Difference between revisions of "XP-50"
RAM_AIR_IV (talk | contribs) (→Usage in battles) (Tag: Visual edit) |
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− | The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American twin-engine fighter {{Battle-rating}}. | + | The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American twin-engine fighter {{Battle-rating}}. This fighter was introduced in [[Update 1.31]]. |
== General info == | == General info == | ||
=== Flight Performance === | === Flight Performance === | ||
− | The XP-50 has great climb rate and acceleration, although it does tend to lock up at high speeds. It can easily maintain a 20-25 degree climb. Your engines will also commonly overheat, but they cool off relatively quickly. Low speed | + | <!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--> |
+ | The XP-50 has great climb rate and acceleration, although it does tend to lock up at high speeds. It can easily maintain a 20-25 degree climb. Your engines will also commonly overheat, but they cool off relatively quickly. Low-speed manoeuvrability is excellent, especially when you have your flaps deployed. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. --> | <!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. --> | ||
− | * 9.5 mm steel - bulkhead in front of cockpit | + | * 9.5 mm steel - bulkhead in front of the cockpit |
− | * 9.5 mm steel - behind pilot | + | * 9.5 mm steel - behind the pilot |
== Armaments == | == Armaments == | ||
Line 148: | Line 149: | ||
Its excellent climb rate and acceleration make this plane great for energy fighting. It won't be hard to get altitude advantage upon the majority of your opponents, which this plane can out-climb. | Its excellent climb rate and acceleration make this plane great for energy fighting. It won't be hard to get altitude advantage upon the majority of your opponents, which this plane can out-climb. | ||
− | Use your climb rate to be the highest plane of the battle | + | Use your climb rate to be the highest plane of the battle, unfortunately, this aircraft does not have WEP, as so, it is best to climb at a 20-25 degree angle to get to altitude. Your priority targets are the highest enemies where you can pick and choose and work your way down to lower aircraft as needed. |
− | If you notice you were out-climbed, don't hesitate to roll away and climb more as a dive is a risky trade with this plane. If an enemy climbs to catch you, make a 90° climb at full power and when they | + | If you notice you were out-climbed, don't hesitate to roll away and climb more as a dive is a risky trade with this plane. If an enemy climbs to catch you, make a 90° climb at full power and when they start to stall, try to boom & zoom them. Use your acceleration and/or climb rate if someone gets on your six to lose them. If you do loose energy, don't worry. You turn extremely well at low speeds with your flaps out and will out turn most things you fight. |
− | Make sure to have disciplined and accurate fire, since you will chew through | + | Make sure to have a disciplined and accurate fire, since you will quickly chew through the ammunition. While you may only have 120 rounds total of the cannon rounds, it doesn't take a lot of hits to knock out enemy aircraft. Your guns are extremely accurate and they are nose mounted. Gun convergence can safely be set to 800 meters, however, accuracy works best when close in around 200 - 300 meters. You should take ''Air Targets'' ammo for the cannons and Universal ammo for the machine guns to maximize the damage output for air to air engagements. |
===Manual Engine Control=== | ===Manual Engine Control=== | ||
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'''Pros:''' | '''Pros:''' | ||
− | * Excellent climb rate | + | * Excellent climb rate |
− | * Great acceleration | + | * Great acceleration |
− | * Good | + | * Good manoeuvrability |
− | * Powerful weaponry, thanks to the two AN/M2 cannons | + | * Powerful weaponry, thanks to the two AN/M2 cannons |
− | * Good cockpit visibility | + | * Good cockpit visibility |
− | * The engine quickly cools down if you idle the power | + | * The engine quickly cools down if you idle the power |
− | * Good dive speed | + | * Good dive speed |
'''Cons:''' | '''Cons:''' | ||
* Only 120 cannon shells and, once gone, only two .50 MGs | * Only 120 cannon shells and, once gone, only two .50 MGs | ||
− | * No WEP available | + | * No WEP available |
− | * Maneuverability not as responsive during long steep dives | + | * Maneuverability not as responsive during long steep dives (control surface compression) |
− | * Fragile | + | * Fragile airframe |
== History == | == History == |
Revision as of 21:39, 10 May 2019
Contents
Description
The XP-50 is a premium rank III American twin-engine fighter
with a battle rating of 4.0 (AB/RB/SB). This fighter was introduced in Update 1.31.
General info
Flight Performance
The XP-50 has great climb rate and acceleration, although it does tend to lock up at high speeds. It can easily maintain a 20-25 degree climb. Your engines will also commonly overheat, but they cool off relatively quickly. Low-speed manoeuvrability is excellent, especially when you have your flaps deployed.
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 6,700 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
651 | 640 | 10400 | 21.0 | 21.4 | 18.6 | 21.0 | 444 |
Upgraded | |||||||
Max Speed (km/h at 6,700 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
713 | 681 | 10400 | 18.5 | 19.7 | 34.0 | 25.0 | 444 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
480 | ~10 | ~6 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 350 | < 400 | < 350 | > 300 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
5,520 m | 2,200 hp | 2,398 hp |
Survivability and armour
- 9.5 mm steel - bulkhead in front of the cockpit
- 9.5 mm steel - behind the pilot
Armaments
Offensive armament
The XP-50 is armed with:
- 2 x 20 mm AN/M2 cannons, nose-mounted (60 rpg = 120 total)
- 2 x 12.7 mm Browning M2 machine guns, nose-mounted (500 rpg = 1,000 total)
Usage in battles
Its excellent climb rate and acceleration make this plane great for energy fighting. It won't be hard to get altitude advantage upon the majority of your opponents, which this plane can out-climb.
Use your climb rate to be the highest plane of the battle, unfortunately, this aircraft does not have WEP, as so, it is best to climb at a 20-25 degree angle to get to altitude. Your priority targets are the highest enemies where you can pick and choose and work your way down to lower aircraft as needed.
If you notice you were out-climbed, don't hesitate to roll away and climb more as a dive is a risky trade with this plane. If an enemy climbs to catch you, make a 90° climb at full power and when they start to stall, try to boom & zoom them. Use your acceleration and/or climb rate if someone gets on your six to lose them. If you do loose energy, don't worry. You turn extremely well at low speeds with your flaps out and will out turn most things you fight.
Make sure to have a disciplined and accurate fire, since you will quickly chew through the ammunition. While you may only have 120 rounds total of the cannon rounds, it doesn't take a lot of hits to knock out enemy aircraft. Your guns are extremely accurate and they are nose mounted. Gun convergence can safely be set to 800 meters, however, accuracy works best when close in around 200 - 300 meters. You should take Air Targets ammo for the cannons and Universal ammo for the machine guns to maximize the damage output for air to air engagements.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable | Not controllable | Controllable | Combined | Controllable | Controllable |
Modules
As a premium vehicle, all modifications are already equipped when purchasing the XP-50.
Tier | Flight performance | Survivability | Weaponry | |
---|---|---|---|---|
I | Fuselage repair | Radiator | Offensive 12 mm | |
II | Compressor | Airframe | New 12 mm MGs | |
III | Wings repair | Engine | Offensive 20 mm | |
IV | Cover | New 20 mm cannons |
Pros and cons
Pros:
- Excellent climb rate
- Great acceleration
- Good manoeuvrability
- Powerful weaponry, thanks to the two AN/M2 cannons
- Good cockpit visibility
- The engine quickly cools down if you idle the power
- Good dive speed
Cons:
- Only 120 cannon shells and, once gone, only two .50 MGs
- No WEP available
- Maneuverability not as responsive during long steep dives (control surface compression)
- Fragile airframe
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
USA twin-engine fighters | |
---|---|
P-38 | XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38L-5-LO · P-38K · YP-38 |
P-61 | P-61A-11 · P-61C-1 |
F7F | F7F-1 · F7F-3 |
Other | XF5F · XP-50 · F-82E |
USA premium aircraft | |
---|---|
Fighters | Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · Rasmussen's P-36A · P-40C · P-43A-1 |
P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55 | |
▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc | |
Twin-engine fighters | XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3 |
Jet fighters | P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A |
Strike aircraft | A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · AV-8B (NA) · A-6E TRAM · A-10A |
Bombers | A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PBM-5A "Mariner" · PV-2D |