Difference between revisions of "Type 90"

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The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].  
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].  
 +
 +
The Type 90 MBT was initially accepted into service in 1990 as a replacement for both the [[Type 61]] and [[Type 74]] models. Despite its appearance being similar to the [[Leopard 2A4]] and mounting a license produced Rheinmetall L44-based cannon, it is significantly different in a number of aspects.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
[[File:Type 90 Density Visualisation.png|thumb|Type 90 [[Protection Density Visualisation]]]]<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 +
The Type 90 MBT was designed with inspiration from the Leopard 2A4, but sacrifices much of the 2A4's protection and survivability in order to attain a smaller profile and a lighter vehicle overall (vehicle weight is important in Japan in order to pass over their many bridges). As such, most 'improved' rounds available to other 10.0-10.3 MBTs (such as the Leopard 2A5's DM33, or the [[Leclerc|Leclerc's]] OFL 120 F1) will punch through even the Type 90's turret cheeks or upper front plate. It's important to keep in mind that even some autocannon ammunition will easily penetrate some of the weaker sections of the Type 90 from the front.
  
The Type 90, although similar in design to the Leopard 2A4, does not boast the same superb survivability. Due to the three man crew, it is in your best interests to avoid getting hit if at all. Since there are more weak spots than areas that are protected, you only need to keep in mind that the sides of the frontal turret will block most shots if angled at 10 degrees. The turret ring is very vulnerable, susceptible to penetration by 30mm AP or APDS rounds and gives way to both commander and gunner.
+
Despite the mediocre protection, the Type 90 has one main survivability feature: Its primary ammunition is stored in blowout-protected containment, sparing the crew from side shots on the rear of the turret, providing no more than 19 rounds are carried. Unfortunately, however, due to the autoloaded cannon the Type 90 is crewed by only 3, increasing the chances of being disabled from an initial shot.
  
If ambushed and can not shoot back (damaged barrel, chamber, or dead gunner) try to drive into the enemy so his hull is inclined against you and his gun mostly aiming your mantlet. The gun breach will hopefully absorb any shells shot into the turret and allowing for the repair to complete without dying.
+
=== Mobility ===
 +
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->The Type 90 is powered by a 10-cylinder two-stroke diesel engine producing a maximum of 1,500 horsepower at 2400 RPM. Combined with its relatively light weight of only 51.6 tonnes, this gives it an excellent power-to-weight ratio of 29.07 - close to the highest ratio currently in War Thunder. As such, the Type 90 is often one of the first vehicles to reach cap points in a match, and can comfortably flank or move into advantageous positions earlier than many of its contemporaries. This power is transferred to the drive sprockets via an automatic transmission with 7 forward and 2 backward gears, unfortunately limiting the otherwise extremely mobile vehicle to 72 km/h (RB/SB) forwards and 33 km/h (RB/SB) backwards - speeds which it will reach with ease on-road.
  
It is recommended to carry only 19 shells: 18 on the back of your turret and 1 on the chamber. More shells beyond this first stage loadout would be placed in the wet storage fuel tank and is liable to exploding after any tanker sneezes in its general direction.
+
The Type 90 also mounts hydropneumatic suspension, allowing it to actively change the vehicle's ride height and angle. This can be used to improve traction on angled surfaces.
  
=== Mobility ===
+
{| class="wikitable" style="text-align:center"
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
|-
 
