Difference between revisions of "Tu-2"

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{{Specs-Card|code=tu-2_early}}
 
 
{{About
 
{{About
| about = gift Russian bomber '''{{PAGENAME}}'''
+
| about = Soviet bomber '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = Tu-2 (Family)
 
| link = Tu-2 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=tu-2_early
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It was introduced before Update 1.17 and was obtained for free by players participating in the Closed Beta for Airplanes (2013 or before). The Tu-2 is currently unobtainable.
{{break}}-->
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Russian bomber {{Battle-rating}}. It was introduced before Update 1.17 and was obtained for free by players participating in the Closed Beta for Airplanes (2013 or before). The Tu-2 is currently unobtainable.
 
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
+
! colspan="2" | Max Speed<br>(km/h at 7,300 m)
|-
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at ?,??? m)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,??? m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 522 || 504 || rowspan="2" | {{Specs|ceiling}} || 32.1 || 32.9 || 4.5 || 4.5 || rowspan="2" | 326
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
+
! Upgraded
 +
| 575 || 547 || 29.7 || 30.8 || 13.0 || 8.1
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~8 || ~4
+
| 900 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 437 || 380 || 310 || ~8 || ~4
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 360 || < 360 || < 440 || > 302
 
| < 360 || < 360 || < 440 || > 302
|-
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 1,550 m || 1,670 hp || 1,967 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 4,700 m || 1,410 hp || 1,661 hp
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|ShVAK (20 mm)}}
 
{{main|ShVAK (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
 
* 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)
 
* 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)}}
 
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
* 2 x 250 kg FAB-250M43 bombs (500 kg total)
+
 
* 9 x 100 kg FAB-100 bombs (900 kg total)
+
{| class="wikitable" style="text-align:center" width="100%"
* 2 x 500 kg FAB-500 bombs + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)
+
|-
* 4 x 500 kg FAB-500 bombs (2,000 kg total)
+
! !! width="15%" | 1 !! width="15%" | 2 !! width="15%" | 3
* 2 x 500 kg FAB-500 bombs (1,000 kg total)
+
| rowspan="5" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 +
|-
 +
! [[FAB-100sv (100 kg)|100 kg FAB-100sv]] bombs
 +
| || 9 ||
 +
|-
 +
! [[FAB-250sv (250 kg)|250 kg FAB-250sv]] bombs
 +
| 1 || 2, 4 || 1
 +
|-
 +
! [[FAB-500sv (500 kg)|500 kg FAB-500sv]] bombs
 +
| 1 || 1 || 1
 +
|-
 +
! [[FAB-1000 (1,000 kg)|1,000 kg FAB-1000]] bombs
 +
| 1 || 1 || 1
 +
|-
 +
|}
 +
 
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 +
 
 +
* Without load
 +
* 9 x 100 kg FAB-100sv bombs (900 kg total)
 +
* 4 x 250 kg FAB-250sv bombs (1,000 kg total)
 +
* 6 x 250 kg FAB-250sv bombs (1,500 kg total)
 +
* 1 x 500 kg FAB-500sv bomb (500 kg total)
 +
* 2 x 500 kg FAB-500sv bombs (1,000 kg total)
 +
* 3 x 500 kg FAB-500sv bombs (1,500 kg total)
 +
* 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)
 +
* 2 x 1,000 kg FAB-1000 bombs (2,000 kg total)
 +
* 3 x 1,000 kg FAB-1000 bombs (3,000 kg total)
 +
{{Navigation-End}}
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|Berezin UB (12.7 mm)}}
 
{{main|Berezin UB (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
 +
 
* 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, rear dorsal turret (250 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, rear dorsal turret (250 rpg)
Line 154: Line 142:
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
Once spawned (~3,500 m), locate what ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.
 +
 
 +
When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. Remember to open the bomb bay doors before attempting to drop the bombs. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons. The ammo spent attempting to destroy these (~200 rounds) isn't worth it. Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat.
  
===Manual Engine Control===
+
'''Specific enemies worth noting'''
 +
 
 +
* Player-controlled SPAA ([[Kugelblitz]], [[Crusader AA Mk II]], etc.) - These are the bane of bombers (especially medium-sized ones such as the Tu-2). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
|
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Fast, for a medium bomber
 +
* High wing rip speed (over 700 km/h)
 +
* Air spawn in RB.
 +
* Very easy to land and take-off
 +
* Easy to drop bombs from steep approaches
 +
* Very good payload, 1000 kg bombs are very useful in ground RB
 +
* Forward-firing ShVAK cannons, can be useful in a head-on engagement
 +
* Twin tail design leaves little restriction on back gunners
 +
* Decently agile for its size
 +
* Guaranteed to put out fires on fuel tanks due to pressurized gas system
 +
* Individual bomb drops, very effective in tank battles
 +
* Engines can cool down even with a 100% throttle
 +
* Can pretty much WEP indefinitely
 +
* Great all-round visibility for a bomber/attacker, even has a downward window in the nose, allowing you to scan target area
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Can extinguish fires but sometimes it will just burn out before the fuel tanks seal in time
 +
* Relatively small defensive armament
 +
* Only one pilot and is not protected by armour from the front
 +
* High stall speed (175 km/h, more of a pain when taking off/landing)
 +
* Although it is fast, everything else is faster
 +
* Performance starts to degrade with altitude
 +
* Low amount of cannon ammo (150 rounds per gun)
 +
* While gunsight is well above the cockpit, it is still obstructed by the sight itself, limiting downward visibility in a lead
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
=== In-game description ===
+
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
Tupolev Tu-2 Dive Bomber, Omsk Aircraft Factory No. 166, series 1 to 7 (Aircraft 103VS; NATO reporting name: Bat).
  
"Tupolev Tu-2S Front Line Bomber with M-82FN engines, Moscow Aircraft Factory No. 23, series 1 to 43 (NATO reporting name: Bat).
+
An all-metal cantilever monoplane with a twin-fin tail and a retractable landing gear system with tail wheel. This aircraft was designed by OKB-29 of the NKVD's Special Technical Bureau, under the direction of Andrei N. Tupolev, as a twin-engine bomber to operate near the front lines and in raids at the enemy's rear (the project was called "FB", which stood for "front-line bomber").
  
After production of the Tu-2 was stopped, work on improving the aircraft nevertheless continued. It obtained a new version of the Shvetsov M-82FN engine, equipped with direct fuel injection, with an increased maximum engine power of 1,850 hp. The new engines improved the aircraft's flight characteristics. Also, the bomber's earlier defects were practically eliminated. In July 1943, the State Defense Committee decided to begin mass production of the Tu-2 with the M-82FN engines.
+
The 103 (ANT-58) prototype plane made its first flight on January 25, 1941. A production version of the aircraft having two Shvetsov M-82 fourteen-cylinder double-row radial air-cooled engines with a take-off power of 1,700 hp was designated as the 103VS. It differed from the 103V prototype model in its enlarged main landing gear wheels and its simplified equipment. Full-scale production of the aircraft started in March 1942, and the plane was then renamed the Tu-2.
  
The so-called ""standard"" bombers, the Tu-2S (""S"" meaning ""standard""), were different from Aircraft 103VS. They were simple and cheap as far as production and operation went, with a minimum set of equipment.
+
The first series was armed with five 7.62 mm ShKAS machine guns (including two fixed guns mounted in the nose), two 20 mm ShVAK cannons located in the wings, and ten RS-132 unguided rockets. The firepower of the ShKAS machine guns was already considered insufficient by then, and thus the defensive armament on planes already built was upgraded. When the first Tu-2s arrived at the front lines, they were equipped with two or three 12.7 mm UBT machine guns instead of the ShKAS models.
  
The Tu-2S had the 103VS's braking vanes and their release mechanisms removed, but the dive recovery control was left intact. The stabilizer was fixed and the steering gear removed. The vertical empennage area was increased. Only the right rudder had a trim tab. The plane's fuel tanks were reduced in number, and the resulting loss in fuel capacity was somewhat compensated for by enlarging the remaining tanks.
+
The final version of the aircraft's defensive armament consisted of two 20 mm ShVAK cannons with 150 rounds each, a BUSh-1 blister mount with a 190-round UBT machine gun, an upper VUM-1 defensive turret with a 250-round UBT machine gun, and a LU-UBT hatch mount with a 300-round UBT machine gun.
  
The plane's defensive armament was similar to that of Aircraft 103VS, but the ammunition of the LU-UBT unit was increased to 350 rounds. The rocket beams and weapon controls were removed. But, unlike its predecessor, the Tu-2S was equipped with chemical weapons. It could carry UKhAP-500 aerial spray devices or ABK-P-500 clusters, which could be filled with bomblets or AZh-2 ampoules containing KS self-igniting fluid.
+
The Tu-2's standard load was 1,000 kg, and its maximum load was 2,000 kg. When overloaded, the aircraft could carry up to 3,000 kg of bombs over a short distance. The payload could be placed inside the bomb bay or on external mounts, and dive bombing was possible in either case. The Tu-2 could carry bombs of different types in various combinations, including FAB-2000, FAB-1000, BRAB-1000, FAB-500, FAB-250, FAB-250TsK, BRAB-220, BRAB-DS-150, and FAB-100 bombs. Ten RS-132 or RS-82 rockets could be suspended under the wings.
  
The first Tu-2S was built in September 1943. A total of 1,145 Tu-2S front-line bombers were produced from 1943-45.
+
In some cases, the aluminum used in construction was deficient, so some of the plane's structural parts had to be made of wood, most notably the forward fuselage, the tail cone, and the wing tips.
  
By the end of 1942, the Tu-2 appeared on the Kalinin Front and then on the Southwestern Front. From 1944-45, the Tu-2S was used in the Baltics, Poland, and Germany, including the Battle of Berlin. In August 1945, units armed with the Tu-2S operated against Japan.
+
After its combat debut, the Tu-2 received high accolades. It was praised for things such as its high bomb capacity, powerful and lasting air-cooled engines, comfortable crew space, powerful armament, and good flight performance. But the first series of Tu-2s were extremely costly. Moreover, the aircraft suffered from a great number of defects and low production quality. In October 1942, due to the plane's high cost and the urgent need for fighter planes, a strategic decision was made to discontinue production of the Tu-2. Only a total of 80 aircraft had been produced.
 +
{{Navigation-End}}
  
The Tu-2S is justly considered the best front-line bomber of the Red Army Air Force. It was superior to the famous Pe-2 in all its basic characteristics, especially in its defensive armament. During the war, the Tu-2S was only used by the Red Army Air Force."
+
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=tu-2_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Media ==
+
;Videos
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
{{Youtube-gallery|gxIVvUZGptw|'''The Shooting Range #51''' - ''Pages of History'' section at 07:12 discusses the {{PAGENAME}}.|Ze0dEvB77fE|'''Best Combo #3'''  discusses the {{PAGENAME}} at 2:00  - ''War Thunder Official Channel''}}
{{Youtube-gallery|gxIVvUZGptw|'''The Shooting Range #51''' - ''Pages of History'' section at 07:12 discusses the Tu-2.}}
 
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 253: Line 241:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.''
 
* ''other literature.''
  

Latest revision as of 01:32, 27 June 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the Soviet bomber Tu-2. For other versions, see Tu-2 (Family).
Tu-2
tu-2_early.png
GarageImage Tu-2.jpg
Tu-2
Show in game

Description

The Tu-2 is a gift rank III Soviet bomber with a battle rating of 4.3 (AB) and 4.7 (RB/SB). It was introduced before Update 1.17 and was obtained for free by players participating in the Closed Beta for Airplanes (2013 or before). The Tu-2 is currently unobtainable.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 7 300 m547 km/h
Turn time30 s
Max altitude9 500 m
Engine2 х Shvetsov M-82
Type
Cooling systemAir
Take-off weight12 t
Characteristics Max Speed
(km/h at 7,300 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 522 504 9500 32.1 32.9 4.5 4.5 326
Upgraded 575 547 29.7 30.8 13.0 8.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
900 390 437 380 310 ~8 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 360 < 440 > 302

Survivability and armour

Crew4 people
Speed of destruction
Structural0 km/h
Gear390 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB1 145 → 1 457 Sl icon.png
RB2 828 → 3 600 Sl icon.png
SB4 904 → 6 242 Sl icon.png
Total cost of modifications24 800 Rp icon.png
44 800 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training22 000 Sl icon.png
Experts76 000 Sl icon.png
Aces500 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 180 / 360 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 700 Rp icon.png
Cost:
3 100 Sl icon.png
160 Ge icon.png
Mods radiator.png
Radiator
Research:
1 700 Rp icon.png
Cost:
3 100 Sl icon.png
160 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
130 Ge icon.png
Mods compressor.png
Compressor
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
130 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
1 500 Rp icon.png
Cost:
2 700 Sl icon.png
140 Ge icon.png
Mods new engine.png
Engine
Research:
1 500 Rp icon.png
Cost:
2 700 Sl icon.png
140 Ge icon.png
Mods armor cover.png
Cover
Research:
2 700 Rp icon.png
Cost:
4 900 Sl icon.png
250 Ge icon.png
Mods metanol.png
Engine injection
Research:
2 700 Rp icon.png
Cost:
4 900 Sl icon.png
250 Ge icon.png
Mods ammo.png
ub_turret_belt_pack
Research:
1 700 Rp icon.png
Cost:
3 100 Sl icon.png
160 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
ub_turret_new_gun
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
130 Ge icon.png
Mods pilon bomb.png
DZ-40
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
130 Ge icon.png
Mod arrow 0.png
Mods ammo.png
shvak_belt_pack
Research:
1 500 Rp icon.png
Cost:
2 700 Sl icon.png
140 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FAB-1000
Research:
1 500 Rp icon.png
Cost:
2 700 Sl icon.png
140 Ge icon.png
Mods weapon.png
shvak_new_gun
Research:
2 700 Rp icon.png
Cost:
4 900 Sl icon.png
250 Ge icon.png

Armaments

Offensive armament

Main article: ShVAK (20 mm)

The Tu-2 is armed with:

  • 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)

Suspended armament

The Tu-2 can be outfitted with the following ordnance:

1 2 3
Hardpoints Tu-2.png
100 kg FAB-100sv bombs 9
250 kg FAB-250sv bombs 1 2, 4 1
500 kg FAB-500sv bombs 1 1 1
1,000 kg FAB-1000 bombs 1 1 1
Default weapon presets
  • Without load
  • 9 x 100 kg FAB-100sv bombs (900 kg total)
  • 4 x 250 kg FAB-250sv bombs (1,000 kg total)
  • 6 x 250 kg FAB-250sv bombs (1,500 kg total)
  • 1 x 500 kg FAB-500sv bomb (500 kg total)
  • 2 x 500 kg FAB-500sv bombs (1,000 kg total)
  • 3 x 500 kg FAB-500sv bombs (1,500 kg total)
  • 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)
  • 2 x 1,000 kg FAB-1000 bombs (2,000 kg total)
  • 3 x 1,000 kg FAB-1000 bombs (3,000 kg total)

Defensive armament

Main article: Berezin UB (12.7 mm)

The Tu-2 is defended by:

  • 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, rear dorsal turret (250 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, ventral turret (350 rpg)

Usage in battles

Once spawned (~3,500 m), locate what ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.

When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. Remember to open the bomb bay doors before attempting to drop the bombs. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons. The ammo spent attempting to destroy these (~200 rounds) isn't worth it. Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat.

Specific enemies worth noting

  • Player-controlled SPAA (Kugelblitz, Crusader AA Mk II, etc.) - These are the bane of bombers (especially medium-sized ones such as the Tu-2). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Fast, for a medium bomber
  • High wing rip speed (over 700 km/h)
  • Air spawn in RB.
  • Very easy to land and take-off
  • Easy to drop bombs from steep approaches
  • Very good payload, 1000 kg bombs are very useful in ground RB
  • Forward-firing ShVAK cannons, can be useful in a head-on engagement
  • Twin tail design leaves little restriction on back gunners
  • Decently agile for its size
  • Guaranteed to put out fires on fuel tanks due to pressurized gas system
  • Individual bomb drops, very effective in tank battles
  • Engines can cool down even with a 100% throttle
  • Can pretty much WEP indefinitely
  • Great all-round visibility for a bomber/attacker, even has a downward window in the nose, allowing you to scan target area

Cons:

  • Can extinguish fires but sometimes it will just burn out before the fuel tanks seal in time
  • Relatively small defensive armament
  • Only one pilot and is not protected by armour from the front
  • High stall speed (175 km/h, more of a pain when taking off/landing)
  • Although it is fast, everything else is faster
  • Performance starts to degrade with altitude
  • Low amount of cannon ammo (150 rounds per gun)
  • While gunsight is well above the cockpit, it is still obstructed by the sight itself, limiting downward visibility in a lead

History


Archive of the in-game description

Tupolev Tu-2 Dive Bomber, Omsk Aircraft Factory No. 166, series 1 to 7 (Aircraft 103VS; NATO reporting name: Bat).

An all-metal cantilever monoplane with a twin-fin tail and a retractable landing gear system with tail wheel. This aircraft was designed by OKB-29 of the NKVD's Special Technical Bureau, under the direction of Andrei N. Tupolev, as a twin-engine bomber to operate near the front lines and in raids at the enemy's rear (the project was called "FB", which stood for "front-line bomber").

The 103 (ANT-58) prototype plane made its first flight on January 25, 1941. A production version of the aircraft having two Shvetsov M-82 fourteen-cylinder double-row radial air-cooled engines with a take-off power of 1,700 hp was designated as the 103VS. It differed from the 103V prototype model in its enlarged main landing gear wheels and its simplified equipment. Full-scale production of the aircraft started in March 1942, and the plane was then renamed the Tu-2.

The first series was armed with five 7.62 mm ShKAS machine guns (including two fixed guns mounted in the nose), two 20 mm ShVAK cannons located in the wings, and ten RS-132 unguided rockets. The firepower of the ShKAS machine guns was already considered insufficient by then, and thus the defensive armament on planes already built was upgraded. When the first Tu-2s arrived at the front lines, they were equipped with two or three 12.7 mm UBT machine guns instead of the ShKAS models.

The final version of the aircraft's defensive armament consisted of two 20 mm ShVAK cannons with 150 rounds each, a BUSh-1 blister mount with a 190-round UBT machine gun, an upper VUM-1 defensive turret with a 250-round UBT machine gun, and a LU-UBT hatch mount with a 300-round UBT machine gun.

The Tu-2's standard load was 1,000 kg, and its maximum load was 2,000 kg. When overloaded, the aircraft could carry up to 3,000 kg of bombs over a short distance. The payload could be placed inside the bomb bay or on external mounts, and dive bombing was possible in either case. The Tu-2 could carry bombs of different types in various combinations, including FAB-2000, FAB-1000, BRAB-1000, FAB-500, FAB-250, FAB-250TsK, BRAB-220, BRAB-DS-150, and FAB-100 bombs. Ten RS-132 or RS-82 rockets could be suspended under the wings.

In some cases, the aluminum used in construction was deficient, so some of the plane's structural parts had to be made of wood, most notably the forward fuselage, the tail cone, and the wing tips.

After its combat debut, the Tu-2 received high accolades. It was praised for things such as its high bomb capacity, powerful and lasting air-cooled engines, comfortable crew space, powerful armament, and good flight performance. But the first series of Tu-2s were extremely costly. Moreover, the aircraft suffered from a great number of defects and low production quality. In October 1942, due to the plane's high cost and the urgent need for fighter planes, a strategic decision was made to discontinue production of the Tu-2. Only a total of 80 aircraft had been produced.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро)
Bombers  TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105
  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Arkhangelsky Bomber  Ar-2*
Strike Aircraft  Tu-1
Jet Bomber  Tu-14T
Export  ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4
  ◔Tu-2S-59
  * While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber.

USSR bombers
SB and Ar  SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2
Yer-2 (petrol)  Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU
Yer-2 (diesel)  Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)
Tu  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Pe  Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8
IL  DB-3B · IL-4
Po  Po-2 · Po-2M
Other  MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6
Lend-Lease  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30