Difference between revisions of "SPz 12-3 LGS"
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|code=germ_spz_12_3 | |code=germ_spz_12_3 | ||
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
− | |||
}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
+ | The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "La Royale"]] as a reward for [[Battle Pass: Season XII, "Armour Breaking Ambusher"]]. | ||
− | The | + | The SPz 12-3 LGS is a German infantry fighting vehicle, which is known to be the world's first mass-produced IFV. |
− | + | Equipped with a 20 mm MK20-1 autocannon and a 106 mm M40A1 recoilless rifle, the SPz 12-3 LGS can tackle light vehicles and heavier vehicles with great efficiency. | |
== General info == | == General info == | ||
Line 16: | Line 16: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The protection of the SPz 12-3 is | + | The protection of the SPz 12-3 is poor, even for that of a light tank. The armour is scarcely sufficient to defend itself against heavy machine gun fire, with the majority of the hull and portions of the turret easily ripped to shreds. However, the poor armour protection can sometimes be a benefit, as rounds may pass through without detonating. |
− | The SPz 12-3's crew compartment is a bit strange in terms of layout, with 3 of the crew being cramped together in the | + | The SPz 12-3's crew compartment is a bit strange in terms of layout, with 3 of the crew being cramped together in the nose of the vehicle near the turret and the other two being fairly separated from the pack. This can allow for players in this vehicle to take a hit and survive, with crew often able to simply change positions, provided the vehicle does not explode from its ammo storage being essentially all over the vehicle. |
− | The one redeeming quality in terms of survivability this vehicle has is its extremely small profile. This enables the SPz 12-3 to very easily hide behind objects, and even operate its gun from behind | + | The one redeeming quality in terms of survivability this vehicle has is its extremely small profile. This enables the SPz 12-3 to very easily hide behind objects, and even operate its gun from behind appropriately sized obstacles with no risk of being destroyed, as the recoilless rifle sits well above the squishy body of this light tank. |
'''Armour type:''' | '''Armour type:''' | ||
Line 44: | Line 44: | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | The SPz 12-3 LGS is | + | The SPz 12-3 LGS is decently mobile with a somewhat average power-to-weight ratio. It is able to get up to 56 km/h forward and 13 km/h backward on road. The maximum speed off-road can average at 40-45 km/h, which is still decently mobile for a light tank. Although not as mobile as other contemporary light tank, this speed still allows you to reach advantageous position quickly on the map. |
{{tankMobility|abMinHp=341|rbMinHp=195}} | {{tankMobility|abMinHp=341|rbMinHp=195}} | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|M40A1 (106 mm)}} | {{main|M40A1 (106 mm)}} | ||
− | |||
− | |||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
Line 69: | Line 67: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 28 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | - || 9.5 || | + | | rowspan="2" | 28 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | - || 9.5 || __._ || __._ || __._ || __._ || rowspan="2" | 13.00 || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | 5.9 || | + | | 5.9 || __._ || __._ || __._ || __._ |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | The SPz 12-3 LGS uses the same | + | The SPz 12-3 LGS uses the same recoilless rifle as widely used by multiple NATO countries, Players can utilize either the M344A1 or M361A1 projectiles as their primary ammunition. The M344A1 is a shaped charge ammunition with high penetration. This is sufficient to go through anything it faces at its BR, However the damage can be mediocre as the jet travels in straight line inside the vehicle. On the other hand, the M361A1 is a high-explosive squash head round. The penetration may look disappointing when compared to the M344A1 but the main ability of M361A1 lies with its ability to ignore angled armour. However, when the M361A1 comes into contact with spaced armour, it will do no damage because of the rounds mechanism. Both rounds are chemical energy ammunition with low fuse sensitivity, this mean the rounds can explode early if they come in contact with objects such as fences, bushes or trees. Players should take care when aiming. This also mean ERA will be able to resist it and spaced armour will be able to reduce its effectiveness. However, spaced armour is rare while ERA is not common at this BR. Both rounds also have low muzzle velocity at 503 m/s and 498 m/s. Sniping at long distance can be a problem and should be avoided due to poor muzzle velocity. |
{{:M40A1 (106 mm)/Ammunition|M344A1, M361A1}} | {{:M40A1 (106 mm)/Ammunition|M344A1, M361A1}} | ||
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<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --> | <!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --> | ||
{{main|MK20-1 (20 mm)}} | {{main|MK20-1 (20 mm)}} | ||
− | |||
− | |||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
Line 118: | Line 114: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 600 (120) || rowspan="2" | 900 || rowspan="2" | -6°/+20° || rowspan="2" | ±100° || rowspan="2" | - || 29 || | + | | rowspan="2" | 600 (120) || rowspan="2" | 900 || rowspan="2" | -6°/+20° || rowspan="2" | ±100° || rowspan="2" | - || 29 || __._ || __._ || __._ || __._ || rowspan="2" | 9.10 || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | 18 || | + | | 18 || __._ || __._ || __._ || __._ |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | The MK20-1 comes with 2 belts, DM51A1 and DM43. Your primary belt should be DM43 as it contains 3 HVAP rounds for 1 HEI-T round in the belt. While the DM51A1 can be used to destroy extremely light or open-topped vehicles with the HEI-T rounds in the belt. | + | The SPz 12-3 LGS is also armed with a secondary autocannon with a high fire rate and able to shred light vehicles. The MK20-1 comes with 2 belts, DM51A1 and DM43. Your primary belt should be DM43 as it contains 3 HVAP rounds for 1 HEI-T round in the belt. While the DM51A1 can be used to destroy extremely light or open-topped vehicles with the HEI-T rounds in the belt. Technically, players are also able to utilize the MK20-1 to shoot at low-flying aircraft, however this should be avoided due to the poor vertical traverse and poor turret rotation speed of the gun. |
− | * '''DM51A1:''' {{Annotation|HEFI-T | + | * '''DM51A1:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}} |
− | * '''DM43:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T | + | * '''DM43:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} |
− | {{:MK20-1 (20 mm)/Ammunition|HVAP-T, HEFI-T | + | <!-- {{:MK20-1 (20 mm)/Ammunition|HVAP-T, HEFI-T}} --> |
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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{{Specs-Tank-Weapon|3}} | {{Specs-Tank-Weapon|3}} | ||
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
− | {{main| | + | {{main|M80 (12.7 mm)}} |
− | + | The SPz 12-3 LGS is also equipped with a spotting machine gun attached to the recoilless rifle. It doesn't have much use in an offensive capability. | |
− | The SPz 12-3 LGS is also equipped with a spotting machine gun attached to the recoilless rifle. | ||
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
|- | |- | ||
− | ! colspan="5" | [[ | + | ! colspan="5" | [[M80 (12.7 mm)|12.7 mm M80]] |
|- | |- | ||
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
+ | In this vehicle, every other vehicle is a major threat to your existence. Cover, concealment, scouting, and striking first are essential if you want to effectively use this vehicle. Although it may be small and pack a punch like its Italian cousin, the [[FIAT 6614]], you will not be able to speed across the map and take up positions quickly. Lying in wait, traveling beneath cover, and striking from the sides will get you the most success. The recoilless rifle mounted on this vehicle will afford you some amount of leeway in terms of shot placement, but be aware that the drop on projectiles is quite significant, and ranging may be necessary if you are not familiar with the shot arc, even at relatively close ranges. | ||
− | + | It is a good idea to familiarize yourself with roof height obstacles and terrain. These will allow you to occupy useful positions to fire from as your weapon sits high above the roof and can expose itself worry-free while the rest of your tank remains protected behind these objects. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Pros and cons === | === Pros and cons === | ||
− | |||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * 106 mm recoilless rifle | + | * 106 mm recoilless rifle with rounds that have high penetration, able to go through most vehicles at this BR |
− | * 20 mm MK20-1 autocannon will shred and destroy lightly-armoured vehicles, | + | * Decently mobile. You will be able to reach your position within few minutes of the match |
− | + | * 20 mm MK20-1 autocannon will shred and destroy lightly-armoured vehicles. The autocannon can also be used to quickly shred cannon, tracks and such | |
− | * The recoilless rifle is lifted high above the vehicle, | + | * The recoilless rifle is lifted high above the vehicle. Combined with the vehicle's small size, it allows the vehicle to utilize position that can cover the entire the vehicle while letting the gun sticking out |
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * Poor | + | * Poor armour, getting hit by chemical energy shells of any type will instantly overpressure your vehicle. It is also extremely vulnerable to aircraft or machine gun fire from the side. |
− | * The 20 mm MK20-1 cannon has | + | * The 20 mm MK20-1 cannon has poor turret traverse speed and horizontal traverse, fighting aircraft with it can be difficult. |
− | * 106 mm recoilless rifle rounds | + | * The 106 mm recoilless rifle rounds has a poor muzzle velocity, sniping can be difficult or entirely out of question on some maps |
− | * | + | * The recoilless rifle rounds only has chemical energy shells, fences and trees can trigger the rounds early and ERA/spaced armour can reduce the rounds' effectiveness. |
− | |||
− | |||
== History == | == History == |
Revision as of 10:16, 3 October 2023
Contents
Description
The Schützenpanzer 12-3 mit Leichtgeschütz is a premium gift rank IV German light tank with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update "La Royale" as a reward for Battle Pass: Season XII, "Armour Breaking Ambusher".
The SPz 12-3 LGS is a German infantry fighting vehicle, which is known to be the world's first mass-produced IFV.
Equipped with a 20 mm MK20-1 autocannon and a 106 mm M40A1 recoilless rifle, the SPz 12-3 LGS can tackle light vehicles and heavier vehicles with great efficiency.
General info
Survivability and armour
The protection of the SPz 12-3 is poor, even for that of a light tank. The armour is scarcely sufficient to defend itself against heavy machine gun fire, with the majority of the hull and portions of the turret easily ripped to shreds. However, the poor armour protection can sometimes be a benefit, as rounds may pass through without detonating.
The SPz 12-3's crew compartment is a bit strange in terms of layout, with 3 of the crew being cramped together in the nose of the vehicle near the turret and the other two being fairly separated from the pack. This can allow for players in this vehicle to take a hit and survive, with crew often able to simply change positions, provided the vehicle does not explode from its ammo storage being essentially all over the vehicle.
The one redeeming quality in terms of survivability this vehicle has is its extremely small profile. This enables the SPz 12-3 to very easily hide behind objects, and even operate its gun from behind appropriately sized obstacles with no risk of being destroyed, as the recoilless rifle sits well above the squishy body of this light tank.
Armour type:
- Rolled homogeneous armour (hull, turret)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 30 mm (55°) Upper glacis 20 mm (45°) Lower glacis |
15 mm (34°) Top 15 mmBottom |
20 mm (55°) Upper glacis 20 mm (45°) Lower glacis |
30 mm (35°) Front glacis 10 mm Crew and engine compartments 20 mm (35°) Rear glacis |
Turret | 30 mm (55°) Turret front 30 mm (cylindrical) Gun mantlet |
15 mm (14-17°) | 15 mm (14-15°) | 30 mm (35°) Turret front 10 mm (6°) Turret rear) |
Notes:
- Suspension wheels, tracks, and torsion bars are 20 mm thick.
- Belly armour is 11 mm thick.
- Track undersides are 10 mm thick.
Mobility
The SPz 12-3 LGS is decently mobile with a somewhat average power-to-weight ratio. It is able to get up to 56 km/h forward and 13 km/h backward on road. The maximum speed off-road can average at 40-45 km/h, which is still decently mobile for a light tank. Although not as mobile as other contemporary light tank, this speed still allows you to reach advantageous position quickly on the map.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 62 | 15 | 16 | 341 | 420 | 21.31 | 26.25 |
Realistic | 56 | 13 | 195 | 220 | 12.19 | 13.75 |
Modifications and economy
Armaments
Main armament
106 mm M40A1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 28 | -6°/+13° | ±180° | - | 9.5 | __._ | __._ | __._ | __._ | 13.00 | __.__ | __.__ | __.__ |
Realistic | 5.9 | __._ | __._ | __._ | __._ |
Ammunition
The SPz 12-3 LGS uses the same recoilless rifle as widely used by multiple NATO countries, Players can utilize either the M344A1 or M361A1 projectiles as their primary ammunition. The M344A1 is a shaped charge ammunition with high penetration. This is sufficient to go through anything it faces at its BR, However the damage can be mediocre as the jet travels in straight line inside the vehicle. On the other hand, the M361A1 is a high-explosive squash head round. The penetration may look disappointing when compared to the M344A1 but the main ability of M361A1 lies with its ability to ignore angled armour. However, when the M361A1 comes into contact with spaced armour, it will do no damage because of the rounds mechanism. Both rounds are chemical energy ammunition with low fuse sensitivity, this mean the rounds can explode early if they come in contact with objects such as fences, bushes or trees. Players should take care when aiming. This also mean ERA will be able to resist it and spaced armour will be able to reduce its effectiveness. However, spaced armour is rare while ERA is not common at this BR. Both rounds also have low muzzle velocity at 503 m/s and 498 m/s. Sniping at long distance can be a problem and should be avoided due to poor muzzle velocity.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M344A1 | HEAT | 433 | 433 | 433 | 433 | 433 | 433 |
M361A1 | HESH | 152 | 152 | 152 | 152 | 152 | 152 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
M344A1 | HEAT | 503 | 7.96 | 0 | 0.01 | 1.65 | 65° | 72° | 77° | |||
M361A1 | HESH | 498 | 7.95 | 0.1 | 4 | 5.04 | 73° | 77° | 80° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
28 | 25 (+3) | 21 (+7) | 1 (+27) | No |
Notes:
- Shells are modeled individually and disappear from the rack after having been loaded into the breech.
- Rack 3 is a first stage ammo rack. It totals 20 shells and gets filled first when loading up the tank.
- This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.
- Simply not firing when the gun is loaded will move ammo from racks 1 and 2 into rack 3. Firing will interrupt the restocking of the ready rack.
Additional armament
20 mm MK20-1 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 600 (120) | 900 | -6°/+20° | ±100° | - | 29 | __._ | __._ | __._ | __._ | 9.10 | __.__ | __.__ | __.__ |
Realistic | 18 | __._ | __._ | __._ | __._ |
Ammunition
The SPz 12-3 LGS is also armed with a secondary autocannon with a high fire rate and able to shred light vehicles. The MK20-1 comes with 2 belts, DM51A1 and DM43. Your primary belt should be DM43 as it contains 3 HVAP rounds for 1 HEI-T round in the belt. While the DM51A1 can be used to destroy extremely light or open-topped vehicles with the HEI-T rounds in the belt. Technically, players are also able to utilize the MK20-1 to shoot at low-flying aircraft, however this should be avoided due to the poor vertical traverse and poor turret rotation speed of the gun.
- DM51A1: HEFI-T · HEFI-T · HEFI-T · HVAP-T
- DM43: HVAP-T · HVAP-T · HVAP-T · HEFI-T
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
5 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
The SPz 12-3 LGS is also equipped with a spotting machine gun attached to the recoilless rifle. It doesn't have much use in an offensive capability.
12.7 mm M80 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 120 (5) | 300 | - | - |
Usage in battles
In this vehicle, every other vehicle is a major threat to your existence. Cover, concealment, scouting, and striking first are essential if you want to effectively use this vehicle. Although it may be small and pack a punch like its Italian cousin, the FIAT 6614, you will not be able to speed across the map and take up positions quickly. Lying in wait, traveling beneath cover, and striking from the sides will get you the most success. The recoilless rifle mounted on this vehicle will afford you some amount of leeway in terms of shot placement, but be aware that the drop on projectiles is quite significant, and ranging may be necessary if you are not familiar with the shot arc, even at relatively close ranges.
It is a good idea to familiarize yourself with roof height obstacles and terrain. These will allow you to occupy useful positions to fire from as your weapon sits high above the roof and can expose itself worry-free while the rest of your tank remains protected behind these objects.
Pros and cons
Pros:
- 106 mm recoilless rifle with rounds that have high penetration, able to go through most vehicles at this BR
- Decently mobile. You will be able to reach your position within few minutes of the match
- 20 mm MK20-1 autocannon will shred and destroy lightly-armoured vehicles. The autocannon can also be used to quickly shred cannon, tracks and such
- The recoilless rifle is lifted high above the vehicle. Combined with the vehicle's small size, it allows the vehicle to utilize position that can cover the entire the vehicle while letting the gun sticking out
Cons:
- Poor armour, getting hit by chemical energy shells of any type will instantly overpressure your vehicle. It is also extremely vulnerable to aircraft or machine gun fire from the side.
- The 20 mm MK20-1 cannon has poor turret traverse speed and horizontal traverse, fighting aircraft with it can be difficult.
- The 106 mm recoilless rifle rounds has a poor muzzle velocity, sniping can be difficult or entirely out of question on some maps
- The recoilless rifle rounds only has chemical energy shells, fences and trees can trigger the rounds early and ERA/spaced armour can reduce the rounds' effectiveness.
History
Anti-tank modifications on the Swiss-developed HS.30 armoured personnel carriers began to be introduced to the Bundeswehr in 1966. They were built as the long-chassis APC SPz 12-3 (SPz lg) with a roof-mounted rotary mount with an American M40A1 106mm recoilless rifle. This modification was a fighting vehicle with 5 men crew to control both the 20-mm automatic gun and anti-tank rifle. Since 1971, the anti-tank SPz 12-3 vehicles have been gradually withdrawn from the regular formations of the German army and replaced with the Marder infantry fighting vehicles. A small batch of SPz 12-3 was handed over to the Peruvian army, the rest of the vehicles were dismantled, used as targets at training grounds, or placed in museums.
- From Devblog
Media
- Skins
- Videos
See also
- Related development
External links
Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
PUMA | |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |
Germany premium ground vehicles | |
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Light tanks | Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP |
Medium tanks | Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 |
mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) | |
Heavy tanks | ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |
VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16 | |
Tank destroyers | Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42 |
Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser |