Difference between revisions of "MiG-15bis ISh"

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m (U38088265 moved page MiG-15bis ISH to MiG-15bis ISh: Renamed in 2.39)
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{{About
 
| about = premium Soviet jet fighter '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = MiG-15 (Family)
 
}}
 
 
{{Specs-Card
 
{{Specs-Card
 
|code=mig-15bis_ish
 
|code=mig-15bis_ish
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|store=6571
 
}}
 
}}
 
+
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[MiG-15_(Disambiguation)|MiG-15 (Disambiguation)]]''}}
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
In 1953-1954, there was multiple programs involving modifying the [[MiG-15bis]] into various other roles and specialities. One such variant was the MiG-15bis-ISH, a dedicated "Shturmovik", or ground attacker. For the ground attack modification, the MiG-15bis was given long wing-fence pylons on each wing, coupled with new experimental rocket launch rails that were angled downwards, allowing the MiG-15bis-ISH to carry a large quantity of bombs (for a MiG-15) or a lot of downwards angled rockets for ground attack runs.
+
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]-->
 
+
{{break}}
Introduced in [[Update 1.85 "Supersonic"]] as a [[wt:en/news/5924-development-shop-jet-packs-en|premium pack]], the MiG-15bis-ISH is arguably the best Soviet MiG-15 in-game, being at the same battle rating as the normal [[MiG-15]], and lower than the tech tree [[MiG-15bis]], the bis-ISH has access not only to a lot more ground-striking ordnance, but the powerful engine of the MiG-15bis, which more than offsets the added weight and drag of the comically large wing pylons.
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} gift Russian jet fighter {{Battle-rating|1}}.
 
 
The MiG-15bis ISH was removed from sale after the [[wt:en/news/6464-shop-war-thunder-birthday-sale-en|2019 Birthday sale]]. It was since made temporarily available for purchase in-game ({{GE}}) during the [[wt:en/news/7279-special-day-of-the-russian-aerospace-forces-en|2021]] and [[wt:ru/news/15850-akciya-den-vvs-rossii-ru|2022]] "Day of the Russian Aerospace Forces" mini-events. It was reintroduced permanently for purchase in-game for the [[wt:en/news/8679-special-the-mig-15bis-ish-is-back-for-its-maiden-flight-anniversary-and-is-here-to-stay-en|2023 anniversary of its maiden flight]].
 
 
 
 
== General info ==
 
== General info ==
[[File:CockpitImage_MiG-15.jpg|thumbnail|right|250px|The MiG-15bis ISH's instrument panel.]]
+
=== Flight Performance ===
 
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
=== Flight performance ===
+
{| class="wikitable" style="text-align:center"
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
 
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(metres/second)
 
! rowspan="2" | Take-off run<br>(metres)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! colspan="8" | Characteristics
 
|-
 
|-
! Stock
+
! colspan="8" | ''Stock''
| 1,062 || 1,046 || rowspan="2" | {{Specs|ceiling}} || 21.0 || 22.0 || 41.4 || 39.8 || rowspan="2" | 475
 
 
|-
 
|-
! Upgraded
+
! colspan="2" | Max Speed<br>(km/h at 1,020 m at sea level)
| 1,090 || 1,076 || 20.4 || 20.7 || 59.1 || 50.0
+
! rowspan="2" | Max altitude<br>(meters)
|-
+
! colspan="2" | Turn time<br>(seconds)
|}
+
! colspan="2" | Rate of climb<br>(meters/second)
 
+
! rowspan="2" |Take-off run<br>(meters)
==== Details ====
 
{| class="wikitable" style="text-align:center" width="50%"
 
 
|-
 
|-
! colspan="6" | Features
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
| ??? || ??? || {{Specs|ceiling}}  || 21.0 || 22.2 || 42.2 || 40.7 || 475
 
|-
 
|-
| X || ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
|}
+
! colspan="2" | Max Speed<br>(km/h at 1,020 m at sea level)
 
+
! rowspan="2" |Max altitude (meters)
{| class="wikitable" style="text-align:center" width="50%"
+
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
! colspan="7" | Limits
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! rowspan="2" | Wings (km/h)
+
| ??? || ??? || {{Specs|ceiling}} || 20.4 || 20.7 || 59.1 || 50.0 || 475
! rowspan="2" | Gear (km/h)
 
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
| 1,132 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || - || 598 || 450 || ~12 || ~7
 
 
|-
 
|-
 
|}
 
|}
  
 +
====Details====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! colspan="5" | Features
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| < 600 || < 700 || < 750 || -
+
| X || ✓ || || X || X    <!-- ✓ --
 
|-
 
|-
 
|}
 
|}
  
==== Engine performance ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Engine
+
! colspan="5" | Limits
! colspan="4" | Aircraft mass
 
 
|-
 
|-
! colspan="2" | Engine name || Number
+
! rowspan="2" | Wing-break speed<br>(km/h)
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
+
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
| colspan="2" | Klimov VK-1 ||  1
+
! +
| colspan="2" | 3,768 kg || colspan="2" | 239 kg/m<sup>2</sup>
+
! -
 
|-
 
|-
! colspan="3" | Engine characteristics
+
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 650 || ~?? || ~?
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 
 
|-
 
|-
! Weight (each) || colspan="2" | Type
+
|}
! 8m fuel || 20m fuel || 28m fuel
+
 
|-
+
{| class="wikitable" style="text-align:center"
| 892 kg || colspan="2" | Centrifugal-flow turbojet
 
| 4,100 kg || 4,598 kg || 4,930 kg || 6,100 kg
 
 
|-
 
|-
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
+
! colspan="4" | Optimal velocities
! colspan="4" | Thrust to weight ratio @ 0 m (100%)
 
 
|-
 
|-
! Condition || 100% || WEP
+
! Ailerons<br>(km/h)
! 8m fuel || 20m fuel || 28m fuel || MTOW
+
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| ''Stationary'' || 2,450 kgf || N/A
+
| < 600 || < 700 || < 750 || > ???
| 0.60 || 0.53 || 0.50 || 0.40
 
|-
 
| ''Optimal'' || 2,450 kgf<br />(0 km/h) || N/A
 
| 0.60 || 0.53 || 0.50 || 0.40
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Avia-Armour}}
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
  
=== Modifications and economy ===
+
* No armour plating
{{Specs-Economy}}
+
* No armour glazing
 +
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
 +
* More fuel tanks located in wings near the fuselage
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Avia-Armaments}}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | [[Ballistic Computer]]
 
|-
 
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)
 
|-
 
| {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}
 
|-
 
|}
 
 
=== Offensive armament ===
 
=== Offensive armament ===
{{Specs-Avia-Offensive}}
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
+
{{main|MAC 1934 (7.5 mm)}}
{{main|N-37D (37 mm)|NR-23 (23 mm)}}
 
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 1 x 37 mm N-37D cannon, chin-mounted (40 rpg)
+
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
* 2 x 23 mm NR-23 cannons, chin-mounted (80 rpg = 160 total)
+
-->
 +
<!--=== Suspended armament ===
 +
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
 +
<!--
 +
=== Defensive armament ===
 +
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 +
-->
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
The MiG 15 bis ISH carries multiple offensive weapons which consist of two 23 mm cannons and a 37 mm cannon. There is limited ammo on both, so eliminate enemies on the first pass if possible.
 
  
=== Suspended armament ===
+
===Modules===
{{Specs-Avia-Suspended}}
+
{| class="wikitable"
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
+
! colspan="1" | Tier
{{main|OFAB-100 (100 kg)|OFAB-250sv (250 kg)|FAB-500M-54 (500 kg)}}
+
! colspan="2" | Flight performance
{{main|S-1of|S-5K|S-5M}}
+
! colspan="1" | Survivability
 
+
! colspan="2" | Weaponry
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
|-
 
+
| I
* Without load
+
| Fuselage Repair
* 6 x 100 kg OFAB-100 bombs (600 kg total)
+
| Radiator
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)
+
|  
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)
+
|  
* 48 x S-5K rockets
+
|-
* 48 x S-5M rockets
+
| II
* 8 x S-1of rockets
+
|
 
+
| Compressor
The MiG benefits from multiple suspended weapon payloads, consisting of six 100 kg bombs, four 250 kg bombs, two 500 kg bombs, eight S-1of or 48 x S-5K/S-5M rockets, mounted on two external mounted pods. Note that the pods are mounted at a downward-facing angle. This aircraft carries no air-to-air weapons nor any type of decoy munitions.
+
| Airframe
 
+
|
== Usage in battles ==
+
|-
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
| III
The MiG 15's main opponents are the same as most Soviet jets, mostly American and British jets, although some piston-driven aircraft will be a threat at low speeds. The MiG is not very good at turning at high speeds, as it loses speed very easily. If you intend to support your ground allies in any case, bombs are the better option. Rockets are only effective against light ground targets such as AA emplacements and aircraft on the ground. Try to avoid turning battles as the MiG is not exceptional, however, it is better than most Soviet aircraft at that battle rating. Being up-tiered is not good news since Tier 6 aircraft have some access to air-to-air missiles. Here avoiding aircraft in some situations is your best bet, that said the cannons, if aimed carefully will rip an aircraft to pieces, causing critical hits or sending them back to the hangar.
+
| Wings Repair
 +
| Engine
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
| Engine Injection
 +
| Cover
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Excellent climb rate and acceleration
+
* Excellent climb rate and acceleration.
* Above average manoeuvrability
+
* Above average maneuverability.
 
* Powerful main armament, especially effective against bombers
 
* Powerful main armament, especially effective against bombers
* Ground strike capability
+
* Able to carry massive S-21 rockets.
** Able to carry 8x [[S-1of]] HE or 48x [[S-5K]] HEAT rockets
+
* Ground strike capability.
** Ballistic computer for rockets
+
 
** Depressed direction results in the player less prone to crashing into trees or buildings
+
*
  
 
'''Cons:'''
 
'''Cons:'''
  
* Somewhat slow roll rate
+
* Somewhat slow roll rate.
* Poor controllability due to compression at high Mach numbers (> Mach 0.9)
+
* Poor controllability due to compression at high mach numbers ( > Mach 0.9).
* Armament difficult to use (low velocities, low ammo and two different trajectories)
+
* Inhomogeneous main armament with different ballistic characteristics can make aiming difficult.
* Guns tend to spark a lot (the N-37 in particular), especially with stock belts
+
* Limited ammunition capacity.
* Poor forward visibility in simulator, as a large canopy frame and the gunsight block the top and bottom view
+
* Rockets are difficult to aim due to angled mounts.
* CCIP position may be obscured by the aircraft in third person
+
 
** The CCIP marker in cockpit view requires the player to move the pilot's head position fully up to see the impact point for the downward-launching rockets, effectively making the armoured glass frame block the view of what's ahead
+
*
** The computed impact point may be blocked by the instrument panel if the aircraft is flying too slowly or is manoeuvring aggressively
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
 
 
{{break}}
 
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 
{{Navigation-First-Simple-Line}}
 
After World War II was over, the leaders of the USSR realized that they were behind the leading states of the world in the sphere of jet aircraft construction, most notably in the full-scale production of turbojet engines. Consequently, a delegation including the designers A. I. Mikoyan and V. Y. Klimov was sent to Great Britain towards the end of 1946. Their negotiations were successful, resulting in the purchase of two of the most advanced turbojet engines at that time: the Rolls-Royce Derwent Mk.V and the Rolls-Royce Nene I/Nene II. The British consented to sell their newest strategic designs easily enough, since they believed that the Soviet industrial/technological apparatus could not handle the mass production of sophisticated assemblies. However, very soon that the Rolls-Royce engines were launched into full-scale Soviet production under the designations RD-500 and RD-45.
 
 
 
The emergence of the new engines led to the creation of Soviet jet fighters able to compete with the leading models of the world. In 1947, the Mikoyan Design Bureau started the development of a front line fighter with a Nene (RD-45) turbojet engine and an airtight cockpit: the I-310 (""S""). The first S-01 prototype aircraft made its first flight on December 30, 1947, and, after working on the test results, was launched into full-scale production in 1948 under the designation MiG-15. The plane's airframe was an all-metal monoplane configuration with mid-swept wings and empennage. Thus the MiG-15 became the first production swept-wing fighter.
 
 
 
The MiG-15 was equipped with a RD-45F single-shaft turbojet engine rated at 2,270 kg of thrust with a double-entry centrifugal compressor. The plane's armament included a 37 mm Nudelman N-37D cannon with 40 rounds and two 23 mm Nudelman-Suranov NS-23KM guns with 160 rounds in total. The cannons were mounted in the forward fuselage on a lowerable carriage. Two 100 kg or 50 kg bombs could be suspended under the wings. To increase its flight range, the aircraft could carry two external fuel tanks with a capacity ranging from 250 to 600 litres.
 
 
 
The MiG-15 fighter was notable for its simple and reliable structure, high flight and operating characteristics, and powerful armament. Its maximum speed, rate of climb, ceiling, and flight range were the best among Soviet fighters at the time and superior to many foreign aircraft, as well.
 
 
 
The first production MiG-15s with RD-45F engines began to leave the factory floor in early 1949. In 1950, more advanced MiG-15bis fighters replaced them in the factory assembly lines.
 
{{Navigation-End}}
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
 
;Skins
 
  
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-15bis_ish Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
== Read also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
  
;Videos
 
{{Youtube-gallery|KpWGXcI9PQc|'''The Shooting Range #129''' - ''Metal Beasts'' section at 00:39 discusses the MiG-15bis ISH.}}
 
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
 +
<!--''ETC.''-->
  
* [[MiG-15 (Family)]]
+
== Sources ==
 +
''Paste links to sources and external resources, such as:''
  
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' -->
+
* ''page on aircraft encyclopedia;''
 
+
* ''other literature.''
* [[wt:en/news/5924-development-shop-jet-packs-en|[Shop] Jet Packs!]]
 
  
{{AirManufacturer MiG}}
 
 
{{USSR jet aircraft}}
 
{{USSR jet aircraft}}
{{USSR premium aircraft}}
 

Revision as of 19:18, 25 February 2019

MiG-15bis ISh
mig-15bis_ish.png
MiG-15bis ISh
Purchase:8 560 Specs-Card-Eagle.png
Show in game
STORE
Msg-info.png This page is about the aircraft MiG-15bis ISh. For other uses, see MiG-15 (Disambiguation)

Description


The MiG-15bis ISh is a Rank V gift Russian jet fighter with a battle rating of 8.7 (AB/SB) and 8.0 (RB).

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 1,020 m at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 15500 21.0 22.2 42.2 40.7 475
Upgraded
Max Speed
(km/h at 1,020 m at sea level)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ???  ??? 15500 20.4 20.7 59.1 50.0 475

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 450 650 ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 600 < 700 < 750 > ???

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at the front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near the fuselage

Armaments

Offensive armament

      Main article: Bombs-->

Usage in the battles

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator
II Compressor Airframe
III Wings Repair Engine
IV Engine Injection Cover

Pros and cons

Pros:

  • Excellent climb rate and acceleration.
  • Above average maneuverability.
  • Powerful main armament, especially effective against bombers
  • Able to carry massive S-21 rockets.
  • Ground strike capability.

Cons:

  • Somewhat slow roll rate.
  • Poor controllability due to compression at high mach numbers ( > Mach 0.9).
  • Inhomogeneous main armament with different ballistic characteristics can make aiming difficult.
  • Limited ammunition capacity.
  • Rockets are difficult to aim due to angled mounts.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISh · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-24M
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27 · Su-27SM
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T