Difference between revisions of "G8N1"

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Revision as of 11:19, 12 March 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
g8n1.png
GarageImage G8N1.jpg
G8N1
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game

Description

The G8N1 Renzan is a rank IV Japanese bomber with a battle rating of 6.0 (AB/RB) and 6.3 (SB). It was introduced in Update 1.29.

Nicknamed "The Death Star" by the War Thunder community, this beast is a machine to be reckoned with. It is armed with an astounding 6 x 20 mm Type 99 Mk. 1 cannons - enemy planes dare not come close to the Renzan. It has a high chance of surviving multiple enemy attacks thanks to this overwhelming defensive armament, high ammunition count, and good armour (for a Japanese aircraft). This comes at a price - its maximum payload is only 2,400 kg, making it the heavy bomber with the smallest total bomb load in-game. Although the Renzan isn't the most capable bomber as far as ground attack goes, it is still very dangerous when in formation or with teammates at its side. Unlike other heavy bombers such as the Lancaster B Mk I, the Renzan is able to defend itself without fighter escort, to some extent. Another unique feature of the Renzan is its four-engine design. It is the only Japanese plane apart from the G5N1 and the premium B-17E Flying Fortress with four engines. This increases the Renzan's chances of surviving attacks and making it back to base.

The G8N1 utilizes 6 x 20 mm cannons placed in 3 turrets on the dorsal, ventral, and tail positions along with 4 x 13.2 mm machine guns placed in the nose and waist positions. The Renzan is able to defend itself from all sides and angles, with the most firepower towards the rear of the aircraft. This is where the Renzan is most effective at eliminating potential attackers. The 20 mm cannons require a good amount of lead, make sure to take care when firing. Unlocking the "New 20 mm cannons" and "New 13.2 mm MGs" modules will help the turrets fire for longer periods of time. Upgrading certain crew statistics such as gunner vitality and accuracy will also improve survivability and damage potential.

General info

Flight performance

Max speed
at 7 620 m512 km/h
Turn time24 s
Max altitude11 156 m
Engine4 х Nakajima NK9K-L
TypeRadial
Cooling systemAir
Take-off weight32 t
Characteristics Max Speed
(km/h at 7,620 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 493 475 11156 25.6 26.3 4.9 4.9 489
Upgraded 534 512 23.7 24.4 9.9 7.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 330 332 322 270 ~3 ~2
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 340 < 350 < 410 > 280
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
7,000 m 7,400 hp 7,992 hp

Survivability and armour

Crew8 people
Speed of destruction
Structural0 km/h
Gear330 km/h
  • 13 mm Steel plates behind the nose gunner
  • 13 mm Steel plates behind the pilots
  • 13 mm Steel plates behind the dorsal gunner
  • 13 mm Steel plates in front of beam turret gunners
  • 13 mm Steel plate in the tail gunner's seat

Modifications and economy

Repair costBasic → Reference
AB2 062 → 2 624 Sl icon.png
RB6 026 → 7 671 Sl icon.png
SB11 889 → 15 134 Sl icon.png
Total cost of modifications40 600 Rp icon.png
78 500 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces820 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 170 / 470 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
150 Ge icon.png
Mods radiator.png
Radiator
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
150 Ge icon.png
Mods compressor.png
Compressor
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
175 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
260 Ge icon.png
Mods new engine.png
Engine
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
260 Ge icon.png
Mods metanol.png
Engine injection
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
330 Ge icon.png
Mods armor frame.png
Airframe
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
175 Ge icon.png
Mods armor cover.png
Cover
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
330 Ge icon.png
Mods ammo.png
type2_turret_belt_pack
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
14 in (mod35)
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
150 Ge icon.png
Mods turret gun.png
type2_turret_new_gun
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
175 Ge icon.png
Mods pilon bomb.png
1500 kg
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
175 Ge icon.png
Mods ammo.png
type99_turret_belt_pack
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
260 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
type99_turret_new_gun
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
330 Ge icon.png

As with any propeller-driven bomber, speed is not necessarily important. Start off by researching all of the payload and turret modules, as these are more worthwhile than upgrading the aircraft's speed or turn time. Upgrading crew skills such as reload speed and ground repair time are also beneficial. Upgrading the gunners also gives you a massive defensive boost but costs a lot of crew points. Gunner vitality should be number one on the list of crew upgrades. Unlocking the turret belts modules also allows one to fill the turret belts with more armour piercing or high explosive rounds, furthering the G8N1's survivability.

Armaments

Suspended armament

List of setups (5)
Setup 118 x 60 kg Navy Type 97 Number 6 ground bomb
Setup 28 x 250 kg Navy Type Number 25 Model 2 bomb
Setup 33 x 800 kg Number 80 Mod. 1 bomb
Setup 43 x 800 kg Navy Type 99 Number 80 AP bomb
Setup 52 x 1500 kg Navy Type 3 Number 150 AP bomb

The G8N1 can be outfitted with the following ordnance:

  • 18 x 60 kg Navy Type 97 Number 6 bombs (1,080 kg total)
  • 8 x 250 kg Navy Type Number 25 Model 2 bombs (2,000 kg total)
  • 3 x 800 kg Navy Type Number 80 Model 1 bombs (2,400 kg total)

Defensive armament

2 х Turret2 x 20 mm Type 99 Model 2 Mark 5 cannon
Ammunition600 rounds
Fire rate750 shots/min
Turret2 x 20 mm Type 99 Model 2 Mark 5 cannon
Ammunition400 rounds
Fire rate750 shots/min
Turret2 x 13 mm Type 2 machine gun
Ammunition400 rounds
Fire rate937 shots/min
2 х Turret13 mm Type 2 machine gun
Ammunition300 rounds
Fire rate937 shots/min

The G8N1 is defended by:

  • 2 x 20 mm Type 99 Model 2 cannons, dorsal turret (300 rpg = 600 total)
  • 2 x 20 mm Type 99 Model 2 cannons, ventral turret (200 rpg = 400 total)
  • 2 x 20 mm Type 99 Model 2 cannons, tail turret (300 rpg = 600 total)
  • 2 x 13 mm Type 2 machine guns, nose turret (200 rpg = 400 total)
  • 1 x 13 mm Type 2 machine gun, 2 x beam turrets (300 rpg)

Usage in battles

In all game modes, the G8N1 excels at the traditional heavy bomber role of bombing strategic targets like air bases or factories. Maps like New Guinea and Midway feature enemy airfields. If destroyed, they will net your team an auto-win. Unfortunately, it takes multiple Renzans equipped with the full bomb load to destroy an airfield on the first attack run. Other maps such as Saipan do not have airfields. Instead, an array of carriers serve as the enemy's bases. It is possible to destroy all of the carriers and win the round, but again requires multiple Renzans or multiple landings. If the "14 in (mod35)" module is not researched, most maps the Renzan is placed on feature smaller targets like tanks, pillboxes, or destroyers. These can be dispatched with the other bomb load outs the G8N1 possesses. In Arcade battles, the strategy is exactly the same. One may also consider climbing high or flanking to avoid enemy fighters.

If attacked, the G8N1 can more than easily defend itself. It is recommended to "line up" an enemy aircraft by maneuevring so that all of your tail turrets are facing it. Then, start firing at distances of around 1 km away. Make sure to lead properly and if the shells aren't hitting watch the tracers and adjust accordingly. Unfortunately, even minor wing damage can result in a so-called "death spin" in which the plane becomes unbalanced and spirals slowly towards the ground. It is nearly impossible to recover from a situation such as this, and it happens in all game modes. Apart from that issue, the Renzan can be more of a fortress than the B-17 "Flying Fortress".

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Auto controlled

Pros and cons

Pros:

  • Second most powerful defensive armament next to the Tu-4
  • Fear factor: the Renzan is known for its defensive capabilities
  • Good armour in the rear
  • Pilot snipes are unlikely to be fatal, as one of the two pilots will usually survive and continue flying
  • Generally maneuverable for its size
  • Armoured and equipped with self-sealing fuel tanks
  • Able to defend itself from multiple directions
  • Several vibrant in-game camouflages able to be unlocked

Cons:

  • Turrets jam quickly
  • Low ammo count for turrets, make sure to reload after any engagement
  • Most opponents will have cannons capable of penetrating the armour
  • Low total payload capacity
  • Landing gear takes a long time to deploy and retract
  • Very hard to brake when landing
  • Mediocre climb rate
  • Allied fighters can easily reach you

History

The G8N1 Renzan was designed to fit an earlier Japanese military specification of a long-range land-based attack plane. The earlier attempt, the G5N1 failed. The initial prototype was completed in October of 1944 and delivered to the Imperial Navy for testing. A total of four prototypes were produced before production stopped as a result of the cease in hostilities. The Allies allocated the name "Rita" to the G8N.

In-game description

Nakajima G8N1 "Renzan" experimental four-engine, long-range, land-based bomber (Allied reporting name: Rita), Navy 18-Shi specification

An all-metal, seven-seat cantilever monoplane with retractable nose landing gear.

After the creation of the G5N bomber failed, the Nakajima Aircraft Company's designers were forced to radically reconsider their methods for designing heavy multi-engine machines, now that they had some experience.

In late 1942, leaders of the Imperial Japanese Navy issued new requirements for a land-based bomber that would replace the obsolescent G4M in the very near future.

In February 1943, the Nakajima Company was offered to develop such a bomber, after preliminary 18-Shi requirements were issued for a maritime experimental aircraft. An official specification for it was formulated by September of the same year. The specification called for a well-protected machine with powerful defensive armament, which would reach a maximum speed of 592 km/h and have a full bomb capacity of 4,000 kg.

The first prototype of the G8N1 bomber was ready by October 1944, and it got off the ground for the first time on October 23.

The aircraft came to have four Nakajima NK9K-L Homare 24 eighteen-cylinder air-cooled engines with Hitachi 92 turbocompressors, which could produce a maximum takeoff power of 2,000 hp.

The G8N1 bomber had unprecedented power in its defensive armament. The nose turret housed twin 13 mm Type 2 (Rheinmetall-Borsig MG 131) machine guns with 200 rounds each. Each of two fuselage blister gun mounts housed one 13 mm Type 2 machine gun with 300 rounds each. The lower electric turret, capable of 360-degree fire, housed two 20 mm Type 99 Model 1 (Oerlikon FF) cannons with 200 rounds each. The upper electrically driven turret, capable of 360-degree fire, was equipped with two 20 mm Type 99 Model 1 cannons with 300 rounds each. The rear power-driven turret had two 20 mm Type 99 Model 1 cannons with 300 rounds each.

The G8N1 bomber's combat load was carried only internally. Bombs ranging from 60 kg to 2,000 kg, in various combinations, could be suspended in the bomb bay. The standard payload was 2,000 kg within maximum mission flight range. The maximum bomb capacity was 4,000 kg.

Media

An early G8N example

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Nakajima Aircraft Company (中島飛行機株式会社 )
Fighters  Ki-27 otsu · Ki-27 otsu Tachiarai
  Ki-43-I · Ki-43-II · Ki-43-III otsu
  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
  Ki-84 ko · Ki-84 otsu · Ki-84 hei
  Ki-87
Hydroplanes  A6M2-N*
Interceptors  J1N1 · J5N1
Bombers  B5N2
  B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko
  G5N1 · G8N1
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
Recon  E8N2
Jet Fighters  Kikka
Captured  ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko
  *Refit of the Mitsubishi A6M2 mod. 11
See also  Fuji Heavy Industries (1957-2017)

Japan bombers
Navy 
Carrier-based attack bomber 
B5N  B5N2
B6N  B6N1 · B6N2 · B6N2a
B7A  B7A2 · B7A2 (Homare 23)
Carrier-based dive bomber 
D3A  D3A1
D4Y  D4Y1 · D4Y2 · D4Y3 Ko
Shipboard Observation seaplane 
F1M  F1M2
Land-based Attack bomber 
G4M  G4M1
G5N  G5N1
G8N  G8N1
Flying boat 
H6K  H6K4
H8K  H8K2 · H8K3
Land-based Bomber 
P1Y  P1Y1
Army 
Light  Ki-32
  Ki-48-II otsu
Heavy  Ki-21-Ia · Ki-21-I hei
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
  Ki-67-I Ko · Ki-67-I otsu
Other countries  ▅B-17E