losing some crew members will prevent you from firing some of your smoke grenades
- The armour's chemical resistance against HEAT and such is not relevant against contemporary enemies usually equipped with APFSDS
- NVD are a tier III modification
- M774 is a tier IV modification and it is still a pretty weak round for 10.0
- The turret ring is a massive weak spot since any shell at 10.0 can penetrate it
- Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank.
History
Once the unsuccessful joint German-American MBT-70 project had been shut down in 1971, the Congress redistributed funds to the further development of the XM815 project, later known as the XM1 Abrams. The development of the XM1 Abrams was a competition between two designs of the Chrysler and General Motors companies, respectively. Early July 1973 marks an important date for the project after representatives of both companies travelled to Great Britain to witness the development of the new composite armour, named Burlington. Impressed by what they saw, both companies decided to reevaluate and optimize their designs' armour layout to increase its effectiveness, with General Motors changing the front shape of the turret to a sloped surface, whilst Chrysler retained its vertical design. By 1976, the XM1 prototypes were being readied for testing, with the finishing touch being the installation of the M68 cannon.. Testing of both prototypes took place in the presence of the new German Leopard 2 tank, which was shipped to the U.S. for comparison purposes. Once testing was concluded and the results evaluated, the turbine-powered Chrysler design was proclaimed the winner of the competition and thus the Chrysler design would soon enter production as the M1 Abrams.
The M1 entered production in 1979, with the first production version M1 leaving the factory floor in February 1980. Production of the M1 continued until 1985, with an improved M1IP version being produced briefly between 1984 -1986. By 1985, several thousands of M1s had already been manufactured and put into service. In August 1985 however, the M1 was outfitted with the license-built version of the Rheinmetall 120mm gun, as found on the Leopard 2 tank and subsequently entered production as the M1A1 Abrams. Following this modification, earlier M1 units would progressively be upgraded to M1A1 standard, but this is a story for another devblog in the future. The M1 Abrams saw the most active service with US forces primarily in operations in the Middle East, but known operators also include Australia, Kuwait, Saudi Arabia, Egypt and others. Nonetheless, the American M1 Abrams is one of the most successful and widely fielded modern-day MBTs in use anywhere in the world, and rightfully deserves its iconic status alongside other American legends such as the M4 Sherman and M60 Patton, to name but a few. The fact that the M1 Abrams is still being manufactured and used today, almost four decades after its introduction, serves as a testimony to that statement.
- From Devblog
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Chrysler Defense | |
---|---|
MBTs | |
M48 Patton | M48A1 |
M60 | M60 · M60A1 (AOS) · M60A2 · M60A1 RISE (P) · M60A3 TTS |
M1 | XM1 (Chrysler) · M1 Abrams |
Export | |
M48 | M48A2 C · M48A2 G A2 · ␗M48A1 · Magach 1 · Magach 2 |
M60 | ␗M60A3 TTS · M60A1 "D.C.Ariete" · |
Note | Chrysler Defense was purchased by General Dynamics Land Systems (GDLS) in 1982. |
USA medium tanks | |
---|---|
M2 | M2 |
M3 | M3 Lee · ▃Grant I |
M4 | M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26 |
M26 Pershing | T20 · T25 · M26 · M26 T99 · M26E1 |
M46/47/48 Patton | M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2 |
M60 | M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S |
MBT-70 | MBT-70 · XM803 |
M1 Abrams | XM1 (Chrysler) · XM1 (GM) |
M1 Abrams · M1 KVT · IPM1 | |
M1A1 · M1A1 HC · M1A1 Click-Bait | |
M1A2 Abrams · M1A2 SEP · M1A2 SEP V2 | |
Other | T95E1 |
Australia | M1A1 AIM |
Canada | M4A5 |
Israel | ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D |
Turkey | M60 AMBT |
- Ground vehicles
- USA ground vehicles
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- Medium tanks
- Ground vehicles with composite armour
- Ground vehicles with smoke grenades
- Ground vehicles with engine smoke generating system
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with gun stabilizer