+
! colspan="3" |Mobility Characteristics
{| class="wikitable"
+
|-
| 
+
!Weight (tons)
|Arcade
+
! colspan="1" |Add-on Armour
|Realistic simulator
+
weight (tons)
 +
! colspan="1" |Max speed (km/h)
 +
|-
 +
| rowspan="2" |51.6|| colspan="1" rowspan="2" |N/A|| colspan="1" |80 (AB)
 +
|-
 +
|72 (RB/SB)
 +
|-
 +
! colspan="3" |Engine power (horsepower)
 +
|-
 +
! colspan="1" |Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
| --
 +
| --
 +
|-
 +
|''Realistic/Simulator''
 +
| --
 +
|1,500
 
|-
 
|-
|Max speed
+
! colspan="3" |Power-to-weight ratio (hp/ton)
|73 km/h<br>37 km/h reverse
 
|50-60km/h-(can get to 70km/h on some situations)<br>37km/h reverse
 
 
|-
 
|-
|Engine horse power
+
! colspan="1" |Mode
| colspan="2" |1500hp-2400rpm
+
!Stock
 +
!Upgraded
 
|-
 
|-
|gearbox
+
|''Arcade''
| colspan="2" |7 gears forward, 2 gears backward
+
| --
 +
| --
 
|-
 
|-
 +
|''Realistic/Simulator''
 +
| --
 +
|29.07
 
|}
 
|}
 
* Access to hydraulic suspension
 
** When hydraulics are deployed to maximum height it increase traction but decrease the vehicle's overall balance due to higher centre of mass (more than the stabilizer can counter).
 
* Neutral steering capabilities
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
{{main|Type 90 (120 mm)|l1=Type 90 L/44 (120 mm)}}
+
{{main|Type 90 (120 mm)|l1=Type 90 L/44 (120 mm)}}The Type 90 L/44 120 mm cannon is a license-produced clone of the Rheinmetall L/44 cannon found on the Leopard 2 series and the M1A1/M1A2. As such, it shares their excellent accuracy and firepower characteristics, with a key advantage: the Type 90 is autoloaded. This results in a flat 5 second reload, better than the peak manually loaded speeds available to the other L/44-mounting vehicles (6 seconds). Additionally, reloads are not hindered by fire or the loss of crew members. The Type 90 has two rounds available to it; the powerful JM33 APFSDS round (based off the NATO DM33 round) and the JM12A1 HEAT-FS round (based off DM12A1). These rounds are more than capable of penetrating any opponent the Type 90 may face, although when facing some later vehicles such as the M1A2 or Leopard 2A5, weak points must be targeted.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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|}
 
|}
  
 +
====Optics and night vision====
 +
The Type 90 receives night vision imagers once the tier 3 modification 'NVD' is researched. This unlocks standard 500 x 300 resolution thermal sights for the gunner, as well as standard image intensifiers for all crew (available in third person view in AB/RB additionally).
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" |{{PAGENAME}} [[Optics]]
 +
|-
 +
! rowspan="3" |Type of optic
 +
! rowspan="3" |Magnification
 +
! colspan="5" |[[Night Vision Devices]]
 +
|-
 +
! colspan="3" |Image Intensifier
 +
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! rowspan="2" |Notes
 +
|-
 +
!{{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
!{{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 +
!{{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 +
|-
 +
!Gunner's Sight
 +
|8.0x - 16.1x||--||--||--||500 x 300||Intensifier & thermal sights unlocked by 'NVD' modification (tier 3)
 +
|-
 +
!Commander's View
 +
|6.0x||1600 x 1200||9.0||High||N/A||Intensifier unlocked by 'NVD' modification (tier 3)
 +
|-
 +
!Driver's View
 +
|1.0x||800 x 600||5.0||High||N/A||Intensifier unlocked by 'NVD' modification (tier 3)
 +
|}
 
=== Machine guns ===
 
=== Machine guns ===
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
{{main|Browning M2HB (12.7 mm)|Type 74 (7.62 mm)}}
+
{{main|Browning M2HB (12.7 mm)|Type 74 (7.62 mm)}}The Type 90 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for low-flying aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
  
In realistic battles, the Type 90 continues the traditional Japanese roles of fire support, sniping, and flanking. You can use this vehicle to rush down the center of the map with its speed allowing it to quickly engage and disengage enemies, negating the downsides of the subpar armor by simply not being hit. With a five second reload time for the cannon, and a high-penetration round, it should only take 5-15 seconds to finish of an enemy tank. Through utilizing the terrain by using suspension to hide the chassis when peeking, and angling armor in a way to force enemies to hit your armored turret, the Type 90 can be a very powerful glass cannon in a battle.
+
The Type 90 is an extremely capable vehicle in the hands of an experienced tanker, but heed must be paid to the vehicle's weaknesses at all times.
 +
 
 +
'''Rural Combat'''
 +
 
 +
The Type 90 is very capable in rural combat where cover is plentiful and flanking routes are available. It should ideally be used for early flanks where available (such as the eastern flank on [[Maginot Line (Ground Forces)|Maginot Line]]) or when unavailable, pushing quickly for early captures before moving to a nearby protected location to hold that point. It's important to be aware of which routes might be sniper-covered early, as many snipers (such as the Challenger 2 or Ariete PSO) will easily penetrate the Type 90, even at range - avoid giving them the opportunity.
 +
 
 +
'''Urban Combat'''
 +
 
 +
The Type 90 can prove itself to be an excellent urban combat vehicle, primarily due to its mobility and reliably fast reload. As in rural combat, an early push for a cap can prove viable before moving into a protected position, although often by the time the capture is completed enemy targets will be nearby. Early flanking (such as around the sides of [[American Desert]]) is also viable.
 +
 
 +
'''Notable Targets'''
 +
 
 +
<u>[[Challenger 2]]:</u> The Challenger 2 is often found as a sniper due to its pin-point accuracy, good reload and excellent turret armour. The Type 90 should never be used to face a sniping CR2 head-on, but instead should attempt to flank or force engagements at close range where weak spots are easily targeted.
 +
 
 +
<u>[[M1A2 Abrams]]:</u> The M1A2 Abrams has excellent frontal protection and can prove tricky to discern from earlier models in the heat of a battle. As a general rule it's preferable to aim for the gun mantlet or turret ring on any Abrams, despite the fact that JM33 will penetrate nearly anywhere on early models - better safe than sorry.
 +
 
 +
<u>[[Leopard 2A5]]:</u> The Leopard 2A5 is very well protected, although JM33 will punch through its hull without any significant trouble. Avoid fighting a hull-down 2A5 head-on, rather taking flanking routes when available. If no choice is presented, aim for the gun mantlet or the turret ring.
 +
 
 +
<u>[[T-80U]]:</u> The T-80U is extremely well protected from the front, and care should be taken when engaging - aim for the driver viewport or the lower front plate; or where these are not options try to disable its gun through the mantlet. If flanking, side shots will often despatch the T-80U quickly.
 +
 
 +
<u>[[Leclerc]]:</u> The Leclerc is extremely fast, with a power-to-weight ratio not far short of the Type 90's. When pushing early for caps or flanks, be aware that the Leclerc may be one of the first vehicles you'll counter.
 +
 
 +
<u>[[Leopard 2K]]:</u> The Leopard 2K has the best power-to-weight ratio of any MBT currently in War Thunder, and it will often be capable of getting to positions before the Type 90. Keep in mind that it can be penetrated anywhere, but aware the 'bouncy' armour; aim carefully.
 +
 
 +
<u>[[AMX-40]]:</u> The AMX-40 is extremely mobile and caution is advised when pushing early. Fortunately, the AMX-40 has negligible protection and JM33 will make quick work of it.  
  
 
===Modules===
 
===Modules===
Line 207: Line 279:
 
| Filters||
 
| Filters||
 
| Crew Replenishment
 
| Crew Replenishment
| Elevation mechanism||Smoke grenade||
+
| Elevation mechanism||Smoke grenade||NVD
 
|-
 
|-
 
| IV
 
| IV
Line 220: Line 292:
 
'''Pros:'''
 
'''Pros:'''
  
*Really good composite armour
+
*Relatively small profile despite visual similarities to the Leopard 2A4
*One of the best APFSDS shell in the entire game, able to penetrate all tanks from far range
+
*Autoloaded 120 mm cannon, 5 second reload unaffected by crew or fire
*5 second autoloader and best reload speed combined with the best shell in the perfect turret
+
*Extremely mobile, high power-to-weight of 29.07
*Great mobility
+
*Fitted with [[Hydropneumatic suspension]], although this can only be operated when stationary
*Great acceleration for both forward and reverse speed
+
*JM33 APFSDS round is competitive (identical to DM33, the 'improved' round on the Leopard 2A5)
*A bit smaller than the [[Leopard 2A4]], giving it a lower profile
+
*Primary ammunition storage protected within blow-out containment in the rear of the turret
  
 
'''Cons:'''
 
'''Cons:'''
  
*Lacks composite armour on lower front armour plate, plus combined with the presence of shells in the front of the tank, a direct hit will quickly take it out
+
*Despite having composite protection in the turret and upper front plate, it's insufficient protection for many of the tanks it will face
*[[Hydropneumatic suspension]] adjustment takes time and requires the tank to be stationary
+
*Only three crew, a well-placed shot can easily cause a crew knockout
*Lower general survivability than the Leopard 2A4 due to the crew of 3; one good hit and the tank is out
+
*Forced to use a mediocre HEAT-FS round prior to researching the tier 4 JM33
*Big and weak gun mantlet.
+
*Can only carry 19 ammunition before additional ammo is stored in the unsafe hull racks
  
 
== History ==
 
== History ==

Revision as of 01:36, 12 December 2019

Rank VII | Premium | Golden Eagles
Challenger DS Pack
jp_type_90.png
Type 90
AB RB SB
11.3 11.3 11.3
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game
This page is about the the medium tank Type 90. For other usages of "Type 90", see Type 90 (Disambiguation).

Description

GarageImage Type 90.jpg


The Type 90 is a Rank VII Japanese medium tank with a battle rating of 11.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X".

The Type 90 MBT was initially accepted into service in 1990 as a replacement for both the Type 61 and Type 74 models. Despite its appearance being similar to the Leopard 2A4 and mounting a license produced Rheinmetall L44-based cannon, it is significantly different in a number of aspects.

General info

Survivability and armour

The Type 90 MBT was designed with inspiration from the Leopard 2A4, but sacrifices much of the 2A4's protection and survivability in order to attain a smaller profile and a lighter vehicle overall (vehicle weight is important in Japan in order to pass over their many bridges). As such, most 'improved' rounds available to other 10.0-10.3 MBTs (such as the Leopard 2A5's DM33, or the Leclerc's OFL 120 F1) will punch through even the Type 90's turret cheeks or upper front plate. It's important to keep in mind that even some autocannon ammunition will easily penetrate some of the weaker sections of the Type 90 from the front.

Despite the mediocre protection, the Type 90 has one main survivability feature: Its primary ammunition is stored in blowout-protected containment, sparing the crew from side shots on the rear of the turret, providing no more than 19 rounds are carried. Unfortunately, however, due to the autoloaded cannon the Type 90 is crewed by only 3, increasing the chances of being disabled from an initial shot.

Mobility

The Type 90 is powered by a 10-cylinder two-stroke diesel engine producing a maximum of 1,500 horsepower at 2400 RPM. Combined with its relatively light weight of only 51.6 tonnes, this gives it an excellent power-to-weight ratio of 29.07 - close to the highest ratio currently in War Thunder. As such, the Type 90 is often one of the first vehicles to reach cap points in a match, and can comfortably flank or move into advantageous positions earlier than many of its contemporaries. This power is transferred to the drive sprockets via an automatic transmission with 7 forward and 2 backward gears, unfortunately limiting the otherwise extremely mobile vehicle to 72 km/h (RB/SB) forwards and 33 km/h (RB/SB) backwards - speeds which it will reach with ease on-road.

The Type 90 also mounts hydropneumatic suspension, allowing it to actively change the vehicle's ride height and angle. This can be used to improve traction on angled surfaces.

Mobility Characteristics
Weight (tons) Add-on Armour

weight (tons)

Max speed (km/h)
51.6 N/A 80 (AB)
72 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade -- --
Realistic/Simulator -- 1,500
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade -- --
Realistic/Simulator -- 29.07

Armaments

Main armament

Main article: Type 90 L/44 (120 mm)
The Type 90 L/44 120 mm cannon is a license-produced clone of the Rheinmetall L/44 cannon found on the Leopard 2 series and the M1A1/M1A2. As such, it shares their excellent accuracy and firepower characteristics, with a key advantage: the Type 90 is autoloaded. This results in a flat 5 second reload, better than the peak manually loaded speeds available to the other L/44-mounting vehicles (6 seconds). Additionally, reloads are not hindered by fire or the loss of crew members. The Type 90 has two rounds available to it; the powerful JM33 APFSDS round (based off the NATO DM33 round) and the JM12A1 HEAT-FS round (based off DM12A1). These rounds are more than capable of penetrating any opponent the Type 90 may face, although when facing some later vehicles such as the M1A2 or Leopard 2A5, weak points must be targeted.
120 mm Type 90 L/44
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
42 -7°/+10° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 28.6 __.__ __.__ __.__ __.__
Realistic 17.9 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
5.00 5.00 5.00 5.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
JM33 APFSDS 481 478 470 461 450 440
JM12A1 HEATFS 480 480 480 480 480 480
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
JM33 APFSDS 1,640 4.3 N/A N/A N/A ° 78° 80° 81°
JM12A1 HEATFS 1,140 13.5 0.0 0.1 2,150 ° 65° 72° 75°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Recommendations Visual
discrepancy
42 XX (X+)  (+)  (+)  (+)  (+)  (+) Hull empty:  (18) no

Optics and night vision

The Type 90 receives night vision imagers once the tier 3 modification 'NVD' is researched. This unlocks standard 500 x 300 resolution thermal sights for the gunner, as well as standard image intensifiers for all crew (available in third person view in AB/RB additionally).

Type 90 Optics
Type of optic Magnification Night Vision Devices
Image Intensifier Thermal Imager
Resolution
Notes
Resolution Light Mult Noise Level
Gunner's Sight 8.0x - 16.1x -- -- -- 500 x 300 Intensifier & thermal sights unlocked by 'NVD' modification (tier 3)
Commander's View 6.0x 1600 x 1200 9.0 High N/A Intensifier unlocked by 'NVD' modification (tier 3)
Driver's View 1.0x 800 x 600 5.0 High N/A Intensifier unlocked by 'NVD' modification (tier 3)

Machine guns

The Type 90 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for low-flying aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles.
12.7 mm M2HB
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (200) 577 -8°/+40° ±120°
7.62 mm Type 74
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
4,500 (250) 500 N/A N/A

Usage in battles

The Type 90 is an extremely capable vehicle in the hands of an experienced tanker, but heed must be paid to the vehicle's weaknesses at all times.

Rural Combat

The Type 90 is very capable in rural combat where cover is plentiful and flanking routes are available. It should ideally be used for early flanks where available (such as the eastern flank on Maginot Line) or when unavailable, pushing quickly for early captures before moving to a nearby protected location to hold that point. It's important to be aware of which routes might be sniper-covered early, as many snipers (such as the Challenger 2 or Ariete PSO) will easily penetrate the Type 90, even at range - avoid giving them the opportunity.

Urban Combat

The Type 90 can prove itself to be an excellent urban combat vehicle, primarily due to its mobility and reliably fast reload. As in rural combat, an early push for a cap can prove viable before moving into a protected position, although often by the time the capture is completed enemy targets will be nearby. Early flanking (such as around the sides of American Desert) is also viable.

Notable Targets

Challenger 2: The Challenger 2 is often found as a sniper due to its pin-point accuracy, good reload and excellent turret armour. The Type 90 should never be used to face a sniping CR2 head-on, but instead should attempt to flank or force engagements at close range where weak spots are easily targeted.

M1A2 Abrams: The M1A2 Abrams has excellent frontal protection and can prove tricky to discern from earlier models in the heat of a battle. As a general rule it's preferable to aim for the gun mantlet or turret ring on any Abrams, despite the fact that JM33 will penetrate nearly anywhere on early models - better safe than sorry.

Leopard 2A5: The Leopard 2A5 is very well protected, although JM33 will punch through its hull without any significant trouble. Avoid fighting a hull-down 2A5 head-on, rather taking flanking routes when available. If no choice is presented, aim for the gun mantlet or the turret ring.

T-80U: The T-80U is extremely well protected from the front, and care should be taken when engaging - aim for the driver viewport or the lower front plate; or where these are not options try to disable its gun through the mantlet. If flanking, side shots will often despatch the T-80U quickly.

Leclerc: The Leclerc is extremely fast, with a power-to-weight ratio not far short of the Type 90's. When pushing early for caps or flanks, be aware that the Leclerc may be one of the first vehicles you'll counter.

Leopard 2K: The Leopard 2K has the best power-to-weight ratio of any MBT currently in War Thunder, and it will often be capable of getting to positions before the Type 90. Keep in mind that it can be penetrated anywhere, but aware the 'bouncy' armour; aim carefully.

AMX-40: The AMX-40 is extremely mobile and caution is advised when pushing early. Fortunately, the AMX-40 has negligible protection and JM33 will make quick work of it.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation mechanism Smoke grenade NVD
IV Transmission Engine Artillery Support JM33 Laser rangefinder

Pros and cons

Pros:

  • Relatively small profile despite visual similarities to the Leopard 2A4
  • Autoloaded 120 mm cannon, 5 second reload unaffected by crew or fire
  • Extremely mobile, high power-to-weight of 29.07
  • Fitted with Hydropneumatic suspension, although this can only be operated when stationary
  • JM33 APFSDS round is competitive (identical to DM33, the 'improved' round on the Leopard 2A5)
  • Primary ammunition storage protected within blow-out containment in the rear of the turret

Cons:

  • Despite having composite protection in the turret and upper front plate, it's insufficient protection for many of the tanks it will face
  • Only three crew, a well-placed shot can easily cause a crew knockout
  • Forced to use a mediocre HEAT-FS round prior to researching the tier 4 JM33
  • Can only carry 19 ammunition before additional ammo is stored in the unsafe hull racks

History

Development of the Type 90 began almost immediately after the introduction of the Type 74 into service, with the Japanese High Command already looking for a superior replacement. A central aspect of the new machine would have to be the ability to take on and defeat the new Soviet T-72 main battle tank. With that in mind, Japanese engineers began working on a prototype design, which would see completion in 1980. Two prototypes of this initial design were built, tested and improved upon between 1980 - 1986.

Testing resumed in 1986 with a second batch of four prototype vehicles, featuring a number of improvements over the initial two. The most significant change included the replacement of a Japanese-made 120mm smoothbore gun with the established Rheinmetall 120 L/44, most notably used by the M1A1 Abrams and Leopard 2 at the time. The decision to change the gun from a domestic one to a licence-built alternative most likely came as a measure to reduce production costs. However, unlike the MBTs of western armies, the designers of the Type 90 opted to equip the tank with an autoloading mechanism, making it the only production vehicle that did so in combination with the Rh 120 cannon. Further testing and army trials of these prototypes was conducted during the late 80s before the Japanese army formally introduced the tank into service in 1990 as the Type 90. Production of the Type 90 began in 1990 and continued until 2009, with 341 vehicles made.

- From Devblog

Media

Skins and camouflages for the Type 90 from live.warthunder.com.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90 (B) "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype