Difference between revisions of "Spitfire Mk IXc (Israel)"

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(Full article about the Israeli Spitfire Mk IXc based on information gathered from Wikipedia and other Mk.IX variants. Note, there is a syntax-text issue in "related development" that crashes my PC so I could not fix it, please help with that moderators)
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli fighter {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} '''Israeli''' fighter {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
 +
 
 +
The Spitfire is an excelent dogfighter. It fits 2x 20mm Hispanos with 4x 7.7mm MGs that share similar muzzle velocity, making it easier to aim with tracer belts in the MGs and air or ground target belts in the Hispanos. This will help to save the small amount of shots of the cannons. Small bursts with the cannons are required in order to secure kills due to jamming and overheating without the upgrades installed
  
 
== General info ==
 
== General info ==
Line 18: Line 20:
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 +
The '''Spitfire Mk IXc''' has excelent handling in air combat compared enemys such as the '''P-51''' and '''Bf-109'''. However it lacks speed and acceleration for its BR compared to his opponents
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
Line 76: Line 80:
 
{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
* ''38 mm Bulletproof glass - Armoured windscreen'' in front of the Pilot
 +
* ''3 mm Steel - Steel plate on top of fuel tanks''
 +
* ''4 mm Steel - Steel plate on pilot's seat. Behind pilot is another 6-7 mm steel plate''
 +
* ''3 mm Steel - Steel plates around ammunition'' and guns
 +
* ''1 mm - Steel'' plate over central fuel tanks
 +
 
 +
''*Note that one of the central fuel tanks (the one below the 1 mm steel plate) is not self sealing, and thus a hit on this tank may result in severe fuel leaks''
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 107: Line 117:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
Pilots most common and dangerous opponents will be the Bf-109s and P-51s at 4.0+ BR due to their supperior speed and acceleration specially at altitudes above 5KM when the Spitfire loses significant engine power. A better alternative is fighting at around 3-4KM, however, at this BR fighters like the Fw-190 and P-47s will outrun you but not out-turn the Spitfire. However, your good climb rate means that getting to 4KM is faster compared to other planes like the Fw-190 and P-47s, making it easier to start fights with better energy.
 +
 
 +
Pilots should use their supperior agility to lure boom and zoom fighters to lower altitudes (around 3-4KM) and force them into a turn-fight in wich, thanks to the Spitfire low turn time, pilots should be able to cut into their enemies turn soon or later. Note that to initiate a turn-fight pilots should be flying at 350-400KM/h, this is due to low energy retention, and thus prolonged fights with enemies should be avoided, specially if this enemies initiate the fight with higher speed than you. The only planes that will consistently out-turn you will be all models of the [[A6M (Family)|A6M "Zero"]] and the [[A7M (Family)|A7M "Reppu"]].
 +
 
 +
Head-ons should be avoided due to the guns being wing mounted and far from the center of the plane, and function better at close-mid range (up to 600M) with 300-400 of convergence. Hits at enemys flying straight are hard without good aming, thus the best way to deal with foes is at the moment of dogfight when the wing mounted guns become a bennefit
 +
 
 +
Engine is know for overheating and this should be controlled by manually changing the engine power. The spitfire requires knowledge and trigger discipline, but even with that, Hispanos have mediocre damage, and thus, going for bombers without good aiming should be avoided, however, when fighting this, atack from below to avoid the defensive turrets and go for the engines to set them on fire. Catching bombers would not be an issue with the excelent climb rate of the Spitfire
 +
 
 +
Ground RB should be avoided, Hispanos lack penetration to kill light tanks or SPAA and ground ordenance is lackluster, however good aiming with the rockets may result in a good amount of kills against light and medium targets. Pilots could also use the spitfire to clear the skies in moments when the enemy has complete air supremacy.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
 
 +
* Good roll rate and maneuverability.
 +
* Good low-altitude performance.
 +
* Larger ammo supply of 120 RPG for the 20 mm cannons, compared to other Spitfire variants with 60 RPG.
 +
* Machine gun ammo pool of 350 RPG, good for unexperienced pilots.
 +
* Similar muzzle velocity between the MGs and the cannons making it easier to aim
 +
* Amazing climb rate, superior to many boom and zoom fighters such as the Bf-109 when upgraded
  
'''Pros:'''
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Poor cannon overheating when stock (lack of accuracy and jamming)
 +
* Poor damage output of the MGs
 +
* Poor high altitude performance (above 5,000 m).
 +
* Poor acceleration.
 +
* Roll rate compression ~400KM/h
 +
* Prone to fires and not all tanks are self sealling
 +
 
*
 
*
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The Supermarine Spitfire was a british, single engine, full metal monoplane fighter used mainly during World War II, however it was used by Israel during the Arab-Israel cconflict of 1948. The plane itself had many variant however it performed very well against Luftwaffe aircraft during World War II such as the Bf-109 and the Fw-190 or the mix of planes from the Arab forces like the Macchi M.C 205, Fiat G.55 and Hawker Hurricanes.
 +
 
 +
The Mk.IX variant had a total of 5665 planes produced and is known as the most produced variant of the Spitfire, but at the moment it was a stop-gap solution before more capable variants could be produced. It was used mainly as a fighter, interceptor, fighter-bomber and as a reconnaissance aircraft. It would be modified and upgraded trough it's entire career with the introduction of a bubble canopy, gyroscopic sights, modified intercoolers and the introduction of Rolls Royce Griffon Engines
  
 
== Media ==
 
== Media ==
Line 127: Line 160:
  
 
;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfire_mk9c_iaf Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfire_mk9c_iaf Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 +
Videos
 +
 +
{{Youtube-gallery|hvYn44znU5Q|"Spitfire Mk.IXc Israel - War Thunder Review" Content Creator: Jengar}}
  
 
== See also ==
 
== See also ==
Line 135: Line 173:
  
 
;Related development
 
;Related development
 +
 +
* [[Spitfire F Mk IXc]]
 +
* [[Spitfire LF Mk IX]]
 +
* [[Plagis' Spitfire LF Mk IXc]]
 +
* [[Spitfire Mk IXc (USSR)]]
 +
* [[Spitfire LF Mk IXc (USA)]]
 +
 
* [[Spitfire (Family)]]
 
* [[Spitfire (Family)]]
 +
**
 +
** Spitfire Mk IXc (USSR)
 +
***
 +
**  *
  
 
== External links ==
 
== External links ==
Line 142: Line 191:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''

Revision as of 04:30, 17 July 2023

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
This page is about the fighter Spitfire Mk IXc (Israel). For other versions, see Spitfire (Family).
Spitfire Mk IXc
spitfire_mk9c_iaf.png
GarageImage Spitfire Mk IXc (Israel).jpg
Spitfire Mk IXc
AB RB SB
4.3 4.3 4.7
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

The Spitfire Mk IXc is a rank IV Israeli fighter with a battle rating of 4.3 (AB/RB) and 4.7 (SB). It was introduced in Update "Winged Lions".

The Spitfire is an excelent dogfighter. It fits 2x 20mm Hispanos with 4x 7.7mm MGs that share similar muzzle velocity, making it easier to aim with tracer belts in the MGs and air or ground target belts in the Hispanos. This will help to save the small amount of shots of the cannons. Small bursts with the cannons are required in order to secure kills due to jamming and overheating without the upgrades installed

General info

Flight performance

Max speed
at 8 537 m650 km/h
Turn time17 s
Max altitude11 500 m
EngineRolls-Royce Merlin-61
TypeInline
Cooling systemWater
Take-off weight4 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

The Spitfire Mk IXc has excelent handling in air combat compared enemys such as the P-51 and Bf-109. However it lacks speed and acceleration for its BR compared to his opponents

Characteristics Max Speed
(km/h at 8,537 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 627 609 11500 18.1 18.7 15.8 15.8 380
Upgraded 676 650 16.4 17.2 24.4 19.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
774 270 N/A N/A 230 ~12 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 321 < 400 < 350 > 450

Survivability and armour

Crew1 person
Speed of destruction
Structural774 km/h
Gear270 km/h
  • 38 mm Bulletproof glass - Armoured windscreen in front of the Pilot
  • 3 mm Steel - Steel plate on top of fuel tanks
  • 4 mm Steel - Steel plate on pilot's seat. Behind pilot is another 6-7 mm steel plate
  • 3 mm Steel - Steel plates around ammunition and guns
  • 1 mm - Steel plate over central fuel tanks

*Note that one of the central fuel tanks (the one below the 1 mm steel plate) is not self sealing, and thus a hit on this tank may result in severe fuel leaks

Modifications and economy

Repair costBasic → Reference
AB2 369 → 3 065 Sl icon.png
RB5 457 → 7 061 Sl icon.png
SB7 928 → 10 258 Sl icon.png
Total cost of modifications47 300 Rp icon.png
86 300 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 220 / 450 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods radiator.png
Radiator
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods compressor.png
Compressor
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
210 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods new engine.png
Engine
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods metanol.png
Engine injection
Research:
5 100 Rp icon.png
Cost:
9 300 Sl icon.png
410 Ge icon.png
Mods armor frame.png
Airframe
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
210 Ge icon.png
Mods armor cover.png
Cover
Research:
5 100 Rp icon.png
Cost:
9 300 Sl icon.png
410 Ge icon.png
Mods ammo.png
bmg303_belt_pack
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mod arrow 1.png
Mods ammo.png
hispano_belt_pack
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mod arrow 0.png
Mods weapon.png
hispano_mk2_new_gun
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
210 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SBC mark 25
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
210 Ge icon.png
Mod arrow 0.png
Mods weapon.png
bmg303_new_gun
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods gun camora mod.png
Mk.II year 1942
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
8-cm Flz.-Rakete
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods gun camora mod.png
Mk.II year 1943
Research:
5 100 Rp icon.png
Cost:
9 300 Sl icon.png
410 Ge icon.png

Armaments

Offensive armament

Ammunition240 rounds
Fire rate600 shots/min
Ammunition1 400 rounds
Fire rate1 000 shots/min

The Spitfire Mk IXc (Israel) is armed with:

  • 2 x 20 mm Hispano Mk.II cannons, wing-mounted (120 rpg = 240 total)
  • 4 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 1,400 total)

Suspended armament

List of setups (3)
Setup 12 x 250 lb AN-M57 bomb
Setup 22 x 250 lb AN-M57 bomb
16 x 8-cm Flz.-Rakete Oerlikon rockets
Setup 316 x 8-cm Flz.-Rakete Oerlikon rockets

The Spitfire Mk IXc (Israel) can be outfitted with the following ordnance:

  • Without load
  • 2 x 250 lb AN-M57 bombs (500 lb total)
  • 2 x 250 lb AN-M57 bombs + 16 x Flz.-Rakete Oerlikon rockets (500 lb total)
  • 16 x Flz.-Rakete Oerlikon rockets

Usage in battles

Pilots most common and dangerous opponents will be the Bf-109s and P-51s at 4.0+ BR due to their supperior speed and acceleration specially at altitudes above 5KM when the Spitfire loses significant engine power. A better alternative is fighting at around 3-4KM, however, at this BR fighters like the Fw-190 and P-47s will outrun you but not out-turn the Spitfire. However, your good climb rate means that getting to 4KM is faster compared to other planes like the Fw-190 and P-47s, making it easier to start fights with better energy.

Pilots should use their supperior agility to lure boom and zoom fighters to lower altitudes (around 3-4KM) and force them into a turn-fight in wich, thanks to the Spitfire low turn time, pilots should be able to cut into their enemies turn soon or later. Note that to initiate a turn-fight pilots should be flying at 350-400KM/h, this is due to low energy retention, and thus prolonged fights with enemies should be avoided, specially if this enemies initiate the fight with higher speed than you. The only planes that will consistently out-turn you will be all models of the A6M "Zero" and the A7M "Reppu".

Head-ons should be avoided due to the guns being wing mounted and far from the center of the plane, and function better at close-mid range (up to 600M) with 300-400 of convergence. Hits at enemys flying straight are hard without good aming, thus the best way to deal with foes is at the moment of dogfight when the wing mounted guns become a bennefit

Engine is know for overheating and this should be controlled by manually changing the engine power. The spitfire requires knowledge and trigger discipline, but even with that, Hispanos have mediocre damage, and thus, going for bombers without good aiming should be avoided, however, when fighting this, atack from below to avoid the defensive turrets and go for the engines to set them on fire. Catching bombers would not be an issue with the excelent climb rate of the Spitfire

Ground RB should be avoided, Hispanos lack penetration to kill light tanks or SPAA and ground ordenance is lackluster, however good aiming with the rockets may result in a good amount of kills against light and medium targets. Pilots could also use the spitfire to clear the skies in moments when the enemy has complete air supremacy.

Pros and cons

Pros:

  • Good roll rate and maneuverability.
  • Good low-altitude performance.
  • Larger ammo supply of 120 RPG for the 20 mm cannons, compared to other Spitfire variants with 60 RPG.
  • Machine gun ammo pool of 350 RPG, good for unexperienced pilots.
  • Similar muzzle velocity between the MGs and the cannons making it easier to aim
  • Amazing climb rate, superior to many boom and zoom fighters such as the Bf-109 when upgraded

Cons:

  • Poor cannon overheating when stock (lack of accuracy and jamming)
  • Poor damage output of the MGs
  • Poor high altitude performance (above 5,000 m).
  • Poor acceleration.
  • Roll rate compression ~400KM/h
  • Prone to fires and not all tanks are self sealling

History

The Supermarine Spitfire was a british, single engine, full metal monoplane fighter used mainly during World War II, however it was used by Israel during the Arab-Israel cconflict of 1948. The plane itself had many variant however it performed very well against Luftwaffe aircraft during World War II such as the Bf-109 and the Fw-190 or the mix of planes from the Arab forces like the Macchi M.C 205, Fiat G.55 and Hawker Hurricanes.

The Mk.IX variant had a total of 5665 planes produced and is known as the most produced variant of the Spitfire, but at the moment it was a stop-gap solution before more capable variants could be produced. It was used mainly as a fighter, interceptor, fighter-bomber and as a reconnaissance aircraft. It would be modified and upgraded trough it's entire career with the introduction of a bubble canopy, gyroscopic sights, modified intercoolers and the introduction of Rolls Royce Griffon Engines

Media

Skins

Videos

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Supermarine
Spitfires 
Merlin engine  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb
  Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop
  Spitfire F Mk IX · Spitfire F Mk IXc · Spitfire F Mk XVI
  Spitfire LF Mk IX · Plagis' Spitfire LF Mk IXc
Griffon engine  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Export  ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc · Spitfire Mk IXc · Spitfire Mk.IX (CW) · Spitfire LF Mk.IXe Weizman's
Seafires  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Export  ▄Seafire LF Mk.III
Jet fighters  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Hydroplanes  Walrus Mk.I

Israel fighters
Bf 109  Sakeen
P-51  P-51D-20-NA
Spitfires  Spitfire Mk IXc · Spitfire LF Mk.IXe Weizman's · Spitfire Mk.IX (CW)